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381. AR no dispersion at range makes it "OP" (video proof!) - in General Discussions [original thread]
wow yea 2 things i noticed 1) well outside their optimal the reduction in damage can be accounted for almost entirely by efficiency falloff round misses are almost negligible 2) weapon reticles in dust do not reflect the spray of the bullets, not...
- by hgghyujh - at 2013.11.26 10:59:00
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382. Active Scanners from a New(ish) player's perspective - in General Discussions [original thread]
or we increase TTK, increase extender and plate fittings and lower fittings on all modules not related to tank. then we get true diversity in suit set ups........
- by hgghyujh - at 2013.11.20 05:24:00
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383. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
I like this idea although I would do it with out the speed, but this would allow things like adding back in the swarm sg but it would do very little damage to suits. I think it would allow CCP to play around with explosive weapons more with out wo...
- by hgghyujh - at 2013.11.19 00:46:00
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384. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
increase base HP, and fitting requirements for extenders and plates, lower fitting requirements of all other modules.
- by hgghyujh - at 2013.11.19 00:41:00
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385. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
no scout are still to slow any ways and further limiting the potential interesting fits is stupid, this is coming from some one who has played scout since before the E3 build up to the present.
- by hgghyujh - at 2013.11.19 00:29:00
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386. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: SP rollover. It does have the problem of boosters being used to do things like super back to back grind sessions to cut down on the value of booster needed, but that tends to happen anyway. You could have SP trickle in...
- by hgghyujh - at 2013.11.19 00:24:00
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387. Is the Dust Community still in the stage where it can receive radical changes? - in General Discussions [original thread]
teircide, turn back into a high health, and open map game play, with a production side. if dust cant keep changing its ****** cause it needs these things
- by hgghyujh - at 2013.11.19 00:18:00
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388. Is DUST becoming Heavy-centric? - in General Discussions [original thread]
Rogue Saint wrote: Day after day it seems I'm going up against more and more Heavies with light weapons. Full squads running AR's or ScR's (proto too). Sure I curse at these players who, IMO, have very little skill and need tons of EHP to be co...
- by hgghyujh - at 2013.11.19 00:11:00
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389. Need scouting tips - in General Discussions [original thread]
mr musturd wrote: hgghyujh wrote: scouts have turned into the assassins of this game so you what high burst damage weapons, SG/NK/MD/PLC/Scram pistol. you get the idea, charge scram rifle might work well at range. if you are minmatar DO NOT ...
- by hgghyujh - at 2013.11.18 11:35:00
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390. Need scouting tips - in General Discussions [original thread]
whoops cant say for galent scout min scouts are too slow as is, but yea sneaky fit, never fight fair,
- by hgghyujh - at 2013.11.18 10:39:00
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391. Need scouting tips - in General Discussions [original thread]
scouts have turned into the assassins of this game so you what high burst damage weapons, SG/NK/MD/PLC/Scram pistol. you get the idea, charge scram rifle might work well at range. if you are minmatar DO NOT use your lows for tank, go for either on...
- by hgghyujh - at 2013.11.18 10:35:00
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392. why ccp needs to enable a way for people to deny revives - in General Discussions [original thread]
I should video tape my roommate when he gets ninja needled a bunch. ninja needling is one of the finest forms of trolling in this game.
- by hgghyujh - at 2013.11.18 02:26:00
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393. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
RydogV wrote: ACE OF JOKERS wrote: Cosgar wrote: There's no facts, just a bunch of people sitting back and playing armchair developer, looking at spread sheets and pretending they know everything. With your proposed changes, nobody would...
- by hgghyujh - at 2013.11.18 02:20:00
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394. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Cosgar wrote: ACE OF JOKERS wrote: Cosgar wrote: ACE OF JOKERS wrote: Well HERE IT IS , a balancing idea im pretty sure ALL Logis will agree on, without the need to loose the right to use a Light weapon. please read and comment. BTW...
- by hgghyujh - at 2013.11.18 01:46:00
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395. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
and a significant movement penalty lets not forget that
- by hgghyujh - at 2013.11.18 01:28:00
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396. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Jackof All-Trades wrote: I'll miss my plasma cannon on my logi suit you sir are a bad ass!!!! hmmmmm my support wanes
- by hgghyujh - at 2013.11.18 01:24:00
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397. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Cosgar wrote: Then limit light weapon slots to light weapons and heavy slots to heavy weapons. Hey, while we're at it, make all module slots specific to a certain module. Let's kill all of the sandbox character creation ideas behind Dust 514 an...
- by hgghyujh - at 2013.11.18 01:20:00
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398. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Atiim wrote: The logistics class if fine where it is. Sure it can preform the tasks of all roles, but it can't do so at the same time . And why does everyone assume that logistics should only be in the back repping and resupplying everyone. ...
- by hgghyujh - at 2013.11.18 01:17:00
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399. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
another thing that might be good in conjunction with this idea is to nerf pg/CPU to just above assault levels and then give a 90-99% role bonus to equipment fitting costs.
- by hgghyujh - at 2013.11.18 01:15:00
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400. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
This is a really well thought out post OP. As to reducing the damage of the light weapons this is a bad idea as would cripple the logis ability to fight in all ranges and would make long range the only way to play logi. Side arms tend to be very e...
- by hgghyujh - at 2013.11.18 01:12:00
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