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DrDoktor
PiZzA DuDeS
34
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Posted - 2014.01.05 15:52:00 -
[1] - Quote
In light of a somewhat recent topic, I remembered when I was creating my character; painstakingly examining each faction and sub faction to figure what traits to give me persona. Only to find that did mean jack SH@% !
Seriously it could be as simple as Blah da blarg are proficient with machinery. Well then have equipment based skill require less SP or less PC and CPU. Could even make the buffs slightly better.
Something more drastic would be changing the mechanics of play. I've said this before those who have a background in some judo or whatever could have a bonus of stunning a player if they successfully pull of a melee from behind.
Doesn't have to be an urgent change but I think it's something we expected when we first with through or character creation process.
Unless I'm alone in all this which in that case @#$# All y'all
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LT SHANKS
Amarr Templars Amarr Empire
1323
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Posted - 2014.01.05 15:58:00 -
[2] - Quote
DrDoktor wrote:@#$# All y'all
No, @#$# you. |
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Monkey MAC
Lost Millennium
1451
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Posted - 2014.01.05 16:02:00 -
[3] - Quote
Umm, so what about all the caldari using amarr suits, what about all the minnie using the caldari suits? Your race is your heritage, your bloodline your legacy, it doesn't need it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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CCP Logibro
C C P C C P Alliance
4042
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Posted - 2014.01.05 16:03:00 -
[4] - Quote
We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Benjamin Ciscko
The Generals General Tso's Alliance
1129
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Posted - 2014.01.05 16:06:00 -
[5] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. Gallente OP they have the best starter fits WAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Arkena Wyrnspire
Fatal Absolution
7490
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Posted - 2014.01.05 16:07:00 -
[6] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. I prefer it this way.
Although, it'd be nice if starter suits had racial weapons.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Benjamin Ciscko
The Generals General Tso's Alliance
1129
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Posted - 2014.01.05 16:12:00 -
[7] - Quote
Arkena Wyrnspire wrote:CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. I prefer it this way. Although, it'd be nice if starter suits had racial weapons. That would make me so jelly of like all the other races, Minmatar and Cladari especially.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Himiko Kuronaga
Fatal Absolution
2685
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Posted - 2014.01.05 16:17:00 -
[8] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts.
The only longterm impact is that it dictates my MQ, which I am getting quite bored of by the way. |
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Patrick57
3620
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Posted - 2014.01.05 16:32:00 -
[9] - Quote
DrDoktor wrote:In light of a somewhat recent topic, I remembered when I was creating my character; painstakingly examining each faction and sub faction to figure what traits to give me persona. Only to find that did mean jack SH@% !
Seriously it could be as simple as Blah da blarg are proficient with machinery. Well then have equipment based skill require less SP or less PC and CPU. Could even make the buffs slightly better.
Something more drastic would be changing the mechanics of play. I've said this before those who have a background in some judo or whatever could have a bonus of stunning a player if they successfully pull of a melee from behind.
Doesn't have to be an urgent change but I think it's something we expected when we first with through or character creation process.
Unless I'm alone in all this which in that case @#$# All y'all
What?
Logi ak.0 Best Logi :D
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SHANN da MAN
D3LTA FORC3
149
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Posted - 2014.01.05 16:53:00 -
[10] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. Speaking of Starter Fits ...
Now that we have each Race's Basic Weapon in the game, don't you think it's about time you Updated the Starter Fits to include a MLT variant of each Race's Basic Weapon ?
nothing to see here ... move along
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Paran Tadec
The Hetairoi
1834
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Posted - 2014.01.05 17:13:00 -
[11] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts.
As was the case originally with eve giving different races slightly different starting skills.
Bittervet Proficiency V
thanks logibro!
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Lucrezia LeGrand
165
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Posted - 2014.01.05 17:32:00 -
[12] - Quote
I think this is great. Why have the option to choose different bloodlines? Because by picking and choosing your character to be the one you want you are becoming more invested in that character. Why offer body customization options in MMO's? Or skin colors? Or hair color/styles, voices, clothing options etc.?
Because not everything has to be about making you better in game, some can be about who you want to be. I love the racial lines right now and feel like they're an important part of my Dust merc even though they do "nothing."
Now, I'm looking forward to when CCP adds vanity color schemes to our suits. ^-^ |
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shaman oga
Nexus Balusa Horizon
1255
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Posted - 2014.01.05 17:40:00 -
[13] - Quote
Arkena Wyrnspire wrote:
Although, it'd be nice if starter suits had racial weapons.
