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semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:30:00 -
[61] - Quote
Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets.
IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills. |
Iron Wolf Saber
Den of Swords
8069
|
Posted - 2013.09.05 19:35:00 -
[62] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills.
So... you're saying you want to cosplay a clay pidgeon? |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:36:00 -
[63] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements?
Your confusing tactical shooter with using tactics in a shooter. Those are two different things.
http://en.wikipedia.org/wiki/Tactical_shooter
You can and do use tactics when playing Dust. But that does not make it a tactical shooter. That is a subgenre that this game does not support. Do you see any cover you can utilize effectively littered throughout the entire map? No? Then its not a tactical shooter. That is the difference that I am noting when I say tactical shooter. Not that tactics cannot or should not be used but that as a genre this is not a tactical shooter. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
3
|
Posted - 2013.09.05 19:37:00 -
[64] - Quote
INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters.
erm all that shows is that you have to lead your targets, just means the pistol in halo wasn't hit scan. That or you are just adjusting for lag compensation, not shooting ahead because you are strafing. |
Iron Wolf Saber
Den of Swords
8069
|
Posted - 2013.09.05 19:38:00 -
[65] - Quote
SgtDoughnut wrote:INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters. erm all that shows is that you have to lead your targets, just means the pistol in halo wasn't hit scan. That or you are just adjusting for lag compensation, not shooting ahead because you are strafing.
Hi
http://www.halopedia.org/Aim-Assist
BTW these numbers are not official they're reversed engineered. |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:43:00 -
[66] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things?
Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games.
Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:46:00 -
[67] - Quote
Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head.
Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! |
XxGhazbaranxX
Bannana Boat Corp
333
|
Posted - 2013.09.05 19:50:00 -
[68] - Quote
strafing and bunny hopping is not bad; it's just scrubs that want you to stay still that don't like it. |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:52:00 -
[69] - Quote
Iron Wolf Saber wrote:SgtDoughnut wrote:INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters. erm all that shows is that you have to lead your targets, just means the pistol in halo wasn't hit scan. That or you are just adjusting for lag compensation, not shooting ahead because you are strafing. Hi http://www.halopedia.org/Aim-AssistBTW these numbers are not official they're reversed engineered.
You know whats funny about this..........
IWS your so completely wrong its actually just stupid as you didnt read what he wrote did you.
He notes......HaloPC....and you respond with NuhUH!! HaloXbox has aim assist.
So not only did you fail...you failed badly. Halo PC did not have aim assist...Halo Xbox did.....heck Halo2PC did have aim assist (i think it was only for a controller). But Halo PC? Nope no aim assist in that game. |
Iron Wolf Saber
Den of Swords
8070
|
Posted - 2013.09.05 19:53:00 -
[70] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills.
I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there.
http://www.youtube.com/watch?v=1c0lfwxRpj0
Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. |
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Bittersteel the Bastard
WarRavens League of Infamy
561
|
Posted - 2013.09.05 19:56:00 -
[71] - Quote
semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!!
We are not trying to be make this a WWII military shooter. We are trying to be realistic in both basics and according to the lore. You cannot discredit something like that because it doesn't fit the same exact mold as something else. |
semperfi1999
Imperfects Negative-Feedback
845
|
Posted - 2013.09.05 20:13:00 -
[72] - Quote
Iron Wolf Saber wrote:semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills. I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired.
Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy.... |
semperfi1999
Imperfects Negative-Feedback
845
|
Posted - 2013.09.05 20:18:00 -
[73] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! We are not trying to be make this a WWII military shooter. We are trying to be realistic in both basics and according to the lore. You cannot discredit something like that because it doesn't fit the same exact mold as something else.
Actually in truth if you want to argue...."according to lore" there should be no bunny hopping/strafing......
What do you think would happen to a person psychologically if they suddenly become immortal and are constantly fighting all of the time. You think they would honestly care very much for their own "lives". No battlefields would be choked full of people just throwing their "bodies" at one another and trying to take out as many as possible before dying and reanimating to start again.
Tactics are done simply because people are fragile and die easily so in order to be the most effective and lose the least number of lives on your end tactics are needed because 1-2 shots will do you in. But if there was a way to be immortal then battle would no longer employ the same tactics....there would be more rushes and different thoughts on what to do to inflict the highest number of casualties on the other side so that they run out of backup clones faster thus giving you free reign over that territory. |
Killar-12
The Corporate Raiders
897
|
Posted - 2013.09.05 20:21:00 -
[74] - Quote
This is getting fun to watch! So IWS what's your opinion on the shorter TTKs? |
Iron Wolf Saber
Den of Swords
8073
|
Posted - 2013.09.05 20:30:00 -
[75] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills. I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy....
