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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7056
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Posted - 2013.11.10 09:24:00 -
[241] - Quote
I would really really like to see all assaults with bonuses that enhance their races' weapons.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3050
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Posted - 2013.11.14 07:18:00 -
[242] - Quote
KAGEHOSHI Horned Wolf wrote:I would really really like to see all assaults with bonuses that enhance their races' weapons.
Not seeing that happening in 1.7...
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Spectral Clone
Dust2Dust. Top Men.
487
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Posted - 2013.11.14 09:35:00 -
[243] - Quote
I would really like to see the assault class being revamped from being a basic frame with bonuses to something else, for example: faster movement than basic, faster regen than basic, more EHP than basic frame, implicit DPS increase, 2 eq slots....
Give us assaults something unique that makes us the best slayers, and you will se logis doing logi job, since slayer will spec into assault again.
Also, make the basic frame skill matter. Give it a skill bonus that has an effect on logi/assault just like in EVE.
Why no blue post in this thread?
+¦-damage specialist since Sep ´13.
I Support SP Rollover.
"Core Locus 514. AR 514. Bricktank 514. COD 514."
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Krom Ganesh
Holdfast Syndicate Amarr Empire
695
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Posted - 2013.11.15 17:48:00 -
[244] - Quote
Kagehoshi, for the Caldari Assault bonus, instead of actually increasing the range of rail weaponry, how about they get a bonus that reduces damage fall off? Increasing actual range carries the risk of pushing weapons out of their intended zone (in this case the Magsec is probably at the most risk). Decreasing the damage fall off would feel like a range increase without actually increasing the weapons max range.
!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7089
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Posted - 2013.11.15 17:55:00 -
[245] - Quote
Krom Ganesh wrote:Kagehoshi, for the Caldari Assault bonus, instead of actually increasing the range of rail weaponry, how about they get a bonus that reduces damage fall off? Increasing actual range carries the risk of pushing weapons out of their intended zone (in this case the Magsec is probably at the most risk). Decreasing the damage fall off would feel like a range increase without actually increasing the weapons max range. Actually a great idea. Could be done by expanding the optimal and effective range without increasing the absolute range.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Laurent Cazaderon
What The French
2165
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Posted - 2013.11.18 15:02:00 -
[246] - Quote
KAGEHOSHI Horned Wolf wrote:all of it.
I'm too lazy to dig through my old posts but this is pretty much everything i'd wish for. And aside from small variations, exactly the type of example i gave to CCP remnant when we discussed this a while back (too long back actually...)
As for the suggestion to have racial bonus tied to basic frame, i couldnt agree more !! Again, this is something i brought to CCP many times. It would make bonuses benefit newer players as they use basic frames first and ALSO, make skilling the last two levels of basic frame skill usefull. and not a total SP sink for newbies as it is now.
So yeah, i would LIKE that thread a thousand times if i could ! And i wont miss on sharing it with CCP every day till i die. mark my word.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3062
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Posted - 2013.11.19 13:18:00 -
[247] - Quote
Quote:As for the suggestion to have racial bonus tied to basic frame, i couldnt agree more !! Again, this is something i brought to CCP many times. It would make bonuses benefit newer players as they use basic frames first and ALSO, make skilling the last two levels of basic frame skill usefull. and not a total SP sink for newbies as it is now.
Good to see that sort of support. It seems pretty common sense, and despite Dust not being intended to be a "clone" of EVE - the basic->role skill setup there is actually a clever bit of design too I think.
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Dexter307
The Unholy Legion Of DarkStar
623
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Posted - 2013.11.20 16:33:00 -
[248] - Quote
I think the amarr sentinel bonus should be a 3% bonus to armor plates instead of 2% to plates and shield extenders, as the bonus to extenders would only give you 7 more shield since there's only one high slot
Worst Thread of the Week
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7129
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Posted - 2013.11.20 16:42:00 -
[249] - Quote
Dexter307 wrote:I think the amarr sentinel bonus should be a 3% bonus to armor plates instead of 2% to plates and shield extenders, as the bonus to extenders would only give you 7 more shield since there's only one high slot Good point actually
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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TechMechMeds
Swamp Marines Kleenex Inc.
1464
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Posted - 2013.11.20 17:06:00 -
[250] - Quote
Get rid of caldari optimal, I don't think I need to explain how fotm that would be.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1464
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Posted - 2013.11.20 17:12:00 -
[251] - Quote
Krom Ganesh wrote:Kagehoshi, for the Caldari Assault bonus, instead of actually increasing the range of rail weaponry, how about they get a bonus that reduces damage fall off? Increasing actual range carries the risk of pushing weapons out of their intended zone (in this case the Magsec is probably at the most risk). Decreasing the damage fall off would feel like a range increase without actually increasing the weapons max range.
