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Summ Dude
Militaires-Sans-Frontieres
39
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Posted - 2013.09.30 02:55:00 -
[61] - Quote
PADDEHATPIGEN wrote:The MILLITIA AR is way OP, but i think ALL millitia weapons are. The EXILE AR is a bit to powerfull to.
The gek-38 AR works ok, but the EXILE and MILLITIA are better.
The tactical AR's got nerfed so bad, and there was only a prob with the ROF, but the nerf squad did not stop there, now its almost useless to, i never use it anymore.
The breach AR's OMG they suck, i -never use them anymore, they are utterly USELESS.
The burst AR's are even worse, i never use them anymore, they also have become utterly USELESS.
The only AR that Works as it is supose to is the DUVOLLE AR.
Most of the AR's sucks and are utterly USELESS.
STOP nerfing the AR's, and fix the broken ones insted.
I can se from the things many of you whrite that you DONT use AR's or only tried the millitia AR, becourse its pure lies and false statements they come up with.
I am lvl 5 light weapon, lvl 5 AR, lvl 5 pro, on my main here, im also lvl 5 sniper, lvl 5 swarms, and lvl 5 SMG i do know what im talking about. . My alt GHOST 2630 is lvl 5 laser and SCR and all i can say is AR's are NOT OP. Millitia weapons and BPO weapons are OP...
That was a long, vivid account. In which you said absolutely nothing that relates to the point of this thread. Incidentally, you may or may not find this to be an interesting read.
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
65
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Posted - 2013.09.30 03:14:00 -
[62] - Quote
Summ Dude wrote:PADDEHATPIGEN wrote:The MILLITIA AR is way OP, but i think ALL millitia weapons are. The EXILE AR is a bit to powerfull to.
The gek-38 AR works ok, but the EXILE and MILLITIA are better.
The tactical AR's got nerfed so bad, and there was only a prob with the ROF, but the nerf squad did not stop there, now its almost useless to, i never use it anymore.
The breach AR's OMG they suck, i -never use them anymore, they are utterly USELESS.
The burst AR's are even worse, i never use them anymore, they also have become utterly USELESS.
The only AR that Works as it is supose to is the DUVOLLE AR.
Most of the AR's sucks and are utterly USELESS.
STOP nerfing the AR's, and fix the broken ones insted.
I can se from the things many of you whrite that you DONT use AR's or only tried the millitia AR, becourse its pure lies and false statements they come up with.
I am lvl 5 light weapon, lvl 5 AR, lvl 5 pro, on my main here, im also lvl 5 sniper, lvl 5 swarms, and lvl 5 SMG i do know what im talking about. . My alt GHOST 2630 is lvl 5 laser and SCR and all i can say is AR's are NOT OP. Millitia weapons and BPO weapons are OP... That was a long, vivid account. In which you said absolutely nothing that relates to the point of this thread. Incidentally, you may or may not find this to be an interesting read.
Please read the post from the start to the end and you will find the Words NERF and AR many many times, a few times it is called ballance for some reason, but really they talk about nerfing...
I dont know if you are stupid or just dumb, or if you just try to be funny. IDIOT |
Synbot
Expert Intervention Caldari State
211
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Posted - 2013.10.02 00:24:00 -
[63] - Quote
PADDEHATPIGEN wrote:Summ Dude wrote:PADDEHATPIGEN wrote:The MILLITIA AR is way OP, but i think ALL millitia weapons are. The EXILE AR is a bit to powerfull to.
The gek-38 AR works ok, but the EXILE and MILLITIA are better.
The tactical AR's got nerfed so bad, and there was only a prob with the ROF, but the nerf squad did not stop there, now its almost useless to, i never use it anymore.
The breach AR's OMG they suck, i -never use them anymore, they are utterly USELESS.
The burst AR's are even worse, i never use them anymore, they also have become utterly USELESS.
The only AR that Works as it is supose to is the DUVOLLE AR.
Most of the AR's sucks and are utterly USELESS.
STOP nerfing the AR's, and fix the broken ones insted.
I can se from the things many of you whrite that you DONT use AR's or only tried the millitia AR, becourse its pure lies and false statements they come up with.
I am lvl 5 light weapon, lvl 5 AR, lvl 5 pro, on my main here, im also lvl 5 sniper, lvl 5 swarms, and lvl 5 SMG i do know what im talking about. . My alt GHOST 2630 is lvl 5 laser and SCR and all i can say is AR's are NOT OP. Millitia weapons and BPO weapons are OP... That was a long, vivid account. In which you said absolutely nothing that relates to the point of this thread. Incidentally, you may or may not find this to be an interesting read. Please read the post from the start to the end and you will find the Words NERF and AR many many times, a few times it is called ballance for some reason, but really they talk about nerfing... I dont know if you are stupid or just dumb, or if you just try to be funny. IDIOT I agree with you on the part that militia weapons are too powerful. I totally agree with you on that point.
