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Aria Gomes
DUST CORE DARKSTAR ARMY
29
|
Posted - 2013.09.05 21:38:00 -
[91] - Quote
I bunny hop sometimes to avoid being killed faster. It's harder for them to shoot me if I'm moving around too much. Strafing I still do. I use my speed to my advantage. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 21:39:00 -
[92] - Quote
semperfi1999 wrote:See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player.
Let's look at another game that has been going strong for 10 years, growing every year-- Eve.
Eve takes input from all aspects of the community and integrates it successfully (Incarnage notwithstanding).
@stlcarlos989
I am not disagreeing with you there, though you need to ask CCP why we don't have built in zoom and the capability to toss LAVs at reddots. |
semperfi1999
Imperfects Negative-Feedback
848
|
Posted - 2013.09.05 21:41:00 -
[93] - Quote
Flux Raeder wrote:semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... If you wanna eliminate comparisons to rl and insist that everything about this game should be futuristic: I bet every drop suit auto aims for you in "15 million" years.. Just sayin
If you want to go that deep we could say that the gamers are the auto aim AI and some AIs are just better than others. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
5
|
Posted - 2013.09.05 21:49:00 -
[94] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player. Let's look at another game that has been going strong for 10 years, growing every year-- Eve. Eve takes input from all aspects of the community and integrates it successfully (Incarnage notwithstanding). @stlcarlos989 I am not disagreeing with you there, though you need to ask CCP why we don't have built in zoom and the capability to toss LAVs at reddots.
EVE has catered to the hardcore gamer.... from the very inception... If you even think that EVE even thought once about the casual gamer in the last 10 years your delusional. You want WoW its over -------------> |
Bittersteel the Bastard
WarRavens League of Infamy
568
|
Posted - 2013.09.05 21:58:00 -
[95] - Quote
Nonsensical considering A.I stands for Artificial Intelligence. I'm not sure about you but my intelligence is not artificial. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
413
|
Posted - 2013.09.05 22:01:00 -
[96] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? We gained some weight so the suits help carry us.
The suit's AI gives you aim assist for free. Why not use it |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:01:00 -
[97] - Quote
DootDoot wrote:Alaika Arbosa wrote:semperfi1999 wrote:See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player. Let's look at another game that has been going strong for 10 years, growing every year-- Eve. Eve takes input from all aspects of the community and integrates it successfully (Incarnage notwithstanding). @stlcarlos989 I am not disagreeing with you there, though you need to ask CCP why we don't have built in zoom and the capability to toss LAVs at reddots. EVE has catered to the hardcore gamer.... from the very inception... If you even think that EVE even thought once about the casual gamer in the last 10 years your delusional. You want WoW its over -------------> I never said that Eve had casual gamers, the entire playerbase is hardcore, therefore it has taken input from all aspects of the community.
Also, sounds like you might know more about WoW than me, it might just be your type of game. |
APOPHIS Xxx
the sound of freedom Renegade Alliance
5
|
Posted - 2013.09.05 22:04:00 -
[98] - Quote
semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them.
This is so true! Hey! Don't just stand there fool!! MOVE!! LOL....This isn't the time when we used muskets and waited until you see the whites of their eyes before you pulled the trigger! You flyboys want things done at a push of a button as you sit back and watch! Click here. Click there. Orbit. Fire. Oh, !@#$% warp away! warp away! LOL |
semperfi1999
Imperfects Negative-Feedback
848
|
Posted - 2013.09.05 22:08:00 -
[99] - Quote
Bittersteel the Bastard wrote:Nonsensical considering A.I stands for Artificial Intelligence. I'm not sure about you but my intelligence is not artificial.
Comon serioulsy? You cant give at all for a good tongue in cheek response? I thought it was pretty clever myself but whatever. |
semperfi1999
Imperfects Negative-Feedback
850
|
Posted - 2013.09.05 22:12:00 -
[100] - Quote
APOPHIS Xxx wrote:semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. This is so true! Hey! Don't just stand there fool!! MOVE!! LOL....This isn't the time when we used muskets and waited until you see the whites of their eyes before you pulled the trigger! You flyboys want things done at a push of a button as you sit back and watch! Click here. Click there. Orbit. Fire. Oh, !@#$% warp away! warp away! LOL
You get a like for making me chuckle.... |
|
Bittersteel the Bastard
WarRavens League of Infamy
569
|
Posted - 2013.09.05 22:19:00 -
[101] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:Nonsensical considering A.I stands for Artificial Intelligence. I'm not sure about you but my intelligence is not artificial. Comon serioulsy? You cant give at all for a good tongue in cheek response? I thought it was pretty clever myself but whatever.
