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561. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
I actually like the bonus to equipment fitting, it's in fitting with the logistics role. Also, while this applies to all suits, I'd prefer having some actual bonus on the basic-frame skills ( I detailed that here in Kagehoshi's big suit bonus thr...
- by Zeylon Rho - at 2014.01.09 21:33:00
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562. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Given the present... kerfluffle, this post seems relevant.
- by Zeylon Rho - at 2014.01.09 21:18:00
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563. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Driftward wrote: 2. Forced use of an equipment slot These bonuses are essentially requiring an equipment choice to fill the ONE slot that scouts have. We lose the capability to drop uplinks strategically using our profile dampened status. We...
- by Zeylon Rho - at 2014.01.09 21:12:00
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564. [Feedback] Logistics Suit Bonuses from SiSi - Feedback - in Feedback/Requests [original thread]
I saw the Scout and Sentinel threads, and I thought I might make a logistics thread rather than post in the scattered threads about various changes. You can find the information from SiSi posted in various places now, but you can always look here...
- by Zeylon Rho - at 2014.01.09 20:59:00
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565. [Feedback/Request] Basic frames & specializations: differentation & cost - in Feedback/Requests [original thread]
I was a bit disappointed to see no apparent skills on the basic suits as of the SiSi dumped changes. There's some serious balance issues with those SiSi changes too though.
- by Zeylon Rho - at 2014.01.07 22:57:00
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566. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Logibro wrote: Saxbrin Shain wrote: Logibro just dropped the Assault stats in IRC: All Assault get +2% to light weapon RoF bonus per level. Caldari Assault: +5% to HP bonus of shield extender modules per level. Gallente Assault: +5% t...
- by Zeylon Rho - at 2014.01.07 18:57:00
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567. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Scalesdini wrote: CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final....
- by Zeylon Rho - at 2014.01.07 16:42:00
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568. character birthdays - in General Discussions [original thread]
I thought this would be interesting; get something cosmetic-wise. Like... a little plaque in your quarters, or a blingy suit to wear in the warbarge. Anyone that joined around when the game went live will have a birthday over the next couple months.
- by Zeylon Rho - at 2014.01.07 13:44:00
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569. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
I'm reading it right that Swarms aren't considered "explosive" for the purpose of damage bonuses? My first thought on reading things is that they made the Minny Commando a super-suit. If present trends are accurate to heavy suits, the Minny comma...
- by Zeylon Rho - at 2014.01.07 13:25:00
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570. Character backgrounds actually having meaning. - in General Discussions [original thread]
On that note, I'd like to give a shout out to my old post about adding a MLT Scrambler Rifle to the game to fit on Amarr Starter fits (merely adding PG consumption to a STD wouldn't work because the MLT suits wouldn't have the PG to fit the rifl...
- by Zeylon Rho - at 2014.01.05 23:06:00
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571. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Well.. the commando needs more than a little buff or database adjustment, unfortunately. The hp boost was nice, but doesn't address the core issues.
- by Zeylon Rho - at 2014.01.05 20:56:00
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572. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
If 1.8 is a big infantry update, perhaps it can be properly inserted there.
- by Zeylon Rho - at 2014.01.05 20:55:00
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573. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I think the new rifles improved the variety of gameplay somewhat, in that they add a certain "something" to the game in that respect. It's unfortunate that the game was without them for so long. I still think the TTK is pretty crap; I think the m...
- by Zeylon Rho - at 2014.01.05 20:53:00
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574. Factional Warfare Sabotage. - in Technical Support/Bugs [original thread]
Timothy Reaper wrote: Jaed D'jaegweir wrote: the commit suicide could be remove to fix it. what purpose does it have? You've never got stuck in the terrain, have you? Yeah, if you check the map forums, there are still spots in maps whe...
- by Zeylon Rho - at 2014.01.05 20:47:00
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575. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
It was underwhelming. Coming off the heels of the EVE Christmas event, I was intrigued by what Dust might be able to do with the same sort of setup. I actually pulled up the reward page every day to see what I might be able to get, hoping for some...
- by Zeylon Rho - at 2014.01.05 20:38:00
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576. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
I'd like this. I assume there's some "flag" denoting our quarters, portrait, and available starter fits. Having a primarily "cosmetic" purchase option in the LP store would work. It'd be great if it just straight out "gave" you the starter fits fo...
- by Zeylon Rho - at 2014.01.01 22:34:00
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577. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I understand completely. I'm already, "on-break" as it were. I didn't need more than a couple games in this build to see that it still had problems, and I can be off playing games that are less irritating/broken until they get around to fixing thi...
- by Zeylon Rho - at 2013.12.31 15:09:00
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578. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
This is still a good idea. The NPE suffers for forcing all the players into a weapon paradigm that predates the official release of the game, and it funnels newer players down a certain route if they can only try certain weapons without spending m...
- by Zeylon Rho - at 2013.12.30 17:46:00
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579. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
All I want for the new year...
- by Zeylon Rho - at 2013.12.30 17:44:00
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580. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
The idea of expendable equipment is a little different in Dust than EVE, since an EVE player can presumably (even in a combat situation) die relatively infrequently. It's expected that a Dust player will die a few times a match, and there are mech...
- by Zeylon Rho - at 2013.12.30 17:43:00
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