Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
461. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
the problem with balancing AV is that no one wants to use it, so typically tanks seem unbeatable, but as any tanker will tell you a few pro av players will wipe them off the map. This imbalance is because there is no good reason in this game to ru...
- by hgghyujh - at 2013.10.28 01:05:00
|
462. Swarm range is ok, guys - in General Discussions [original thread]
yeeeaaaa remember when they tried this with forge guns??? Nobody bothered with them. Every vehicle can out run the fastest scout with ease and can easily kill the swarmer at 175m. Now if swarms were the shotgun of of AV that would be fine but 330 ...
- by hgghyujh - at 2013.10.28 00:46:00
|
463. What is your favourite way to kill snipers ? - in General Discussions [original thread]
Pje251296 wrote: Remote explosives. the best part about this is they can only be mad at them selfs.
- by hgghyujh - at 2013.10.27 23:36:00
|
464. Secondary SMG Trigger function now changed? - in Feedback/Requests [original thread]
God please fix weapons swap, weapons swap has been a plague on me for as long as I have been running a decent sidearm.... half the time it doesn't swap or it hangs on swap then you try to swap again and it swaps beck to the weapon you are using i...
- by hgghyujh - at 2013.10.27 23:32:00
|
465. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Artificer Ghost wrote: Ghost is here to try and fix things, but remember that I left my repper at home. :( I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times b...
- by hgghyujh - at 2013.10.27 23:27:00
|
466. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that was all because of aim-assist (remember al...
- by hgghyujh - at 2013.10.27 23:13:00
|
467. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: you have faction modules as armor to amarr/gal and shield to caldari/mini but then you make the repair tool mini. doesn't make sense to me. if anything the active scanner should be swapped from gal to mini and vice versa per...
- by hgghyujh - at 2013.10.23 09:28:00
|
468. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
hmmm I would like to see neg standings implemented with a separate way to gain back standings, instead of the 24 counter just not enough of a penalty. I mean in eve we have low level missions but that really can't be done here. I am excited to see...
- by hgghyujh - at 2013.10.23 09:15:00
|
469. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
yea you should lose accuracy for turning.
- by hgghyujh - at 2013.10.23 08:32:00
|
470. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: hgghyujh wrote: Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try. My favorite idea is one where, when all points are held by one team a count down i...
- by hgghyujh - at 2013.10.23 08:03:00
|
471. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Thor McStrut wrote: Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawn...
- by hgghyujh - at 2013.10.23 03:33:00
|
472. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
yep you won't hear any argument from me
- by hgghyujh - at 2013.10.23 03:10:00
|
473. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
oh for fucks sake if you are paying attention you can see where it is coming from you don't need an arrow, also this is a good this as it make something other then tank effective, as an assault/heavy/logi scanning shouldn't be a concern as you sho...
- by hgghyujh - at 2013.10.23 02:08:00
|
474. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
well there goes any hope of constructive conversation......
- by hgghyujh - at 2013.10.23 01:54:00
|
475. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
hmmmm this is very well thought out.......... I'm not sure how it would actually work out but id be willing to try it.
- by hgghyujh - at 2013.10.23 01:52:00
|
476. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
There actually have been a lot of really good arguments about this in the past but all the people who made them got tired of being drowned out all the time, and the conversation stopped.
- by hgghyujh - at 2013.10.22 11:00:00
|
477. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
George Moros wrote: hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing. there needs to be a rew...
- by hgghyujh - at 2013.10.22 10:55:00
|
478. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
oh and this is admittedly extravagant so in the sort term I would take. 1)a way to end matches quickly 2)increased rewards to the victor of a match that ends early 3)you get nothing while you are in the red line
- by hgghyujh - at 2013.10.22 10:48:00
|
479. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try. My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of ...
- by hgghyujh - at 2013.10.22 10:45:00
|
480. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
George Moros wrote: Paran Tadec wrote: Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract. Come at me with the...
- by hgghyujh - at 2013.10.22 10:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |