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Paran Tadec
Ancient Exiles
1459
|
Posted - 2013.10.21 19:38:00 -
[1] - Quote
Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
56
|
Posted - 2013.10.21 19:50:00 -
[2] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs.
yes simply just yes, it would give a better incentive to push out of the red line and stop the usage of officer weapons from the red line |
Paran Tadec
Ancient Exiles
1462
|
Posted - 2013.10.22 01:19:00 -
[3] - Quote
bbooost |
zibathy numbertwo
Nox Aeterna Security
236
|
Posted - 2013.10.22 03:19:00 -
[4] - Quote
Make this happen CCP.
Also, I want to keep this thread bumped to see the redline ****** snipers cry tears of blood from seeing this thread. |
emtbraincase
Falconpunch Hatesurfers
15
|
Posted - 2013.10.22 03:56:00 -
[5] - Quote
No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP. |
Paran Tadec
Ancient Exiles
1464
|
Posted - 2013.10.22 05:17:00 -
[6] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
Get good? If you cant even break out of your redline, you deserve to get farmed. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
333
|
Posted - 2013.10.22 07:04:00 -
[7] - Quote
I offer a kinder alternative. 1 no point accumulation while behind the red line. Keep points that have been earned outside of it. 2 Rather than booting people from the game give a 3 minute warning. This warning would say something to the tune of hold ground or forfeit the land. If the team is unable to have at least 1 soldier stay alive outside the red line for 45 seconds after 6 minutes the match is forfeit and the other team wins.
Myself I like this idea yes i know it would force people to give up the round when they could attempt to do something. But if you can't keep 1 player alive for 45 seconds outside the red line you are not going to win the round this mechanic is simply limiting the suffering to 6 minutes. |
Fizzer94
L.O.T.I.S. Public Disorder.
532
|
Posted - 2013.10.22 07:15:00 -
[8] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. How about, instead of being kicked after three minutes, no passive SP is gained while I the redline. |
George Moros
Area 514
144
|
Posted - 2013.10.22 09:04:00 -
[9] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs.
I have yet to see a anti-redline thread that makes any sense or gives even a semi-coherent argument.
Do you even know why the redline was introduced in the first place?
Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"?
The only semi-legitimate issue regarding redline is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Redline area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside redline or not. So, I'll agree that redline gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Redline wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside redline. Don't punish him for it. |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:09:00 -
[10] - Quote
emtbraincase wrote:No, No, No. Bad idea.
I don't have 1 sp put into sniping, but I have redlined teams and been redlined so I know that there are times where the only benefit to leaving the redzone is to watch your deaths pile up. Sure it speeds up the match so you can hopefully get into another without a team of proto, but I see no reason me, or anyone else, should be forced into a killzone just because you are pissed at a sniper actually doing his job. If you don't like it, take out your free sniper fit like I do and kill him yourself.
Everyone here may have leet skillz and swear they can't be pushed all the way back, but I guarantee you if it hasn't happened it will. And you would likely throw a fit if you were redlined at the end of a match and lost your reward up till that point (proto is expensive)........
On second thought, I would love to see someone I've been redline wasting disappear from the game entirely, losing all they earned trying to break out. Puts griefing on a whole new level, and gives prototrolls another way to ruin the noob experience.
Great suggestion OP.
This is actually one of the better thought out arguments against this, but frankly the problem is that the game should end if a team can't push out of the red line with a significant bonus for the winner. Then the OPs suggestion should stand........
but all of this has been suggested a hundred times before and every time ****** snipers swarm the threads and the vocal minority wins.
you should note emtbraincase that I am not dismissing what you said but rather saying that there are ways around the issues and they have been suggested time and time again and they get drowned out by a few vocal players that every one wants gone anyways. Not to mention that a large portion of redline matches come from players in the redline. So yea a lot of people are at the point where they don't give a **** about a big fix they just want people out of the red line at all costs. |
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hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:18:00 -
[11] - Quote
George Moros wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. I have yet to see a anti-redline thread that makes any sense or gives even a semi-coherent argument. Do you even know why the redline was introduced in the first place? Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"? The only semi-legitimate issue regarding redline is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Redline area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside redline or not. So, I'll agree that redline gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Redline wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside redline. Don't punish him for it.
then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing.
there needs to be a reward advantage for the winning team to ensure that they will chose to end the match over farming kills.
redlining is no fun for any on not even the team doing the readlining ending a unbreakable red line is the best for every one involved and at that point THERE IS NO REASON TO BE IN THE REDLINE!! so no you should not be allowed to gain further anything while in the red line. |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:45:00 -
[12] - Quote
Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try.
