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21. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
bump
- by hgghyujh - at 2014.02.17 00:47:00
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22. The removal of tiers - in General Discussions [original thread]
you over play the strength of proto, but not by much.
- by hgghyujh - at 2014.02.17 00:46:00
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23. The Simplest Nerf to MLT Tanks - in Feedback/Requests [original thread]
DUST Fiend wrote: Make them come prefit with MLT turrets, and make turrets mandatory. Bam. If you want to stomp in MLT tanks, you're going to need some friends. If you don't want to fit small turrets, skill into a real tank. are you trying...
- by hgghyujh - at 2014.02.17 00:40:00
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24. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: abarkrishna wrote: It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should...
- by hgghyujh - at 2014.02.12 13:06:00
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25. weapon kick fix?? - in Feedback/Requests [original thread]
abarkrishna wrote: It's called burst firing. You can have the exact same effect by holding the trigger no longer than 3 seconds taking a very brief pause just long enough to stop kick. Anyone who complains about it should just quit playing dust...
- by hgghyujh - at 2014.02.12 13:05:00
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26. WP for DMG - in Feedback/Requests [original thread]
one dev said that they could reimplemented it thanks to the anti farming mechanics being global(hope I didn't throw any one under the bus there) and why shouldn't they get rewarded for what is a a thankless job, WP are a track of your support on t...
- by hgghyujh - at 2014.02.12 13:02:00
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27. A cost to the spam - in Feedback/Requests [original thread]
you don't lose equipment once a sui8t is deployed you losw it with the loss of the suit, also Im talking per use loss. @killertojo42 I always saw nanite as dumb assemblers using stored matter and all of those have to be pre fabed, also I lied per...
- by hgghyujh - at 2014.02.12 12:57:00
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28. A cost to the spam - in Feedback/Requests [original thread]
SEMANTICS!!!! but if you what to have this argument the grenade requires a complex build including circuitry, ammo for a plasma gun would be gas or liquid, and every thing else would be metal slugs and if you bring up MDs or swarm so help me god y...
- by hgghyujh - at 2014.02.12 12:14:00
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29. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: hgghyujh wrote: killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they a...
- by hgghyujh - at 2014.02.12 12:10:00
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30. so after 1.8.. - in Feedback/Requests [original thread]
BITTER BITTER BITTER! BITTER BITTER BITTER. BITTER! Don't expect much they've been cranking out a lot the last few builds, I expect that they either have some post fanfest magic to pull out their sleeve or it will be another fix balancing and sma...
- by hgghyujh - at 2014.02.12 12:07:00
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31. A cost to the spam - in Feedback/Requests [original thread]
right but why can't you do it like grenades and ammo? game mechanics pure and simple this would just be shifting that a little. ammo is cheap explosives and kits not so much would be the idea and its true enough.
- by hgghyujh - at 2014.02.12 12:01:00
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32. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: hgghyujh wrote: mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. Oh i know they're OP but they also are outranged by assault rifles so the...
- by hgghyujh - at 2014.02.12 11:57:00
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33. Rail Rifle is OP because... - in General Discussions [original thread]
CCP Logibro wrote: Moved to Features and Ideas Discussion. Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8 (You're welcome) EDIT: Since lots of people aren't reading my later post, this is just one cha...
- by hgghyujh - at 2014.02.12 11:56:00
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34. Rail Rifle is OP because... - in General Discussions [original thread]
Slim Winning wrote: The rail rifle is running rampant. It is by far the most used weapon in the game. Its like noob tubes were back in MW2. You just hear that gun going off non-stop, because 30/32 players in the match are using it. Its not nece...
- by hgghyujh - at 2014.02.12 11:52:00
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35. weapon kick fix?? - in Feedback/Requests [original thread]
mmmm not really CRs are ******** OP the only reason it goes unnoticed is that the RR with bullet mag require slightly less skill. CR is perfect below 5RPS above 8RPS the kick is laughably underwhelming.
- by hgghyujh - at 2014.02.12 11:46:00
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36. A cost to the spam - in Feedback/Requests [original thread]
killertojo42 wrote: Your idea works except once they do that to grenades then they'd have to do it with bullets, you bought a gun but not ammo yet you freely get packs of ammo, difference with grenades is that you bought the pack of ammo but yo...
- by hgghyujh - at 2014.02.12 11:42:00
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37. The RR is not the only weapon getting nerfed! - in General Discussions [original thread]
ahhhh full speed ahead into making bullet mag the norm I see, god this is gonna come back to bite you in the butt CCP.
- by hgghyujh - at 2014.02.12 11:28:00
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38. weapon kick fix?? - in Feedback/Requests [original thread]
killertojo42 wrote: To be honest, CCP needs really adjust the kick on weapons, rail rifles need to power per shot frankly because they lose all accuracy so quickly and the tactical assault rifle has way to much kick so much so that a duvolle is...
- by hgghyujh - at 2014.02.12 11:13:00
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39. weapon kick fix?? - in Feedback/Requests [original thread]
BL4CKST4R wrote: hgghyujh wrote: sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pul...
- by hgghyujh - at 2014.02.12 11:03:00
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40. A cost to the spam - in Feedback/Requests [original thread]
so my corp mate and I where discussing that the real problem with equipment and grenades is that their is no cost to them, visit your local supply depot and spam like a mad man. sure you have limits on the number active but the balance on them is ...
- by hgghyujh - at 2014.02.12 11:00:00
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