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Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 14:08:00 -
[31] - Quote
semperfi1999 wrote:Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. For the record, I don't hate Halo (and I've never played MAG, unfortunately). But I don't consider Halo to be realistically themed. I do consider DUST to be realistically themed. Why, because it's a CCP game. They try to make everything in the game have a realistic reason; down to the third person view of your ship in EVE (camera drones). So I except DUST to be more realistic than Halo (which is far from realistic), hence my frustration. |
Csikszent Mihalyi
DUST University Ivy League
96
|
Posted - 2013.09.05 14:08:00 -
[32] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit.
Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated.
A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid.
Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
937
|
Posted - 2013.09.05 14:16:00 -
[33] - Quote
semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter.
Source? Or are you just so awesome that you can speak for CCP without being CCP semperfi? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
290
|
Posted - 2013.09.05 14:19:00 -
[34] - Quote
Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***.
And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid.
Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
36
|
Posted - 2013.09.05 14:29:00 -
[35] - Quote
Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:29:00 -
[36] - Quote
Severus Smith wrote:semperfi1999 wrote:Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. For the record, I don't hate Halo (and I've never played MAG, unfortunately). But I don't consider Halo to be realistically themed. I do consider DUST to be realistically themed. Why, because it's a CCP game. They try to make everything in the game have a realistic reason; down to the third person view of your ship in EVE (camera drones). So I except DUST to be more realistic than Halo (which is far from realistic), hence my frustration.
You have super soilder merc who sponge damage that would result in a human coming home in multiple bin bags, with increased health sheilds where one shot can mean the difference between vkctory and deafeat!
I have provided lore to make it sound more like a realistic tactic!! Sorted!! |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:36:00 -
[37] - Quote
INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here.
You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!!
However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter!
Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! |
ZiwZih
Seraphim Initiative..
247
|
Posted - 2013.09.05 14:43:00 -
[38] - Quote
semperfi1999 wrote:Killar-12 wrote:
How are the TTKs in you opinion?
Nowawadays despite the numbers this game has turned from a tracking shooter to more of a twitch shooter. Whoever sees who first generally wins because you cant miss. If you are even somehow intelligent and know how to move the dot over the enemy then you will pretty much hit every shot from that point foward. TTK used to be perfect in this game. There was plenty of HP without it being overmuch and flanking gave you a favorable position but not a guaranteed kill. With 1.4 its basically a guaranteed kill. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
36
|
Posted - 2013.09.05 14:52:00 -
[39] - Quote
Halo1pc
Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
36
|
Posted - 2013.09.05 14:57:00 -
[40] - Quote
Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!!
We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes...... |
|
Aramis Madrigal
SVER True Blood Public Disorder.
30
|
Posted - 2013.09.05 15:50:00 -
[41] - Quote
Debating GÇ£realityGÇ¥ in a space shooter is really only pertinent if you find that a certain mechanic is ruining the verisimilitude/suspension of disbelief. Games necessarily are abstractions, so it really comes down to what is enjoyable and plays well, while not breaking immersion. My personal opinion is that the current aim assist combined with the improved hit detection is a bit strong, but not game breaking. Because of this, the TTK is a little shorter than I would like. The myriad of fitting options need to have real consequences in game and if you die extremely rapidly regardless of frame, fit and tank choice, it makes those choices less meaningful. IGÇÖm not sure I would want to play a game based primarily on suppression fire and moving to cover. In summary, mobility and tank need to be sufficient to extend a firefight long enough that initial engagement conditions are very important, but not the sole determinant of the outcome.
Cheers,
Aramis |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:54:00 -
[42] - Quote
INFINITE DIVERSITY IDIC wrote:Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! No youre telling me the texan 2 step took skill? Really? Shakimg the left stick was all it took!! We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes......
|
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 17:48:00 -
[43] - Quote
INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters.
But to be truthfull aim assist exists in all console games. Recent games allow you to turn it off but some dont...and some games have lower lvls of aim assist than others. IE MAGs aim assist was so low that noone noticed it and even argued there was no aim assist until one patch when Zipper turned it higher then EVERYONE noticed the aim assist.
|
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 17:52:00 -
[44] - Quote
Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! No youre telling me the texan 2 step took skill? Really? Shakimg the left stick was all it took!! We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes...... The computer doesnt aim for you or for me, texan 2 steping only worked because hit detection didnt work, if the guy isnt good enough to get the kill aim assist isnt gonna get the kill for him! However the assult rifle ttk is now so low, you can just keep going and it'll kill them before your mag is out!! Thats were the problem is!!