My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of course resets that timer and the redline. After the redline is removed the assaulting team has to push past the red line spawn point to one last hack point and defend it until captured. If they succeed the match ends, if one of the points is captured they have a 10--30sec timer to get back across the redline before it resets.
the advantage of this set up is it actually increases the chance that the redlined team will be able to push out and can even be used strategically as a bait and switch to effectively red line the opposite team with out firing a single shot.
again this only works if there is an incentive to the winning team ending the match early. After this point you can set the redline as an area where you get no rewards for being there as there is no reason for you to be there if there is a redline there.
then comes the comment but people cant see their own red line so **** you! then put a ******* blue or orange or what ever ******* color.
sorry im tired of the same tired arguments, I'm sure there is one I forgot and ill spew some more hate in memory of those that left behind these great idea and were never heard. |
George Moros
Area 514
145
|
Posted - 2013.10.22 10:45:00 -
[13] - Quote
hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing.
there needs to be a reward advantage for the winning team to ensure that they will chose to end the match over farming kills.
redlining is no fun for any on not even the team doing the readlining ending a unbreakable red line is the best for every one involved and at that point THERE IS NO REASON TO BE IN THE REDLINE!! so no you should not be allowed to gain further anything while in the red line.
So, you mean there should be some sort of "premature ending" if one team completely withdraws behind redline? That doesn't sound like a bad idea, but who decides when to end the battle, and on what exact criteria? |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:48:00 -
[14] - Quote
oh and this is admittedly extravagant so in the sort term I would take.
1)a way to end matches quickly 2)increased rewards to the victor of a match that ends early 3)you get nothing while you are in the red line |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 10:55:00 -
[15] - Quote
George Moros wrote:hgghyujh wrote: then why is there a clone count. Again the issue is if a team can no longer stay in the combat area the game needs to end and as long as they are in the red line they get nothing.
there needs to be a reward advantage for the winning team to ensure that they will chose to end the match over farming kills.
redlining is no fun for any on not even the team doing the readlining ending a unbreakable red line is the best for every one involved and at that point THERE IS NO REASON TO BE IN THE REDLINE!! so no you should not be allowed to gain further anything while in the red line.
So, you mean there should be some sort of "premature ending" if one team completely withdraws behind redline? That doesn't sound like a bad idea, but who decides when to end the battle, and on what exact criteria?
that has been subject to a lot of conversation I posted my favorite idea above but, some one else wrote above one that had a timer that would reset if a member of your team stayed out of the red line for so long, which is easier to implement.
but again with out an incentive for the winning team to quick end the match they will just farm kills at the redline or just out side it. |
hgghyujh
expert intervention Caldari State
131
|
Posted - 2013.10.22 11:00:00 -
[16] - Quote
There actually have been a lot of really good arguments about this in the past but all the people who made them got tired of being drowned out all the time, and the conversation stopped. |
KalOfTheRathi
Nec Tributis
840
|
Posted - 2013.10.22 11:09:00 -
[17] - Quote
Paran Tadec wrote: -- snip QQ from scrub -- Just gut yourself, you won't bleed. They filled your clone with QQ.
Useless drivel.
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Paran Tadec
Ancient Exiles
1465
|
Posted - 2013.10.22 11:45:00 -
[18] - Quote
KalOfTheRathi wrote:Paran Tadec wrote: -- snip QQ from scrub -- Just gut yourself, you won't bleed. They filled your clone with QQ. Useless drivel.
Another worthless troll desperately clinging to their easy mode for sniping.
If youre redlined it probably has something to do with half your team sniping from under the mcc where they cant be reached. Im fine with the red line, but dont think you should be able to hide behind it where noone can sneak up on you. |
hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 01:54:00 -
[19] - Quote
well there goes any hope of constructive conversation...... |
Paran Tadec
Ancient Exiles
1468
|
Posted - 2013.10.23 02:38:00 -
[20] - Quote
hgghyujh wrote:well there goes any hope of constructive conversation......
Lo..
The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all decide to just hide and snipe. This system would punish those who dont contribute to their team, and spare those who cant pass the redline getting farmed for 15 minutes. |
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hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 03:10:00 -
[21] - Quote
yep you won't hear any argument from me |
Crimson Judgment
ROGUE SPADES EoN.
130
|
Posted - 2013.10.23 03:12:00 -
[22] - Quote
i hate redline camping thale snipers as much as the next guy but think of being redlined like this thers no breaking out of that unless the other team has mercy (lol at proto stompers having mercy) and with you're purposed system they would get no SP no WP and then get kicked from the game?
i kinda like the idea of the mercy rule where the game ends and so does you're suffering when they redline you like that |
Thor McStrut
Reckoners
254
|
Posted - 2013.10.23 03:21:00 -
[23] - Quote
Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all. |
hgghyujh
expert intervention Caldari State
132
|
Posted - 2013.10.23 03:33:00 -
[24] - Quote
Thor McStrut wrote:Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all.
yea really never seen a problem with spawn camping before this game. |
Thor McStrut
Reckoners
256
|
Posted - 2013.10.23 03:38:00 -
[25] - Quote
hgghyujh wrote:Thor McStrut wrote:Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all. yea really never seen a problem with spawn camping before this game.
It's happened in other games, but it's usually a map problem, and fixed as soon as possible. Dust on the other hand, will continue to "random spawn" you in the exact same location every time. Not ideal when you're getting shot down before you can turn around. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
29
|
Posted - 2013.10.23 03:50:00 -
[26] - Quote
George Moros wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. I have yet to see a anti-redline thread that makes any sense or gives even a semi-coherent argument. Do you even know why the redline was introduced in the first place? Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"? The only semi-legitimate issue regarding redline is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Redline area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside redline or not. So, I'll agree that redline gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Redline wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside redline. Don't punish him for it.
