Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hgghyujh
expert intervention Caldari State
133
|
Posted - 2013.10.23 08:03:00 -
[31] - Quote
Pocket Rocket Girl wrote:hgghyujh wrote:Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try.
My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of course resets that timer and the redline. After the redline is removed the assaulting team has to push past the red line spawn point to one last hack point and defend it until captured. If they succeed the match ends, if one of the points is captured they have a 10--30sec timer to get back across the redline before it resets.
the advantage of this set up is it actually increases the chance that the redlined team will be able to push out and can even be used strategically as a bait and switch to effectively red line the opposite team with out firing a single shot.
again this only works if there is an incentive to the winning team ending the match early. After this point you can set the redline as an area where you get no rewards for being there as there is no reason for you to be there if there is a redline there.
then comes the comment but people cant see their own red line so **** you! then put a ******* blue or orange or what ever ******* color.
sorry im tired of the same tired arguments, I'm sure there is one I forgot and ill spew some more hate in memory of those that left behind these great idea and were never heard. this is a very interesting idea i do like it and it would add a new element to the game. Now for the questions 1 would said final terminal be hackable at all times or just when one side controls all objectives? 2now what if said team is not red lined but cannot hold any objectives would this still be in effect? 3 to stop count down does it have to be a null cannon or can a CRU reset ( provides a way to escape the red line)? 4how long would the timer be? after gaining access to final terminal, if terminal get hacked back ( normal red line timer is 20 seconds) 5 how far deep into the red zone would terminal be located ? 6 would it be out in open, or inside a structure, building? i do under stand that people would complain " we cant see our red zone" but that can be fixed with changing of the color to yellow and like i said in a previous post there is always a way out of the red zone you just have to find it
1)really depends on how deep the redline is but no it should not be exploitable with out having all the points. 2)I think it should be if you can't hold any points you are just being farmed and it would give you more of a chance to turn it around. 3)depends on the answer to the question above if it must be held to gain access to the point then it must be defended. That said the beauty of this system is that it can be tweaked quite a bit to balance games. 4)I am assuming that it would be the same timer but depending on redline depth you would get more or less time before the redline comes back. 5)further back then the spawn points so deep in the red lines although maps might have to be tweaked to make this work. 6)frankly this question and every other question is up for discussion this is just a frame work and all of these things can be adjusted as necessarythe main purpose of this is.....
1. to prevent kill farming. 2. to end grossly unbalanced match as quickly and painlessly as possible. 3. give the redlined team a fighting chance. 4. remove incentives for a player to stay in the redline (which harms the team ability to stay out of it) 5. not penalize every one who is trying to play. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 17:26:00 -
[32] - Quote
I just realized that this thread might be the only thread that has not fallen into a " well im better thank you scrub" " no you suck and what i say is more important than you" thread |
Slightly-Mental
Zumari Force Projection Caldari State
21
|
Posted - 2013.10.23 18:09:00 -
[33] - Quote
hgghyujh wrote: 5. not penalize every one who is trying to play.
yep I agree to that quote. |
Ted Nugget
SVER True Blood Public Disorder.
268
|
Posted - 2013.10.23 18:12:00 -
[34] - Quote
i couldnt agree more.... sittin in the redline is such a ***** way of playing.... same goes for tower snipers, forgers, and tankers |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
134
|
Posted - 2013.10.23 19:20:00 -
[35] - Quote
The only real fix here is to expand the redline. Keep an area around MCC drop point extended to ground spawn redzones, but remove the rest of it. Many maps currently have high ground spots ideal for snipping over looking multiple if not all points simultaneously. These are legitimate sniper spots and should be allowed, but at the same time should not leave the sniper unreachable except by other snipers. Extend that recline so the redline is universal for both teams except for safe home spawns. |
Artificer Ghost
Bojo's School of the Trades
1126
|
Posted - 2013.10.23 19:35:00 -
[36] - Quote
Ghost is here to try and fix things, but remember that I left my repper at home. :(
I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times before that a Sniper is not just for kills, in fact, it's almost for the exact opposite. A sniper's position is used to see the battlefield and warn teammates of incoming dangers, and take out anyone that's trying to kill your squadmates discreetly. If a Shotgun is hiding next to a doorway, ready to blow the brains out of your friendly Squadmate, you need to warn that Squadmate so he's able to defend himself. Or, if you'd like, like up a headshot on that Shotgun and kill him then and there. But without a good sniping spot, you can't do that, because you can't see the whole board.
