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Monkey MAC
killer taxi company General Tso's Alliance
180
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Posted - 2013.09.05 13:11:00 -
[1] - Quote
Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
Strafing bunnyhopping arent bad, just a little slower, texas 2 stepping is bad but is now gone, aim assist is only slightly to strong!! Its the actual weaponry thats the problem! |
Monkey MAC
killer taxi company General Tso's Alliance
185
|
Posted - 2013.09.05 13:56:00 -
[2] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Or it might be the fact that in real life it only takes one shot to die, or be too injured to continue, strafing is part of track shooters because two peopke wont stand in 1 spot firing at each other 5 secs until 1 lf them pops.
However semperfi I dont think the aim assist ks as bad as you think aiming in general is improved, and hit detection means assault rifle and the like are effectively pinpoint hoses of doom!
An as for not doing very well while strafing and jumling in paintball, I do very well, its how I earned the name Monkey |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:29:00 -
[3] - Quote
Severus Smith wrote:semperfi1999 wrote:Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. For the record, I don't hate Halo (and I've never played MAG, unfortunately). But I don't consider Halo to be realistically themed. I do consider DUST to be realistically themed. Why, because it's a CCP game. They try to make everything in the game have a realistic reason; down to the third person view of your ship in EVE (camera drones). So I except DUST to be more realistic than Halo (which is far from realistic), hence my frustration.
You have super soilder merc who sponge damage that would result in a human coming home in multiple bin bags, with increased health sheilds where one shot can mean the difference between vkctory and deafeat!
I have provided lore to make it sound more like a realistic tactic!! Sorted!! |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:36:00 -
[4] - Quote
INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here.
You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!!
However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter!
Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:54:00 -
[5] - Quote
INFINITE DIVERSITY IDIC wrote:Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! No youre telling me the texan 2 step took skill? Really? Shakimg the left stick was all it took!! We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes......
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Monkey MAC
killer taxi company General Tso's Alliance
196
|
Posted - 2013.09.05 18:48:00 -
[6] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements?
There are plenty of tactical aspects to the game, but not being able out of cover for less than two seconds, wasn't and should be one of them!! |
Monkey MAC
killer taxi company General Tso's Alliance
202
|
Posted - 2013.09.05 22:25:00 -
[7] - Quote
Yes ttk is a lot shorter, maybe a little too short, but actually the more I play the more I actually feel its not too bad, strafing still works but only at short intervals, and really there much less running across open fields, just today I saw something awsome, a tank with on foot infantry, they didnt stray to far from the tank and when we ambushed them, they used the tank as cover!!
You have to play the game constantly thinking what if someone is waiting for me over that ridge, what will I do, how will I counter!! Not hey look someones overthere, sprint at him you can still beat him even after largely sustained fire!!
I am actually really begining to like it, aim assist and all!! |
Monkey MAC
killer taxi company General Tso's Alliance
204
|
Posted - 2013.09.05 22:34:00 -
[8] - Quote
Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514.
No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity.
Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! |
Monkey MAC
killer taxi company General Tso's Alliance
207
|
Posted - 2013.09.05 23:27:00 -
[9] - Quote
Knight Soiaire wrote:Alaika Arbosa wrote:Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about. Why CCP nerfed scouts the way they have, IDK. No. Hes telling me to play a Scout in a Scout suit when the game doesn't properly support it. He thinks you can do it, but its much more effective to play aggressivly as a Scout, you're worthless to the team if you're not.
First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more speed, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!! |
Monkey MAC
killer taxi company General Tso's Alliance
208
|
Posted - 2013.09.05 23:38:00 -
[10] - Quote
Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND!
Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! |
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Monkey MAC
killer taxi company General Tso's Alliance
213
|
Posted - 2013.09.05 23:46:00 -
[11] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off.
Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! |
Monkey MAC
killer taxi company General Tso's Alliance
218
|
Posted - 2013.09.06 00:10:00 -
[12] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off. Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range Thats exactly how its supposed to be, you shouldn't have 1 rifle to rule them all, you should spec into your prefered racial variant then have 4 suits that only differ in your rifle variation.
Each variation has its own ideal range, but is still reasonable outside it! But if your coming across lots of long range engagements you slip on your long range tac!! |
Monkey MAC
killer taxi company General Tso's Alliance
218
|
Posted - 2013.09.06 00:12:00 -
[13] - Quote
Soldiersaint wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so ccp fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead.
Strafing still works, but not nearly as much, but bunny hoping is now near pointless against anything other than grenades!! |
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 11:02:00 -
[14] - Quote
Thurak1 wrote:Severus Smith wrote:They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. I agree SO much. Aiming back at someone while you are jumping should be nearly impossible.
No it should be slightly more difficult, extra dispersion, dont forget any movement begins moving the gun around already at least while you ads it does!! |
Monkey MAC
killer taxi company General Tso's Alliance
239
|
Posted - 2013.09.06 12:32:00 -
[15] - Quote
Ryme Intrinseca wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? As others have said, strafing and bunny hopping look stupid and make no sense whatsoever. The only reason they ever worked on this game was because hit detection was bad. No real soldier would bunny hop or strafe from side to side under fire, because hit detection works in real life. In that respect the game has made a big step forward; get used to it. Aim assist doesn't really have much to do with strafing or bunny hoping. They wouldn't be good tactics now even without aim assist, due to the improved hit detection.
