Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hgghyujh
expert intervention Caldari State
137
|
Posted - 2013.10.28 01:05:00 -
[31] - Quote
the problem with balancing AV is that no one wants to use it, so typically tanks seem unbeatable, but as any tanker will tell you a few pro av players will wipe them off the map. This imbalance is because there is no good reason in this game to run AV.
killing tanks should give out greater rewards and rewards based on damage dealt(minus damage dealt that was repaired). This would cause tanks to be attacked more consistently across the board and would allow for better balancing of AV and vehicles.
also swarm should not be out runnable but should be easy to dodge for DSs and lavs, and a smart tanker. This would be a far more balanced range nerf then a direct range nerf, although you would have to fix invisible swarm. |
Fizzer94
L.O.T.I.S. Public Disorder.
638
|
Posted - 2013.10.28 01:08:00 -
[32] - Quote
CharCharOdell wrote:Borne Velvalor wrote:Tectonic Fusion wrote:Ooh I can't wait to get back into my murder taxi again! *gets blown up by forge gun* NOOOOOOOOOOOO!!!!!! CCP says it plans to look into "balancing" the Forge Gun as well. We'll see what happens with that. I don't think the forge gun is OP.maybe a 10% damage reduction but that is it. The swarm and av nades were OP but the forge actually required skill so I'll be mad if they nerf hammer it. Tanking with be boring without forge guns. My only problem with the forge gun is that the Plasma Cannon doesn't do more damage than it does. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
456
|
Posted - 2013.10.28 01:11:00 -
[33] - Quote
CharCharOdell wrote:So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most?
1 man in a tank that can kill both vehicles and infantry vs 6 men with AV that is useless against anything but Vehicles.
Seems legit. |
Rogatien Merc
Red Star. EoN.
1548
|
Posted - 2013.10.28 01:14:00 -
[34] - Quote
Eye DEE-Mmmaaaaaaaaaaaaaand a RESPEC!!!!!!!!!!!!!!!!!!!
heh |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2304
|
Posted - 2013.10.28 01:18:00 -
[35] - Quote
Justin Tymes wrote:CharCharOdell wrote:So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? 1 man in a tank that can kill both vehicles and infantry vs 6 men with AV that is useless against anything but Vehicles. Seems legit. Stop trying to use logic against tankers.
Just don't.
|
Borne Velvalor
Endless Hatred
843
|
Posted - 2013.10.28 11:11:00 -
[36] - Quote
CharCharOdell wrote:Borne Velvalor wrote:medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 Good. Maybe tanks will be the preferred AV in PC now like they should be. Only tanks can solo tanks!!! I'm happy.maybe u try teamwork, now?
So, Rock trumps Paper and Scissors, tieing with itself. Stellar game balance. |
Jack McReady
DUST University Ivy League
779
|
Posted - 2013.10.28 11:21:00 -
[37] - Quote
Fizzer94 wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Tanks get less health in the future. Also, as I have said before, if I can kill tanks with a Plasma Cannon, your easy mode swarms will do just fine. you are wrong, do the math of the announcements. the ehp will actually be higher than now.
CharCharOdell wrote: Good. Maybe tanks will be the preferred AV in PC now like they should be.
Only tanks can solo tanks!!!
I'm happy.maybe u try teamwork, now?
how about you learn to use teamwork instead of trying to solo squads with a tank? if the values of tank and AV announcements go live you can fully except another tank nerf 1 month later. |
Beld Errmon
The Southern Legion The Umbra Combine
1064
|
Posted - 2013.10.28 11:43:00 -
[38] - Quote
oh look another moronic scrub crying about the AV changes before seeing how the dice land, they've shown us stats, they haven't and probably won't tell us about many other little tweaks they'll implement, they may randomly screw with the aiming speed of turrets (again) and make tanks generally useless vs infantry.