In no way is the militia better than the GEK. No stats of the MLT AR overpower the GEK.
Please see my proposal.
Again, please see my proposal.
I agree.
No. None of the 'jack-of-all-trades' 'blaster' assault rifles work as they should currently.
Please see my proposal.
Once again, please see my proposal.
I too know what I'm talking about. Fully specced into these Assault Rifles from the beginning. I'm pretty sure I know most of what they need to become balanced. I invite you to view my proposal.
And also, calling someone an 'idiot' is childish. Let's please act like civilized people, let's discuss and debate. Let's not throw out pointless insults.
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Summ Dude
Militaires-Sans-Frontieres
40
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Posted - 2013.10.02 00:34:00 -
[64] - Quote
Anywho Syn, got the burst stats coming up soon? |
Synbot
Expert Intervention Caldari State
213
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Posted - 2013.10.02 00:38:00 -
[65] - Quote
Summ Dude wrote:Anywho Syn, got the burst stats coming up soon? Yeah. Been a little busy IRL, sorry for the wait. I'll add the burst and militia. And also do the tiers.
With the tiers I might not do them individually, but give a set percentage increase for each stat compared to the previous tier. |
Summ Dude
Militaires-Sans-Frontieres
40
|
Posted - 2013.10.02 00:56:00 -
[66] - Quote
No worries. Also, the breach variant really needs a new name, we should work on that. How about....the 'Siege' variant? |
Synbot
Expert Intervention Caldari State
216
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Posted - 2013.10.02 01:39:00 -
[67] - Quote
Summ Dude wrote:No worries. Also, the breach variant really needs a new name, we should work on that. How about....the 'Siege' variant? That name would be quite fitting. But sieges usually last quite a while, and this thing doesn't have the clip to last that long But the name itself sounds cool |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
569
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Posted - 2013.10.02 02:37:00 -
[68] - Quote
Summ Dude wrote:Keri Starlight wrote:I read the rest of the thread and there is nothing I like about the suggested TAR stats. Alrighty. So what were your specific issues with it?
I think the TAR is much better as it is and it doesn't feel unbalanced at all. I don't think it needs more damage output and sure I don't think it needs a ROF reduction and this extends to all the other proposed stats. There is not a real reason why these basic mechanics should be changed...
About the range, which is a slightly different point, it should not be reduced. Instead, the scrambler's optimal range should be increased by 10 meters (more or less).
EDIT: Sorry for the late response... |
Summ Dude
Militaires-Sans-Frontieres
41
|
Posted - 2013.10.02 04:07:00 -
[69] - Quote
Keri Starlight wrote:I think the TAR is much better as it is and it doesn't feel unbalanced at all. I don't think it needs more damage output and sure I don't think it needs a ROF reduction and this extends to all the other proposed stats. There is not a real reason why these basic mechanics should be changed...
About the range, which is a slightly different point, it should not be reduced. Instead, the scrambler's optimal range should be increased by 10 meters (more or less).
Ok, but why do you think those things? What's your reasoning? And I don't the TAR is OP, but I'd definitely say it's unbalanced in the other direction, and I think these stats actually make it a little bit better at it's role. And remember, it's a blaster weapon. They always have the smallest ranges for weapon of a certain class. So even the tactical variant of a plasma weapon shouldn't shoot that far. If you want more range, grab the Breach AR or maybe one of the Rail Rifles. You sacrifice the raw damage output for range and accuracy. |
Torneido Achura
Suicidal Business Inc.
46
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Posted - 2013.10.02 06:35:00 -
[70] - Quote
The thing is they donGÇÖt need to nerf, they just need to get the prices right.. for example if you get to 250% the price the GEK has now, do any of you think the weapon would be so indiscriminately used as right now? The answer is no, and AR users would need to start thinking more about fitting and start using more the other AR variants, just because the weapon itGÇÖs so good overall it should reflect in its cost, the same goes for any other weapon in its assault form and in all tiers; kind of how it is in the AScR vs ScR pricing situation.
That aside I think that by numbers and some other features the assault variants (in almost any weapon it has it) are really well balanced with each other, but not with all the other versions available in the market.
If we are gonna be handed crappy or niche weapons they should cost less, and OHK and assault and really good weapons should cost a lot more |
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Summ Dude
Militaires-Sans-Frontieres
41
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Posted - 2013.10.02 08:04:00 -
[71] - Quote
Torneido Achura wrote:The thing is they donGÇÖt need to nerf, they just need to get the prices right.. for example if you get to 250% the price the GEK has now, do any of you think the weapon would be so indiscriminately used as right now? The answer is no, and AR users would need to start thinking more about fitting and start using more the other AR variants, just because the weapon itGÇÖs so good overall it should reflect in its cost, the same goes for any other weapon in its assault form and in all tiers; kind of how it is in the AScR vs ScR pricing situation.
