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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3361
|
Posted - 2013.10.18 21:42:00 -
[31] - Quote
Assuming each game is 20 minutes.
2000 (wins) multiplied by 20 minutes = 40,000 minutes divided by 60 minutes = 666 hours.
Conspiracy theories aside, the amount of matches required for these standing levels are a bit extreme. The longest time I've ever spent in any one game was Battlefield 2 and that was about 550 hours, I'm probably not going to spend nearly as much doing Faction Warfare, let alone winning consecutively.
Edit: Now if it were 1542 (wins) multiplied by 20 minutes = 30,840 minutes divided by 60 minutes = 514 hours........... |
Maken Tosch
DUST University Ivy League
4503
|
Posted - 2013.10.18 22:00:00 -
[32] - Quote
So let me get this straight.
If I fit a Gallente booster, but join Minmatar militia against the Amarr, I still lose standings with the Amarr? |
Jadek Menaheim
WarRavens League of Infamy
153
|
Posted - 2013.10.18 22:15:00 -
[33] - Quote
Vespasian Andendare wrote:Also, have you guys ever considered adding in a booster that works on a per-fight basis? Then, I can buy a booster that's good for 10, 15, 20, etc. matches, and I don't necessarily have to worry if real life comes up and I'll lose my 1-day, 3-day, etc. booster.
That's a really solid idea! |
Thor McStrut
Reckoners
238
|
Posted - 2013.10.18 22:41:00 -
[34] - Quote
Maken Tosch wrote:So let me get this straight.
If I fit a Gallente booster, but join Minmatar militia against the Amarr, I still lose standings with the Amarr?
It would seem so, according to the wording above. Is there something wrong with that? Seems legit. |
sammus420
Goonfeet Top Men.
347
|
Posted - 2013.10.18 22:51:00 -
[35] - Quote
What's to stop me from jumping in front of as many team mates guns as I can, with the intention of purposefully damaging their standings? I'll be running around in a free scout suit, following heavies on my team, and when they least expect it, I'll be right in the way of their bullets. Over. And over. And over. |
crazy space 1
Unkn0wn Killers
1855
|
Posted - 2013.10.19 00:13:00 -
[36] - Quote
OH WOW! you guys did some great work here, I see how it all works now! Genius.
So once I've won more matches for my team I've given more and more team kill forgiveness. Sweet. The only thing I'd still suggest is always forgiving squad team kills. At least at 1st until you can add an option to turn it off, but leave it on by default. If we think there is someone in our squad team killing on purpose we already have the ability to kick him from the squad and then his team kills would be counted normally.
Pleeeease take my suggestion into consideration. |
crazy space 1
Unkn0wn Killers
1855
|
Posted - 2013.10.19 00:15:00 -
[37] - Quote
sammus420 wrote:What's to stop me from jumping in front of as many team mates guns as I can, with the intention of purposefully damaging their standings? I'll be running around in a free scout suit, following heavies on my team, and when they least expect it, I'll be right in the way of their bullets. Over. And over. And over.
Maybe militia gear should be banned from FW matches. Not that it solves the whole problem but it would get rid of free suits from FW. you bring up an interesting point I hope more people will discuss. |
Talos Vagheitan
King Slayers
96
|
Posted - 2013.10.19 01:30:00 -
[38] - Quote
I can't wait until this is implemented!
I don't agree with boosters that allow you to fight against your empire without consequence though. Seems like it would just take away from the 'realness' of the FW battles |
deepfried salad gilliam
Sanguine Knights
80
|
Posted - 2013.10.19 01:54:00 -
[39] - Quote
Sanguine 27 wrote:I think you should still earn and lose standings points whether you win or lose a fight. Too much grinding otherwise I think you should lose 10 to enemy regardless of win/loss, but only gain the 50 for wins. Just to encourage team work and play to win |
Denn Maell
PIanet Express
12
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Posted - 2013.10.19 02:13:00 -
[40] - Quote
sammus420 wrote:What's to stop me from jumping in front of as many team mates guns as I can, with the intention of purposefully damaging their standings? I'll be running around in a free scout suit, following heavies on my team, and when they least expect it, I'll be right in the way of their bullets. Over. And over. And over.