On the topic of Sniper Spots, I'd like to point out that MOST of the good sniping spots are shared between the redline and the actual field, making it still accessable by normal means. Or, even better, the sniper is sitting at the part that's outside of the redline. Technically, he's not Redline Sniping, but it's effectively the same thing, given the distance he is away from it.
However, when you're pushed BACK INTO the Redline via the opposite team, here's my idea. You don't lose ALL of your stuff if you've been pushed to the redline. Instead, you get HALF rewards. 90% of the time, you tried your hardest to not get redlined. The game will know to give half rewards not if you're standing in the redline, but if you're in the redline and ALL points have been captured by the enemy team. If you still have a CRU, or Null Cannon, you're not redlined. If you manage to get at least 100 WP while in the redline, you'll get full reward.
If standing in the MCC spinning in circles so it doesn't kick you, you get no rewards at all. At least 25 WP and still in the field is required to get any rewards at all. When standing actually inside the MCC at all, rewards are negated, except for a small invulnerability timer when/if you happen to spawn inside the MCC. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
31
|
Posted - 2013.10.23 20:21:00 -
[37] - Quote
Artificer Ghost wrote:Ghost is here to try and fix things, but remember that I left my repper at home. :(
I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times before that a Sniper is not just for kills, in fact, it's almost for the exact opposite. A sniper's position is used to see the battlefield and warn teammates of incoming dangers, and take out anyone that's trying to kill your squadmates discreetly. If a Shotgun is hiding next to a doorway, ready to blow the brains out of your friendly Squadmate, you need to warn that Squadmate so he's able to defend himself. Or, if you'd like, like up a headshot on that Shotgun and kill him then and there. But without a good sniping spot, you can't do that, because you can't see the whole board.
On the topic of Sniper Spots, I'd like to point out that MOST of the good sniping spots are shared between the redline and the actual field, making it still accessable by normal means. Or, even better, the sniper is sitting at the part that's outside of the redline. Technically, he's not Redline Sniping, but it's effectively the same thing, given the distance he is away from it.
However, when you're pushed BACK INTO the Redline via the opposite team, here's my idea. You don't lose ALL of your stuff if you've been pushed to the redline. Instead, you get HALF rewards. 90% of the time, you tried your hardest to not get redlined. The game will know to give half rewards not if you're standing in the redline, but if you're in the redline and ALL points have been captured by the enemy team. If you still have a CRU, or Null Cannon, you're not redlined. If you manage to get at least 100 WP while in the redline, you'll get full reward.
If standing in the MCC spinning in circles so it doesn't kick you, you get no rewards at all. At least 25 WP and still in the field is required to get any rewards at all. When standing actually inside the MCC at all, rewards are negated, except for a small invulnerability timer when/if you happen to spawn inside the MCC.
Sounds good. Makes since. |
Mortedeamor
Internal Rebellion
506
|
Posted - 2013.10.23 20:37:00 -
[38] - Quote
but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none? |
Lanius Pulvis
Osmon Surveillance Caldari State
24
|
Posted - 2013.10.23 21:22:00 -
[39] - Quote
Paran Tadec wrote:hgghyujh wrote:well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and snipe. This system would punish those who dont contribute to their team, and spare those who cant pass the redline getting farmed for 15 minutes.
The only part of early termination I disagree with is the no WP. I would concurr with a bonus to the winning team and a countdown timer for forfeit, but the losing team should keep the meager WP and SP they've earned to that point. Which of the ideas posted for getting out of a redline situation is best...sadly I don't think it matters because of the "vocal minority".
As for the prime sniping spots, the thing that makes them most desirable is their safety. When I run solo, I snipe maybe 50% of the time. I 'm a different kind of redline sniper though, I get as close as possible to the enemy redline, and let me tell you, those are the real prime spots, thanks to redline snipers noone looks for me low down and close to home. My preference is counter-sniping for just this reason.
I don't think a lack of a redline will hurt snipers, I think it will make them better!
|
Artificer Ghost
Bojo's School of the Trades
1127
|
Posted - 2013.10.23 21:42:00 -
[40] - Quote
Mortedeamor wrote:but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none?
