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Skihids
The Tritan Industries RISE of LEGION
1186
|
Posted - 2013.04.15 19:57:00 -
[31] - Quote
Val'herik Dorn wrote:Skihids wrote:Daedric Lothar wrote:You have a valid point, but good luck on any detector or enforcement. With rapid fire controllers, smart keyboards, just holding down the run button, shooting a few people then holding down the run button. There are alot of ways to avoid detection.
The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods of complete inactivity. I've stated my opinion that a detector will be dificult to build. It would be nearly impossible to keep up with the AFK hackers, hence the requirement to be able to post process battles when new hacks are identified. That said, there are probably whole classes of actions that will take care of themselves, such as anything that exposes you to enemy fire (or team killing). For the most part it will probably concentrate on the MCC and your redline. After a certain point a person manipulating the keyboard or controler will be spending enough attention to the game that they might as well be playing. Hackers... you keep saying that word but I do not think it means what you think it means... People who are afk are not hacking cheating intentionally losing to **** you off. They are just accruing sp. Using the system that ccp put into place after the community whined endlessly about the daily cap. They are in no way hacking into ccps server and telling them hey I'm getting sp. Nor are they hacking their systems to do anything.... they are just sitting their omnomnoming up tasty sp while doing other things. I find mining in eve and afking while working so I cqn ya know buy more booster or doing college coursework so I can earn more money to buy even more boosters... Ask me make it more like eve with wp giving a boost to gains.
As of now there is no need to hack anything to AFK SP farm successfully. I am referring to what would happen the moment CCP installed a detector. The first hack would be a rubber-band around the DS3 keeping a stick pushed to spin or run into a wall. As CCP refined the detector to account for that the hacker might program a keyboard to run a series of actions at intervals. The point is CCP will always be behind. Thus to be truly effective and efficient they would need to prosecute violations after the fact.
It is up to CCP whether or not AFKing in an FPS is equivalent to High Sec mining in a solo mission. They are reportedly building a detector which would indicate they don't equate the two. EVE is different in that all SP is passive and your being AFK doesn't affect any other EVE player adversely. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
34
|
Posted - 2013.04.15 20:06:00 -
[32] - Quote
Val'herik Dorn wrote: Your idea ranks up there on the hell no scale with V2K.
Ill admit it there are players I would downvote into oblivion for giggles...
Once we get six man squads say you get put with a guy you can't stand or was kicked/quit your corp... this would be a huge issue and would **** people off like no other...
I know its not perfect but it is an idea. And its meant to catxh AFK farmers, so say if someone gets a net score of -5 (10 down, 5 up) then their score and wp for the game would be saved with their vote tally and sent to ccp for consideration. If ccp looks at this and realizes someone was playing if they accomplished anything at all, then no further action would be taken. That protexts players from frivolous and petty downvotes. But if the guy is 0-0, or 0-1 or 0-10 and/or consistently comes in with scores like that ccp could remove isk/sp/loot obtained from that game. |
Val'herik Dorn
SyNergy Gaming EoN.
415
|
Posted - 2013.04.16 01:43:00 -
[33] - Quote
Tiberion Deci wrote:Val'herik Dorn wrote: Your idea ranks up there on the hell no scale with V2K.
Ill admit it there are players I would downvote into oblivion for giggles...
Once we get six man squads say you get put with a guy you can't stand or was kicked/quit your corp... this would be a huge issue and would **** people off like no other...
I know its not perfect but it is an idea. And its meant to catxh AFK farmers, so say if someone gets a net score of -5 (10 down, 5 up) then their score and wp for the game would be saved with their vote tally and sent to ccp for consideration. If ccp looks at this and realizes someone was playing if they accomplished anything at all, then no further action would be taken. That protexts players from frivolous and petty downvotes. But if the guy is 0-0, or 0-1 or 0-10 and/or consistently comes in with scores like that ccp could remove isk/sp/loot obtained from that game.
If they are going 0-10 they aren't farming... their just sucking... horribly.
Most afkers go 0-0 or get kicked when they don't realize they have died. |
Krisuke 003
WildCard Ninja Clan
3
|
Posted - 2013.04.16 11:47:00 -
[34] - Quote
Make it that you can't have more time played points than war points in a match. If you don't earn war points you won't get time played points either |
Krisuke 003
WildCard Ninja Clan
3
|
Posted - 2013.04.16 11:48:00 -
[35] - Quote
I'm sorry let me clarify my last statement. Time played points not exceeding war points would only apply once you hit your ceiling |
EnIgMa99
Imperfects Negative-Feedback
255
|
Posted - 2013.04.16 12:42:00 -
[36] - Quote
No sliding, I want a grappling hook, so i can get to high ledges quicker |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1306
|
Posted - 2013.04.18 07:11:00 -
[37] - Quote
Skihids wrote:You have two options:
1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact
The first option will lead to an arms race with CCP constantly playing catch up to the hackers. That will result in significant effort just to stay behind.