Hell if your lucky they might even make swarmlaunchers even more easy mode and make them follow tanks around 2 or 3 corners, at the end of the day saying anything other than "you lot are a bunch of scrubs" is the only useful thing i can add because anyone that has played this game long enough knows there is an entrenched group of CODfanbois that won't be happy till any vehicle that can kill them is removed from the game. |
pegasis prime
BIG BAD W0LVES
1221
|
Posted - 2013.10.28 12:06:00 -
[39] - Quote
Flix Keptick wrote:Well, I dont see why you would be trying to solo a falchion (SHIELD TANK) with swarms (EXPLOSIVE DAMAGE). Oh and in case you didnt notice the 30 page thread on vehicle changes, tanks are getting nerfed too.
In other words, please dont
Ps: we have the same amount of likes
edit: we had
have you even looked at the stats for the vehicle change ??? or just looked at one part of the picture , you will rarely ever see a shield gunlogi with excess of 3000 shields when the changes come into play as we will only have 3 high slots to play with and quite low hp gunlogis will have to use our highs for 1 booster 2 hardener combos or 2 booster 1 hardener combos , yes swarms are getting a nerf but until they release the full set of stats for all the weapon changes all you are doing is crying and bsing |
Commander Tzu
L.O.T.I.S. Public Disorder.
25
|
Posted - 2013.10.28 12:07:00 -
[40] - Quote
Ohhhhh, your tears are delicious. Has anyone bothered to read the post CCP made? They clearly mention that in this new build tanks are supposed to be god mode for the 15-20 seconds all their modules are on, then they are really weak. As far as the range reduction, HTFU, you guys have been invisible for what seems like ever and CCP can't fix the render issue so I guess they decided to force everyone to close quarters to compensate. Oh, by the way, I was the one on the forums trying to get more people (including the QQ'vers) to push CCP to work on the renders instead of going through and changing the way everything works for exactly this reason. Besides, AV is getting nerfed for the first time since...........well I guess since DUST was launched and there have been quite a few changes to tanks that could be considered nerfs, just gotta wait and see how they all fit in the new ss
P.S. Maybe this is good, I have heard from quite a few vehicle users that don't really like the changes and is this QQ post is any indication then the AV people aren't happy either. That is usually the result of a good compromise.
P.P.S. When you are crying about AV and you want to look somewhat intelligent, don't say things like "Just wait until you try the new swarms against a Falchion or Vayu!!!111!!11!!!!eleven!!." Especially not when they have already said they are taking them out of the game in 1.7, along with LLAV's, LDS's, and every other hull that isn't the standard one. |
|
Kallas Hallytyr
Skullbreakers
33
|
Posted - 2013.10.28 12:21:00 -
[41] - Quote
My opinion on Swarm Launchers, they should either be: - Long range and low damage: this would allow them to apply constant nagging pressure to vehicles but it difficult to remove them in a very short period of time. This means that whilst you're doing less damage each volley, you can more likely get the volley in the first place. - Short range and high damage: this makes getting your shots of more difficult but rewards you for doing so. This allows DS pilots to escape more easily than ground vehicles (since they can hit their AB and away) but makes the Swarms do substantial alpha-damage.
I think having variant Swarm Launchers do one or the other could be a good solution by allowing players to actively choose whether they want to annoy and distract while putting sustained damage on a target or if they want to risk themselves and try to completely destroy their target in short order.
That's my thoughts as a DS pilot anyway. |
Borne Velvalor
Endless Hatred
846
|
Posted - 2013.10.28 13:00:00 -
[42] - Quote
pegasis prime wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. have you even looked at the stats for the vehicle change ??? or just looked at one part of the picture , you will rarely ever see a shield gunlogi with excess of 3000 shields when the changes come into play as we will only have 3 high slots to play with and quite low hp gunlogis will have to use our highs for 1 booster 2 hardener combos or 2 booster 1 hardener combos , yes swarms are getting a nerf but until they release the full set of stats for all the weapon changes all you are doing is crying and bsing
I meant Vayu for the OP. I correct this a third of a page down. Madrugar is the only accurate baseline, though, so I apologize.
