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101. It took CCP Three plus months to get the RR and CR "just right&... - in General Discussions [original thread]
for fucks sake they are fine as long as you exclude turbos and remove bullet magnetism................
- by hgghyujh - at 2014.02.05 00:30:00
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102. Why Hate The Sniper? ~We're Useful Too! - in General Discussions [original thread]
because most of you aren't while still managing to be annoying. I can count all the matches that a sniper help the win on one hand. their are too many matches to count that I've seen lost by snipers.
- by hgghyujh - at 2014.02.04 10:18:00
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103. The dominance of long-range weapons. - in General Discussions [original thread]
Waiyu Ren wrote: I had a 1v1 rifle duel with another player today. We were both running toward the same point from opposite directions, and spotted each other at about 80-90 meters apart. I opened fire first (AR) strafing erratically trying to ...
- by hgghyujh - at 2014.02.04 09:38:00
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104. The dominance of long-range weapons. - in General Discussions [original thread]
Dis Cord wrote: Balancing weapons on range was a terribly flawed idea from the start. Mercs aren't spaceships travelling at extreme speeds and dog fighting dozens of kilometers apart. What makes sense for Eve does not make sense for soldiers ru...
- by hgghyujh - at 2014.02.04 09:26:00
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105. The dominance of long-range weapons. - in General Discussions [original thread]
ToRgUe77 wrote: the problem right now is that for some reason weapons meant for long range are jack of all trades. RR should be terrible in cqc while the ar being a cqc rifle should dominate. After ccp fixes this(hopefully) the next step will b...
- by hgghyujh - at 2014.02.04 03:23:00
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106. To Jihad jeepers... - in General Discussions [original thread]
Julius Vindice wrote: YOU guys are awesome and you guys are doing a good thing, to help you guys out on your jeeps you should put more on your jeep with different RE types. If you don't know what I mean then I'll try to explain it to you... W...
- by hgghyujh - at 2014.02.04 01:38:00
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107. why i got into dust - in General Discussions [original thread]
shooter in the eve universe, that sounds like the game I've been looking for all my life........reality sucks! the potential really, I mean I'm waiting, hoping for planetside two with an end game, and better fights, with the RTS element of a batt...
- by hgghyujh - at 2014.02.04 01:36:00
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108. Confessions of a slayer logi - in General Discussions [original thread]
another post saying balance everything else not just one thing. you balance what is out of line not everything else. it is easier to change one thing then everything else around it, and in most cases is more effective.
- by hgghyujh - at 2014.02.04 01:15:00
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109. The dominance of long-range weapons. - in General Discussions [original thread]
actually one thing I should mention here the CR and Assault CR are two very different guns, the assault CR is meant to compete with the AR in the same way the SG competes with the SMG, the ACR is a mid range burst DPS weapons with too few rounds i...
- by hgghyujh - at 2014.02.04 01:07:00
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110. The dominance of long-range weapons. - in General Discussions [original thread]
Vespasian Andendare wrote: Everyone knows that the current FOTM are the Rail Rifle and Combat Rifles. Sure, these are the two newest weapons, and they may be slightly overtuned, but the real issue is that they are extremely effective at long ra...
- by hgghyujh - at 2014.02.04 00:49:00
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111. Tiered Matches - in General Discussions [original thread]
Monkey MAC wrote: Ok you should never force people to play certain matches purely because of the gear they wear. instead try this. High Sec - Performance Based matchmaking, pairs people of equal skill level. Low Sec - Performance Based matchm...
- by hgghyujh - at 2014.02.03 01:41:00
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112. Tiered Matches - in General Discussions [original thread]
Frank Olson Usul wrote: Or try it like in Battletech. In that game, every mech has a certain Battlevalue. If you build your own mech, each item has a battle value so even though ppl. bring very different things to the field, the strenght is som...
- by hgghyujh - at 2014.02.03 00:41:00
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113. Tiered Matches - in General Discussions [original thread]
R F Gyro wrote: Takahiro Kashuken wrote: High sec - Basic gear Low sec - Adv Null - proto/officer Job done Maybe not that severe, but I'd definitely recommend basing it on sec status. Lowsec and nullsec should be completely unlimite...
- by hgghyujh - at 2014.02.03 00:37:00
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114. Tiered Matches - in General Discussions [original thread]
Takahiro Kashuken wrote: High sec - Basic gear Low sec - Adv Null - proto/officer Job done boring, not lore justifiable, very immersion breaking.
- by hgghyujh - at 2014.02.02 12:17:00
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115. Tiered Matches - in General Discussions [original thread]
Reserved.
- by hgghyujh - at 2014.02.02 12:09:00
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116. Tiered Matches - in General Discussions [original thread]
I was rereading all the threads about unbalanced matches and protostomps, that I had posted on, and started to have some ideas coalesce about how I would like to see pub in the future, that would address most of these issues. Whether or not these ...
- by hgghyujh - at 2014.02.02 12:08:00
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117. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
True Adamance wrote: KING CHECKMATE wrote: Thats it. When Vehicles activate Hardeners all types of regen (shields and Armor) should be halted for the amount of time they are active. Not a bad suggestion....however not the best. That wou...
- by hgghyujh - at 2014.02.02 11:00:00
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118. A shift in player mentality is needed IMO. - in General Discussions [original thread]
Matticus Monk wrote: KingBabar wrote: Why don't you people try to better yourself? Why don't you form up, wait for each other and try to blitz the point from various angles? Are you really content with having an evasive doctrine vs any good...
- by hgghyujh - at 2014.02.02 10:40:00
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119. A shift in player mentality is needed IMO. - in General Discussions [original thread]
KingBabar wrote: As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, the...
- by hgghyujh - at 2014.02.02 10:32:00
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120. Favorite Weapon in Dust? - in General Discussions [original thread]
PLC you know it is
- by hgghyujh - at 2014.01.28 03:39:00
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