The second option will dramatically discourage hacking as all the time and effort spent to circumvent the control may be lost at any time.
It's the same approach used in the real world when prevention is too difficult or costly. Rather than lock up everything in the store we use security cameras to detect theft and prosecute after the offense. Detection and prosecution is often far cheaper and more effective than prevention.
No point in removing afk farmed SP. This is isnt an exploit as it's perfectly good mechanics GIVEN by CCP. And they cannot say anything about it as they have been warned DAY ONE that this would happen when they explained the new skill system.
So, when you're warned and do anything about it, it's not players who use the flawed game design that must be punished.
Now, regarding fixing AFK farming. My suggestion is the SAME as i did day one they made it work as it does atm :
1) Remove the 1Sp per 5Sec income that will always be abused. => Can't idle in MCC ? people will idle somewhere else with low signature profile module => Can't stand still or you get kicked out ? People will tape sticks and walk against a wall => Etc. 2) Add a X4 multiplier to overall WP earned for SP outcome.
Only downside to this is that it would make it harder for some roles to earn their SP so this has to come with a rollover system to avoid a massive grind effect (meaning allowing people to earn their SP over more than the course of a week with leftovers being added to next week cap and so on).
And in an ideal world, adding more WP rewards for those roles especially Dropship Pilots. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.04.18 07:32:00 -
[38] - Quote
Arkena Wyrnspire wrote:I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards. Trust me, they know: http://kotaku.com/5137673/hundreds-of-players-banned-in-final-fantasy-xi
Quote:"From the folks who brought you the 18 hour boss fight, comes this: mass bannings! Square Enix has nixed a large number of players from online game Final Fantasy XI".
According to Square Enix, the company "discovered an issue that allowed players to create multiple items for certain treasures and rewards in areas such as Salvage and Assault by exploiting the game system."
This "issue" was apparently a bug GÇö and a bug that many players had long known about before Square Enix handled.
During an emergency maintenance on November 26, 2008, Square Enix fixed this "issue" and discovered that players had already taken advantage of it before, in Square Enix's words, "it was addressed."
The company investigated a year's worth of logs throughout all areas of the games and then put the game's terms of use to, err, use.
"As a result of the investigation, approximately 400 players were temporarily suspended based on evidence gathered," Square Enix stated. "Approximately 550 players who committed more serious misconduct had their accounts banned."
Word has it that many of the damned and banned were long time FFXI players GÇö perma banned, apparently. TL;DR: Hundreds of players found an exploit where you could duplicate this game's equivalent of officer weapons+1 items in a loot pool at will and knowingly exploited it for almost an entire year with what seemed like no repercussion in sight. SE spent that time to accurately go through the server logs and permabanned every single player that used this exploit by tracking chatlogs, the coding on the duped items, and server data. Goes to show you that everything you do is watched. Going 0/0 with 0 WP for extended periods of time should be easy to track. |
KalOfTheRathi
Talon Strike Force LTD
340
|
Posted - 2013.04.18 12:06:00 -
[39] - Quote
Cosgar wrote:Arkena Wyrnspire wrote:I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards. TL;DR: Hundreds of players found an exploit where you could duplicate this game's equivalent of officer weapons+1 items in a loot pool at will and knowingly exploited it for almost an entire year with what seemed like no repercussion in sight. SE spent that time to accurately go through the server logs and permabanned every single player that used this exploit by tracking chatlogs, the coding on the duped items, and server data. Goes to show you that everything you do is watched. The point you made was related to Goods that could be tracked. That has nothing to do with AFK SP farming.Quote:Going 0/0 with 0 WP for extended periods of time should be easy to track. Maybe so but who says they have complete battle logs?
Devs say they are aware of the issue and are considering how to address the problem.
https://forums.dust514.com/default.aspx?g=posts&t=34744&p=2
Quote:[FEEDBACK] AFK SP Farming Update: We are looking at implementing an anti-idle system to solve this. I was in the MCC a the last time I played because the game was lagging so bad I couldn't enter or exit either a vehicle or a turret. Was that AFK? I don't think so. I waited until the match was over to restart DUST. |
semperfi1999
Internal Error. Negative-Feedback
409
|
Posted - 2013.04.18 12:54:00 -
[40] - Quote
Cosgar wrote:Arkena Wyrnspire wrote:I'm against AFK SP farming, too, but how would CCP detect this? Don't assume they're wizards. Trust me, they know: http://kotaku.com/5137673/hundreds-of-players-banned-in-final-fantasy-xiQuote:"From the folks who brought you the 18 hour boss fight, comes this: mass bannings! Square Enix has nixed a large number of players from online game Final Fantasy XI".
