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Thread Statistics | Show CCP posts - 0 post(s) |
The-Errorist
Closed For Business For All Mankind
372
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Posted - 2013.12.08 00:04:00 -
[241] - Quote
+1000 |
Orca Amsel
Subdreddit Test Alliance Please Ignore
641
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Posted - 2013.12.08 02:38:00 -
[242] - Quote
Well this is no surprise. After 2 months of TTK being a problem they still have not collected enough information on it.
[CCP]Wolfman> As for TTK weGÇÖre still monitoring the data and we have put more hooks in place to provide us with more accurate information regarding it. With the release of the new weapons in 1.7 and the probable balance updates that will follow weGÇÖll be keeping it in mind |
Cosgar
ParagonX
8480
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Posted - 2013.12.08 02:44:00 -
[243] - Quote
Orca Amsel wrote:Well this is no surprise. After 2 months of TTK being a problem they still have not collected enough information on it.
[CCP]Wolfman> As for TTK weGÇÖre still monitoring the data and we have put more hooks in place to provide us with more accurate information regarding it. With the release of the new weapons in 1.7 and the probable balance updates that will follow weGÇÖll be keeping it in mind Even if they fix TTK, they'll probably drop it back down to CoD levels when a bunch of brats complain about it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Arc-08
Knights Of Ender Public Disorder.
148
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Posted - 2013.12.08 17:02:00 -
[244] - Quote
who would complain about losing less money, and getting to enjoy whatever kills you do make? but surviving more attacks, that sounds horrible to be able to live to fight another couple minutes and possibly get more kills
Arc Troopers (Advanced Recon Commando's) Fiercest warriors in the galaxy
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Cosgar
ParagonX
8493
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Posted - 2013.12.08 17:37:00 -
[245] - Quote
Arc-08 wrote:who would complain about losing less money, and getting to enjoy whatever kills you do make? but surviving more attacks, that sounds horrible to be able to live to fight another couple minutes and possibly get more kills The kind of people that will dislike any FPS because of this logic: "It doesn't play like COD. I'm good at COD, so why am I bad at this game? It can't be my fault, there must be something wrong with the game. Make this game more like COD!"
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3091
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Posted - 2013.12.20 13:16:00 -
[246] - Quote
So, a whole new world of guns and vehicles now. It's been a couple weeks. How are people feeling about things I wonder? Or has the glitz of "new stuff" sort of glossed over everything?
Join my cult.
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Cosgar
ParagonX
8930
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Posted - 2013.12.20 14:02:00 -
[247] - Quote
TTK has actually improved slightly. The AR isn't king anymore and the new weapons make shield tanking a bit more viable, even more when you use them. Things aren't perfect, mind you but it's gotten slightly better. Rumor has it they toned down aim-assist. Given that I can now strafe a little bit to survive, I believe it. People still die a bit too fast for comfort sometimes though.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1479
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Posted - 2013.12.20 16:32:00 -
[248] - Quote
Everything taking place at longer ranges helps too, since people miss more. You can actually sprint across open ground to some cover without being melted now.
Get into a city though and most of the time people are dying in less than a second. |
KA24DERT
TeamPlayers Negative-Feedback
302
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Posted - 2013.12.20 17:36:00 -
[249] - Quote
Zeylon Rho wrote:So, a whole new world of guns and vehicles now. It's been a couple weeks. How are people feeling about things I wonder? Or has the glitz of "new stuff" sort of glossed over everything?
CCP: TTK is an issue? Got it. Here, have a Combat Rifle. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3092
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Posted - 2013.12.21 00:25:00 -
[250] - Quote
I got a chance to play the current build a bit. I'd say the TTK still needs work (lengthening), though there is a vague balance in the sense of all the rifles killing you quickly. I guess that makes sense in that they didn't really adjust things in this release, they just released content. There doesn't seem to be a huge gap in TTK from any of the rifles that I noticed... that is, a high level combat rifle, rail rifle, and scrambler will all kill you quickly. I'd assume the same is still true for Duvolles, but there's a sudden flourishing of variety with all the new guns.
Before trying it on an alt with SP, I made a brand-new alt to try the guns before I spent SP.
I discovered, however, that a brand new character doesn't have the ISK to afford the skillbooks Weaponry, Light Weapon Op, and a weapon skill at creation. It took two matches to get the ISK to afford to actually put a point in the new weapons and buy guns.
By the third match I was out of battle academy (?!), and faced off against two full corp groups on a team with zero grouped people with my character that had literally two matches experience, 0 ISK beyond the three skill books and handful of guns I'd just bought. My team was redlined and stomped, as my character with only starter fits and standard rail/combat rifles was killed by people with Balac's.
So, the current state of the NPE is basically a skullfucking. Great job there. TTK there was horrible, naturally.
On an alt with SP the TTK is still very short, but it was "slightly" less lop-sided. You still die faster than you might in a game like CoD, in this case in a Heavy suit with 12 million SP. It was laughably easy to take down people with the new rifles there, and the game continues to have a air of "the person who sees the other person first will get the kill" (twitch gameplay) as opposed to any real significance of tanking or builds. That was the case before 1.7 as well of course.
