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181. I'm sorry, does this look like fun to you? - in General Discussions [original thread]
It's a catch 22 we dont have the player base for good match making and we cant get the player base becuase we don't have good match making. frankly untill we have enough players to support tiered pubs I think ambush shouldn't allow vehicle deploy...
- by hgghyujh - at 2014.01.22 00:54:00
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182. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Asha Starwind wrote: Arkena Wyrnspire wrote: Himiko Kuronaga wrote: Rails do not have bullet drop. If they did, they would not be rails. The sniper rifle is a rail. Bullet drop on the PRECISION RIFLE would make sense. Eh? A railgun ...
- by hgghyujh - at 2014.01.22 00:36:00
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183. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Scar Scrilla wrote: Teilka Darkmist wrote: Arkena Wyrnspire wrote: I would feel more sympathy for snipers if 99% of them weren't in the redline. Personally, I have no objection to more damage if you have things such as bullet drop, targ...
- by hgghyujh - at 2014.01.22 00:32:00
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184. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Prius Vecht wrote: hgghyujh wrote: Reiki Jubo wrote: if u think 99% of snipers are behind the redline and with the hit detection/render issues its as easy as point/click u have zero opinion about anything relating to snipers. mmmmmm ...
- by hgghyujh - at 2014.01.22 00:29:00
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185. Should scouts take less fall damage? - in General Discussions [original thread]
Palatinate wrote: JL3Eleven wrote: No, they are speed oriented not shield/armor. We are talking about NINJAS AND ASSASSINS!! They aren't really either of those when you see a mangled scout corpse on the floor when he fell from a 16ft ledge...
- by hgghyujh - at 2014.01.21 12:02:00
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186. Should scouts take less fall damage? - in General Discussions [original thread]
YES! scouts should take no fall damage unless they fail to activate their inertial dampers.
- by hgghyujh - at 2014.01.21 11:55:00
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187. Replacing the Red line. - in General Discussions [original thread]
actually hardened proto turrets near a spawn structure with no LOS into or out of the main playing field inplace of a red line could work. also spawn areas that provide lots of cover that don't require you to go longer distance to a spawn point ...
- by hgghyujh - at 2014.01.21 11:54:00
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188. All we ask is you acknowledge our plight - in General Discussions [original thread]
Azura Sakura wrote: hgghyujh wrote: nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. I agre...
- by hgghyujh - at 2014.01.21 11:48:00
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189. All we ask is you acknowledge our plight - in General Discussions [original thread]
nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that.
- by hgghyujh - at 2014.01.21 08:37:00
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190. No proto week - Jan. 22-29 - in General Discussions [original thread]
from the event page Earn extra Skill Points during the week of January 22 to 29. During the week, you will receive 5 times the normal SP from War Points earned during a match. The weekly Skill Point cap will be boosted to 3 times the normal amoun...
- by hgghyujh - at 2014.01.21 08:34:00
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191. No proto week - Jan. 22-29 - in General Discussions [original thread]
actually on my logi alt I'm fitting for full logi and logi-ing the **** out of some care bears
- by hgghyujh - at 2014.01.21 08:27:00
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192. No proto week - Jan. 22-29 - in General Discussions [original thread]
hell I'll do it sounds good to me. actually i take that back im gonna run proto against proto but keep track of the low pointing players and if I am in a proto fit when I see one imma let them kill me. if im in standards fights on boys.
- by hgghyujh - at 2014.01.21 08:24:00
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193. Murder the Redline - in General Discussions [original thread]
actualy as long as we can destroy the MCC and force an early end to the match kinda non issue works for me.
- by hgghyujh - at 2014.01.21 08:21:00
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194. Replacing the Red line. - in General Discussions [original thread]
best Idea ive heard to date below, although I would like to see incentives removed from actions in the redline(IE no WP/SP/ISK passive or active while in the red line). https://forums.dust514.com/default.aspx?g=posts&m=569299#post569299
- by hgghyujh - at 2014.01.21 07:23:00
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195. Could someone explain this? - in General Discussions [original thread]
aaaaaaaaahahhahahahahhahahahahhahahahahahahahahhahahahaha you stealth died???
- by hgghyujh - at 2014.01.21 07:17:00
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196. Scout Feedback - in Feedback/Requests [original thread]
actually since minmatar are on the upper limit of run speed this game can handle, and more speed is what all scouts need, buffing minm walk speed would be a welcome improvement.
- by hgghyujh - at 2014.01.21 07:13:00
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197. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: I kinda-- agree with the OP, let me explain. The tac AR has a RPM of 400, giving it a RPS of 6.667 The ScR has a RPM of 705, giving it a RPS of 12.5 (about) Now NO ONE can fire at 12.5 rounds per second without the ass...
- by hgghyujh - at 2014.01.21 04:37:00
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198. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
I'd like to see the tac turn into a short range sniper. <100m range, ~100dmg, 7-10 round clip, with a fire rate of 12rps, but kick that makes it unusable over 5rps consistently and 8 rps for over 4 shots kick on this gun should be violent but ...
- by hgghyujh - at 2014.01.21 01:25:00
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199. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Reiki Jubo wrote: if u think 99% of snipers are behind the redline and with the hit detection/render issues its as easy as point/click u have zero opinion about anything relating to snipers. mmmmmm as a consistent counter sniper yea most s...
- by hgghyujh - at 2014.01.21 00:28:00
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200. About the whole being hit around corners thing...... - in General Discussions [original thread]
this used to be a lag issue only now bullet magnetism is making it a staple of the game.
- by hgghyujh - at 2014.01.21 00:17:00
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