I didn't understand this thread until I seen this. I snipe and don't red line but it seems like some people think that it is an unfair advantage. I snipe and move so I try not to be in one place for too long so as not to seem predictable but there are two warzones that I have a spot on but they are no where the red line. I just don't understand what's the problem. I get killed by other snipers as well and really don't care how it's done but the fact that I must have made myself too easy of a target.
If I'm in assault mode that is to be expected so I can't get upset. It's a cheap kill but I've been cheaply killed face to face as well. Now that makes me upset. Hell I do it to. Cheap kill someone who is in a firefight with someone who might have the advantage over them or it seems to even and they could die so I try and help but I'm sure they think that I stole their kill but they could have died as well. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 05:20:00 -
[27] - Quote
George Moros wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taking place within the red line. Failure to leave the red line after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. I have yet to see a anti-red line thread that makes any sense or gives even a semi-coherent argument. Do you even know why the red line was introduced in the first place? Are you aware that the objective of the Skirmish and Domination game modes is "destroy enemy MCC", not "stomp the losing team into oblivion and make their defeat even more bitter by depriving them of WP, SP, and ISK"? The only semi-legitimate issue regarding red line is the sniping issue. Sniper will, by the nature of their role, always try to find a position that is secluded, elevated and hard to get to. Red line area offers some or all of those attributes, some maps better than others. What you're proposing basically forces the sniper to choose a less optimal position, or forfeit the reward for his job. Speaking from personal experience, most times I get taken out as a sniper, I get taken out by another sniper. Regardless of whether I'm inside red line or not. So, I'll agree that red line gives snipers an advantage that could be considered "unfair", however, I'm willing to bet that most snipers would be sitting at those exact same spots even if you remove it. Red line wasn't introduced to make sniping easy, but for reasons completely unrelated to sniping. It's not sniper's fault that his favorite sniping spot is inside red line. Don't punish him for it. do you know how many spots are available out side the red line? (granted some maps are more sniper friendly than others) there are towers mountains there is even ditch sniping . one of the main reasons why i am so against the red line sniping is because ill get my sniper suit to counter snipe line up a shot BANG! BANG! .... huh i saw the shield getting hit, i had his info in the lower left but he has taken 0 damage. he hasn't moved then THWACK!! i'm dead ........ its even worse when they hop on top of the MCC or get on top of a building that is in their red zone. Ok now what about the Thales i have seen many many Thale users in heavy suits as soon as they are hit the move back (good for them no loosing the officer weapon) but why should they have the protection of hiding in red line when every one else that is or could be using a officer weapon is forced to be in the burn zone (granted the Gastun FG falls in this category as well )
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Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 05:23:00 -
[28] - Quote
Fizzer94 wrote:Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. How about, instead of being kicked after three minutes, no passive SP is gained while I the redline.
That would most certainly stop the AFK farming. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
60
|
Posted - 2013.10.23 05:38:00 -
[29] - Quote
hgghyujh wrote:Alright I didn't wanna waste my time writing this up again but the trolling is not to bad yet so ill give it a try.
My favorite idea is one where, when all points are held by one team a count down is started to redline removal hacking a point of course resets that timer and the redline. After the redline is removed the assaulting team has to push past the red line spawn point to one last hack point and defend it until captured. If they succeed the match ends, if one of the points is captured they have a 10--30sec timer to get back across the redline before it resets.
the advantage of this set up is it actually increases the chance that the redlined team will be able to push out and can even be used strategically as a bait and switch to effectively red line the opposite team with out firing a single shot.
again this only works if there is an incentive to the winning team ending the match early. After this point you can set the redline as an area where you get no rewards for being there as there is no reason for you to be there if there is a redline there.
then comes the comment but people cant see their own red line so **** you! then put a ******* blue or orange or what ever ******* color.
sorry im tired of the same tired arguments, I'm sure there is one I forgot and ill spew some more hate in memory of those that left behind these great idea and were never heard.
this is a very interesting idea i do like it and it would add a new element to the game. Now for the questions 1 would said final terminal be hackable at all times or just when one side controls all objectives? 2now what if said team is not red lined but cannot hold any objectives would this still be in effect? 3 to stop count down does it have to be a null cannon or can a CRU reset ( provides a way to escape the red line)? 4how long would the timer be? after gaining access to final terminal, if terminal get hacked back ( normal red line timer is 20 seconds) 5 how far deep into the red zone would terminal be located ? 6 would it be out in open, or inside a structure, building?
i do under stand that people would complain " we cant see our red zone" but that can be fixed with changing of the color to yellow
and like i said in a previous post there is always a way out of the red zone you just have to find it |
Heimdallr69
Imperfect Bastards
1061
|
Posted - 2013.10.23 06:36:00 -
[30] - Quote
Paran Tadec wrote:Reward 0 wp, sp and kills for all actions taki.g place within the redline. Failure to leave the redline after 3 minutes boots you from the match for failing to fulfill the contract.
Come at me with the tears scrubs. Signed |
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