According to Square Enix, the company "discovered an issue that allowed players to create multiple items for certain treasures and rewards in areas such as Salvage and Assault by exploiting the game system."
This "issue" was apparently a bug GÇö and a bug that many players had long known about before Square Enix handled.
During an emergency maintenance on November 26, 2008, Square Enix fixed this "issue" and discovered that players had already taken advantage of it before, in Square Enix's words, "it was addressed."
The company investigated a year's worth of logs throughout all areas of the games and then put the game's terms of use to, err, use.
"As a result of the investigation, approximately 400 players were temporarily suspended based on evidence gathered," Square Enix stated. "Approximately 550 players who committed more serious misconduct had their accounts banned."
Word has it that many of the damned and banned were long time FFXI players GÇö perma banned, apparently. TL;DR: Hundreds of players found an exploit where you could duplicate this game's equivalent of officer weapons+1 items in a loot pool at will and knowingly exploited it for almost an entire year with what seemed like no repercussion in sight. SE spent that time to accurately go through the server logs and permabanned every single player that used this exploit by tracking chatlogs, the coding on the duped items, and server data. Goes to show you that everything you do is watched. Going 0/0 with 0 WP for extended periods of time should be easy to track.
I love how dumb people are and how much rage something as simple as AFKing instills in some players. First off.......this example does not have any correlation or anything similar at all to AFKing in dust (unless your only point of comparison you were making is that this is a MMO game and dust has MMO in its title too). What is noted above is exploiting a bug.....after the game has been release. There are 2 things to remember right now in dust #1 AFKing is not exploiting a bug it using a known (but not well made) SP gain system where you earn 5 SP per sec. Everyone knows about this and CCP was warned what would be the logical consequence. This is just using the system as it was intended. #2 Dust is still in beta which means they want you to find bugs and exploit them and then tell them about it so they can fix it. The story above would have been different if someone had spend time exploiting that problem every way they could for a couple days and then told the developer. The developer would have been happy no bans would have been issues and the player would have gotten to keep everything and probably even get some special rewards for their services. So remember Dust is still beta.....we are supposed to break things not play the game "as is" and not mention any issues for CCP.
Next if you want to stop afkers you all are going about this the wrong way. I u/s you noobs want to make sure you can keep gaining your SP per second because you are not confident enough in your abilities to continue to gain reasonable amounts of SP without CCP holding your hand.....and you use the excuse of "but what about the new players" to back your arguments. Well guess what not even COD caters to the new players to make sure that the "older" players dont have an advantage with all the things they unlock by playing the game. Tough luck you got in late so you deal until you get high enough to compete....but I digress 2 ways to give the SP system.
#1 Easy way 1 SP per second and 5 SP per WP. Fixes AFK problem and still gives small rewards for time in game it also forces players to u/s that WP are good and how to get them when they first start.
#2 more difficult but caters to the new players so probably more acceptable to some SP gain is tied to total SP you have obtained 0-2 million SP = 1 SP per WP and 5 SP per second 2-3 million SP = 2 SP per WP and 4 SP per second 3-4 million SP = 3 SP per WP and 3 SP per second 4-5 million SP = 4 SP per WP and 2 SP per second 5+ million SP = 5 SP per WP and 1 SP per second
Basically this would completely demolish any arguement that SP per second would hurt new player. New players could still AFK farm but who cares they are a new player and usually dont assist that much anyway. Experiences player (the ones that farm more) get more SP for WP so they will play their matches to get the SP they need. If you are still bad at the game when you have 5million+ SP then there is no hope for you....you just suck and you probably realize that by now so it would not matter to you (unless you delusional in which case.........meh). |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
12
|
Posted - 2013.04.18 13:30:00 -
[41] - Quote
The best idea I've seen is the multiplier that on time spent SP that drops as your SP total rises. It keeps the time-sp mechanic as a support for new players (who could go afk in theory), but gives diminishing returns as you accrue SP. Would it prevent a brand new player from AFK'ing? No, but if at 3 million SP you're getting nothing without participating, it becomes a less commmon tactic.
I would regard removing AFK'd SP as a punishment either. Banning you for going AFK all the time is a punishment. Removing SP that was earned by doing nothing is just a balancing measure, like removing or changing the stats on OP'd items. It happens to games all the time.
