Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
381. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Imp Smash wrote: Just want to say this thread continues to be full of win with rational discussion, innovative ideas, and objective scrutiny of concepts. There should be a like all thread button. I wanted to discuss...
- by zzZaXxx - at 2013.07.16 09:58:00
|
382. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Example: Basic Armor Plates: 130 HP, 6% movement penalty, 20 CPU, 2 PG Enhanced Armor Plates: 174 HP, 10%, 40 CPU, 12 PG Complex Armor Plates: 224 HP, 20%, 60 CPU, 24 PG Complex Armor Repairer: 6 ...
- by zzZaXxx - at 2013.07.16 09:50:00
|
383. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D legendary hero wrote: Armor is imbalanced against shields. i think armor should be buffed drastically. as a temporary fix, all the armor mods should have their benefits doubled except the reactive plates which shou...
- by zzZaXxx - at 2013.07.15 07:47:00
|
384. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
True Adamance wrote: Currently I'm ******* done with this. I want to make am AmarrI RP toon, the one I made and spent money on was something I was proud of walked out of academy with less than 750 SP unspent with a KDR of 11 damn proud of that...
- by zzZaXxx - at 2013.07.07 11:45:00
|
385. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Cat Merc wrote: Add to Plasma planets shield penalty. Since Lava planets get armor penalty. Shields are energy based so it's logical. Yeah then you'd have to plan ahead of ther would be lots of calculating like, "Ok it's a lava planet so ev...
- by zzZaXxx - at 2013.07.05 23:03:00
|
386. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
Bubba Brown wrote: zzZaXxx wrote: Meeko Fent wrote: I Like the Socket System System we have, just as the OP said though, There needs to be more Things to Socket in and Out. What is a socket? the terrain of a map is constant. as pa...
- by zzZaXxx - at 2013.07.05 22:59:00
|
387. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Daedric Lothar wrote: Cross Atu wrote: Lest it be forgotten I would like to once again remind everyone that not every role in the game is a "slayer" role focused on DPS. Hacking, scouting, support (and if we were talking about vehicles tra...
- by zzZaXxx - at 2013.07.03 20:09:00
|
388. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: For the sake of diversity I think Higher HP and lower repair is the better options. Maintains a clear pro/con to each tanking type and supports the value of Logi on the field while still making Armor more viable. 0.02 ISK Cr...
- by zzZaXxx - at 2013.07.03 12:04:00
|
389. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: For Gallente Assault (which really needs an armor related bonus, not shield recharge, to make it work--and it will get it SOON) here's a fit: Enhanced Ferroscale plate 1: 100% of 0.0% Basic plate 1: 87% of 3....
- by zzZaXxx - at 2013.07.03 11:57:00
|
390. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Arkena Wyrnspire wrote: BL4CKST4R wrote: Arkena Wyrnspire wrote: Interesting. They do indeed work oddly like that. I can't justify putting them on my fits though, because they remain too difficult to fit and too weak. ...
- by zzZaXxx - at 2013.07.03 11:43:00
|
391. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
For Gallente Assault (which really needs an armor related bonus, not shield recharge, to make it work--and it will get it SOON) here's a fit: Enhanced Ferroscale plate 1: 100% of 0.0% Basic plate 1: 87% of 3.0% Basic plate 2: 57.1% of 3.0% Comple...
- by zzZaXxx - at 2013.07.03 11:40:00
|
392. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I am relatively certain that stacking penalties don't work in the way that Son-Of A-Gun described. Testing now. That would be unfortunate. Let us know your findings.
- by zzZaXxx - at 2013.07.03 11:14:00
|
393. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: 25 HP/s x 1.6 = 40, Gallente proto assault at level 5 gets 40 with a energizer. It might be an impossible build I made it up in my head. You're right. I forgot that Gallente Assault has the shield recharge bonus. Having the ...
- by zzZaXxx - at 2013.07.03 03:52:00
|
394. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Assuming the stacking works as Son-of-a-Gun claims and we're not all being epically trolled, here are some configurations for Gallente proto logi with Armor Upgrades 4: Enhanced Ferroscale plate 1: 100% of 0.0% Basic plate 1: 87% of 3.0% Complex ...
- by zzZaXxx - at 2013.07.03 03:47:00
|
395. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: DRDEEZENUTSZ TWOpointo wrote: If you don't have a logi suit but have a assault or basic suit try this out 2x complex Ferro scale 1x enhanced reactive plates 1x complex plate 2x extenders Needs engineering to max but give...
- by zzZaXxx - at 2013.07.03 03:09:00
|
396. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: zzZaXxx wrote: Cat Merc wrote: zzZaXxx wrote: Next up needs to be new high slot armor modules. For example... Armor Hardener: decreases damage taken by armor by a carefully playtested non-OP percentage, with a stackin...
- by zzZaXxx - at 2013.07.03 03:06:00
|
397. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: zzZaXxx wrote: Next up needs to be new high slot armor modules. For example... Armor Hardener: decreases damage taken by armor by a carefully playtested non-OP percentage, with a stacking penalty (2,4,6%?) Nanite Injector: ...
- by zzZaXxx - at 2013.07.03 02:47:00
|
398. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Next up needs to be new high slot armor modules. For example... Armor Hardener: decreases damage taken by armor by a carefully playtested non-OP percentage, with a stacking penalty (2,4,6%?) Nanite Injector: decreases Armor Repairer cycle time b...
- by zzZaXxx - at 2013.07.03 02:33:00
|
399. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: DRDEEZENUTSZ TWOpointo wrote: BL4CKST4R wrote: I think I found a good one Basic ferro Basic armor plate Basic armor plates Complex Armor plate complex repairer 905 EHP, 11.25 Repair and a 8% penalty. I think you just...
- by zzZaXxx - at 2013.07.03 02:19:00
|
400. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Son-Of A-Gun wrote: zzZaXxx wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking...
- by zzZaXxx - at 2013.07.03 02:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
First page | Previous page | Next page | Last page |