Steel woven cable thicker than most people's wrists with 45,000+ lb bird tugging it at 250mph+ snapping like a rubber band. Not my closest call to death myself but its comes at a close second by 5ft away.
|
Bittersteel the Bastard
WarRavens League of Infamy
562
|
Posted - 2013.09.05 20:35:00 -
[76] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! We are not trying to be make this a WWII military shooter. We are trying to be realistic in both basics and according to the lore. You cannot discredit something like that because it doesn't fit the same exact mold as something else. Actually in truth if you want to argue...."according to lore" there should be no bunny hopping/strafing...... What do you think would happen to a person psychologically if they suddenly become immortal and are constantly fighting all of the time. You think they would honestly care very much for their own "lives". No battlefields would be choked full of people just throwing their "bodies" at one another and trying to take out as many as possible before dying and reanimating to start again. Tactics are done simply because people are fragile and die easily so in order to be the most effective and lose the least number of lives on your end tactics are needed because 1-2 shots will do you in. But if there was a way to be immortal then battle would no longer employ the same tactics....there would be more rushes and different thoughts on what to do to inflict the highest number of casualties on the other side so that they run out of backup clones faster thus giving you free reign over that territory.
Clones cost money and you only have a certain number. That's why you can't just kill them willy-nilly. |
Killar-12
The Corporate Raiders
899
|
Posted - 2013.09.05 20:36:00 -
[77] - Quote
So IWS what's your opinion on the shorter TTKs? |
Iron Wolf Saber
Den of Swords
8073
|
Posted - 2013.09.05 20:45:00 -
[78] - Quote
Killar-12 wrote:This is getting fun to watch! So IWS what's your opinion on the shorter TTKs?
Its a bit wee too short imo but there are other ways of extending it. Like I cannot wait for the new bubble shield or cortex activated abilities, and cloaking. I am watching a few more videos in slow motion (since I have no recording devices) and it seems that there is a bit more help from hit detection than AA at times. I am not even seeing the snap target to target in these videos. As for my experiences, the snap target to target is barely noticeable unlike the days before uprising was. As far as relative strength of snapping i am comparing it to call of duty which is pretty bad with the quick scoping and the short moments after the scope action. Its very rare a pro quick scoper would have to to shoot the same guy twice in call of duty.
I am enjoying the slight increase in weapon variety on the field at least, I still hate plate tanking because I the sort that values getting to cover fast enough and not being the open as much. Then again I only have access to tier 1 basic suits and since CCP downshifted all the reload skills to be unlocked at lvl 1 I am now getting those to lvl 2. Two weeks setback.
Either way the good type of feedback is slowly trickling into ccp right now they're still in observation mode on the new aim systems and how its down the middle. CCP Wolfman did announce that ADS will have separate sensitivity settings enabled in 1.5 so you guys can look forward to that. I am however going have to address the hardware workarounds in disadvantaging the mouse with CCP and what are their plans to deal with it.
Finally I am not sure if its a placebo effect wearing off or not but I am getting reports that AA seems to have been slightly toned down after today's patch but that is going to be near impossible to confirm. |
semperfi1999
Imperfects Negative-Feedback
847
|
Posted - 2013.09.05 20:45:00 -
[79] - Quote
Bittersteel the Bastard wrote: Clones cost money and you only have a certain number. That's why you can't just kill them willy-nilly.
You honestly think rich mercs would care about that? I know I dont. I have over 260mill isk.....I have no money troubles for what I spend money on.
I just dont see this as a deterent. Like a said different tactics would be used than what is currently used today. IE Suicide runs would be much more prevalent if they lead to more enemy deaths than allied deaths. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
26
|
Posted - 2013.09.05 20:49:00 -
[80] - Quote
I didn't mind the straffing/bunny hopping all that much. It WAS different than most games because of this and many other things in the game... now I'm saddened because its turning into games like COD and BF. I don't want to play the same crap as those, when its who tanks more EHP and shoots first now. I want more people to play this game but making it sooooo easy for people who have bad aim to magically be great now is the wrong way to go about "fixing" this game.
Oh yeah, since people want to talk about realism.... I didn't know RL had aim assist! |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
940
|
Posted - 2013.09.05 20:51:00 -
[81] - Quote
semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games. Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. I haven't stated that the game is or isn't succeeding, though I will say that I like most of the things about 1.4 (bear in mind I said "most"). I sincerely hope that CCP is able to turn things around while including the opinions of the entire community, however there are some here that only want their segment of the community to be heard (i.e. the "competitive elite" which by definition needs to be viewed as being a very small portion of the community).
On the upside, I do agree with you about the different tactics that immortality would allow from a lore perspective. |
Bethhy
Ancient Exiles
81
|
Posted - 2013.09.05 20:58:00 -
[82] - Quote
No one would argue rolling and diving and crawling not being viable options for bullet evaison and positional advances...
