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61. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
Gallente Assault 5 vs. Amarr Assault 5 - TAR's better in CQC due to tighter spread, less hipfire recoil, more damage, much better finishing ability, no chance of overheating. - Now they both have similar reload intervals: TAR - 24 rounds before...
- by zzZaXxx - at 2014.12.27 18:18:00
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62. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Assault HMG is perfect for the suppression role. Please buff it. I like all the changes a lot except.... Reducing SCR clip by 33%??? Seems a bit much considering it has heat delay on top of reload. What's the thinking there?
- by zzZaXxx - at 2014.12.17 18:13:00
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63. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
make the scope like SCR scope please
- by zzZaXxx - at 2014.12.16 03:05:00
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64. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
The extra round per burst will help. But this makes it look like it could use a straight damage buff. While we're on problems with bursting, the CR is a bit UP atm and will only get more so with the balancing of armor/shields meta. Could we have a...
- by zzZaXxx - at 2014.12.15 17:26:00
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65. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Feedback on ASCR: It's range, clip size, and good accuracy when properly bursted (and, alternatively, good suppressive power when held on full auto) are it's strengths and what gives it some identity. It lacks, of course, finishing power against a...
- by zzZaXxx - at 2014.12.12 17:32:00
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66. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Can you put some code in that gives players a higher chance of getting a mission assigned based on players stats and SP invested into different areas? For example... The more points put into Min logi dropsuit, the more chance of a repping missio...
- by zzZaXxx - at 2014.12.12 15:56:00
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67. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cat Merc wrote: zzZaXxx wrote: Armor hp change is huuuuuuuuge. Major game changer. Doubling strafe penalty on scouts is another major game changer. Armor is officially not better than shields anymore. Now that armor has been properly nerfe...
- by zzZaXxx - at 2014.12.09 15:24:00
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68. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Armor hp change is huuuuuuuuge. Major game changer. Doubling strafe penalty on scouts is another major game changer. Armor is officially not better than shields anymore. Now that armor has been properly nerfed I think it's time, or almost time, ...
- by zzZaXxx - at 2014.12.09 13:59:00
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69. @Rattati: Suggestions for next hotfix - in Feedback/Requests [original thread]
Bump
- by zzZaXxx - at 2014.12.05 13:24:00
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70. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
I might have to think twice about what I said. I didn't realize how much MUCH MUCH better the ARR is hipfiring than the RR. It rapes. So maybe it's balanced. I'll use it more and see for myself.
- by zzZaXxx - at 2014.12.05 02:49:00
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71. Tactical combat rifle??? - in Feedback/Requests [original thread]
Breach
- by zzZaXxx - at 2014.12.04 20:06:00
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72. New FoTM and broken suit - in Feedback/Requests [original thread]
Bethhy wrote: Buwaro Draemon wrote: Bethhy wrote: Kallas Hallytyr wrote: If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues. Kill strafing speed across ...
- by zzZaXxx - at 2014.12.04 18:02:00
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73. @Rattati: Suggestions for next hotfix - in Feedback/Requests [original thread]
RR: Seems pretty balanced. If you can keep it from being OP, switching Cal Assault bonus to reduced charge and recoil would give Cal Assault a racial rifle advantage on par with Amarr. (I think Min and Gal need a little something extra in their bo...
- by zzZaXxx - at 2014.12.04 14:10:00
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74. @Rattati: Suggestions for next hotfix - in Feedback/Requests [original thread]
Hey at this point I've used all of the rifles in their current state enough to provide my feedback for what it's worth. Hope it helps... Oh and this is all based on pubs. I strongly discourage basing any balance on PC. The ACR dominates PC becaus...
- by zzZaXxx - at 2014.12.04 14:09:00
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75. [Request] Weapon range info - in Feedback/Requests [original thread]
Yes!!!
- by zzZaXxx - at 2014.12.03 20:47:00
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76. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
Good point. Implement the new system first and take stock. Then balance EWAR further. Hopefully that is the intent.
- by zzZaXxx - at 2014.12.03 16:54:00
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77. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
WTF OP you're epic failing praising the ARR as basically finished as is with ADS kick reduction as an optional tweak. Granted it does wicked damage when it hits and is not terrible as is but it is not a great choice for CQC or firing to the edge o...
- by zzZaXxx - at 2014.12.03 16:46:00
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78. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: zzZaXxx wrote: Alena Ventrallis wrote: 5. hipfire kick reduced and left/right kick removed. When did this happen? Dunno, saw it after i got back after being off for 2 weeks. Guess they took the horizontal k...
- by zzZaXxx - at 2014.12.03 16:06:00
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79. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 5. hipfire kick reduced and left/right kick removed. When did this happen?
- by zzZaXxx - at 2014.12.03 05:34:00
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80. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I wish to shake your hand. The ARR is now in a very good spot. It fairs far better in CQC due to better charge time and higher DPS, the kick is no longer completely unmanageable, and it has extra ammo in order to keep it...
- by zzZaXxx - at 2014.12.03 05:22:00
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