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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bradric Banewolf
D3ATH CARD RUST415
424
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Posted - 2014.10.23 18:18:00 -
[31] - Quote
Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role.
Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment.
Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now.
Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have.
Either remove the sidearm or the equipment slot. Both can't be justified currently.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
424
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Posted - 2014.10.23 18:25:00 -
[32] - Quote
Hector Carson wrote:Bradric Banewolf wrote:Here's a thought! Make the cloak a high slot mod! No need for the second equipment slot then is there? Sidearm justified! Scout dropsuits make sense, and they no longer double as logis. Add the penalty for ehp stacking, and keep the eWAR!
I should just apply to CCP, and work there. if you make cloak high slot how would you activate it??? Thinking is key bro
That's why we got you here bro lol! Lots of brains and stuff.... because that whole activation part can't be altered at all right?!
I love you guys that come here with no suggestions or ideas, and just come to sound witty and protect crutches?!
Do you think that it can be slotted as a mod, and not be setup to be activated the same way it is now? Because that mechanic is strictly for the equipment slot right?
Please go play in traffic, and let the thinkers hash things out. Even if that was the case there's still no justification for two equipment slots! Make them choose to cloak or carry! Unless you want to make a equipment slot that can only carry the cloak in it? Cuz they have so fixed the sentinels heavy weapon slot right?!
"Anybody order chaos?"
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Ku Shala
The Generals
986
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Posted - 2014.10.23 18:41:00 -
[33] - Quote
make cloak a sidearm........ remove one equip slot
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
396
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Posted - 2014.10.23 19:04:00 -
[34] - Quote
Ku Shala wrote:make cloak a sidearm........ remove one equip slot
Best idea yet.
And for the record, Amarr does still currently have its sidearm at the cost of an equipment and a low slot (and its speed, although that is also tied to its base armor which is the greatest of the 4 logis) and there was a time (the open beta period to Uprising or just after) when my Min logi did indeed have a sidearm.
Nerf scouts. Witty-witty-wah-bang.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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TritusX
PH4NT0M5
37
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Posted - 2014.10.23 19:08:00 -
[35] - Quote
But if I miss with my NK I'm dead. Have you ever tried swiping twice at a guy? They usually notice you if you miss your first shot. Then I can't shoot them to bits with my SMG. SG can just blow again. But NK? No
Scout 514 forever
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6780
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Posted - 2014.10.24 00:42:00 -
[36] - Quote
Bradric Banewolf wrote:Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role. Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment. Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now. Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have. Either remove the sidearm or the equipment slot. Both can't be justified currently.
Think we should wait to see how the cloak changes affect the meta before we do something so drastic, honestly. Better question you should have is why -shouldn't- the Scouts have their second equipment slot. I'm not a Scout, so I don't honestly know, but it's in good taste to ask a specialist their side of the story before making drastic proposals like that.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1138
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Posted - 2014.10.24 01:01:00 -
[37] - Quote
Thank you Rattati
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Z3dog
BIG BAD W0LVES
12
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Posted - 2014.10.24 02:17:00 -
[38] - Quote
No
Dust 5/14
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
170
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Posted - 2014.10.24 05:28:00 -
[39] - Quote
Aeon Amadi wrote:Bradric Banewolf wrote:Aeon Amadi wrote:Bradric Banewolf wrote:Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts superior to every other role, and can't explain it with any reason. How is what he proposed so bad? Are they scouts or assaults? What the scouts can do now is far beyond the current assault class. I mean atleast take away the second equipment slot. Then the sidearm would make some sense?! I mean at this rate you might as well give the heavy an equipment slot lol! Back...? They never had a sidearm to begin with, with the exception of the Amarr Logi... IMO, if Logi's are worried about having a sidearm to increase their offensive capability, we're doing something very -very- wrong with their intended role. Why do scouts need a second equipment slot? I'll tell you now that on my gal scout I damp up, and carry ammo and a needle. I run with the assault flanking and supporting them. I rarely use the cloak, and most of my scout fits don't have one. I mix armor and damp, and put precision on the high side. The two equipment slots isn't necessary at all. The cloak should be a low or high side mod not equipment. Logis don't need a sidearm as they have multiple equipment slots. That's my point! It was foolish for the Amarr to have one, and that's why it's gone now. Scouts don't need another equipment slot, and it's just a slap in the face when you look at all of the advantages they already have. Either remove the sidearm or the equipment slot. Both can't be justified currently. Think we should wait to see how the cloak changes affect the meta before we do something so drastic, honestly. Better question you should have is why -shouldn't- the Scouts have their second equipment slot. I'm not a Scout, so I don't honestly know, but it's in good taste to ask a specialist their side of the story before making drastic proposals like that. The secondary equipment slot is great for a multitude of things, be it a nano-hive for more ammo for a sniper rifle or an uplink or nano-injector. Heck even a repair tool can be useful to a scout who also wears a cloak and sneaks around doing scout like things. Ultimately the 2 equipment slots make the scout quite useful for more than one role where as if they were meant to be front line soldiers I suspect they may have only one equipment slot and more HP by far but I suppose we don't need to make scouts into Assault suits now do we?