^this Also, i would like to have all 3 frames as starter fits when all suits will be released.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
36
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Posted - 2014.01.05 17:43:00 -
[14] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. So much for "we want people to actually pick up the game and not give up in frustration". I can understand choosing a race, kind of. It's cosmetical. But why the hell are there sub-factions? They literally do not appear in the game outside of character creation. |
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Sgt Buttscratch
1246
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Posted - 2014.01.05 17:52:00 -
[15] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. In order to become OP one must skill in..
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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crazy space 1
GunFall Mobilization Covert Intervention
2137
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Posted - 2014.01.05 18:13:00 -
[16] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts.
blood lines do NOT affect your starter fits
starter fits do NOT effect starting weapons
many skills do nothing |
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Hyborean Strain
Immortal Guides
8
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Posted - 2014.01.05 18:56:00 -
[17] - Quote
The subfactions are part of the greater Eve lore. It's just a context thing so you can pick a group that you prefer.
Also, it's very good that the races don't have any differences other than cosmetic. In Eve for the longest time the Caldari were the preferred race by players because they started the game with a few skills related to missiles, which are the best weapons for PVE purposes. It was just the barest advantage, a difference of maybe 4-5 days of training at the most, but people would just go for Caldari again and again. And ofcourse with that slight advantage came the hundreds of histrionic "OP race/ships/shoes" threads.
Dust doesn't need that. |
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Bojo The Mighty
L.O.T.I.S.
2558
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Posted - 2014.01.05 19:06:00 -
[18] - Quote
I thought he was talking about the other thing
If you were in Beta you would remember the Artificer, Arbiter, Sentinel, and what-ever class had the AR and nanohives. Arbiters had sniper rifles unlocked and a little towards scouts and gear. Artificers had unlocked repair tools and basic SMG if I remember Sentinels had unlocked forge gun (or was it HMG?)
I don't know but remember those things?
Do Not Feed The Imperfects. Feeding them may disrupt the natural setting.
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Operative 1171 Aajli
Bragian Order Amarr Empire
994
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Posted - 2014.01.05 19:28:00 -
[19] - Quote
DrDoktor wrote:In light of a somewhat recent topic, I remembered when I was creating my character; painstakingly examining each faction and sub faction to figure what traits to give me persona. Only to find that did mean jack SH@% !
Seriously it could be as simple as Blah da blarg are proficient with machinery. Well then have equipment based skill require less SP or less PC and CPU. Could even make the buffs slightly better.
Something more drastic would be changing the mechanics of play. I've said this before those who have a background in some judo or whatever could have a bonus of stunning a player if they successfully pull of a melee from behind.
Doesn't have to be an urgent change but I think it's something we expected when we first with through or character creation process.
Unless I'm alone in all this which in that case @#$# All y'all
EVE originally had this. You know what happened?
Everybody rolled Caldari Achura and flew Ravens and Drakes.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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mollerz
Minja Scouts
1587
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Posted - 2014.01.05 20:05:00 -
[20] - Quote
I think there are a couple things with regards to character backgrounds that could be included to help flesh out characters and wouldn't alter any power balances. One would be to include a player written background (like in Eve) where other players can look at other player's characters and read what they put in. Another is to start a player off at level 2 standings in the race they pick.
Just small things like that go a long way to add immersive elements without making anyone or any one faction OP.
You gotta hustle if you wanna make a dolla
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Zahle Undt
Bullet Cluster Legacy Rising
527
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Posted - 2014.01.05 20:47:00 -
[21] - Quote
Bojo The Mighty wrote:I thought he was talking about the other thing
If you were in Beta you would remember the Artificer, Arbiter, Sentinel, and what-ever class had the AR and nanohives. Arbiters had sniper rifles unlocked and a little towards scouts and gear. Artificers had unlocked repair tools and basic SMG if I remember Sentinels had unlocked forge gun (or was it HMG?)
I don't know but remember those things?
They don't have that anymore? LOL shows I haven't made a character since Beta
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DrDoktor
PiZzA DuDeS
43
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Posted - 2014.01.05 21:49:00 -
[22] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts.
Fair enough. Would probably devolve into something exploited. Haven't partaken in EvE and didn't realize it was tried already. The process does dictate which starter fit and merc pad your player resides and creating a balanced base would help ease into this shooter as it's different from others.
