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Jack McReady
DUST University Ivy League
727
|
Posted - 2013.10.22 11:54:00 -
[1] - Quote
currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
436
|
Posted - 2013.10.22 12:02:00 -
[2] - Quote
Range is fine. Instead:
*Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range. - Significantly reduces the effectiveness of spinning
* Increase scan cooldown - Makes it more difficult to scan spam the enemy |
Draco Cerberus
Hell's Gate Inc
423
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Posted - 2013.10.22 12:29:00 -
[3] - Quote
Why not just shoot the guy with the scanner in his hand? |
Jack McReady
DUST University Ivy League
730
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Posted - 2013.10.22 13:12:00 -
[4] - Quote
Draco Cerberus wrote:Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall? |
low genius
The Sound Of Freedom Renegade Alliance
735
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Posted - 2013.10.22 14:37:00 -
[5] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
noobs need to work on their electronics skills.
scanners are fine. |
Heavenly Daughter
the Aurum Grinder and Company
126
|
Posted - 2013.10.22 15:00:00 -
[6] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
I dont see why thats a bad thing, you can only bee seeing the Enemy. ! If you're worried that the same is for the otherside and all you are how you say, Perma scanned, get a proto dampener.
LOL, I cant wait, get a scout suit and a couple of profile dampeners and when that invisible shielding comes in. Ouch if he/she is a shotty. Now theres an idea. |
Jack McReady
DUST University Ivy League
732
|
Posted - 2013.10.22 15:13:00 -
[7] - Quote
Heavenly Daughter wrote: LOL, I cant wait, get a scout suit and a couple of profile dampeners and when that invisible shielding comes in. Ouch if he/she is a shotty. Now theres an idea.
and then a 600 DPS aim assisted weapon kills you under a second because you can still be seen by the eye. sounds like a good idea.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
424
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Posted - 2013.10.22 15:14:00 -
[8] - Quote
lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner? |
pegasis prime
BIG BAD W0LVES
1177
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Posted - 2013.10.22 16:00:00 -
[9] - Quote
God whats all the hate with scanners ..... look at it this way. Max can be run of 3 squads so if younhave 2 6man and 1 4 man squad and if 2 mercs on each squad have a scanner its a max of 6 scanners scanning but each pair is onky for 1 squad and only kets that squad see the results so it will appear tgat everyone has scanners . If you dont use one or any form of profile dampening then you have nonreall oppinion on scanning equipment. |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
239
|
Posted - 2013.10.22 17:53:00 -
[10] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky
Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead |
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
331
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Posted - 2013.10.22 18:37:00 -
[11] - Quote
Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead
This,
Active scanners made medium frames trust their surroundings again, which is what I take advantage off as a scout |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
103
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Posted - 2013.10.22 19:17:00 -
[12] - Quote
CLONE117 wrote:lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner? I can see that. IRL, submarines have to turn off their active sonar to stay hidden, stealth jets do the same with their radar.
P.S. Draco Cerberus I like the way you think. |
Lynn Beck
Granite Mercenary Division
151
|
Posted - 2013.10.22 19:19:00 -
[13] - Quote
Yeah... Except the part where 'some margin of error' pops up, so you wait for the 8 seconds and rescan specific areas. Scout desd thanks to 1-3 ar users. |
Happy Jack SD
Ahrendee Mercenaries EoN.
7
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Posted - 2013.10.22 20:09:00 -
[14] - Quote
Lynn Beck wrote:Yeah... Except the part where 'some margin of error' pops up, so you wait for the 8 seconds and rescan specific areas. Scout desd thanks to 1-3 ar users. Except the margin of error comes from the dropsuits scan profile, not how long or how many times the suit is scanned. |
Rinzler XVII
Forsaken Immortals Top Men.
154
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Posted - 2013.10.22 20:23:00 -
[15] - Quote
CLONE117 wrote:lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner?
The person using the scanner gets lit up onto enemy screens whilst the scan is in progress |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
128
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Posted - 2013.10.22 21:46:00 -
[16] - Quote
The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf. |
Draco Cerberus
Hell's Gate Inc
428
|
Posted - 2013.10.22 21:49:00 -
[17] - Quote
If you have ever watched someone scanning they have a giant arrow of sorts. There is a bright white beam of light where there gun normally is. For those of you used to detecting people visually rather than by scanning this should be just like a bright red arrow. 2 or 3 days ago I was playing a faction match and was watching the scanner from the other team walking by me, dropped a grenade after cooking it and blew him up. Not so hard to get them during a scan, of course the scanner locks to them when they use it for the scan duration like a scrambler overheating so this is not hard to do. In dark areas where people think its a good place to hide while they scan, these guys are most obvious, making me wonder, where is a good place to scan? |
Dusters Blog
Galactic News Network
459
|
Posted - 2013.10.22 23:14:00 -
[18] - Quote
how about giving them a true cooldown? 15 sec for proto, 30 for adv and 45 for std. |
Fiddler Galaine
Northwind Alliance Dark Taboo
37
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Posted - 2013.10.23 00:27:00 -
[19] - Quote
Dusters Blog wrote:how about giving them a true cooldown? 15 sec for proto, 30 for adv and 45 for std.