But you know what CCP would have to do to make that viable? shut down all other aspects of game development to go back to physics.....
The simple fact is strafeing bunny hoping and jumping add's to the gameplay of DUST 514... simply every game review of dust has regarded it having slow pace sluggish gameplay.
No one log's onto a FPS the first time and doesn't find the jump button.... why? because we are immortal in games and its a viable option to dodge bullets from multiple people without being 100% sure it will save your life.
|
stlcarlos989
SVER True Blood Public Disorder.
492
|
Posted - 2013.09.05 21:02:00 -
[83] - Quote
Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier whose memories are transferred into another clone every time he dies. He is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
940
|
Posted - 2013.09.05 21:05:00 -
[84] - Quote
stlcarlos989 wrote:Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier who is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot.
Learning from every battle doesn't mean that they are going to start doing the harlem shake while trying to dunk like Jordan on the battlefield.
It is inane to assume that "thousands upon thousands of kills and deaths" would lead to this.
tl;dr: IT IS A BATTLEFIELD NOT A DANCEHALL OR BASKETBALL COURT |
semperfi1999
Imperfects Negative-Feedback
848
|
Posted - 2013.09.05 21:10:00 -
[85] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games. Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. I haven't stated that the game is or isn't succeeding, though I will say that I like most of the things about 1.4 (bear in mind I said "most"). I sincerely hope that CCP is able to turn things around while including the opinions of the entire community, however there are some here that only want their segment of the community to be heard (i.e. the "competitive elite" which by definition needs to be viewed as being a very small portion of the community). On the upside, I do agree with you about the different tactics that immortality would allow from a lore perspective.
See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player. |
stlcarlos989
SVER True Blood Public Disorder.
492
|
Posted - 2013.09.05 21:12:00 -
[86] - Quote
Alaika Arbosa wrote:stlcarlos989 wrote:Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier who is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot. Learning from every battle doesn't mean that they are going to start doing the harlem shake while trying to dunk like Jordan on the battlefield. It is inane to assume that "thousands upon thousands of kills and deaths" would lead to this. tl;dr: IT IS A BATTLEFIELD NOT A DANCEHALL OR BASKETBALL COURT
Fair enough, but what about the dropsuits and weapons from thousands of years in the future? They would have less recoil, they have the ability to flip over LAVs. I know that I can't just flip over a jeep, So its safe to say that these suits and weapons have some built in mechanism to increase strength, vision, focus etc. |
The Attorney General
ZionTCD
850
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Posted - 2013.09.05 21:14:00 -
[87] - Quote
I am bent over laughing at the fact that a deckhand is on the CPM talking about combat.
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Flux Raeder
WarRavens League of Infamy
222
|
Posted - 2013.09.05 21:33:00 -
[88] - Quote
semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... If you wanna eliminate comparisons to rl and insist that everything about this game should be futuristic: I bet every drop suit auto aims for you in "15 million" years.. Just sayin |
Garrett Blacknova
Codex Troopers
3699
|
Posted - 2013.09.05 21:35:00 -
[89] - Quote
I'm sorry, IWS, I didn't think you'd take my comment about tanks being designed to resist firepower as tanks being designed to resist specifically anti-tank firepower.
The purpose of tanks is to make anti-infantry weapons obsolete. That was the reason they were invented, and their effectiveness at doing so is the reason they persist on the battlefield. Their presence as a weapon immune to small arms is the reason more powerful weapons were developed as a counter.
The point being that tanks on real battlefields exist specifically because they CAN handle a certain level of enemy firepower without it being a real concern for them. If you could just spray a tank with an AR and it fell over dead, nobody would waste the effort building them.
I'm actually surprised I got such a sensible reply, given the relative idiocy of what I was trying to say. |
Flux Raeder
WarRavens League of Infamy
222
|
Posted - 2013.09.05 21:36:00 -
[90] - Quote
stlcarlos989 wrote:Alaika Arbosa wrote:stlcarlos989 wrote:Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier who is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot. Learning from every battle doesn't mean that they are going to start doing the harlem shake while trying to dunk like Jordan on the battlefield. It is inane to assume that "thousands upon thousands of kills and deaths" would lead to this. tl;dr: IT IS A BATTLEFIELD NOT A DANCEHALL OR BASKETBALL COURT Fair enough, but what about the dropsuits and weapons from thousands of years in the future? They would have less recoil, they have the ability to flip over LAVs. I know that I can't just flip over a jeep, So its safe to say that these suits and weapons have some built in mechanism to increase strength, vision, focus etc.
Liiiiiiike auto aim? XD oh the double standards, they tickle my chuckleberries |
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