That aside I think that by numbers and some other features the assault variants (in almost any weapon it has it) are really well balanced with each other, but not with all the other versions available in the market.
If we are gonna be handed crappy or niche weapons they should cost less, and OHK and assault and really good weapons should cost a lot more
Ok so the main problem with this method of balancing is that it isn't actually that hard to get enough cash to consistently run the suits you want (at least up to advanced gear). This would really only apply to someone's 1st-2nd week of playing. After that, they figure out how to make money, and I promise you will have no issue running their AR. Also, having weapons that are flat out better than some other weapons of the same tier is clearly not the idea in mind with Dust.
If you hadn't noticed, CCP is attempting to make sure that every weapon fills a certain niche or role, and excels at that, while falling short in less beneficial situations for that weapon. i.e. A sniper rifle is deadly at long range, but terrible at CQC, while a shotgun does the exact opposite. So whether the AR's role leans more towards close ranged high DPS damage monster, or more jack-of-all-trades (possibly even differing just between variants), it should never stray too far outside that specific role. |
Draco Cerberus
Hellstorm Inc League of Infamy
346
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Posted - 2013.10.02 13:29:00 -
[72] - Quote
The idea behind balancing is to give all weapons a relatively even amount of usability and functionality. It is not meant to make all weapons the same. At range a sniper rifle or SCR are by far superior to an AR (other than a TAC which is on par with the SCR). My point is that if you want to balance something, looking at the role it plays is key. You don't use an AR to mow down a whole squad of mercs as they are approaching an objective you use an HMG. If you must use an AR try to pull mercs out of the group. The same is true of the SCR and neither one does it better, they are very close in damage and have Mid range as their engagement range.
I don't feel that the AR is unbalanced one bit. Currently 5-10 shots from any weapon that any merc uses against me seem to take me down from around 500 hp to 0 hp, it doesn't matter which one it is. I know that there are probably other factors such as combined dps from multiple guns or splash from MDs and grenades but I don't think it is reasonable to say that an AR needs to be balanced at this time. If that were the case we would all be asking for more damage and larger clips (which I honestly would not say no to).
If you want more balance within the weapon classes you may just be waiting for the Combat and Rail rifles. I don't know what to expect out of the new weapons but I believe that it will be longer range than the AR and SCR while doing more damage and be a tactical type of gun. There is really no need to worry about AR balance until these are brought to the table, and I am sure we will revisit this topic once they are here, but I don't really see the point in balancing a weaker (than SCR, HMG, MD) weapon unless it is to ask for a Buff.
Edit: I just looked back at another thread and realized ARs are the only weapon with a Sharpshooter skill, used to reduce dispersion. The HMG and SCR as well as the SMG should all have this skill as they are Automatic Weapons, this is the answer, dispersion reduction by skill level. |
nukel head
Knights of No Republic The Superpowers
77
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Posted - 2013.10.02 14:14:00 -
[73] - Quote
Buster Friently wrote:The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range.
It shouldn't be a generalist weapon in the first place - That was CCP's second mistake with it. Their first was naming it the assault rifle rather than the blaster/plasma rifle that it is.
Even the generalist version of this weapon might be ok if CCP didn't also go ahead and make it OP. Yes it is. It has too long a range, to much ammo, too high of DPS, and is too accurate.
Nerf a couple of these stats and the AR might be ok. Until then, Dust is dead.
Hail king AR. Hail AR 514.
In the past I have been opposed to nerfing the AR. Since the 1.4 update I have gone back in and used the ARs again and I have to say that the improvements to the game in general HAVE made the AR a little too easy to use. I agree that they could use some tweaking, but maybe add some recoil and see how it goes. If needed make another change.
I also agree that if you change too much at once it could be bad.
As for Duvolles...as with MOST proto weapons they are absolutely OP. |
Summ Dude
Militaires-Sans-Frontieres
42
|
Posted - 2013.10.02 22:11:00 -
[74] - Quote
Draco Cerberus wrote:The idea behind balancing is to give all weapons a relatively even amount of usability and functionality. It is not meant to make all weapons the same. At range a sniper rifle or SCR are by far superior to an AR (other than a TAC which is on par with the SCR). My point is that if you want to balance something, looking at the role it plays is key. You don't use an AR to mow down a whole squad of mercs as they are approaching an objective you use an HMG. If you must use an AR try to pull mercs out of the group. The same is true of the SCR and neither one does it better, they are very close in damage and have Mid range as their engagement range.