Why would I let you do that? :P |
Knight Soiaire
Better Hide R Die
2270
|
Posted - 2013.09.05 22:20:00 -
[102] - Quote
Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:24:00 -
[103] - Quote
Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514.
Not true at all, give them a passive cloak mechanic similar to Tom Clancy's Ghost Recon Future Soldier.
Covert Ops Cloaks would still allow for sprinting. |
Monkey MAC
killer taxi company General Tso's Alliance
202
|
Posted - 2013.09.05 22:25:00 -
[104] - Quote
Yes ttk is a lot shorter, maybe a little too short, but actually the more I play the more I actually feel its not too bad, strafing still works but only at short intervals, and really there much less running across open fields, just today I saw something awsome, a tank with on foot infantry, they didnt stray to far from the tank and when we ambushed them, they used the tank as cover!!
You have to play the game constantly thinking what if someone is waiting for me over that ridge, what will I do, how will I counter!! Not hey look someones overthere, sprint at him you can still beat him even after largely sustained fire!!
I am actually really begining to like it, aim assist and all!! |
Knight Soiaire
Better Hide R Die
2270
|
Posted - 2013.09.05 22:26:00 -
[105] - Quote
Alaika Arbosa wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. Not true at all, give them a passive cloak mechanic similar to Tom Clancy's Ghost Recon Future Soldier. Covert Ops Cloaks would still allow for sprinting.
That would really help.
Cant wait for it to be in Update 1.9 in 2016.
|
Monkey MAC
killer taxi company General Tso's Alliance
204
|
Posted - 2013.09.05 22:34:00 -
[106] - Quote
Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514.
No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity.
Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:37:00 -
[107] - Quote
Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! This guy knows what he is talking about.
Too many people expect their suit of choice to behave how an Assault should.
If you want to play Assault, use an Assault dropsuit. |
semperfi1999
Imperfects Negative-Feedback
854
|
Posted - 2013.09.05 22:40:00 -
[108] - Quote
Knight Soiaire wrote:Alaika Arbosa wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. Not true at all, give them a passive cloak mechanic similar to Tom Clancy's Ghost Recon Future Soldier. Covert Ops Cloaks would still allow for sprinting. That would really help. Cant wait for it to be in Update 1.9 in 2016.
I am sorry they delayed that patch again. 1.9 is now the patch where they will fix the aim assist system. And its not 2016. Its now been moved back to 2018. Sorry to dissapoint..... |
semperfi1999
Imperfects Negative-Feedback
854
|
Posted - 2013.09.05 22:41:00 -
[109] - Quote
Alaika Arbosa wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! This guy knows what he is talking about. Too many people expect their suit of choice to behave how an Assault should. If you want to play Assault, use a Logi dropsuit.
Let me correct this for you.
There you go this is now more accurate...carry on! |
Knight Soiaire
Better Hide R Die
2271
|
Posted - 2013.09.05 22:41:00 -
[110] - Quote
Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths!
Yeah.
I'll Scout with my equalised scan range, one equipement, and ****** stamina.
Boy, CCP sure do know the role of the Scout.
Scouts dont have a role, anything a Scout can do, a Logi can do better.
Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot.
I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name.
He really doesn't know what hes talking about. |
|
Iron Wolf Saber
Den of Swords
8078
|
Posted - 2013.09.05 22:48:00 -
[111] - Quote
Garrett Blacknova wrote:I'm sorry, IWS, I didn't think you'd take my comment about tanks being designed to resist firepower as tanks being designed to resist specifically anti-tank firepower. The purpose of tanks is to make anti-infantry weapons obsolete. That was the reason they were invented, and their effectiveness at doing so is the reason they persist on the battlefield. Their presence as a weapon immune to small arms is the reason more powerful weapons were developed as a counter. The point being that tanks on real battlefields exist specifically because they CAN handle a certain level of enemy firepower without it being a real concern for them. If you could just spray a tank with an AR and it fell over dead, nobody would waste the effort building them. I'm actually surprised I got such a sensible reply, given the relative idiocy of what I was trying to say.
Yet tanks are still not designed around the concept of getting shot though that's the thing.
Tanks are more about delivering a weapon system to a location its needed and all of its operators safely attempt to have every edge to ensure its the first one doing the shooting against another target.