I glad that some weapon variety is getting out there, and that range of engagement is being played with more. The TTK is still abysmal. That's my take on 1.7.
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3095
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Posted - 2013.12.23 03:40:00 -
[251] - Quote
Hopefully this gets fixed in 1.8.
Join my cult.
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NOAMIzzzzz
BIG BAD W0LVES
79
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Posted - 2013.12.23 04:44:00 -
[252] - Quote
i am here. and i aggre. |
Draco Cerberus
BurgezzE.T.F Public Disorder.
626
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Posted - 2013.12.23 07:48:00 -
[253] - Quote
We're immortal but we can't live forever what?
LogiGod earns his pips
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3098
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Posted - 2013.12.30 17:43:00 -
[254] - Quote
The idea of expendable equipment is a little different in Dust than EVE, since an EVE player can presumably (even in a combat situation) die relatively infrequently. It's expected that a Dust player will die a few times a match, and there are mechanics in place to make death relatively unavoidable regardless of player choices. Several combat modes are predicated on expending large amounts of clones, and orbital strikes kill you regardless of skill allotment. I guess that's the difference between a game where you can presumably just kill npcs, deliver good, or whatever, and a game that only has a team deathmatch mode.
It's the limited ways available to play and the centrality of expendable equipment that makes longer TTK so important.
Join my cult.
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Cosgar
ParagonX
9043
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Posted - 2013.12.30 18:44:00 -
[255] - Quote
I think I'm just going to take a break, like an extended break. As in, until this game is actually fun break. I took a long hard look at my toon, SP, game modes and realized that aside from my friends, there's nothing here for me. There's no real notable EVE interaction, no corporate heists, cause and effect, or anything else that would actually make this game fit into New Eden's canon. It's just a cheap knockoff of BF with a spreadsheet and problems that should've been addressed in early beta. FFS 90% of the forums are about what's OP, broken game mechanics, and game breaking exploits that even with video proof, the devs save face by claiming it's mechanically intended. The real nail in the coffin for me is that the PC meta has made its way into pub matches. Equipment spam, everyone sticking on the rooftops not even concerned with playing the objective.
I've been drinking the koolaid for too long it seems. Every time this game got worse, I would think of the day I would look back and laugh while telling a random newberry how bad this game used to be while we're sneaking through a leviathan to destroy its core. I wanted to say "I was there." But there is no there. Just an endless grind and broken gameplay centered around a lobby FPS that has the same exploits from shooters 10 years ago and I'll be damned if I'm going to waste 10 years of my life waiting for this go get better. Hell, it's been almost 2 years and we're still arguing over core gameplay. We should be talking about what's coming out in the next expansion, badass fitting ideas, or more ways EVE and Dust can interract instead of drinking fr two separate water fountains unless you need an orbital.
Obviously I'm going in about a little more than TTK, but this is something I wanted to get off my chest for a while. Pardon my rambling. I'll be playing BF4 on PC if anyone needs me.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3100
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Posted - 2013.12.31 15:09:00 -
[256] - Quote
I understand completely. I'm already, "on-break" as it were. I didn't need more than a couple games in this build to see that it still had problems, and I can be off playing games that are less irritating/broken until they get around to fixing things. I just like to keep this topic on point here because I think people can lose sight of how much of an issue this is, and if the twitch gameplay becomes the new norm - there will be no fix.
Join my cult.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1448
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Posted - 2013.12.31 16:28:00 -
[257] - Quote
Took me a while to get back to this, had to spend most of my QQ quota complaining about FW....
Anyway, TTK seems better to me, even with heavies becoming killdozers again, because, seriously, if you get caught in a hallway with an HMG your TTK should be pretty short!
What's interesting is that the longer encounter ranges we kinda dreaded with the new rifle numbers actually improved things. Maybe CCP is smarter than we give them credit for, or just lucky this time, I don't know. But I certainly feel like I actually have time to get into cover now, as opposed to the "Who's shooting m... oh, I'm dead, nvm." experience of 1.6. I highly doubt I got a lot smarter or better at this game in the past month, so I have to chalk it up to the weapon changes.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3105
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Posted - 2014.01.05 20:53:00 -
[258] - Quote
I think the new rifles improved the variety of gameplay somewhat, in that they add a certain "something" to the game in that respect. It's unfortunate that the game was without them for so long.
I still think the TTK is pretty crap; I think the main difference is that you have more options to kill people very very quickly. I guess I already expounded on what I feel the current state of the game is 1.7 earlier though.
It's sort of a broader problem, but the map design needs to shift and expand somewhat to make the longer ranges useful outside of the wide open spaces as well.
Join my cult.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3127
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Posted - 2014.01.11 04:25:00 -
[259] - Quote
I feel it necessary to add that TTK needs to be addressed... BEFORE you add a bunch of damage mods (commandos) and take away tanking bonuses from suits (logis).
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