I don't feel that the AR is unbalanced one bit. Currently 5-10 shots from any weapon that any merc uses against me seem to take me down from around 500 hp to 0 hp, it doesn't matter which one it is. I know that there are probably other factors such as combined dps from multiple guns or splash from MDs and grenades but I don't think it is reasonable to say that an AR needs to be balanced at this time. If that were the case we would all be asking for more damage and larger clips (which I honestly would not say no to).
If you want more balance within the weapon classes you may just be waiting for the Combat and Rail rifles. I don't know what to expect out of the new weapons but I believe that it will be longer range than the AR and SCR while doing more damage and be a tactical type of gun. There is really no need to worry about AR balance until these are brought to the table, and I am sure we will revisit this topic once they are here, but I don't really see the point in balancing a weaker (than SCR, HMG, MD) weapon unless it is to ask for a Buff.
Edit: I just looked back at another thread and realized ARs are the only weapon with a Sharpshooter skill, used to reduce dispersion. The HMG and SCR as well as the SMG should all have this skill as they are Automatic Weapons, this is the answer, dispersion reduction by skill level.
I'm....not really sure what your point was here. The problem you're discussing in your second paragraph just sounds like aim assist, which definitely does need to be pulled back quite a bit, but that's an entirely different issue.
Also, a serious question, did you actually read the original proposal and the rest of the thread before commenting? And that's not supposed to be any sort of attack, I'm seriously wondering. Because it really doesn't look like you did, considering the other two racial rifles have already been mentioned, and that this whole idea takes them into account.
Oh, and I'm sorry, but did you seriously just suggest that the AR is weaker than the HMG? |
Synbot
Expert Intervention Caldari State
221
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Posted - 2013.10.03 01:25:00 -
[75] - Quote
I would like to mention that I will terminate this character. Mainly because of the poor choices I made when using skill points. Sadly I see no respec in the horizon, so this is the only way I must go about doing things. Not only that but I like to start fresh and new, this character feels junky. This main fully specced into ARs, and I feel that it's not challenging enough. It's to 'easy-mode' actually. And I want more of a challenge.
My main will now be Archbot. |
Summ Dude
Militaires-Sans-Frontieres
42
|
Posted - 2013.10.03 04:38:00 -
[76] - Quote
Synbot wrote:I would like to mention that I will terminate this character. Mainly because of the poor choices I made when using skill points. Sadly I see no respec in the horizon, so this is the only way I must go about doing things. Not only that but I like to start fresh and new, this character feels junky. This main fully specced into ARs, and I feel that it's not challenging enough. It's to 'easy-mode' actually. And I want more of a challenge.
My main will now be Archbot.
You can't just start speccing into what you want now? |
Synbot
Expert Intervention Caldari State
221
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Posted - 2013.10.03 21:47:00 -
[77] - Quote
Summ Dude wrote:Synbot wrote:I would like to mention that I will terminate this character. Mainly because of the poor choices I made when using skill points. Sadly I see no respec in the horizon, so this is the only way I must go about doing things. Not only that but I like to start fresh and new, this character feels junky. This main fully specced into ARs, and I feel that it's not challenging enough. It's to 'easy-mode' actually. And I want more of a challenge.
My main will now be Archbot. You can't just start speccing into what you want now? I can, but like I said this character feels junky And I want to start new, I'm kinda bored with the current speccs I have now, and it'll take a while for me to actually comfortably specc into a totally different thing. And that won't be fun trying to earn SP with boring fits. |
Kilo Shells
G.U.T.Z
10
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Posted - 2013.10.22 06:06:00 -
[78] - Quote
Well guys think about the most used weapons in the game. For me I see weapons we are all familiar with, such as; the assault rifle I think this weapon out performs others simply because everyone knows how to use it. Not to say you're all bad at using other weapons. Just think about these weapons and decide which are more strait forward and familiar and compare it with their use. I suspect your list to look similar to mine...
Grenades Assault rifle Sub machine gun Scrambler pistol Sniper rifle Shotgun Mass driver Heavy machine gun Scrambler rifle Laser rifle Forge gun Plasma cannon Flaylock pistol Nova knives
Now I find if I had to chose any single situation I wouldn't choose the assault rifle as if doesn't compete with these weapons in their element (except maybe the flaylock)
If anyone wants to verse me in an assault rifle verse flaylock I'm down;)
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Denidil Taureran
Turalyon 514 Turalyon Alliance
51
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Posted - 2013.10.22 23:17:00 -
[79] - Quote
totally unneeded nerf is totally unneeded. |
hgghyujh
expert intervention Caldari State
132
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Posted - 2013.10.23 01:52:00 -
[80] - Quote
hmmmm this is very well thought out.......... I'm not sure how it would actually work out but id be willing to try it.
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