The real reason why you don't design around the idea of getting shot is that there will never be a guarantee that the enemy you face WILL NOT have the weapons you are expecting. http://en.wikipedia.org/wiki/Valley_of_Tears case in point that tanks are not clearly designed to withstand small arms fire at all.
Abrams boasts impressive defenses yet old cold war tanks can still severely damage an Abrams tank, what makes the abrams superior is that they can fire first, fast, and accurately to the point that the enemy would be lucky to have anything left over to shoot back with. The abrams has rarely been shot at by a serious armed force but if america where to go to war with any real armies we will quickly find out those tanks are nowhere near invincible as most of the public thinks.
There may have been a time where the thinking of getting shot may have been prevalent but I am pretty sure WW2 saw the to end of that. Every battleship at the bottom is testament to that.
BTW got a 6 kill streak strafing around as a scout in domination point in alpha on the orbital artillery outpost. Cover works really well now. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:49:00 -
[112] - Quote
semperfi1999 wrote:Alaika Arbosa wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! This guy knows what he is talking about. Too many people expect their suit of choice to behave how an Assault should. If you want to play Assault, use a Logi dropsuit. Let me correct this for you. There you go this is now more accurate...carry on!
Yeah, that is really accurate for how things are, though not for how things should be.
They need to just make three simple changes to fix that, give Logis a "Logi Weapon Slot" (Any Sidearm, LR, MD, PC, SG, SL), remove Damage Mods entirely and give Assaults a built in Passive Complex Damage Mod. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:51:00 -
[113] - Quote
Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about.
Why CCP nerfed scouts the way they have, IDK. |
Iron Wolf Saber
Den of Swords
8078
|
Posted - 2013.09.05 22:52:00 -
[114] - Quote
semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games. Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. I haven't stated that the game is or isn't succeeding, though I will say that I like most of the things about 1.4 (bear in mind I said "most"). I sincerely hope that CCP is able to turn things around while including the opinions of the entire community, however there are some here that only want their segment of the community to be heard (i.e. the "competitive elite" which by definition needs to be viewed as being a very small portion of the community). On the upside, I do agree with you about the different tactics that immortality would allow from a lore perspective. See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6). Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player.
Ahem why starcraft is bad.
http://www.youtube.com/watch?v=e31OSVZF77w
and supplemental
http://www.youtube.com/watch?v=EitZRLt2G3w |
Garrett Blacknova
Codex Troopers
3708
|
Posted - 2013.09.05 22:53:00 -
[115] - Quote
Iron Wolf Saber wrote:Stuff. Two things to quote from my post that sum up my position perfectly...
Garrett Blacknova wrote:Their presence as a weapon immune to small arms is the reason more powerful weapons were developed as a counter. Yep. Weapons got more powerful because of tanks. anti-infantry weapons, while not ideal, CAN hurt a tank. That doesn't mean tanks aren't capable of sustaining a lot of fire from them before suffering significant impairment.
Quote:I'm actually surprised I got such a sensible reply, given the relative idiocy of what I was trying to say. And with an ending like that, I didn't deserve a reply. I'm going to bed now, thanks for playing (and yes, your point is a valid one, at least when talking about a real-world scenario like the one DUST isn't). |
Knight Soiaire
Better Hide R Die
2271
|
Posted - 2013.09.05 22:55:00 -
[116] - Quote
Alaika Arbosa wrote:Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about. Why CCP nerfed scouts the way they have, IDK.
No.
Hes telling me to play a Scout in a Scout suit when the game doesn't properly support it.
He thinks you can do it, but its much more effective to play aggressivly as a Scout, you're worthless to the team if you're not. |
Monkey MAC
killer taxi company General Tso's Alliance
207
|
Posted - 2013.09.05 23:27:00 -
[117] - Quote
Knight Soiaire wrote:Alaika Arbosa wrote:Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about. Why CCP nerfed scouts the way they have, IDK. No. Hes telling me to play a Scout in a Scout suit when the game doesn't properly support it. He thinks you can do it, but its much more effective to play aggressivly as a Scout, you're worthless to the team if you're not.
First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more speed, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!! |
Killar-12
The Corporate Raiders
907
|
Posted - 2013.09.05 23:33:00 -
[118] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
Monkey MAC
killer taxi company General Tso's Alliance
208
|
Posted - 2013.09.05 23:38:00 -
[119] - Quote
Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND!
Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! |
Killar-12
The Corporate Raiders
908
|
Posted - 2013.09.05 23:41:00 -
[120] - Quote
Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon.
Slightly reduce the LR and AScR dam and you'll be pretty well off. |
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