As I understand it, the negative penalty should occur when a team mate successfully 'kills' a team mate. At first, it looks like CCP is going to not allow team killing for awhile, and when they do flip that switch, your 1 death will mean that much. However, this is New Eden...Corps getting betrayed by shady alt characters is sort of part and parcel in CCP's 'Player-Driven Experience' model.
So, yes. Expect griefing to be a viable past time in the future... |
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Ghural
The Southern Legion The Umbra Combine
160
|
Posted - 2013.10.19 03:26:00 -
[41] - Quote
I'm not liking the idea of the new boosters.
It seems like an idea to squeeze more money out of mercs.
Personally I think the existing active boosters should include a bonus to faction gain. |
SponkSponkSponk
The Southern Legion The Umbra Combine
409
|
Posted - 2013.10.19 03:44:00 -
[42] - Quote
Talos Vagheitan wrote: I don't agree with boosters that allow you to fight against your empire without consequence though. Seems like it would just take away from the 'realness' of the FW battles
Bonus for winning your faction's battle: okay.
No standings loss if you fight against your faction: not okay.
Should only get a free pass if you lose against your home faction. |
Beyobi
Soldiers Of One Network Orion Empire
117
|
Posted - 2013.10.19 05:27:00 -
[43] - Quote
At 50 points per win with a 10 point loss you would have no problem maxing out loyalty for all 4 factions. Unless this is intended, I believe a larger point loss with the opposing faction may be needed. Maybe a loss across all 3 factions you didn't fight for? |
Talos Vagheitan
King Slayers
102
|
Posted - 2013.10.19 06:05:00 -
[44] - Quote
Will it be easier to gain standing with your own race?
I would assume it would be harder for a Caldari to earn standing for the GF, than it would to earn standing in the CS. |
pseudosnipre
DUST University Ivy League
272
|
Posted - 2013.10.19 06:15:00 -
[45] - Quote
Any model that lets a player achieve level 10 in all factions is foolish. Player trading will give access to all faction gear anyways so why grind all four? To prevent this you could
Decrease heavily from opposing faction -100 Decrease minimally from other two factions -15 Gain moderately for a win +50 Lose minimally for a loss -15
Also, loyalty points could be reduced by 1% per week to encourage maintaining loyalty to one faction only as maintaining all four at level 10 would be rather time intensive.
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abarkrishna
The Elysian Knights
14
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Posted - 2013.10.19 08:08:00 -
[46] - Quote
I have one and only issue.
unless i am mistaken if you buy a booster for the faction you want to fight for say gallente you can farm LP for gallente to gain certian rewards and then switch to another faction (caldari in this example) you can effectively get rewards for both factions with little to no consequence to layalty to either faction.
You could even buy a booster for each faction and have no negative effects and gain rewards for all of them without losing standngs/ LP
That is what worries me. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
267
|
Posted - 2013.10.19 11:31:00 -
[47] - Quote
crazy space 1 wrote:OH WOW! you guys did some great work here, I see how it all works now! Genius.
So once I've won more matches for my team I've given more and more team kill forgiveness. Sweet. The only thing I'd still suggest is always forgiving squad team kills. At least at 1st until you can add an option to turn it off, but leave it on by default. If we think there is someone in our squad team killing on purpose we already have the ability to kick him from the squad and then his team kills would be counted normally.
Pleeeease take my suggestion into consideration.
+1 for auto-forgiving squad TKs for reason stated above |
Kevall Longstride
DUST University Ivy League
588
|
Posted - 2013.10.19 14:43:00 -
[48] - Quote
I'm completely against the boosters completely removing standing loss for fighting for the other side.
This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. It isn't pay to win, it's pay to get out of jail. And its price gouging as well.