Commander Tzu wrote:Ohhhhh, your tears are delicious. Has anyone bothered to read the post CCP made? They clearly mention that in this new build tanks are supposed to be god mode for the 15-20 seconds all their modules are on, then they are really weak. As far as the range reduction, HTFU, you guys have been invisible for what seems like ever and CCP can't fix the render issue so I guess they decided to force everyone to close quarters to compensate. Oh, by the way, I was the one on the forums trying to get more people (including the QQ'vers) to push CCP to work on the renders instead of going through and changing the way everything works for exactly this reason. Besides, AV is getting nerfed for the first time since...........well I guess since DUST was launched and there have been quite a few changes to tanks that could be considered nerfs, just gotta wait and see how they all fit in the new ss
P.S. Maybe this is good, I have heard from quite a few vehicle users that don't really like the changes and is this QQ post is any indication then the AV people aren't happy either. That is usually the result of a good compromise.
P.P.S. When you are crying about AV and you want to look somewhat intelligent, don't say things like "Just wait until you try the new swarms against a Falchion or Vayu!!!111!!11!!!!eleven!!." Especially not when they have already said they are taking them out of the game in 1.7, along with LLAV's, LDS's, and every other hull that isn't the standard one.
- I read the post CCP made. I read both the weapon and vehicle changes. When the vehicle stat changes were announced I wrote multiple essay length posts. Much of the math on how Madrugars would be pretty much the same as they are now with hardeners up was cut out due to the character limit.
- Oh boy. A cyclical life and power span so that HAV users will have even more reason to boost around a corner and magically disappear into the air. What fun for both pilot and swarm user!
- It's okay that Swarm Launcher range has been reduced, because CCP can't fix draw distance? Not a valid reason. The player doesn't care because of what technical incompetence or insufficiency the change is made. The range nerf doesn't seem too bad, except in combination with the damage nerf, though.
P.S. I said try the swarms against the current Falchion. I meant Vayu. If HAVs with hardeners do last longer (some others have claimed that after stacking, they live LONGER than current HAVs), then a Vayu -> Madrugar comparison could be more accurate. It slipped my mind at the time that they were being removed, but the Madrugar stays. I know, I know. The whole concept of the OP is negated by using the word "Falchion/Vayu" instead of "Gunnlogi/Madrugar."
Beld Errmon wrote:oh look another moronic scrub crying about the AV changes before seeing how the dice land, they've shown us stats, they haven't and probably won't tell us about many other little tweaks they'll implement, they may randomly screw with the aiming speed of turrets (again) and make tanks generally useless vs infantry.
Hell if your lucky they might even make swarmlaunchers even more easy mode and make them follow tanks around 2 or 3 corners, at the end of the day saying anything other than "you lot are a bunch of scrubs" is the only useful thing i can add because anyone that has played this game long enough knows there is an entrenched group of CODfanbois that won't be happy till any vehicle that can kill them is removed from the game.
You're right. CCP should just post all the stats of the HAVs and Swarm Launcher changes and no one should say anything negative about them. We should all just wait until they are in front of our faces months from now, without any prior speculation.
My point is simply that PRO launchers will be doing STD damage. That's a fact, unless they make them fire a different amount of missiles, which was not stated. From what I've seen of vehicles, the nerf will prevent PRO Swarms from tearing every HAV a new hole while simultaneously making anything below utter garbage. This may all be wrong, of course. I'll feel free to QQ all I want. There's no need for you to participate by QQing about QQers because you don't like me stating facts and speculating what I think that the effects of said facts might be. |
Harpyja
Royal Uhlans Amarr Empire
641
|
Posted - 2013.10.28 13:02:00 -
[43] - Quote
Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Oh, you won't be able to solo tanks anymore? Cry some more, and here's a cookie. |
gbghg
L.O.T.I.S. Public Disorder.
3838
|
Posted - 2013.10.28 13:10:00 -
[44] - Quote
I have two things to say.
1) have all you swarmers forgotten that your RoF was effectively doubled a couple of months ago? swarms already had an advantage and that only got increased, so don't act like your hard done by please its just insulting.
