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581. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
I like aeons idea of scouts getting shared tacnet back, it not a direct buff to them while adding a significant roll to them, something the scout has lacked since day one. That said you are spot on with this post.
- by hgghyujh - at 2013.09.07 23:50:00
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582. You have gone to far CCP - in General Discussions [original thread]
Fizzer94 wrote: Minako Nakajima wrote: is kd/r really that important IRL? :( IRL, kill death ratio is pretty important. IRL if you're kdr is less then infinity you are a noob or you lost, FOREVER!
- by hgghyujh - at 2013.09.07 23:38:00
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583. Idea for making the LLV's better - in General Discussions [original thread]
right idea wrong stat, I would nerf speed on llav by almost half, this has the added bonus of giving the slav a roll again.
- by hgghyujh - at 2013.09.03 02:33:00
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584. Killer Taxi solution - in General Discussions [original thread]
really lavs should always be on radar unless parked, and there should be some way to mitigate damage from them like a roll over the hood. as a scout murder taxis are a minor annoyance but for assault(**** assaults you whiny bitches) and heavies it...
- by hgghyujh - at 2013.09.03 02:24:00
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585. What are Scounts for? - in General Discussions [original thread]
Vespasian Andendare wrote: I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has ...
- by hgghyujh - at 2013.09.03 02:17:00
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586. Caldari Bootcamp event = AFK event!!! - in General Discussions [original thread]
remove the rewards to afking remove incentive. I dont care if you afk on map but you should get nothing for being in the red line. again ccp makes the wrong choice.
- by hgghyujh - at 2013.09.02 23:05:00
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587. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
FREAKING JOY!!!! Frankly a redesign of the eve aggression system should work. Say FF nets you an insignificant loss to standings unless you end up on a players killmail, then its significant portion of the standings you would gain in one FW match...
- by hgghyujh - at 2013.09.02 11:04:00
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588. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
shaman oga wrote: 1) I agree with removing the warbarge OB from PC. FW is too casual, it's better to keep the warbarge precision strike, i suggest to raise the number of WP needed for an orbital, with a team of 6 is not that hard to gain one. ...
- by hgghyujh - at 2013.09.02 10:28:00
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589. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I know off point but i'm just gonna leave these here. How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to be some benefit to winning other then a minor incre...
- by hgghyujh - at 2013.09.02 10:15:00
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590. Orbitals: How should we earn them? - in General Discussions [original thread]
crazy space 1 wrote: imo they should only be earned by controlling a radar station or the like. Right now it's so simple ugh. point A B C What about defense relays? Or Radar jammers? Just have more stuff for us to fight over, for instance,...
- by hgghyujh - at 2013.09.02 10:04:00
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591. Orbitals: How should we earn them? - in General Discussions [original thread]
Zero Harpuia wrote: ZDub 303 wrote: CoD Style OBs was a terrible idea, its a 'rich get richer' mechanic that gives more power to the players on the battlefield who dont need it. In addition, its completely holding back any chance of people g...
- by hgghyujh - at 2013.09.02 10:00:00
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592. Orbitals: How should we earn them? - in General Discussions [original thread]
Zero Harpuia wrote: Godin Thekiller wrote: Poonmunch wrote: This idea has some merit. OBs should actually depend more on what is happening in orbit. If my employer is in control upstairs then I should be able to get steel rain when I nee...
- by hgghyujh - at 2013.09.02 09:51:00
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593. Orbitals: How should we earn them? - in General Discussions [original thread]
I've been right there with you yelling that this needs to be fixed. OPs ideas work but are kinda boring. How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to ...
- by hgghyujh - at 2013.09.02 09:42:00
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594. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Himiko Kuronaga wrote: All I got out of this is you're going to nerf vehicles some more by introducing more restrictions to how they work. Also the ammunition idea is terrible, to be perfectly blunt. They already overheat, they don't need anoth...
- by hgghyujh - at 2013.09.02 09:15:00
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595. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
CCP Nullarbor wrote: Ferocitan wrote: Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. We have a sing...
- by hgghyujh - at 2013.08.25 03:31:00
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596. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
Sweat!!! not to be a greedy **** but time line and Character APIs???
- by hgghyujh - at 2013.08.25 03:28:00
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597. #1 thing keeping this game from beening my life - in Feedback/Requests [original thread]
hmm this lacks specifics....... so heres my issues Acceleration and turn limits based off of it I haven't used the DS3 or move in a while so if there is any one who feels the same way about those please post the problems with them. That said eve...
- by hgghyujh - at 2013.08.25 02:49:00
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598. #1 thing keeping this game from beening my life - in Feedback/Requests [original thread]
Controls Frankly I had to take a break from this game a month or so ago, but all the talk on the forums and all the changes being made, I really was getting excited about the game again. I played one round. Now normally I'm the kinda person wh...
- by hgghyujh - at 2013.08.25 02:17:00
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599. The proper way to balance tank vs AV - in General Discussions [original thread]
well put but I dont think making tanks more effective infantry killers will make them work, instead they need a rep-rate debuff and a tank buff, this would allow them to be a legitimate threat on the field for longer and force them off the field f...
- by hgghyujh - at 2013.08.25 00:12:00
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600. So myth or fact - in General Discussions [original thread]
It used to its not nearly as effective now.
- by hgghyujh - at 2013.08.24 23:56:00
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