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1. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Which ones are fine? Amarr sentinal is the standard for heavies and it's having trouble standing up against assaults. All commandos suck. Amarr and Minmatar scouts have a profile disadvantage but all scouts are too squishy to stand up to assa...
- by zzZaXxx - at 2015.12.03 19:57:00
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2. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Assaults are obviously in a good place and perform their versatile role to perfection (though Amarr needs help with its rifles). Logis do very well now when they focus on their role (assuming you're running Gal or Min. Cal and Amarr are worthless....
- by zzZaXxx - at 2015.12.03 17:12:00
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3. remote shiled rep tool concept - in Feedback/Requests [original thread]
SHIELD BOOSTER Basic: -30% delays, +30% recharge Advanced: -40% delays, +40% recharge Proto: -50% delays, +50% recharge Proto Flux: -50% delays, +50% recharge, flux range, higher fittings cost Proto Triage: -60% delays, +60% recharge, vehicle nerf
- by zzZaXxx - at 2015.10.20 15:45:00
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4. [ IDEA ] Amarr Weapons Family - in Feedback/Requests [original thread]
Capitalize more bruh
- by zzZaXxx - at 2015.10.12 16:44:00
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5. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
*sound of zombies scraping at the door*
- by zzZaXxx - at 2015.10.12 12:15:00
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6. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
My Cal Ass is gonna beast! What are y'all lookin forward to?
- by zzZaXxx - at 2015.10.08 14:23:00
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7. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
So is it dropping Thursday or Friday in the U.S.?
- by zzZaXxx - at 2015.10.08 14:02:00
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8. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Ok forget bonus changes to assaults. Some new ones are being added soon and we have to wait and see how that affects overall balance. Same thing goes for passive reps, though I'm predicting the next hotfix will need to address them. I have a nag...
- by zzZaXxx - at 2015.10.08 04:04:00
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9. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Another twist for scouts could be based on the new(ish) scan ranges. There's now close, mid and long range passive scans, with precision getting worse as you go farther out. Scouts could have two kinds of precision bonuses: a mid-range bonus for M...
- by zzZaXxx - at 2015.10.05 22:07:00
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10. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Ok....... What do scouts need? Do they need to be better able to stand and trade fire with assaults? No, that should be their weakness....BUT they do need a) a better sidearm for backup when cornered and running shotgun but forced to engage out of...
- by zzZaXxx - at 2015.10.05 20:55:00
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11. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Maken Tosch wrote: As a seasoned scout, I'm not even sure about this. The Nova Knife charge time bonus for all suits is a nice idea, but I am not sure about the rest. Also, your idea is starting to sound a lot like a discreet attempt at making...
- by zzZaXxx - at 2015.10.04 20:38:00
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12. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: Can't imagine that buffing Assaults would be good for balance. I posted something about a buff for scouts and then commandos get pumped up too. In my fantasy world logis also get better and more equipment bonuses and sent...
- by zzZaXxx - at 2015.10.02 04:45:00
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13. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Dingleburt Bangledack wrote: Megaman Trigger wrote: So, just like with your Scout idea, your giving Amarr both highest armour and best rep rates, when best reps should be Gallente. Why should Amarr have the best native reps if that's the Gal...
- by zzZaXxx - at 2015.10.02 04:39:00
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14. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: Commandos were put in the correct spot on the ehp speed curve if I remember. They also had 4 slots. Before tiericide a basic assault or logo had as many slots as a proto commando. Assaults should be even but I think we sh...
- by zzZaXxx - at 2015.10.01 20:52:00
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15. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Pokey Dravon wrote: Didnt we like...give Commandos more speed and an extra slot (effectively more HP) in the last update? Yeah but that was just to make them halfway viable. They're not done.
- by zzZaXxx - at 2015.10.01 20:21:00
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16. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
Assaults don't need much, but since Cal/Gal have three bonuses now Min/Amr should too, with all bonus affecting light weapons and sidearms. So I suggest the following additions: Caldari Assault: Make the kick bonus affect sidearms Minmatar Assau...
- by zzZaXxx - at 2015.10.01 19:54:00
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17. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
Echo 1991 wrote: Don't you think 5 bonuses are a bit much? Also why is amarr rep higher than gallente? I don't think it's too much. You've got the cloak bonus, normalized EWAR bonuses, and add a sidearm bonus. The knife bonus is just to encou...
- by zzZaXxx - at 2015.10.01 17:41:00
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18. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
I advocate for the following changes to scouts because a) scouts' EWAR bonuses should be normalized for balance b) scouts should be sidearm specialists. A bonus to racial sidearms will help them to be more effective and versatile in CQC. Plus it...
- by zzZaXxx - at 2015.10.01 16:03:00
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19. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Yeah regarding commandos, I think they can be very useful. Just their AV strength could be worth it for some, but they also have specific uses that come in handy all the time. I guess the role is somewhat limited but can be very effective if someo...
- by zzZaXxx - at 2015.09.30 19:22:00
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20. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Scouts aren't UP in pubs when they cloak up with shotgun. I think, however, that if scouts are given faster health recovery, giving them a clearer advantage there over assaults, it won't impact the cloak shotty role--you survive or you don't once ...
- by zzZaXxx - at 2015.09.30 14:05:00
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