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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
4793
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Posted - 2013.09.06 11:05:00 -
[1] - Quote
Strafing and bunny hopping are two different things and shouldn't be lumped together. Bunny hopping was an exploitable mechanic used in earlier FPS like CS. Strafing however, is as important to any high health FPS as aiming. Dust was never meant to be a twitch shooter and now it's becoming one. |
Cosgar
ParagonX
4828
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Posted - 2013.09.06 16:17:00 -
[2] - Quote
semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Actually, Starcraft was a bad game at one point because the developers didn't have enough foresight to implement balancing against zerg tactics. For a time, zerging was the only tactic that anyone used and when it was ultimately re-balanced, many of it's core community left because they didn't learn anything new and didn't want to. I haven't played recently, but this was the last thing I remember. |
Cosgar
ParagonX
4833
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Posted - 2013.09.06 16:32:00 -
[3] - Quote
I'm talking about events that happened in the late 90's early 2000's. Obviously things have improved since then, but that was a pretty dark time. |
Cosgar
ParagonX
4834
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Posted - 2013.09.06 16:53:00 -
[4] - Quote
We're getting way off topic here... |
Cosgar
ParagonX
4838
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Posted - 2013.09.06 17:09:00 -
[5] - Quote
Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga-
Redberry (Aim-Assisted Militia Assault Rifle) Cosgar |
Cosgar
ParagonX
4838
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Posted - 2013.09.06 17:16:00 -
[6] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. |
Cosgar
ParagonX
4840
|
Posted - 2013.09.06 17:29:00 -
[7] - Quote
semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. |
Cosgar
ParagonX
4844
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Posted - 2013.09.06 17:50:00 -
[8] - Quote
Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. |
Cosgar
ParagonX
4845
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Posted - 2013.09.06 18:27:00 -
[9] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!! No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! If you're so hardcore, then go play scout and really put your balls on the line and see how broken this new patch is. I think I'm going to go play CoD to brush up on my twitch skills. |
Cosgar
ParagonX
4848
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Posted - 2013.09.06 18:39:00 -
[10] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this. |
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Cosgar
ParagonX
4852
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Posted - 2013.09.06 18:53:00 -
[11] - Quote
semperfi1999 wrote:
See your confusing tactical shooter with using tactics.....
Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter.
So squads and a flawed orders wheel doesn't count as tactical gameplay to some degree? It's there, but in a miniscule amount since all we have is a mixing pot of combined sub genre that keeps bending to favor one to the next with each patch. |
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