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101. Magsec still underpeforming - in Feedback/Requests [original thread]
Agreed it needs something. I think its ADS recoil could be reduced more, both min and max, but at least the max. It has good range but it tickles too much. It should be as devastating at range as the SMG is close up. An ADS recoil reduction would ...
- by zzZaXxx - at 2014.11.03 21:55:00
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102. Possibly fixing PC - in Feedback/Requests [original thread]
CCP Rattati wrote: Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding? Abolutely yes. A simple way to encourage this is to give corporations standings with each faction....
- by zzZaXxx - at 2014.11.03 20:48:00
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103. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Rattati, OMG this is pure genius! This is much needed and will make matches a lot more dynamic and less predictable. Having lower cost solo and squad flux strikes to go after equipment introduces a completely new tactical element to the game. Brav...
- by zzZaXxx - at 2014.11.03 19:36:00
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104. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: zzZaXxx wrote: MINA Longstrike wrote: zzZaXxx wrote: MINA Longstrike wrote: Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straigh...
- by zzZaXxx - at 2014.10.29 05:35:00
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105. Swarms are stupid - in Feedback/Requests [original thread]
ADS IS OP wrote: I have feature and idea: Make swarm missle cannon not suck I am in battle with Darth carbonite, grand master Kubo, nyain san. They use 3 ADS!!!!!! You cannot kill one with stupid launcher and they have 3!!!!! When you bring out...
- by zzZaXxx - at 2014.10.29 05:27:00
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106. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
MINA Longstrike wrote: zzZaXxx wrote: MINA Longstrike wrote: Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, eve...
- by zzZaXxx - at 2014.10.28 22:35:00
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107. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Hipfiring more than 15 shots causes your weapon to be uncontrollable if you hipfire an entire magazine you *will* be looking straight at the skybox - this is utter insanity, every infantry weapon should be serviceable wit...
- by zzZaXxx - at 2014.10.28 20:38:00
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108. @Rattati: Feedback on AR changes - in Feedback/Requests [original thread]
Just speaking from my own experience and what I've heard from others. (Players mostly b!tch about guns but sometimes praise them....) Let's start with the one that didn't change much... AR: Feels more distinct now that its alts are so well defin...
- by zzZaXxx - at 2014.10.26 05:14:00
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109. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Faster ROF also makes Cal Assault bonus more useful with it. Balance and distinction of both RRs opens the door now for an additional Cal Assault bonus. Recoil is a good choice as long as you get the number right. 25% at proto might be OP.
- by zzZaXxx - at 2014.10.24 17:57:00
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110. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
OP is reading my mind. It's a new day for RR users, in which they can still dominate at range (though now dealing with ADS dispersion like the rest of us) but they better be ready to pull out their Ion Pistol if they get rushed cuz that babies gon...
- by zzZaXxx - at 2014.10.24 17:53:00
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111. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
CCP Rattati wrote: No lmao!
- by zzZaXxx - at 2014.10.24 13:35:00
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112. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
#!@king HELL yeah! Great job! All excellent changes and most were called and debated for by players with a ton of experience. What you're doing I breaking new ground in iteration. Keep it up! BTW have ADS pilots been having such a nightmare prima...
- by zzZaXxx - at 2014.10.23 18:16:00
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113. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
I hadn't realized until yesterday how effective the BP is when hip fired. It will thwak fools consistently in CQC. It's accuracy is good, crosshairs area is small and stays small when moving. I don't think it gets extra aim assist. It just demonst...
- by zzZaXxx - at 2014.10.09 21:00:00
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114. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach. I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, ...
- by zzZaXxx - at 2014.10.05 17:35:00
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115. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
I've been playing with DS3 lately too and the main thing that is so hard for me is the turn speed. If that could be increased it would be amazing! It would help and encourage so many players while also making it easier to respond to scouts, which ...
- by zzZaXxx - at 2014.10.01 03:36:00
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116. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
CLONE ALPHA 001 wrote: "Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in...
- by zzZaXxx - at 2014.09.30 23:22:00
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117. [feedback] Breach Assault Rifles - in Feedback/Requests [original thread]
CANT WAIT Tonight I plug in the skills and go a plasma drillin
- by zzZaXxx - at 2014.09.27 00:12:00
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118. Delta - Tac AR - in Feedback/Requests [original thread]
Right-wing Extremist wrote: zzZaXxx wrote: Not to mention, I imagine speccing into Gal Assault turns the breach AR into just a LAY DOWN! death drill in its effective. I was playing with this earlier, CreoDron Breach on an ADV Gal Assault. ...
- by zzZaXxx - at 2014.09.26 07:53:00
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119. Delta - Tac AR - in Feedback/Requests [original thread]
Sgt Kirk wrote: It's great at range, but the sad thing is, once you get in that range where the ACOG sight doesn't actually hinder your aim you're doing less damage because the "operational" range of the ACOG sight far exceeds the optimal range...
- by zzZaXxx - at 2014.09.26 07:50:00
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120. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
Along the lines of what I was just saying, it seems there are multiple other sidearms that could use some follow up tweaks while they're still in flux. i.e. Bolt Pistol, Breach and Burst Scrambler Pistols, Ion Pistol, Assault SMG
- by zzZaXxx - at 2014.09.26 07:42:00
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