2) if by the logic you guys are going with that a Light AV weapon should be able to solo tanks, then by logical conclusion a Heavy AV weapon should be so OP that it can OHK every vehicle on the map. The AV weapon dynamic should be that Heavy AV should be the only ones with a chance of solo'ing a tank (a Heavy vehicle) while light AV should be capable of solo'ing light vehicles and killing a tank with 2-3 other Light AV weapons. |
Borne Velvalor
Endless Hatred
848
|
Posted - 2013.10.28 13:14:00 -
[45] - Quote
Harpyja wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Oh, you won't be able to solo tanks anymore? Cry some more, and here's a cookie.
Proto AV can indeed solo tanks and needed nerfing. Standard swarms, and even sometimes advanaced swarms, have always needed multiple people, at which point the tank just boosts behind a wall and disappears. Also, the nerf to range affects HAVs, LAVs and DSs differently. Same with the damage, since different vehicles have been removed (LLAVs, ADSs). I suppose it's more complicated than what the OP leads one to believe, but I think this will create as many problems as it solves. |
pegasis prime
BIG BAD W0LVES
1221
|
Posted - 2013.10.28 13:22:00 -
[46] - Quote
born when you say pro launchers do std damage std havs are getting mlt grade hp |
Delta 749
Kestrel Reconnaissance
2259
|
Posted - 2013.10.28 13:22:00 -
[47] - Quote
Kallas Hallytyr wrote:My opinion on Swarm Launchers, they should either be: - Long range and low damage: this would allow them to apply constant nagging pressure to vehicles but it difficult to remove them in a very short period of time. This means that whilst you're doing less damage each volley, you can more likely get the volley in the first place. - Short range and high damage: this makes getting your shots of more difficult but rewards you for doing so. This allows DS pilots to escape more easily than ground vehicles (since they can hit their AB and away) but makes the Swarms do substantial alpha-damage.
I think having variant Swarm Launchers do one or the other could be a good solution by allowing players to actively choose whether they want to annoy and distract while putting sustained damage on a target or if they want to risk themselves and try to completely destroy their target in short order.
That's my thoughts as a DS pilot anyway.
First reasonable thing Ive seen a vehicle pilot say on the matter, for the most part its the same HAV circle jerk crew that spent the past six months crying now going down on each other in joy Anyway I full agree with setting up two variants of the thing that work in the ways you outline |
Delta 749
Kestrel Reconnaissance
2259
|
Posted - 2013.10.28 13:28:00 -
[48] - Quote
pegasis prime wrote:born when you say pro launchers do std damage std havs are getting mlt grade hp
And these new tanks can still eat a full clip from the new proto swarms, thats an unfit militia grade tank as well After the first impact that wont even do enough to drop the shields on a maddy you have a full second and then some to switch on a module to make the follow up shots laughable Even the "herp derp I r teh tank guy and blowz up teh other tanks" people should realize even if you do go tank hunting the same thing applies due to the delay between rail shots giving ample time to switch on modules and cruise to safety
Hell the worst case scenario would be getting caught point blank but having enough time to activate modules and then hop out and recall saving the tank even though on foot youll likely die |
Borne Velvalor
Endless Hatred
848
|
Posted - 2013.10.28 13:29:00 -
[49] - Quote
pegasis prime wrote:born when you say pro launchers do std damage std havs are getting mlt grade hp
HAVs are getting a big buff to hardeners. I did the math when the stats were released, and a hardened Madrugar should live about as long as the one we have now with the standard hardener(s) + repair unit + plates with nitrous/heat sink/scanner. Double hardeners might make them ridiculously hard to kill, I can't remember much about the total health after resistance for that, though. Shield HAVs get a 60% reduction in damage when their hardeners go up, after the changes. Armor HAVs get a 40% reduction. They might be frail enough when not hardened to kill before they can get away but a good HAV has a ring of infantry around it. Meanwhile, you've got a swarm launcher that kills squat. So, good luck following those HAVs that decide to boost around a corner and recall, or cooldown and repair. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
937
|
Posted - 2013.10.28 13:34:00 -
[50] - Quote
Not only tanks HP are going down too, but they won't have passive resistance anymore!