How long til this hits PC?
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zzZaXxx
Vengeance Unbound
612
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Posted - 2014.10.24 13:35:00 -
[40] - Quote
lmao! |
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Ku Shala
The Generals
987
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Posted - 2014.10.24 13:56:00 -
[41] - Quote
problem with scouts having two equipment slots is logi scouts described in post #38....
logis nerfed for slaying = scouts should be nerfed for logiing or (any other role that take away from the gimped logis)
brick tanked scout with 1 less equip than logi that can run faster, see targets better, recharge faster, that passively share scans with squad, has a sidearm, moves faster. the only thing it cant do is wield a heavy weapon, but maybe in 1.9 ccp will add that too
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3955
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Posted - 2014.10.24 13:58:00 -
[42] - Quote
No.
I'm qualified for this decision because the whining and nerf talk needs to die screaming.
You nerf the suits now and they start neutered if rattati gets ewar fixed. Scouts are annoying but making a suit useless is as bad as making it OP.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
399
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Posted - 2014.10.24 23:26:00 -
[43] - Quote
Breakin Stuff wrote:
You nerf the suits now and they start neutered if rattati gets ewar fixed. Scouts are annoying but making a suit useless is as bad as making it OP.
The biggest problems with this however is that it's predicated on an "if". "If" Rattati finds he is empowered to redo EWAR, "If" EWAR becomes better balanced and "If" the only issue with the scout frame is its ewar capability. The various calls for and ideas being presented to balance scouts OR the other frames with them are predicated on the existing imbalances in effect NOW. I agree there has been much ado about scouts, BUT the critisisms aren't baseless. They are imbalanced relative to the rest of the field. The most ****** up part about it however has definitely been that if an idea is proposed which BUFFS the other frames in areas like movement speed, profile or damp/prec the threads get flooded and flamed by scouts crying "NERF" almost as hard as they do when a proposal is made that BUFFS the other frames by directly NERFING scouts.
Balance is exactly that, even on both sides. If one side is out of balance more can be added to the other or some removed from the first, but doing nothing just perpetuates the imbalance.
Nerf scouts. Balance through all means neccessary.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1943
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Posted - 2014.10.24 23:30:00 -
[44] - Quote
Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. blink once for yes and twice for no... Heavy Laz0r?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
399
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Posted - 2014.10.24 23:39:00 -
[45] - Quote
And I have yet to see or hear any suggestions that would make the scout frame "useless", except that dude mollerz' editorial about wanting scouts to be 1 HP. Theres been a ton of proposals, some more conservative than others, but not one would absolutely cease scouts from fulfilling their primary job-role of stealthy insertion, recon or running flanking manuevers. Most of the proposals have been, if anything, geared towards having the scout decide which of those roles he or she will be performing, being strong at that role and limiting the simultaneous effectiveness at any other. Just like all the rest of us.
Nerf scouts. Their imbalance is a great disturbance in The Force.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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KA24DERT
TeamPlayers Negative-Feedback
675
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Posted - 2014.10.25 00:13:00 -
[46] - Quote
I'm more a fan of removing the light weapon slot from scouts, or maybe even making the cloak a light weapon.
That would have to come in conjunction with being able to deploy/use equipment while cloaked (except for the detonation of REs).
That'd put them more into a cloaky recon role with the ability to kill strategic targets.
A class that can hack, deploy links, run scans, and drop minefields while cloaked would add something new to the game. The scout is just another pure offensive class, and that's both boring, and due to current cloaking mechanics, obnoxious. |
Cross Atu
OSG Planetary Operations Covert Intervention
3481
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Posted - 2014.10.25 02:30:00 -
[47] - Quote
Vitharr Foebane wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. blink once for yes and twice for no... Heavy Laz0r? Let's go to the big board... and the answer is This is high on my personal want list but we'll all have to wait and see when it may join is on the field
See a cool idea thread? Mail me the title and I'll take a look =)
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Maken Tosch
DUST University Ivy League
9870
|
Posted - 2014.10.25 08:55:00 -
[48] - Quote
Vitharr Foebane wrote:Cross Atu wrote:1.9 is in final QA, as far as I am aware it is content locked at this point. blink once for yes and twice for no... Heavy Laz0r?
Says the man talking to another man covering his face.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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