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TunRa
NEW OMENS
332
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Posted - 2014.01.05 22:01:00 -
[23] - Quote
Zahle Undt wrote:Bojo The Mighty wrote:I thought he was talking about the other thing
If you were in Beta you would remember the Artificer, Arbiter, Sentinel, and what-ever class had the AR and nanohives. Arbiters had sniper rifles unlocked and a little towards scouts and gear. Artificers had unlocked repair tools and basic SMG if I remember Sentinels had unlocked forge gun (or was it HMG?)
I don't know but remember those things? They don't have that anymore? LOL shows I haven't made a character since Beta It was in the patch noted for 1.0
Thanks CCP Foxfour
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1477
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Posted - 2014.01.05 22:03:00 -
[24] - Quote
CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts.
Then please let us change our race and bloodline at one point.
I picked Caldari when I started cause it was the first choice on the screen.
Now that I understand more in the game, I wanna RP as a Minmatar, but this dumb Caldari portrait is messing it up 
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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mollerz
Minja Scouts
1592
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Posted - 2014.01.05 22:25:00 -
[25] - Quote
Ghost Kaisar wrote:CCP Logibro wrote:We specifically have the different races and bloodlines not have any major gameplay effect so that people are not inclined to pick one because it's the "OP" race. It is for the most part a purely aesthetic and lore based choice. The only thing it does in DUST is dictate what race your starter fit suits are (with some fitting differences due to the different slot layouts. Then please let us change our race and bloodline at one point. I picked Caldari when I started cause it was the first choice on the screen. Now that I understand more in the game, I wanna RP as a Minmatar, but this dumb Caldari portrait is messing it up 
I agree. It was impossible to see Minjas on the horizon, and that would easily be the race I'd pick to keep everything in line if I made my character today. Given the player base has a far better idea as to what is what, it would add an immediate depth to the game and it's players that doesn't exist now by letting us re-race (does that work lol?) our toons. Factional warfare would become a lot more fleshed out.
You gotta hustle if you wanna make a dolla
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3105
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Posted - 2014.01.05 23:06:00 -
[26] - Quote
On that note, I'd like to give a shout out to my old post about adding a MLT Scrambler Rifle to the game to fit on Amarr Starter fits (merely adding PG consumption to a STD wouldn't work because the MLT suits wouldn't have the PG to fit the rifle as-is).
With FW in full-swing, there's also that "getting citizenship" through FW idea where high standings could provide a means of changing your portrait/quarters/starter fits or what-not.
Join my cult.
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Paladin Sas
Pro Hic Immortalis
280
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Posted - 2014.01.05 23:26:00 -
[27] - Quote
Zeylon Rho wrote:On that note, I'd like to give a shout out to my old post about adding a MLT Scrambler Rifle to the game to fit on Amarr Starter fits (merely adding PG consumption to a STD wouldn't work because the MLT suits wouldn't have the PG to fit the rifle as-is). With FW in full-swing, there's also that "getting citizenship" through FW idea where high standings could provide a means of changing your portrait/quarters/starter fits or what-not.
i would like to expand this idea and suggest that all teh racial starter fits come equiped with a racial mlt rifle, just to boraden peoples ideas about the game
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Kierkegaard Soren
Forsaken Immortals Top Men.
88
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Posted - 2014.01.06 00:24:00 -
[28] - Quote
How about a small, but noticeable, increase in faction standing gain for the race that you choose to come from? Nothing game breaking, but a little "perk" for being a native and fighting for the Home Cause.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
42
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Posted - 2014.01.06 10:57:00 -
[29] - Quote
Kierkegaard Soren wrote:How about a small, but noticeable, increase in faction standing gain for the race that you choose to come from? Nothing game breaking, but a little "perk" for being a native and fighting for the Home Cause. An interesting thing could be faction-based MMO environments. From your merc quarters, you'd be able to go through the doors and enter an area dependant on which faction you chose. You'd meet all the other players of that faction in that area. The bloodline would also have some kind of influence. The second door would lead to corp environments.
The faction-specific environments would have functions depending on faction. Like, Minmatar could have knife fights or something, where you can pay for a few clones and then use them in duels. |
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Lorhak Gannarsein
1136
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Posted - 2014.01.06 11:46:00 -
[30] - Quote
Bojo The Mighty wrote:I thought he was talking about the other thing
If you were in Beta you would remember the Artificer, Arbiter, Sentinel, and what-ever class had the AR and nanohives. Arbiters had sniper rifles unlocked and a little towards scouts and gear. Artificers had unlocked repair tools and basic SMG if I remember Sentinels had unlocked forge gun (or was it HMG?)
I don't know but remember those things?
I miss my Dire Sentinel :(
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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