Correct. You need to think bout risk/reward. That person that wanted to kill you most likely risked his/her life to do so. On Manus Peak, I'm able to get on the redline mountain via foot, kill the people, and possibly make it out. I risked my own life, money, and a clone for the sake of the match and my squadmates. Most of the time, Snipers aren't taking the same risk of running into a redline, killing someone (Who may have quite a bit of HP), and still hope to survive.
So yea. If that person risked his own ISK and his team's clone, that risk is worth the +50 points.
Enemy snipers though, I guess I don't know. He could have risked himself. Maybe. |
|
Paran Tadec
Ancient Exiles
1480
|
Posted - 2013.10.24 00:22:00 -
[41] - Quote
Lanius Pulvis wrote:Paran Tadec wrote:hgghyujh wrote:well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and snipe. This system would punish those who dont contribute to their team, and spare those who cant pass the redline getting farmed for 15 minutes. The only part of early termination I disagree with is the no WP. I would concurr with a bonus to the winning team and a countdown timer for forfeit, but the losing team should keep the meager WP and SP they've earned to that point. Which of the ideas posted for getting out of a redline situation is best...sadly I don't think it matters because of the "vocal minority". As for the prime sniping spots, the thing that makes them most desirable is their safety. When I run solo, I snipe maybe 50% of the time. I 'm a different kind of redline sniper though, I get as close as possible to the enemy redline, and let me tell you, those are the real prime spots, thanks to redline snipers noone looks for me low down and close to home. My preference is counter-sniping for just this reason. I don't think a lack of a redline will hurt snipers, I think it will make them better!
They would only end the match with 0 points if they stayed in the redline the entire time. Any points earned outside of the redline would be kept at the end. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
63
|
Posted - 2013.10.24 14:10:00 -
[42] - Quote
Mortedeamor wrote:but if i am standing outside the redline and your inside and i kill you i still gets points..? but if ur in the redline and u kills me u gets none?
the thing is most people tend to go to sniping when red lined and i usually have to run into the red line to kill them. so to that i say no i shouldn't get points for i was in the red line, now what if you are not in the red line and you get a kill? i think you should not get points . that way it would stop players from sitting at red line farming it |
hgghyujh
expert intervention Caldari State
136
|
Posted - 2013.10.27 23:27:00 -
[43] - Quote
Artificer Ghost wrote:Ghost is here to try and fix things, but remember that I left my repper at home. :(
I like this idea, but I also would like to remind you guys that a sniper's position is crucial to his usefulness. I've said many times before that a Sniper is not just for kills, in fact, it's almost for the exact opposite. A sniper's position is used to see the battlefield and warn teammates of incoming dangers, and take out anyone that's trying to kill your squadmates discreetly. If a Shotgun is hiding next to a doorway, ready to blow the brains out of your friendly Squadmate, you need to warn that Squadmate so he's able to defend himself. Or, if you'd like, like up a headshot on that Shotgun and kill him then and there. But without a good sniping spot, you can't do that, because you can't see the whole board.
On the topic of Sniper Spots, I'd like to point out that MOST of the good sniping spots are shared between the redline and the actual field, making it still accessable by normal means. Or, even better, the sniper is sitting at the part that's outside of the redline. Technically, he's not Redline Sniping, but it's effectively the same thing, given the distance he is away from it.
However, when you're pushed BACK INTO the Redline via the opposite team, here's my idea. You don't lose ALL of your stuff if you've been pushed to the redline. Instead, you get HALF rewards. 90% of the time, you tried your hardest to not get redlined. The game will know to give half rewards not if you're standing in the redline, but if you're in the redline and ALL points have been captured by the enemy team. If you still have a CRU, or Null Cannon, you're not redlined. If you manage to get at least 100 WP while in the redline, you'll get full reward.
If standing in the MCC spinning in circles so it doesn't kick you, you get no rewards at all. At least 25 WP and still in the field is required to get any rewards at all. When standing actually inside the MCC at all, rewards are negated, except for a small invulnerability timer when/if you happen to spawn inside the MCC.
im completely off topic here but yea they do need to add a scanner function to sniper scopes. Realistically none of this works with out a way to quick end a match, and you shouldn't lose rewards just not get any in the red line. |
Jrakraa5
ZilchmobZ Industries
8
|
Posted - 2013.10.27 23:32:00 -
[44] - Quote
stop complaining! its a strategy used by snipers because that's what snipers do. you really think a sniper is gonna go get in the middle of the battle to die?? your request is irrelevant to actually helping the game and makes more problems then solutions. |
Paran Tadec
Ancient Exiles
1502
|
Posted - 2013.10.28 00:01:00 -
[45] - Quote
Jrakraa5 wrote:stop complaining! its a strategy used by snipers because that's what snipers do. you really think a sniper is gonna go get in the middle of the battle to die?? your request is irrelevant to actually helping the game and makes more problems then solutions.