Drop that part. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 14:48:00 -
[49] - Quote
Kevall Longstride wrote:I'm completely against the boosters completely removing standing loss for fighting for the other side.
This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. It isn't pay to win, it's pay to get out of jail. And its price gouging as well.
Drop that part. It's also pay to grief. If you aren't losing standing for fighting for the other team, then you still have that standing to "spend" on griefing. |
crazy space 1
Unkn0wn Killers
1863
|
Posted - 2013.10.19 17:58:00 -
[50] - Quote
Aero Yassavi wrote:Kevall Longstride wrote:I'm completely against the boosters completely removing standing loss for fighting for the other side.
This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. It isn't pay to win, it's pay to get out of jail. And its price gouging as well.
Drop that part. It's also pay to grief. If you aren't losing standing for fighting for the other team, then you still have that standing to "spend" on griefing. omg.... P2G... the whole game should move that direction... $$$$$ |
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crazy space
Vherokior Combat Logistics Minmatar Republic
1969
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Posted - 2013.10.19 17:58:00 -
[51] - Quote
Aero Yassavi wrote:Kevall Longstride wrote:I'm completely against the boosters completely removing standing loss for fighting for the other side.
This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. It isn't pay to win, it's pay to get out of jail. And its price gouging as well.
Drop that part. It's also pay to grief. If you aren't losing standing for fighting for the other team, then you still have that standing to "spend" on griefing. omg.... P2G... the whole game should move that direction... $$$$$ |
crazy space 2100046106
Vherokior Combat Logistics Minmatar Republic
1969
|
Posted - 2013.10.19 17:58:00 -
[52] - Quote
Aero Yassavi wrote:Kevall Longstride wrote:I'm completely against the boosters completely removing standing loss for fighting for the other side.
This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. It isn't pay to win, it's pay to get out of jail. And its price gouging as well.
Drop that part. It's also pay to grief. If you aren't losing standing for fighting for the other team, then you still have that standing to "spend" on griefing. omg.... P2G... the whole game should move that direction... $$$$$ |
Evicer
THE HECATONCHIRES
18
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Posted - 2013.10.19 18:32:00 -
[53] - Quote
Heinz Doofenshertz wrote:I disagree with the booster preventing standings loss. but the rest of it looks decent Hienz in this case is right>fight against your Faction loose LP
EDIT:also these Boosters should only effect Fw and not pubs. |
Evicer
THE HECATONCHIRES
18
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Posted - 2013.10.19 19:50:00 -
[54] - Quote
CCP FoxFour wrote: Standings Standings, simply put, are your relationship to a specific corporation. The general idea is that as you gain standings to each side of factional contracts your rewards for that side go up as well. This gives you incentive to gain higher standings and to keep it high. We are not ready to give out exact numbers yet, but at each level of standings (1 through 10) the amount of loyalty points paid out at the end of a match would change. The higher the standings, the higher the reward.
Gaining and Losing Standings You gain standings when you win a factional contract match. At the same time however you lose some standings to the opposing side. So if you win a battle for the Gallente you will gain standings with the Federal Marines and lose standings towards the State Peacekeepers. If you play a match from beginning to end and win you will gain 50 points of standings toward the side you won for and you will lose 10 points of standing for the side you fought against. If you lose the match you do not gain or lose any standings period.
I think most people are kind of concerned about Awocsing and afking. So we have to ask our selves how do we keep another player from doing this? Example: Player 1 Minmatar loyalist sitting back in the redline sniping and generally not concerned if the Amarr win or loose.So hes simply in the match to farm kills and by not actively taking objectives he is forcing Player 2 Amarr loyalist to work that much harder to get player 1 a victory who is not contributing at all.Player 2 tried hard and lost alot of suits.He gains no LP.Player 1 losses no standings toward the Minmatar faction .Player 1 comes out ahead.Why?He didnt loose any gear, hes sniping.
More to come
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Absolute Idiom II
SyNergy Gaming EoN.