Sure. Why don't we just reduce the scan range to 1m and only allow it to pick up heavies why we're at it? |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
333
|
Posted - 2013.10.23 00:34:00 -
[20] - Quote
Vulpes Dolosus wrote:The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf.
I believed this as well or heard the same thing at any rate but I don't think I have seen its effects, I am also able to scan entire hostile armies while I am in the middle of them and in cover yet not one of them notices.
If it does exist, its not very powerful or I am very blind, one or the other. |
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Garth Mandra
The Southern Legion The Umbra Combine
171
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Posted - 2013.10.23 01:41:00 -
[21] - Quote
I defeat scans all the time in my assault and logi suits. Sometimes even when I'm not running damps.
Currently a medium frame suit has to devote two low slots to defeat the common proto scanners. This seems fine to me.
The current 360 spin is a bit silly I'll admit. |
hgghyujh
expert intervention Caldari State
132
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Posted - 2013.10.23 02:08:00 -
[22] - Quote
oh for fucks sake if you are paying attention you can see where it is coming from you don't need an arrow, also this is a good this as it make something other then tank effective, as an assault/heavy/logi scanning shouldn't be a concern as you should have support, and as a scout you rarely get successfully scanned.
now the range is a little bit rediculous but only on older maps its about right for new maps.
I'd be willing to see longer range scanners take longer to scan, although I would rather scanning be interpretable and you get less range and accuracy the shorter you run the scanner. like you get a nice long 20-50m accuracy slope that travles the range of the scanner in like 20-30 sec for full range and full accuracy and 10-15 sec for half accuracy at full range(its a curve so half range in this case would still be full accuracy).
thats how i would do it at least. |
Jack McReady
DUST University Ivy League
737
|
Posted - 2013.10.23 07:24:00 -
[23] - Quote
Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead here goes your credibility... poof its away.
I guess you should actually do research and learn some math because you obviously dont know how scanners work. |
Grimmiers
0uter.Heaven
262
|
Posted - 2013.10.23 08:02:00 -
[24] - Quote
People that scan can just rotate so the cone of scanning is a useless stat. We need scanners to not be able to rotate and have a dropoff of the accuracy for longer range targets. So a dropsuit with high profile can be equal to a scout at a long enough range. |
hgghyujh
expert intervention Caldari State
133
|
Posted - 2013.10.23 08:32:00 -
[25] - Quote
yea you should lose accuracy for turning. |
Maken Tosch
DUST University Ivy League
4706
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Posted - 2013.10.23 13:13:00 -
[26] - Quote
I think it's fine. It actually gives scout suits some role due to their profile dampening effectiveness. |
Jack McReady
DUST University Ivy League
739
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Posted - 2013.10.23 14:46:00 -
[27] - Quote
Maken Tosch wrote:I think it's fine. It actually gives scout suits some role due to their profile dampening effectiveness. last time I fitted a medium suit for speed and dampening I had more EHP and almost same speed as scouts.
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Jack McReady
DUST University Ivy League
739
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Posted - 2013.10.24 15:08:00 -
[28] - Quote
bump.
the worst about it, to negate the scanner, I have to give up alot of EHP. if an AR user sees me with a damp fit out, he can down me in 0.5s. the scanner on the other hand has no real downsides. there is basically no viable counter for it.
funny to see how all the defenders are not getting it or trying to save their crutch. you can be sure that it will be nerfed in its current form, CCP is quite good at balancing actually. |
pseudosnipre
DUST University Ivy League
286
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Posted - 2013.10.24 15:27:00 -
[29] - Quote
Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead Agree, player base is not skilling into dampening and getting upset about it.
Scanner has now made EWAR skills more valuable than tank or gank in some cases. My scout has about 5M invested into the electronics tree and less than 60k SP invested into shield and armor mods combined.
If you don't like being scanned, maybe skill into dampening? All I'm saying... |
pseudosnipre
DUST University Ivy League
286
|
Posted - 2013.10.24 15:32:00 -
[30] - Quote
+1
Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar.
Not that I want it fixed... |
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