Said every redline sniper scrub ever. Hope you enjoy endless 2-4 KDR games forever. |
Paran Tadec
Ancient Exiles
1566
|
Posted - 2013.11.04 06:10:00 -
[46] - Quote
post got picked up
https://forums.dust514.com/default.aspx?g=posts&m=1460488#post1460488
Bittervet Proficiency V
thanks logibro!
|
abarkrishna
The Elysian Knights
28
|
Posted - 2013.11.04 06:43:00 -
[47] - Quote
I can just see the team i am currently redlining getting kicked out of the game because we wont let them leave the redline. This is a great idea. |
Talos Vagheitan
129
|
Posted - 2013.11.04 06:47:00 -
[48] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
+1 For the lonely voice of reason on this thread
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
|
Powerh8er
Norwegian Dust514 Corporation Top Men.
264
|
Posted - 2013.11.04 06:48:00 -
[49] - Quote
How about this: the turret installations start shooting at the redliners after 3 minutes unless all the letters and CRU's are capped by the enemy. Good idea, no? |
Talos Vagheitan
129
|
Posted - 2013.11.04 06:52:00 -
[50] - Quote
Let me get this straight. You want to punish teams who get red-lined by queue-syncing proto squads? Sorry, but maintaining a player base is more important than your KD.
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
|
|
Paran Tadec
Ancient Exiles
1569
|
Posted - 2013.11.04 14:55:00 -
[51] - Quote
Talos Vagheitan wrote:Let me get this straight. You want to punish teams who get red-lined by queue-syncing proto squads? Sorry, but maintaining a player base is more important than your KD.
Nothing hurts my kdr more than players I can get to. Already this way we all won't sit there bored for 15 minutes. Besides you can't really q sync into pubs, matchmaking is broken.
Also quit hiding in the redline like a scrub. -10
Bittervet Proficiency V
thanks logibro!
|
Captain-Awesome
Imperfects Negative-Feedback
536
|
Posted - 2013.11.04 15:10:00 -
[52] - Quote
This would never work paran.
First, people redlined would just quit and find another match instead of fight their way out. second, you wouldn't get any reward for killing people in the redline (what goes one way has to go the other) third, snipers would have a field day with this. |
Soraya Xel
Violent Intervention Top Men.
727
|
Posted - 2013.11.04 15:23:00 -
[53] - Quote
Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
|
Callsign Grave
Sinq Laison Gendarmes Gallente Federation
15
|
Posted - 2013.11.04 15:36:00 -
[54] - Quote
My problem with this is that often when I or the other team get redlined, there were no more than one or 2 snipers on the entire map. Generally proto-squads came in, killed everything in there path like a hot knife through butter and left us with no way out of the redline.
Unless matchmaking is fixed this plan would only punish the unfortunate players who get put up against some of the best this game has to offer on a regular basis. This plan would cause the team that got redlined to just all leave at once, then what will you do? There would be no point to continuing because now you only have 3 choices: Be a bit of stat padding for a proto player, leave immediately or get kicked. |
Paran Tadec
Ancient Exiles
1571
|
Posted - 2013.11.04 17:40:00 -
[55] - Quote
Captain-Awesome wrote:This would never work paran.
First, people redlined would just quit and find another match instead of fight their way out. second, you wouldn't get any reward for killing people in the redline (what goes one way has to go the other) third, snipers would have a field day with this.
Then they would forfeit wp earned out side of the redline as well. There has to be some form of punishment for scrubs who hide behind their redline.
Bittervet Proficiency V
thanks logibro!
|
Paran Tadec
Ancient Exiles
1571
|
Posted - 2013.11.04 17:43:00 -
[56] - Quote
Soraya Xel wrote:Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate.
And you are? Keep hiding, I'll just farm you with obs instead.
Bittervet Proficiency V
thanks logibro!
|
Crimson Judgment
Rogue Spades EoN.
