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21. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
I've actually thought about which logis should really have what equipment for a long time. In my dream of dreams this would happen: Amarr Logi gets a bonus to nanohives and uses those for beastly armor reps and to create strong defensive points w...
- by zzZaXxx - at 2015.09.30 06:29:00
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22. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Rattati you are the MAN! Kudos to the CPM as well. This hotfix tops them all and feels like a culmination. Things this hotfix does: - Balances shield tanking with armor tanking (if not making it a bit OP) - Brings all rifles into balance with pr...
- by zzZaXxx - at 2015.09.29 19:26:00
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23. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
ColdBlooded Max wrote: sorry but all this shield talk think about the cr i can see now ill be running away alot more now because we all know the cr dont do **** to shield and before u say use ur sidearm i am a min logi Switch to ASCR
- by zzZaXxx - at 2015.09.29 14:49:00
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24. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Y-BLOCK wrote: Tri Stone wrote: Gal/Cal receive huge buff while the Amarr get double nerfed..... one nerf would have been enough but now it will have four times the kick after each consecutive shot? am I supposed to tap the trigger every two...
- by zzZaXxx - at 2015.09.27 03:42:00
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25. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Only charge shots produce more heat now, not normal shots. The SCR overall is not getting a heat nerf, though, like I was saying, if the increased heat cost also applies to microcharges (and I don't see why it wouldn't) then the SCR will in effect...
- by zzZaXxx - at 2015.09.25 21:01:00
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26. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Maybe the increased heat cost of charging will apply to those microcharges. That would balance the extra damage by decreasing shots before overheat. LR is fine because any slight OPness it has is a) situational and b) offset by it's total lack o...
- by zzZaXxx - at 2015.09.25 20:02:00
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27. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Ok....now that Cal/Min shields just got mega-buffed, and SCR and ASCR got nerfed, clearly we need to wait and see. If shields STILL are taking too much of a beating from laser weapons, I think the next place to look for balancing is how these weap...
- by zzZaXxx - at 2015.09.25 18:22:00
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28. @Rattati-PLEASE READ-Shield Recharge Hotfix Suggestions - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Actually I don't really care what your take on it is, Adipem. Figured as much. Why would a member of CPM care about player feedback or concerns? @ zzZaXxx Maybe Breakin knows something that we do...
- by zzZaXxx - at 2015.09.25 17:37:00
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29. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Asad Thahab-Jabal wrote: Rattati, Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses? Or are they in addition to the current bonuses? in addition For assault??? OMG!!!!! Damn you ...
- by zzZaXxx - at 2015.09.25 04:23:00
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30. @Rattati-PLEASE READ-Shield Recharge Hotfix Suggestions - in Feedback/Requests [original thread]
Breakin Stuff wrote: Buffing one thing does not constitute a nerf to scouts. Scouts and sentinels have the strongest shield regen stats in the game cal side. Why should they not be used as the baseline by which shields are measured? Claiming ...
- by zzZaXxx - at 2015.09.24 06:22:00
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31. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Laser damage being +20/-20 is balanced, considering that explosive damage is -20/+20. You don't see me complaining about how locus nades blap my armor suits, so I would suggest you not complain about laser damage. ...
- by zzZaXxx - at 2015.09.23 19:00:00
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32. @Rattati-PLEASE READ-Shield Recharge Hotfix Suggestions - in Feedback/Requests [original thread]
I wanted to offer you my suggestions for the coming shield recharge changes for you to consider before you finalize the hotfix, and also offer a few related suggestions for this or the next hotfix. Thanks for your time! 1. First off, I think we s...
- by zzZaXxx - at 2015.09.23 18:41:00
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33. Commando Bonus Revision - in Feedback/Requests [original thread]
Commando bonuses are fine. That plus the two light weapons is the only reason to run them. Their problem is everything else: large hitbox, slow movement, slow recharge, no grenade, not enough module slots.
- by zzZaXxx - at 2015.09.23 15:48:00
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34. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Since we're finally addressing how shields recover from damage could we please take a look at how they receive damage? The Scrambler Rifle is an extremely effective weapon overall and, as we all know, it just annihilates shields. No matter what y...
- by zzZaXxx - at 2015.09.23 15:43:00
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35. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Megaman Trigger wrote: I also fail to see how Damage mods make things any harder for newer players than Proficiency and the Warbarge bonus. I agree with the "fail" part. Don't know why your bring prof and warbarge into it. Damage mods stack ...
- by zzZaXxx - at 2015.09.22 20:30:00
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36. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Megaman Trigger wrote: This idea would work if we had a weapon fitting option to customise weapons and all weapon mods had a penalty to another stat; increase RoF but decrease accuracy/increase dispersion, increase charge rate but decrease dama...
- by zzZaXxx - at 2015.09.22 18:49:00
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37. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Damage mods drastically reduce TTK, limit the options of shield users, and make the game harder for less skilled players, leading to more stompage. How about we turn them into fun quality of life mods? A dispersion mod and a recoil mod. Maybe a r...
- by zzZaXxx - at 2015.09.22 12:54:00
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38. To Rattati: Balancing the ARR - in Feedback/Requests [original thread]
No. You must be a SCR user. Tricksy. Wants to make SCR undisputed king. First off, all assaults have an ammo and clip size bonus over other variants. Part of the assault profile. As for range, Rattati normalized range to DPS already. ARR fits into...
- by zzZaXxx - at 2015.09.21 14:56:00
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39. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
Good point
- by zzZaXxx - at 2015.09.15 16:32:00
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40. "Next Hotfix": my suggestion - in Feedback/Requests [original thread]
Focus on bringing shields into balance with armor. I suggest reducing both delay and recharge. It's the delay that kills. Change flux grenades so that they're a laser version of locus. When shields get buffed that would be a good time to buff ARs.
- by zzZaXxx - at 2015.09.15 15:57:00
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