I can't wait for the vehicle respec to get rid of my Gunnlogi, it's the dumbest thing I've ever specced into. Including Scout suits.
I might go for a Maddy or just stay out of tanks this time. Haven't decided yet. |
|
Borne Velvalor
Endless Hatred
848
|
Posted - 2013.10.28 13:40:00 -
[51] - Quote
Keri Starlight wrote:Not only tanks HP are going down too, but they won't have passive resistance anymore! I can't wait for the vehicle respec to get rid of my Gunnlogi, it's the dumbest thing I've ever specced into. Including Scout suits. I might go for a Maddy or just stay out of tanks this time. Haven't decided yet.
Passive resistance was never as good as just cycling two hardeners, anyways. The passive resistance skills were useful, though. The hardeners have been buffed, so the total health after resistance isn't bad. Swarms have been made STD, a tier below STD and two tiers below STD now, so you can take many swarms. Forge Guns are being "looked into." Whatever that means. Maybe CCP will make Forge Guns one shot vehicles like they one shot infantry and we can switch to screaming about that. Might be fun. |
Commander Tzu
L.O.T.I.S. Public Disorder.
27
|
Posted - 2013.10.30 02:10:00 -
[52] - Quote
Borne Velvalor wrote:pegasis prime wrote:Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. have you even looked at the stats for the vehicle change ??? or just looked at one part of the picture , you will rarely ever see a shield gunlogi with excess of 3000 shields when the changes come into play as we will only have 3 high slots to play with and quite low hp gunlogis will have to use our highs for 1 booster 2 hardener combos or 2 booster 1 hardener combos , yes swarms are getting a nerf but until they release the full set of stats for all the weapon changes all you are doing is crying and bsing I meant Vayu for the OP. I correct this a third of a page down. Madrugar is the only accurate baseline, though, so I apologize. Commander Tzu wrote:Ohhhhh, your tears are delicious. Has anyone bothered to read the post CCP made? They clearly mention that in this new build tanks are supposed to be god mode for the 15-20 seconds all their modules are on, then they are really weak. As far as the range reduction, HTFU, you guys have been invisible for what seems like ever and CCP can't fix the render issue so I guess they decided to force everyone to close quarters to compensate. Oh, by the way, I was the one on the forums trying to get more people (including the QQ'vers) to push CCP to work on the renders instead of going through and changing the way everything works for exactly this reason. Besides, AV is getting nerfed for the first time since...........well I guess since DUST was launched and there have been quite a few changes to tanks that could be considered nerfs, just gotta wait and see how they all fit in the new ss
P.S. Maybe this is good, I have heard from quite a few vehicle users that don't really like the changes and is this QQ post is any indication then the AV people aren't happy either. That is usually the result of a good compromise.
P.P.S. When you are crying about AV and you want to look somewhat intelligent, don't say things like "Just wait until you try the new swarms against a Falchion or Vayu!!!111!!11!!!!eleven!!." Especially not when they have already said they are taking them out of the game in 1.7, along with LLAV's, LDS's, and every other hull that isn't the standard one.
- I read the post CCP made. I read both the weapon and vehicle changes. When the vehicle stat changes were announced I wrote multiple essay length posts. Much of the math on how Madrugars would be pretty much the same as they are now with hardeners up was cut out due to the character limit.
- Oh boy. A cyclical life and power span so that HAV users will have even more reason to boost around a corner and magically disappear into the air. What fun for both pilot and swarm user!
- It's okay that Swarm Launcher range has been reduced, because CCP can't fix draw distance? Not a valid reason. The player doesn't care because of what technical incompetence or insufficiency the change is made. The range nerf doesn't seem too bad, except in combination with the damage nerf, though.
P.S. I said try the swarms against the current Falchion. I meant Vayu. If HAVs with hardeners do last longer (some others have claimed that after stacking, they live LONGER than current HAVs), then a Vayu -> Madrugar comparison could be more accurate. It slipped my mind at the time that they were being removed, but the Madrugar stays. I know, I know. The whole concept of the OP is negated by using the word "Falchion/Vayu" instead of "Gunnlogi/Madrugar."
