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61. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
actually on the subject of tanks CCP needs to make supply depots dropable so that way more situational weapons can be used in hard fought battles. this would also give tanks a role as taking out depots behind enemy line would be a reasonable tact...
- by hgghyujh - at 2014.02.12 06:29:00
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62. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what...
- by hgghyujh - at 2014.02.12 06:24:00
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63. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what...
- by hgghyujh - at 2014.02.12 06:12:00
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64. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
jk yep I agree with you, kinda the idea is right but the JOAT has always be on way too even a footing I mean look at the MD at its hight I could kill every MD user unless he was kill stealing some one else at which point he could of done it better...
- by hgghyujh - at 2014.02.12 06:08:00
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65. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Awry Barux wrote: hgghyujh wrote: and yet the perfect imbalance video gets linked again, it is true that "perfect balance" is boring and that that is what too many people are pushing for, actually the OPs argument is null and void because ha...
- by hgghyujh - at 2014.02.12 05:57:00
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66. Minmatar assault. Mass Driver. - in General Discussions [original thread]
The dark cloud wrote: this gonna be good. Hail to the n00b tube! The days of 16 people spamming that thing are about to return. what days are you remembering? I only remember days when I saw at most 3 per match and most of those were me and ...
- by hgghyujh - at 2014.02.12 05:54:00
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67. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Ander Thedas wrote: hgghyujh wrote: I recommend reading this , while probably not a solution it you may find it interesting. I really like that idea in regards to a very interesting game dynamic but it's hard to balance that out consider...
- by hgghyujh - at 2014.02.12 03:47:00
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68. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
mmmmm high ground is not paramount, as a field sniper I can say that what matters most is targets of opportunity and while high ground reduces potential cover and therefore increases targets while still allowing the shooter to dictate the terms of...
- by hgghyujh - at 2014.02.12 03:45:00
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69. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
I recommend reading this , while probably not a solution it you may find it interesting.
- by hgghyujh - at 2014.02.12 03:36:00
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70. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
oh you won't hear me disagree, if you look me up in the forums you will see a lot of idea like this that just dropped of the front page into obscurity. I have to say tho you are not cynical enough red line snipers are there for the low risk/med-h...
- by hgghyujh - at 2014.02.12 03:32:00
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71. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
and yet the perfect imbalance video gets linked again, it is true that "perfect balance" is boring and that that is what too many people are pushing for, actually the OPs argument is null and void because half of this games history is a "perfect b...
- by hgghyujh - at 2014.02.12 03:25:00
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72. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
to the guys that want a red line barrier........ thats a bad idea, it makes it impossible for a team to fight out of the red line, maybe on spwan buildings but on the red line as a whole you just end up plaing the shooter equivalent of station gam...
- by hgghyujh - at 2014.02.12 03:04:00
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73. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
dude no one bothers with trying to fix the broken **** anymore, if its not this weeks QQ, you might as well go **** your self. The idea is interesting...... I was hoping to see more conversation on it, because while I don't like it straight up I d...
- by hgghyujh - at 2014.02.12 02:57:00
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74. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
did any one else read the subject and think, apparent event horizon??
- by hgghyujh - at 2014.02.12 02:50:00
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75. Why the Rail Rifle heavy is a nightmare. - in Feedback/Requests [original thread]
OH FF sake try using it with out AA and you will find its useless close range, nerf bullet mag and you will find that is the ONLY reason the RR is OP. **** .
- by hgghyujh - at 2014.02.12 02:48:00
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76. Equipment-Mobile Depot - in Feedback/Requests [original thread]
to the two angry vets, yea but mobile supply is in a lot of ways better in the current game, call in should be for reinforcing a point in a multi-killomiter map, mobile would completely change the game dynamic especilly with the vehicle I mentione...
- by hgghyujh - at 2014.02.12 02:34:00
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77. Equipment-Mobile Depot - in Feedback/Requests [original thread]
frankly a mobile depot module needs to be put in the game, should be so expensive that only one vehicle should be capable of fitting it with out sacrificing significant tank. basically same fittings as a current CRU, some thing that you don't take...
- by hgghyujh - at 2014.02.12 02:28:00
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78. P.L.E.X for Dust - in Feedback/Requests [original thread]
no.
- by hgghyujh - at 2014.02.12 02:19:00
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79. EWAR like Blacklight Retribution? - in Feedback/Requests [original thread]
sounds like the emp nades in shattered earth those things were bruttal, your suit was locked up untill it rebooted;.
- by hgghyujh - at 2014.02.12 02:17:00
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80. Is Minja Hacking speed bonus really necessary? - in Feedback/Requests [original thread]
Bormir1r wrote: I would rather have the minmatar scout suit with the dropsuit scan profile reduction. I'd either have the combination of hacking speed and profile scan reduction or profile scan reduction and nova knife bonus. However having nov...
- by hgghyujh - at 2014.02.10 12:14:00
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