134
|
Posted - 2013.11.04 17:57:00 -
[57] - Quote
Paran Tadec wrote:Soraya Xel wrote:Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate. And you are? Keep hiding, I'll just farm you with obs instead. so you'll counter one broken mechanic with another? and how will you be earning all these Precision strikes if the other team is hiding behind crates or better yet the MCC i admit the redline is a problem but nothing is stopping you from getting the free sniper fit CCP gives you and popping their skulls with it
and if their just rubber banding you win good for you why is it so necessary to kick them while they're down you're probably just upset that there is just that small amount of people that you cheaters couldn't kill with your melee glitch before it went bye bye |
Ferindar
Isuuaya Tactical Caldari State
69
|
Posted - 2013.11.04 18:14:00 -
[58] - Quote
This is the OP in a nutshell. The guy who's 30 minutes late for work.
If you really want to "Fix" redlining as you say it's broken, let's fix a few other issues first, such as MATCHMAKING. Just this morning, I was the only guy on my team using advanced gear, and the entire enemy team save for one or two people was in full proto. As in 800 armor, 500 shield proto. I brought out my Thales to try to give our guys a fighting chance, but I was the only person on our team who had a kill as we were forced into the redline and couldn't get out. I couldn't even sneak out and cap a CRU, because then I'd have four proto logis with Duovolles on me.
If you want to remove our last barrier of safety, then you need to have some consequences too. If you own all the Objectives for X amount of time, installations will eventually be swapped over to the redlined team. If they still can't make a cap a certain amount of time after the installations are given, the protostomping team will do half damage and take double damage. At this point of handicaps, the proto team will recieve double ISK reward, whether these measures help the other team make a comeback or not.
And if these measures do help a formerly redlined team win, the underdog team should get QUADRUPLE ISK reward, and perhaps double the SP they would have normally earned, as long as they've earned at least 25wp. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
212
|
Posted - 2013.11.04 19:17:00 -
[59] - Quote
Good thread, minimal (but obligatory) level of trolling.
I can see this from both sides and it's a tough problem to solve. To that end, couple different options that might help:
1) I like the accelerated game end if you own all points and 75% of the opposing team is in their redline. Essentially just increase DPS to the enemy MCC when those conditions are met. If your team wins by redline...you get the "Flawless Victory" bonus, say +25% to ISK, WP, and Salvage.
2) Give a "emergency spawn point" option to the SL. This should function similar to how OBs work, essentially the MCC drops a CRU down for a last ditch attempt to break out of the redline position. It would be kinda neat if you could drop it like you do OBs (heck...it could be an alternate warbarge strike option). You could just have it AI controlled like the normal turret drops.
3) Shrink the redline down to the minimum amount possible just under the MCC or a secure ground base. The "redline" areas need not be connected...the theory would be those are critical areas covered by the MCC or something else that establishes the foothold the ground force is working from. This should give much more playable area back to both teams and gives snipers and counter snipers equal opportunity.
Those three options seem to be the easiest to fix and particularly when working together might achieve the desired effect. Ultimately you don't want to set the conditions for the a$$ whipping cost to be so high that it sheds players but you want to reward decisive victory. |
Paran Tadec
Ancient Exiles
1573
|
Posted - 2013.11.04 19:25:00 -
[60] - Quote
Crimson Judgment wrote:Paran Tadec wrote:Soraya Xel wrote:Can't believe Logibro is giving any sort of credibility to this cryhard's request. You can't even see where your redline is in this game, and it's ridiculous to indicate a sniper shouldn't get points for sniping from, you know, sniper positions. Or that a team already getting pushed into it's redline shouldn't even be able to get any war points, giving them less incentive to try and shoot back, instead of just hiding behind a redline crate. And you are? Keep hiding, I'll just farm you with obs instead. so you'll counter one broken mechanic with another? and how will you be earning all these Precision strikes if the other team is hiding behind crates or better yet the MCC i admit the redline is a problem but nothing is stopping you from getting the free sniper fit CCP gives you and popping their skulls with it and if their just rubber banding you win good for you why is it so necessary to kick them while they're down you're probably just upset that there is just that small amount of people that you cheaters couldn't kill with your melee glitch before it went bye bye
Because they are earning idk and sp while risking nothing. That is a problem.
Bittervet Proficiency V
thanks logibro!
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |