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161. Idea for assault swarm launcher change - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: It's so clear when people have nothing to really talk about or add to the forums . I've seen posts like this one all day . Sometimes it's best to just say nothing . How bout you start. Shyaddap. ...
- by zzZaXxx - at 2014.09.21 02:06:00
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162. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Yeah video documentation would help. Now that you mention it I think when I've had issues with scouts strafing through my HMG spray and not taking nearly enough damage they were all Cal scouts. I've heard other comments about how they don't take d...
- by zzZaXxx - at 2014.09.20 14:19:00
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163. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
1. Logis need more EHP. 2. Logis need scouts to lose the 2nd equipment slot. 3. Adv Cal and Gal logis need a 6th slot. 4. Logis need more EHP.
- by zzZaXxx - at 2014.09.20 03:09:00
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164. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
It's playing with fire....but I really like this idea. Numbers are probably too high though, and you should have to choose between shields and armor. Shield resistance = low slot, armor = high. I love the thought of a heavy being able to choose be...
- by zzZaXxx - at 2014.09.19 02:11:00
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165. Buff the Breach Shotgun - in Feedback/Requests [original thread]
CCP Rattati wrote: agreed, doesn't keep me up at night, but what can be done about it, I will read the proposals Just a few few tweaks and we've got a new viable weapon, ala breach SMG. Definitely need to reduce reload time and increase c...
- by zzZaXxx - at 2014.09.19 02:02:00
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166. Reduce strafe speed! - in Feedback/Requests [original thread]
Scouts dancing in the middle of HMG spray and taking little damage is ridiculous. It's near impossible to hit a strafing scout with any weapon, for me at least. EDIT: Besides the mass driver of course :)
- by zzZaXxx - at 2014.09.18 23:23:00
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167. Matchmaking feedback - in Feedback/Requests [original thread]
When a battle has a very uneven result, take a pic of the killboard and send it to Rattati. He can then check to make sure that the teams were even in terms of Mu.
- by zzZaXxx - at 2014.09.18 00:20:00
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168. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Reactions: First of all great job, good work overall, and thanks. 1) I'm reaaaallllly worried that the Flaylock will be OP again. AOE used to be 2.5, now it will be 2.06. That sounds just right. But the damage is scary. Now 193, at Prof 4 it w...
- by zzZaXxx - at 2014.09.16 20:31:00
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169. NPE reality 514 - in Feedback/Requests [original thread]
Yes I agree with everything you're saying. Has the NPE grind been more draconian and brutal in any other game? I challenge yous to think of one game in which noobs' souls are crushed anywhere close to the level of Dust. I think you're right, they ...
- by zzZaXxx - at 2014.09.15 18:43:00
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170. Delta in 2 weeks? - in Feedback/Requests [original thread]
BL4CKST4R wrote: On the rising of the fifth moon during the dance of the wicked Sounds hot
- by zzZaXxx - at 2014.09.14 08:50:00
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171. Delta in 2 weeks? - in Feedback/Requests [original thread]
Wisdom of experience at least.
- by zzZaXxx - at 2014.09.14 06:28:00
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172. Delta in 2 weeks? - in Feedback/Requests [original thread]
How much time did they take after lock before the last hotfixes?
- by zzZaXxx - at 2014.09.14 03:29:00
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173. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Me me me! How come they get that and I don't get anything?! Well, Johnny, because they need it and you don't. Because the game needs a solution for newer players, a way for them to bridge the gap so that they can stop being the 0/8 guys at the bot...
- by zzZaXxx - at 2014.09.13 19:24:00
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174. Drop Uplink scan profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: cool idea, I was mulling on giving equipment scan with variable strength and radius actually, the other day. DOOOOOO IT!!!! :D
- by zzZaXxx - at 2014.09.13 18:46:00
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175. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: zzZaXxx wrote: Regardless of how much you've gotten over time, newbros need help now. They don't have any option but to play with the proto-stompers (us). Until they do CCP's progression system is broken and the gap b...
- by zzZaXxx - at 2014.09.13 10:55:00
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176. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Kaze Eyrou wrote: *sleepwalks* Mmm... 15 million SP for new characters? So that means I could create alts forever and immediately have a protosuit and weapon to test out all the time. And proto vehicles too! Then nobody complains about flav...
- by zzZaXxx - at 2014.09.13 10:51:00
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177. Start new players at 15 million SP. - in Feedback/Requests [original thread]
That could work!
- by zzZaXxx - at 2014.09.13 02:22:00
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178. Rattati, a request, a small one - in Feedback/Requests [original thread]
CCP Rattati wrote: The dark cloud wrote: CCP Rattati wrote: We want to. To be honest you shoulda had made the sets rae specific. Raven=Caldari Valor=Gallente SVER=Minmatarr Basically all raven suits would be caldari suits (scout,assaul...
- by zzZaXxx - at 2014.09.13 01:23:00
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179. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Regardless of how much you've gotten over time, newbros need help now. They don't have any option but to play with the proto-stompers (us). Until they do CCP's progression system is broken and the gap between rich and poor is not only making the g...
- by zzZaXxx - at 2014.09.13 00:39:00
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180. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: While I absolutely support more SP for newbies, I don't think lump sums alone are the way to do it. You end up with a lot of people not really knowing what to spend their skillpoints on. Newbies already fall prey to SP ...
- by zzZaXxx - at 2014.09.13 00:09:00
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