Madrugars pretty much the same in 1.7 as they are now; maths please? Swarm launcher range being reduced because of a technical issue is actually a pretty valid reason, but I never said it was a good one. As for the player's cares, it really doesn't matter, all games have changes made to them based on technical issues or limitations, unless I totally missed the patch that added 64+ player battles. Though Enforcers have slightly less base HP than regular hulls, they can actually fit to be a little tougher than regular hulls, so I would say it does make a difference, not even taking into account the fact that it implies they spent no time reading the vehicle changes and thus have no idea what they are talking about (Btdubs, they don't). |
Spkr4theDead
Red Star. EoN.
1148
|
Posted - 2013.10.30 02:19:00 -
[53] - Quote
Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Swarms are being nerfed commensurate to how tanks are being nerfed. Stop acting like it's the end of the world. |
Spkr4theDead
Red Star. EoN.
1148
|
Posted - 2013.10.30 02:20:00 -
[54] - Quote
Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome. Oh, and secondly, that's being done when the vehicle changes are deployed, not before. |
Xocoyol Zaraoul
Superior Genetics
1299
|
Posted - 2013.10.30 02:20:00 -
[55] - Quote
Borne Velvalor wrote:Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the comparison should be accurate, even after vehicle changes. Find a Falchion and take out your standard swarms. This is how using top tier swarms will feel in the future, but with lower range. You're welcome.
The new HAVs also become gigantic balls of piniata WP treats the instant their active modules expire which have a low duration and so few slots no one will double-stack them...
You are not going to be shooting the new swarms and old targets, you are going to be shooting the new swarms at new targets, and there won't be any such thing as a Logi LAV/Derpship either...
Reading the forums detracts from overall enjoyment of the game
|
Spkr4theDead
Red Star. EoN.
1148
|
Posted - 2013.10.30 02:22:00 -
[56] - Quote
Borne Velvalor wrote:medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 Now do the math for proficiency 5 and 3 damage mods. |
Toby Flenderson
research lab
100
|
Posted - 2013.10.30 02:48:00 -
[57] - Quote
I just got proto swarms last week and have proficiency lvl 2. With 2 complex damage mods I think only 1 or 2 tanks in the past 20 have been able to take a full clip. I'm having my fun now while I can but I definitely see where tankers are frustrated. It's just too easy for me to take them down by myself, I'm not even afraid of them anymore. I'm ok with a swarm nerf even though I hate seeing tanks as much as I do. One thing I would hope to see would be EITHER a damage nerf OR a range nerf but not both. Dropships will basically become immune to SLs and tanks would just have to back up a little bit to avoid danger with a range nerf so if anything I'd prefer the damage nerf.
Just putting my thoughts out there. |
THUNDERGROOVE
ZionTCD Public Disorder.
1200
|
Posted - 2013.10.30 03:01:00 -
[58] - Quote
Price: Falchion - 1,277,000 Wiyrkomi swarm launcher - 28,845
1277000 / 28845 = 44.2
Come at me 44 times and maybe you'll blow me up
What is a signature?
|
CharCharOdell
1392
|
Posted - 2013.10.30 03:01:00 -
[59] - Quote
Borne Velvalor wrote:CharCharOdell wrote:Borne Velvalor wrote:medomai grey wrote:mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 Good. Maybe tanks will be the preferred AV in PC now like they should be. Only tanks can solo tanks!!! I'm happy.maybe u try teamwork, now? So, Rock trumps Paper and Scissors, tieing with itself. Stellar game balance.
AV is not scissors to tanks [paper]. It's more like a little poke. Only tanks can solo tanks. It was that way in Chrome and it worked great in CBs.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
|
Spkr4theDead
Red Star. EoN.
1148
|
Posted - 2013.10.30 03:02:00 -
[60] - Quote
Michael Arck wrote:CharCharOdell wrote:So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? LOL you said if...not "can" What, you don't roll in a squad? |
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |