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41. Dropship instruments - in Feedback/Requests [original thread]
YES!!!! altimeters, artificial horizons, airspeed indicators, proximity warnings, I mean an instrument cluster like you have in real life. most vehicles don't need it but dropships could really benefit from it. especially in FP mode where the pi...
- by hgghyujh - at 2014.02.12 10:43:00
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42. weapon kick fix?? - in Feedback/Requests [original thread]
sooooo when is the promised fix to AR kick gonna happen CCP(you know the one that turbo controllers abuse)?? why is there not a weapons stability mechanic that decays slowly instead of a quick reset? most pull per shot weapons have it. frankly i...
- by hgghyujh - at 2014.02.12 10:39:00
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43. WP for DMG - in Feedback/Requests [original thread]
Hey CCP any time line on WP for DMG coming back? it would help to get more dedicated AV back on the field which would help to keep tank spam QQ in check, thus saving tanks from yet another breaking.
- by hgghyujh - at 2014.02.12 10:30:00
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44. bullet magnetism - in Feedback/Requests [original thread]
PLEASE CCP stop hiding poor hit detection behind bullet magnetism its also hiding good game mechanics behind a bad one and breaking one of the best weapon balances to date. yea yea RR is op, have you tried to use that gun with out bullet mag beca...
- by hgghyujh - at 2014.02.12 10:25:00
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45. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
HEY I'M NOT DONE TALKING ABOUT THIS YET!!
- by hgghyujh - at 2014.02.12 10:16:00
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46. Minmatar assault. Mass Driver. - in General Discussions [original thread]
Mordecai Sanguine wrote: hgghyujh wrote: The dark cloud wrote: this gonna be good. Hail to the n00b tube! The days of 16 people spamming that thing are about to return. what days are you remembering? I only remember days when I saw at ...
- by hgghyujh - at 2014.02.12 10:10:00
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47. Team killing-Item protection - in Feedback/Requests [original thread]
Ronan Elsword wrote: That's why I believe if someone is attacking you like that you should be allowed to kill them without penalty. Kinda hard to implement I would imagine. Actually this would be a good idea if some one kills you or they dea...
- by hgghyujh - at 2014.02.12 10:06:00
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48. Team killing-Item protection - in Feedback/Requests [original thread]
Felix Summers wrote: Friendly fire, I don't like it too many people abuse it. it ruins the game also why would a faction hire a merc who kills team mates... if your gonna have that make the blueberrys change colour to traitor yellow. I doooo...
- by hgghyujh - at 2014.02.12 09:59:00
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49. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
that leaves unbalanced matches to be fixed, and there you go 90% of the problems with this game fixed.
- by hgghyujh - at 2014.02.12 09:35:00
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50. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
and that leaves us with the redline no isk/WP/SP passive or active should be given while the player is in the red line, this rebalances risk vs reward in the game with out making impossible to fight your way out.
- by hgghyujh - at 2014.02.12 09:34:00
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51. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
oh rail tanks need a elevation nerf to about 10-15 deg, if they want to shoot up angle your tank on the terrain.
- by hgghyujh - at 2014.02.12 09:32:00
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52. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
bullet mag needs a nerf and that would fix every thing but the CR, and that just needs a kick that increases exponentially with ROF
- by hgghyujh - at 2014.02.12 09:31:00
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53. Neutral installations should not give WP - in Feedback/Requests [original thread]
any tanker worth his salt would kill them any ways they are a liability.
- by hgghyujh - at 2014.02.12 09:29:00
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54. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
HHMMM off topic but CRUs should have their own volume of clone goo, that would make them significant tactical assets.
- by hgghyujh - at 2014.02.12 07:19:00
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55. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Ander Thedas wrote: hgghyujh wrote: mmmmm high ground is not paramount, as a field sniper I can say that what matters most is targets of opportunity and while high ground reduces potential cover and therefore increases targets while still al...
- by hgghyujh - at 2014.02.12 07:07:00
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56. CCP SP RESPEC -official statement- - in General Discussions [original thread]
I hope they hang you all out to dry, well except for the heavies and the scouts, id be okay with refunds there, personally I dun give a ****, and I think they are setting a bad president with allowing respecs at all
- by hgghyujh - at 2014.02.12 07:04:00
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57. Who are you!? (+Funny deaths thread) - in General Discussions [original thread]
Breakin Stuff wrote: Most frustrating Death? No I don't care. Best kill ever? Driving a soma with a pair of other goons, running around a map in chromosome like a buncha nutbars, hit a bump at full speed, and catch air and doing a dukes of ha...
- by hgghyujh - at 2014.02.12 07:01:00
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58. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
Chuckles Brown wrote: A spawn time counter needs to implemented. Match deployment is the most crucial part of a match, and if one team gets in 30-45 seconds before the other, it's broken. It would also eliminate the advantage everyone has usin...
- by hgghyujh - at 2014.02.12 06:47:00
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59. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
I would like to see the time that was in the war barge used to shuffle teams around to be more ballance. like the game doesn't pick sides it picks for a game and then balances the teams from there that would help not have matches that are 10-2, I ...
- by hgghyujh - at 2014.02.12 06:44:00
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60. New hotfix to matchmaking - in General Discussions [original thread]
Grimmiers wrote: @Vee I think the spawn system in ambush is currently broken making it harder to fight back after the first wave of spawns gets killed. Scanners can easily find the new spawn location that will keep spawning the entire team with...
- by hgghyujh - at 2014.02.12 06:40:00
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