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41. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
Be specific. The formula that works is to push a weapon to where it's slightly too good and then dial it back. Or if you get lucky it's just right. Examples of just right: ARR, SMG...ok fine SCR, CR, ACR, HMG The others need a little love... ...
- by zzZaXxx - at 2015.09.01 18:04:00
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42. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
Oh I forgot HMG: HMG - slightly reduce heat buildup BHMG - slightly reduce heat buildup AHMG - needs to be revamped because you'll be laying down fire on a guy and be barely hitting him and then suddenly all your rounds will hit and he'll insta...
- by zzZaXxx - at 2015.08.28 15:02:00
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43. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
Because no?
- by zzZaXxx - at 2015.08.28 13:04:00
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44. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
The meta's set as it can be now. It's high time for another round of tweaks, the object being to make rifles a bit more versatile in general, and to buff ARs and sidearms other than SMG. RR - Slight reduction in hipfire recoil/recoil increase AR...
- by zzZaXxx - at 2015.08.27 15:21:00
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45. [Feedback] OP / UP - in Feedback/Requests [original thread]
RR - reduce hipfire dispersion ARs - increase range for all (fine tune with dispersion), improve shields AHMG - Increase ROF, reduce dispersion and damage MAGSEC - reduce recoil overall ION - increase range FLAYLOCK - increase radius SCR PISTOL - ...
- by zzZaXxx - at 2015.07.21 15:26:00
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46. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: zzZaXxx wrote: *Gallente LAG Facility Good catch! Best map in the game is undead.
- by zzZaXxx - at 2015.07.20 20:12:00
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47. [Feedback] OP / UP - in Feedback/Requests [original thread]
You were close. Allow me to correct you: OP: *F*cking modded controllers *Core F*cking Locus Grenades *Jump Mods with F*cking Mass Driver BS * Scrambler Rifle (more to do with UP shields) * Active Scans * Gal Logi * Large Blaster Turrets * Repai...
- by zzZaXxx - at 2015.07.20 19:59:00
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48. Add shield boosters to fix broken shields - in Feedback/Requests [original thread]
Tone down passive shield recharge but keep the delay mechanic. Add shield boosters to the game. Shields in Dust is just a broken idea that doesn't work in an FPS. Delay starts every time you get hit (unless you're in delay period). That just doesn...
- by zzZaXxx - at 2015.05.29 12:14:00
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49. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Assaults are gonna be a LOT slower. More speed for logis, commandos, and sentinals is good. Normalized progression is good I guess. More slots for commandos is a must. ...Yeah I'm okay with assaults being slower Hey if you're gonna change comma...
- by zzZaXxx - at 2015.05.27 20:46:00
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50. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
RE: OP's questions... Same equipment progression for all No sidearm for all Normalize PG/CPU and slots Caldari: 3/1 - 4/2 - 5/3 Amarr & Gallente 1/3 - 2/4 - 3/5 RE: Bonuses... Bonuses to repair tools and scanners take them to a whole other ...
- by zzZaXxx - at 2015.05.27 20:19:00
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51. CCP needs next gen FPS to compete with Star Citizen! - in Feedback/Requests [original thread]
They already made Valkyrie and are going to integrate it with EVE. No turning back after that. Once they start filling out the world then that's what they're trying to do and they need to finish the job. And they already have the FPS ready to go. ...
- by zzZaXxx - at 2015.05.19 16:52:00
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52. CCP needs next gen FPS to compete with Star Citizen! - in Feedback/Requests [original thread]
Assuming Star Citizen comes even close to achieving it's potential and what's expected of it, it's the EVE killer. It's the first game that provides an alternative to the immersive, emergent gameplay world of EVE, and it will have all the modes yo...
- by zzZaXxx - at 2015.05.19 15:52:00
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53. Laser Rifles should be buffed - in Feedback/Requests [original thread]
Assuming you're Amarr Assault, LR is beast at range. Handling is par excellence. The heat/dmg buildup is a challenging but very satisfying and effective mechanic. At mid range/closing you can still use it effectively by holding down the laser to e...
- by zzZaXxx - at 2015.05.18 20:16:00
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54. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
CCP Rattati wrote: Vitantur Nothus wrote: Kinyuhk Goluhh wrote: You're talking about simple attachments? Well it isn't simple to add them to game mechanics and dude, Dust didn't even have a matchmaking system since like, it existed and C...
- by zzZaXxx - at 2015.04.08 20:03:00
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55. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: CUSE TOWN333 wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: o_O Buff TAR and nerf SCR? Really? That seems pretty odd. why does it seem odd? because every player in the game right now ...
- by zzZaXxx - at 2015.03.31 14:47:00
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56. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Rattati are you looking at decreasing RR hipfire recoil at all? Other rifles have caught up to it. It's not OP at all right now and being unusable hipfiring makes it a bit UP. Even if it's range needs to go down a bit, can we make it an actual rif...
- by zzZaXxx - at 2015.03.30 19:43:00
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57. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Atiim wrote: How is the Tactical AR underpowered when it does more damage than the SCR, can fire more shots than the SCR can before overheating, has the same RPM, while only having -15m? How is the Burst AR underpowered w...
- by zzZaXxx - at 2015.02.15 02:22:00
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58. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I would be very hesitant to suggest buffing the TAR. I'm not sure why the data doesn't perfectly reflect it, but I am finding it an exceedingly powerful weapon, to the point where I have sometimes taken heavies head on ...
- by zzZaXxx - at 2015.02.13 13:32:00
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59. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: You also have to remember +20% damage the SCR does to shields as oppose to only +10% from the TAR Extra damage against shields is worth less than extra damage against armor, because there is more armor hp on average in any...
- by zzZaXxx - at 2014.12.28 14:06:00
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60. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
All Gucci wrote: Fizzer XCIV wrote: DeadlyAztec11 wrote: The SCR has much(much) better range than the TAR. The charge ability also allows it to take out pesky RR users in no time. 6m. That's the range advantage the ScR has over the TAC....
- by zzZaXxx - at 2014.12.28 13:51:00
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