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81. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cal: -5% spool time, -5% reload time Gal: -5% kick/spread, +5% dmg falloff range Min: +5% clip, -2% dispersion Amarr: -5% heat, -2% recoil
- by zzZaXxx - at 2014.11.16 17:49:00
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82. Rail Rifle Kick - in Feedback/Requests [original thread]
Enough with the ninja updates! What exactly has been done to guns and equipment recently. Just the recent hotfix that got erased?
- by zzZaXxx - at 2014.11.15 06:13:00
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83. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Cavani1EE7 wrote: CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 ...
- by zzZaXxx - at 2014.11.13 18:05:00
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84. Did hotfix go live again today? - in Feedback/Requests [original thread]
So my RR and ARR will have twice the kick and charge now right?
- by zzZaXxx - at 2014.11.13 16:18:00
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85. Did hotfix go live again today? - in Feedback/Requests [original thread]
Or was it already there? I'm confused.
- by zzZaXxx - at 2014.11.13 14:37:00
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86. So I've been working on something... - in Feedback/Requests [original thread]
Gal Assault is Rattati! I win!
- by zzZaXxx - at 2014.11.12 13:27:00
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87. To Rattati: Charge time on the ARR - in Feedback/Requests [original thread]
Leadfoot10 wrote: Bahirae Serugiusu wrote: Alena Ventrallis wrote: I know you want to keep it the same. I only want to remind you, so we don't have the ARR getting the extra charge time alongside the RR like with the increased hipfire kic...
- by zzZaXxx - at 2014.11.11 17:10:00
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88. @Rattati: Suggestions for Hotfix Echo - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 0.4 second charge on a CQC rifle? Negative, Ghost rider. Gonna have to keep it at 0.25, no more than 0.3. It's not a CQC rifle. It should just be decent at CQC, not great. It's rail so it's gonna have good range, theref...
- by zzZaXxx - at 2014.11.10 19:25:00
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89. Jump height and plates - in Feedback/Requests [original thread]
CCP Rattati wrote: maybe myofibs should increase jump speed height blech. Make them do something completely different, like increase movement speed or half stamina/half sprint.
- by zzZaXxx - at 2014.11.10 17:51:00
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90. @Rattati: Suggestions for Hotfix Echo - in Feedback/Requests [original thread]
bump
- by zzZaXxx - at 2014.11.10 13:52:00
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91. @Rattati: Suggestions for Hotfix Echo - in Feedback/Requests [original thread]
Gotta say man...I really appreciate what you've been doing. The changes to the guns and the game have been rapid and they've all been good, and some have been amazing. Keep it up! -Starting with a rifle that is close to my heart: Tac AR You have...
- by zzZaXxx - at 2014.11.10 01:13:00
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92. magsec - light weapon - in Feedback/Requests [original thread]
Nah. What we need is a Burst Rail Rifle. It would have less range than the other RRs but would restart from min recoil with each burst, so it would be better in CQC, though requiring good timing. 3 round bursts Charge: 0.3 Recoil: 0.1 Effective R...
- by zzZaXxx - at 2014.11.09 21:08:00
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93. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: BL4CKST4R wrote: Alena Ventrallis wrote: Mexxx Dust-Slayer wrote: Alena Ventrallis wrote: Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. I...
- by zzZaXxx - at 2014.11.09 20:58:00
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94. I am looking at Basic Frames - in Feedback/Requests [original thread]
CCP Rattati wrote: Glad you noticed, I sneaked it in with 1.9 as well as proto rifle variant ISK cost reduction We also gave them a solid native regen, to make them "best" at something, and that will be good for new players while they skill ...
- by zzZaXxx - at 2014.11.09 17:27:00
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95. Open The Market :) - in Feedback/Requests [original thread]
http://youtu.be/9CMmwVRAtaI
- by zzZaXxx - at 2014.11.07 19:19:00
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96. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breach nerf people? Are you insane? I've been using breach AR since the buff. You can't overstate the importance of range. It's lack of range limits it strictly to close engagements, meaning you're at the vanguard dishing out a lot damage and diei...
- by zzZaXxx - at 2014.11.07 04:57:00
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97. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Nevermind. I have changed my mind. Break the HMG over your knee Rattati. Kill the spam dead. let the scouts run free. Let's give the scout nerds their fondest wish: someone to take the heat for them. Once the HMG is dead...
- by zzZaXxx - at 2014.11.07 04:45:00
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98. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
You did it again! I agree almost 100% with all of the proposed changes. HereGÇÖs my feedback: Scanners: Yes! Removing team share from Focused Scanner is perfect! That will enable scouts focused on dampening to avoid being seen by the whole oppos...
- by zzZaXxx - at 2014.11.06 22:00:00
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99. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
Logis should be able to module up for detection but not assaults.
- by zzZaXxx - at 2014.11.06 05:55:00
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100. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. One way would be to shorten the blip timer massively, just so you see them instantly, and no more Maybe nerf the scan duration by a percentage. Squad sees 100% o...
- by zzZaXxx - at 2014.11.05 03:58:00
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