This.
The rail optimal increase is a very bad idea.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7129
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Posted - 2013.11.20 17:33:00 -
[252] - Quote
TechMechMeds wrote:Krom Ganesh wrote:Kagehoshi, for the Caldari Assault bonus, instead of actually increasing the range of rail weaponry, how about they get a bonus that reduces damage fall off? Increasing actual range carries the risk of pushing weapons out of their intended zone (in this case the Magsec is probably at the most risk). Decreasing the damage fall off would feel like a range increase without actually increasing the weapons max range. This. The rail optimal increase is a very bad idea. Changed to effective range only, which has the effect of reducing damage dropoff. Damage gradually drops off throughout effective until it reaches past effective, and approaches absolute range.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7177
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Posted - 2013.11.21 18:41:00 -
[253] - Quote
Don't nerf logis, just fix bonuses
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Garth Mandra
The Southern Legion The Umbra Combine
229
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Posted - 2013.11.25 05:29:00 -
[254] - Quote
First time I've read the OP in a while. I've got a couple of comments:
The Gal Logi bonus to drop uplinks is a bit lame. Max spawns doesn't come up very often. A decrease in spawn time would be more useful.
I worry a bit about the Min Logi bonus too. It produces some large numbers.
The Sentinel bonus of resistance to light weapons, I prefer more HP. It gives the same affect in a single battle but requires additional teamwork to make it sustainable. It's also more obvious to opponents as to what is happening (ie. how do I know how much resistance this red heavy has?*). Also you've listed resistance to 'light' weapons. What about sidearms/heavy weapons/small turrets/large turrets?
The commando bonuses are a bit bland too. I don't have a better suggestion but something more interesting would be nice.
*Incidentally I'd also like to see graduation on the HP bars. Say separate the infantry HP bars into 100HP bars in the same space. Something like what League of Legends does: http://www.newsoflegends.com/wp-content/uploads/2013/02/hpbars.png |
Alena Ventrallis
Osmon Surveillance Caldari State
165
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Posted - 2013.11.25 07:38:00 -
[255] - Quote
I would flip around the Amarr and Gallente heavy bonuses. Gallente are about having raw armor, while Amarr are about being able to rep armor. This would keep the suits in line with their assault/logi cousins |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3085
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Posted - 2013.12.04 20:41:00 -
[256] - Quote
Alena Ventrallis wrote:I would flip around the Amarr and Gallente heavy bonuses. Gallente are about having raw armor, while Amarr are about being able to rep armor. This would keep the suits in line with their assault/logi cousins
I think that's backwards from the EVE model, though they could do it either way I guess. Amarr suits seem to feature higher base hp in general as opposed to Armor/Shield focus, and the logi definitely has a self-repair focus currently... I have a feeling that a lot of the logi bonuses will change though. They stated in a Feedback that they want to get rid of slayer-logis as a paradigm. It's hard to say what changes that will bring (and the Amarr will likely feel it least since their logi is explicitly a combat-logi), but I think a lot of those bonuses on logis will shift.
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The-Errorist
Closed For Business For All Mankind
400
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Posted - 2013.12.20 04:55:00 -
[257] - Quote
Its been too long since the game was out of beta to not have this. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3119
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Posted - 2014.01.09 21:18:00 -
[258] - Quote
Given the present... kerfluffle, this post seems relevant.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7936
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Posted - 2014.01.09 21:21:00 -
[259] - Quote
Zeylon Rho wrote:Given the present... kerfluffle, this post seems relevant. Yeah, I HAAAAAATE the assault bonuses they're considering (the Amarr heat buildup bonus should not be removed). I'm fine with all the other bonuses, though I hope the base precision of the active scanners are nerfed to make up for the Gallente bonus they're considering.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3119
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Posted - 2014.01.09 21:38:00 -
[260] - Quote
KAGEHOSHI Horned Wolf wrote:Zeylon Rho wrote:Given the present... kerfluffle, this post seems relevant. Yeah, I HAAAAAATE the assault bonuses they're considering (the Amarr heat buildup bonus should not be removed). I'm fine with all the other bonuses, though I hope the base precision of the active scanners are nerfed to make up for the Gallente bonus they're considering.
They actually got pretty close to your suggestions in many spots (the logi fitting bonus, Sentinels reworked as resist-focused, Commandos all getting reload bonuses), but you were more careful about handing out damage, had broader logi bonuses, and didn't know they'd toss the cloak into the mix (which scouts are having issues with...).
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