817
|
Posted - 2013.10.19 23:19:00 -
[55] - Quote
So: Friendly Fire. It'll be great to introduce this to FW as it forces people to play better and stop merely relying on the lack of FF to spam grenades, OBs, etc and decimate only the enemy.
However there are 4 associated aspects to consider: 1) Griefing by intentional TKing 2) Griefing by partial damage to allies (e.g. via EMP grenades) leaving them vulnerable to enemy kills 3) Griefing by suiciding yourself (e.g. in front of an HMG or tank) 4) Collateral damage (i.e. accidental TKing)
The CCP proposed method on punishing TKing directly deals with 1) however allows an exploit/workaround via 2) and 3) and leads to harse punishment for inevitable accidental TKs via 4).
I have an idea for how to deal with FF incidents that I feel would be an improvement on the current offering.
a) all FF results in a milita standing decrease b) the standing decrease is immediate and = to the rank of the char who died * 10 c) TK 'assists' are counted at a 50% rate (as per the WP reward for kill assists) d) reaching 0 standing results in instant kick from match and 24hr ban
This results in a standing penalty equivalent to the importance [to the NPC militia] of the person who has been killed. You'll still have to deal with intentional TKing, but griefers will quickly burn through their standings, whilst also having a low impact when suiciding too.
Supplemental: Team Kick Vote
Separately there should be a Team Kick Vote functionality, in order to kick known griefers. 6 votes and you're kicked from the match. You can add also players to a permakick/dislike/block list in order to reduce being put into the same match as them. Likelihood decreases further as more players [in that team] have that individual 'blocked'. |
Master Jaraiya
Ultramarine Corp
1130
|
Posted - 2013.10.20 07:00:00 -
[56] - Quote
I disagree with the point of standings not being raised for losses.
If I choose to fight for a particular Faction, my standings should go up for at least trying. If I win for my Faction of choice, my standings should go up even more.
Win or loss, my standings should go up.
Not rewarding an increase in standings for losses will cause the noob stomping proto bears to take complete control of FW, with little to no hope of this control ever getting challenged. They already have the advantage of being able to run better gear nonstop in every match because of the ridiculous amount of ISK they earn in PC.
They will use this advantage to stomp out any opposition in FW, max their Standings for their Faction, and ensure their place at the top of the pile of bloody, beaten noobs who will NEVER be able to afford the gear required to compete against these players.
Before anyone tries to say some dumb **** like "gear doesn't win" tell me, Have you ever seen anyone go into a PC match in anything less than the absolute best gear the game has to offer?
Most corps I'm aware of have a Prototype Requirement to even be considered for participation in PC. So, yes, gear DOES matter that much.
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Django Quik
Dust2Dust. Top Men.
1605
|
Posted - 2013.10.20 14:14:00 -
[57] - Quote
Think I missed something here - how do these standings actually affect our rewards? How much more LP will we get at each level?
Also, is there a thread telling us what is available for LP? |
Vell0cet
Royal Uhlans Amarr Empire
430
|
Posted - 2013.10.20 22:20:00 -
[58] - Quote
I'd like to see standings work like EVE where if I'm fighting for Amarr, I get (as an arbitrary example) +10 for Amarr, +5 for Caldari, -5 for Gallente, and -10 for Minmatar. This reinforces the two allying sides to FW. I also don't like the idea of boosters preventing standing loss; standing gains are fine. |
hgghyujh
expert intervention Caldari State
133
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Posted - 2013.10.23 09:15:00 -
[59] - Quote
hmmm I would like to see neg standings implemented with a separate way to gain back standings, instead of the 24 counter just not enough of a penalty. I mean in eve we have low level missions but that really can't be done here. I am excited to see what else standings get tied to eventually. |
Dirks Macker
Enlightened Infantries
93
|
Posted - 2013.10.23 13:12:00 -
[60] - Quote
Is the negative standing just for team-killing or do you get it for team-damaging? |
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