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1161. [Feedback] Replace Logistic suits' Light Weapon for a Sidearm - in Feedback/Requests [original thread]
Doyle Reese wrote: Wojciak wrote: Doyle Reese wrote: Wojciak wrote: Then i would want a skill for logis that would allow them to use some light weapons like the SR, shotgun and AR. then use Assault suits. While it would be nice to ...
- by Zeylon Rho - at 2013.05.09 19:19:00
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1162. Logi Std suits balance between races - in Feedback/Requests [original thread]
Mark0h wrote: I really wish they gave the Adv. Amarr logi suit a third equipment slot. I mean seriously, I have to wait to proto to be able to run the core set of injector, nano, and rep tool? I mean jezz, it only has 3h, 3L, 2equip and a weap ...
- by Zeylon Rho - at 2013.05.09 18:22:00
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1163. Logi Std suits balance between races - in Feedback/Requests [original thread]
TriedAndTested wrote: The slot layout on the STD suits don't quite make sense below is a link for all their stats (armor is wrong for gallente suit its still 180 like the rest) Thanks to NanoCleric / DaiReaver of The Unholy Legion of Darkstar...
- by Zeylon Rho - at 2013.05.09 14:01:00
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1164. My help ticket experience, re: the Sever/Raven suits. - in Feedback/Requests [original thread]
Initial: Quote: Hi, Our CPM recommended I contact you directly. Prior to uprising I was under the impression that certain items would be kept, and certain items would be taken with a reimbursement of the item value. Items that were stated to ...
- by Zeylon Rho - at 2013.05.08 20:33:00
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1165. Tier 1 BPO suits. Sever Logi, Raven Assault, etc. - in Feedback/Requests [original thread]
Just reimburse/refund the Aurum on these suits for the people who actually paid for them. You said you'd be doing it for all non-event/PSN items in uprising. Many people got these suits off the market, not in an event - they should get their Aurum...
- by Zeylon Rho - at 2013.05.08 18:42:00
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1166. Amarr Logistics Suit - in Feedback/Requests [original thread]
The Amarr gets more mileage out of his armor reppers than the Gallente, who is ALSO meant to be an armor tanker. The Amarr is more than an armor tank though, he's also assault oriented (sidearm) has more shields and they recharge faster. The Gall...
- by Zeylon Rho - at 2013.05.08 07:53:00
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1167. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
I like that logi specialization matters now. If you're carrying multiple pieces of equipment, odds are you're earned that. That's neat. I agree that the other specs need to be more special. I like the idea for the scouts (EWAR and speed). I'm not...
- by Zeylon Rho - at 2013.05.08 07:28:00
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1168. Feedback - Dropsuits - in Feedback/Requests [original thread]
A small HP boost jumping up tiers wouldn't be too bad either. Nothing crazy, but proto assault having a few more hp than the std seems sensible. The basic frames could keep the flat hp across models.
- by Zeylon Rho - at 2013.05.08 07:20:00
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1169. [Feedback] Thoughts on the suits and specializations. - in Feedback/Requests [original thread]
Hello, First , as a logi I've been feeling the pinch of investment required to actually... specialize into logi. I don't think this is bad necessarily. Specialization and making the variants and roles unique adds to the game. Having to put in ef...
- by Zeylon Rho - at 2013.05.08 02:04:00
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1170. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
Garrett Blacknova wrote: They have Militia Logi suits in the form of the Fossil and the Skinweave. They need a Militia Logi suit (for each race) in the Market and purchaseable for ISK. Same should really go for the Scout (since there's the Dra...
- by Zeylon Rho - at 2013.05.08 01:24:00
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1171. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
There is a "Fossil Militia Logistics" suit, though it seems to be real-money only. 2 slots only as well.
- by Zeylon Rho - at 2013.05.08 00:56:00
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1172. Yellow - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Zeylon Rho wrote: The yellow logi business is a bit much. It singles out medics on the field for the enemy to kill That's the idea >:3. Either way, now that all classes are getting standard, assault and logistics, ...
- by Zeylon Rho - at 2013.05.07 09:32:00
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1173. Yellow - in Feedback/Requests [original thread]
The yellow logi business is a bit much. It singles out medics on the field for the enemy to kill - more anonymous suits make more sense from a combat perspective. It's the same reason you wouldn't want an officer on the field with gold epaulets an...
- by Zeylon Rho - at 2013.05.07 08:15:00
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1174. Weapon idea [ plasma bow ] - in Feedback/Requests [original thread]
So, the plasma bow is basically this weapon, right? We're already getting an invisibility cloak from there, and a shield bubble. Nanohives are kinda like a hat that can supply anything. So, we need a club/melee weapon that can make the ground s...
- by Zeylon Rho - at 2013.05.05 18:00:00
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1175. [Feedback] Criticism of philosophy behind passive skills. - in Feedback/Requests [original thread]
I thought the point of the passive skills was an RPG element. Does it make sense rationally? Does accruing "Skill points" passively while you sit around make logical sense? Does being able to use "Skill points" gained from doing nothing to magical...
- by Zeylon Rho - at 2013.04.28 19:52:00
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1176. Strafe Jumping - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Strafe jumping and bunny-hopping are both gimmick moves that came about due to errors or inabilities for code to handle the condition realistically. It was later adopted as one of the favorable methods of playstyle. IM...
- by Zeylon Rho - at 2013.04.22 03:04:00
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1177. [Feedback] New/solo player experience and dropping from matches - in Feedback/Requests [original thread]
This is just an observation from what I've seen in comparing entering solo games vs. entering matches as a squad. It's a byproduct of new players either not knowing the importance of squads (doesn't come up in tutorials), not thinking they're nece...
- by Zeylon Rho - at 2013.04.22 02:33:00
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1178. SLAY + Merc Quarters - in Feedback/Requests [original thread]
I think other mini-games would be cool. Some sort of "space-poker" with low stakes (like, 100 isk), or other games of that sort. Means of economic interaction like being able to fiddle with market listings for goods you want to put up for sale, an...
- by Zeylon Rho - at 2013.04.18 13:35:00
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1179. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
The best idea I've seen is the multiplier that on time spent SP that drops as your SP total rises. It keeps the time-sp mechanic as a support for new players (who could go afk in theory), but gives diminishing returns as you accrue SP. Would it pr...
- by Zeylon Rho - at 2013.04.18 13:30:00
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1180. Vehicle stealing. - in Feedback/Requests [original thread]
Perhaps they could give you two options when you "call" a vehicle. One option leaves it open to anyone (as per current usage), the second locks it to squad members of the person who called it.
- by Zeylon Rho - at 2013.04.15 22:13:00
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