No the aim assist in this game does not aim for you but it makes is extremely difficult to accidentally overshoot or not correctly follow your target. I mean you really have to work hard to get the aim assist off of the targeted enemy. |
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 17:55:00 -
[45] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. Source? Or are you just so awesome that you can speak for CCP without being CCP semperfi?
Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... |
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 18:02:00 -
[46] - Quote
Severus Smith wrote:Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***. And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid. Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit.
I u/s thats your opinion regarding what you wish CCP to do. But stating you dislike it because its "unrealistic".........if you have to start arguing "realism" in a video game you have already lost the argument unless its a game that is meant to be simulator....which dust is not. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:07:00 -
[47] - Quote
semperfi1999 wrote:Severus Smith wrote:Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***. And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid. Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit. I u/s thats your opinion regarding what you wish CCP to do. But stating you dislike it because its "unrealistic".........if you have to start arguing "realism" in a video game you have already lost the argument unless its a game that is meant to be simulator....which dust is not.
Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed. |
semperfi1999
Imperfects Negative-Feedback
839
|
Posted - 2013.09.05 18:21:00 -
[48] - Quote
Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference.
Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. |
Iron Wolf Saber
Den of Swords
8066
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Posted - 2013.09.05 18:24:00 -
[49] - Quote
If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong.
Behold the IRL Aimbot
http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpg
Comes with GPS, ballistics programming, windage, range finder, and aim correction.
I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping.
As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:38:00 -
[50] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far.
I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements? |
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Bethhy
Ancient Exiles
78
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Posted - 2013.09.05 18:45:00 -
[51] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme.
So counter-stirke which was a tactical military trainer for years and its jumping is? then American army? The real world takes physical aspect into account in gun fights.
If u think that everyone is hiding behind boxes and cover all day and there is no advancement from that point... to take area's and cover ground i'm at a loss to what u think happens...
Yes jumping is less viable then rolling... but this is a video game and rolling is hard :D
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Monkey MAC
killer taxi company General Tso's Alliance
196
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Posted - 2013.09.05 18:48:00 -
[52] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements?
There are plenty of tactical aspects to the game, but not being able out of cover for less than two seconds, wasn't and should be one of them!! |
Garrett Blacknova
Codex Troopers
3695
|
Posted - 2013.09.05 18:48:00 -
[53] - Quote
Iron Wolf Saber wrote:nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. You're right! No tank has ever been designed to survive multiple hits from enemy weapons! |
xjumpman23
Royal Uhlans Amarr Empire
463
|
Posted - 2013.09.05 18:53:00 -
[54] - Quote
I never thought Devs would put a lockon system in a game to compensate for having some of the worst players to ever play the playstation as part of their community. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:54:00 -
[55] - Quote
Monkey MAC wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements? There are plenty of tactical aspects to the game, but not being able out of cover for less than two seconds, wasn't and should be one of them!!
And that's why there should be higher TTK. However I still think that outstrafing bullets is a little ridiculous. I can see it as a semi-viable tactic that buys you some time but not something that should allow you to stay out of harm almost entirely. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
940
|
Posted - 2013.09.05 19:04:00 -
[56] - Quote
semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course......
Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented).
You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
344
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Posted - 2013.09.05 19:10:00 -
[57] - Quote
CCP put that stuff in the game so they must like it. They even gave you a skill and modules to make you better at it.
If they didnt want it they could of made the game like Gears |
Iron Wolf Saber
Den of Swords
8067
|
Posted - 2013.09.05 19:12:00 -
[58] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. You're right! No tank has ever been designed to survive multiple hits from enemy weapons!
Tanks are specifically not designed to be shot at.
http://en.wikipedia.org/wiki/RPG-29
and that's just ground to ground, practically every single air to ground method known still works from way far back as ww2 still works against even the most modern of tanks. |
Lurchasaurus
SVER True Blood Public Disorder.
1700
|
Posted - 2013.09.05 19:18:00 -
[59] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
345
|
Posted - 2013.09.05 19:21:00 -
[60] - Quote
Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head.
Probably in the chest but we take your point. |
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