Strafing side to side in the middle of open ground is gone, but strafing under fire is still important, its a form of tactical movement, and it still reduces your opponents hitrate, however ttk needs to be reduced by about 20%!! The update has forced people to think further than they can see, this can only be a good thing!! |
Monkey MAC
killer taxi company General Tso's Alliance
241
|
Posted - 2013.09.06 12:43:00 -
[16] - Quote
CommanderBolt wrote:calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. NO! Don't you dare remove my scout suits! Yes we are suffering but I plan to make them work regardless! I tell you, I'm losing isk left and right running proto light suits but I am having fun so what!
Im glad you are, the new combat structure means that dedicated scout users are actually scouting, my corp even has scouts in pc now, one a squad!! |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 16:44:00 -
[17] - Quote
Knight Soiaire wrote:Monkey MAC wrote: First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more stamina, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!!
You're asking us to be Scouts when playing agressivly is far more rewarding than trying to fill a role another spec could do better. A Logi/Assault with the Scanner fills the role better, they've got more tank, more slots, more PG/CPU, and in the Logi's case, more Equipment slots. Whats the point of fielding a Scout with an Active Scanner? They go down quicker, the speed difference is so minimal that the medium's tank and ability to fit Proto Weaponry and Proto Equip, makes it a better suit for the job. I would be Scouting, if the game would let me, but right now its not possible, because its not supported, when I go Shotgunning I'm not trying to close large gaps across an open terrain, I stick to CQC areas and try get the jump on an enemy when possible. The game doesn't reward you for Passive Scanning, not even Active Scanning, and the fact that I have to sacrifice my biotics, which I basically survive on, to fit a decent scan on a Scout is ridiculous. There is one thing the game does reward you for doing, and thats killing. Ask any Corp, if they had the choice, which would they pick; Minmatar Proto Logi - Biotic Tanked (25% Hack increase, you cant imagine how useful this is in PC battles, more tank, more EQ) Minmatar Proto Scout - Speed Tanked (Slightly more speed / Stamina, paper thin shield, 1 EQ, 25% Nova Knife damage increase, less Dropsuit Sig) I bet, majority of serious corps, would pick the Logi. Yes they probably would pick the logi at the moment, but they are working on that, they have said so, so let us together instead of arguing make a thread about how the logi and scout suits can be changed to better fill its role.
Yes you should have to sacrifice 1 slot to dodge radar, the scouts in built scan profile bonus allows you to slip under the passive scanner, but not the active scanner the hard counter to dampened squads of assaults or undampened scouts.
The active scanner needs a few changes anyway, but once again that is a different topic!! |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 17:06:00 -
[18] - Quote
semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude.
You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!!
Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:13:00 -
[19] - Quote
Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar
Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:43:00 -
[20] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote: Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude.
You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer? |
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Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:25:00 -
[21] - Quote
Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point.
Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!!
No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! |
Monkey MAC
killer taxi company General Tso's Alliance
252
|
Posted - 2013.09.06 18:37:00 -
[22] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!! No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! If you're so hardcore, then go play scout and really put your balls on the line and see how broken this new patch is. I think I'm going to go play CoD to brush up on my twitch skills.
I did, I played a scout, as a scout, kept our of sight, used an active scanner and called out any movements and assets, you know like a scout is supposed to, I only got 4 kills and 2 deaths, so whats your problem? |
Monkey MAC
killer taxi company General Tso's Alliance
254
|
Posted - 2013.09.06 18:49:00 -
[23] - Quote
Ranger SnakeBlood wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? Cover is what you make of it there are areas in this game that some concider open but in fact there are hills to take cover behind, cover is not always a chest high create anything you can put between you and the hostiles bullets is cover of course are are times when one will get caught in open thats why one should avoid open areas as if its the plague and if you find you self in such a situation it is best to make your self a hard target to hit and if there is cover in run for your life range run if not open fire to try and suppress the enemy into cover so he cant shoot back if you can supress a enemy your squad can advance over open terrain its risky but doable.
Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!! |
Monkey MAC
killer taxi company General Tso's Alliance
255
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Posted - 2013.09.06 18:59:00 -
[24] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:
So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now.
Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this. See your confusing tactical shooter with using tactics..... Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter.
The tactics have changed, these are for the better, its time people stopped relying on the texan 2 step!! |
Monkey MAC
killer taxi company General Tso's Alliance
255
|
Posted - 2013.09.06 19:03:00 -
[25] - Quote
semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry.
I have, yesterday!! Besides thats realy what they should be doing anyway, tanks need infantry just as much as infantry need tanks!! |
Monkey MAC
killer taxi company General Tso's Alliance
255
|
Posted - 2013.09.06 19:08:00 -
[26] - Quote
semperfi1999 wrote:Monkey MAC wrote:semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry. I have, yesterday!! Besides thats realy what they should be doing anyway, tanks need infantry just as much as infantry need tanks!! Yeah they still stop that immediately if there is even 1 person on the opposite team with proto swarms.....they pretty much insta pop tanks.
Which is why you have suporting infantry, they take care of the av, you take care of them!! |
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