When people exploited game mechanics for experience or what-not in other online games, it often does result in bans. Just losing ill-gotten gains is a slap on the wrist, not punishment, really. It's like if you stole a few million from a federal bank because the vault was open, and when they figured it out they just said "Oh, you!" and took the money back without doing anything more. |
Skihids
The Tritan Industries RISE of LEGION
1198
|
Posted - 2013.04.18 13:45:00 -
[42] - Quote
Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store.
It's disengenuous to claim that it's "Working as Intended". Everyone knows it hurts the quality of play when some don't bother to participate. You can claim that "Well, gameplay sucks anyway so I'm not doing much additional harm.", but that's merely a rationalization. People AFK because they want the rewards but do not want to pay CCP for them with their active participation. |
semperfi1999
Internal Error. Negative-Feedback
409
|
Posted - 2013.04.18 14:09:00 -
[43] - Quote
Skihids wrote:Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store.
It's disengenuous to claim that it's "Working as Intended". Everyone knows it hurts the quality of play when some don't bother to participate. You can claim that "Well, gameplay sucks anyway so I'm not doing much additional harm.", but that's merely a rationalization. People AFK because they want the rewards but do not want to pay CCP for them with their active participation.
Your example is bad. It does not even correlate at all with the issue. SP is earned per second in battle....in fact the majority of SP is earned based on time in battle. Your example woudl correlate if you had a fictional shop that gave things away for free based on the amount of time you spend in the shop. Your fictional shop owner does this to try to get people to purchase his inventory but some people just go there and hang out at the store so that they can get the free stuff based on the amount of time they spend in the store. AFKers arent stealing they are just taking advantage of getting the free stuff CCP is offering. This doesnt mean they have to buy anything.
I dont know where you learned your hypothetical situations but you need to go relearn them. Your example in no way resembles what you are hypothesizing about. |
Kitten Commander
Ostrakon Agency Gallente Federation
187
|
Posted - 2013.04.18 14:23:00 -
[44] - Quote
People wouldnt be crying for some penalty against AFK'ers if they realized how much this would cripple and possible destroy the game. A lot of the vets who have been waiting for Uprising and hoping that it saves the game are AFK'ing because of that hope. Take away the SP and they will leave in droves.
Im sure your response would be 'fine, we dont need them'. Think again.
Most of these vets belong to clans that exist outside of DUST and, more likely than not, are officers in those clans. Their people will follow them out the door. What you will be left with is a crippled game where you only have a small core of dedicated players and then, finally, an exodus to the next big FPS game that crops up (Destiny, etc).
There is a consequence for every action. Sometimes that consequence is negative even if the action is just.
(this is coming from someone who would only lose a small fraction of SP if this retribution was enacted) |
Illuminaughty-696
Omega Risk Control Services
254
|
Posted - 2013.04.18 14:59:00 -
[45] - Quote
I'm for anything that gets these people out of the MCC and into battle, whether a system designed to detect and punish, or simply a revamping of the SP system. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 15:06:00 -
[46] - Quote
semperfi1999 wrote:Skihids wrote:Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store.
It's disengenuous to claim that it's "Working as Intended". Everyone knows it hurts the quality of play when some don't bother to participate. You can claim that "Well, gameplay sucks anyway so I'm not doing much additional harm.", but that's merely a rationalization. People AFK because they want the rewards but do not want to pay CCP for them with their active participation. Your example is bad. It does not even correlate at all with the issue. SP is earned per second in battle....in fact the majority of SP is earned based on time in battle. Your example woudl correlate if you had a fictional shop that gave things away for free based on the amount of time you spend in the shop. Your fictional shop owner does this to try to get people to purchase his inventory but some people just go there and hang out at the store so that they can get the free stuff based on the amount of time they spend in the store. AFKers arent stealing they are just taking advantage of getting the free stuff CCP is offering. This doesnt mean they have to buy anything. I dont know where you learned your hypothetical situations but you need to go relearn them. Your example in no way resembles what you are hypothesizing about.
OK, if you must have an analogy that hews closer to the problem consider you are a street performer hired by the town to entertain the tourists so they have a good time, spend money, and return again.
Your employer isn't following you around and constantly prodding you into action, he's leaving that up to you. Later he hears the tourists complain that the place is dull because you decided to sleep under a tree in the park your whole shift. He reviews the security camera footage for the past week to find you've been sleeping the whole time so he docks your wages.
You complain that he never told you that you couldn't sleep all day and that's what he gets for paying you by the hour, and this is a dull town anyway that nobody wants to visit so you should get your pay.
Does that work better for you? |
Pombe Geek
Red Star. EoN.
59
|
Posted - 2013.04.18 15:28:00 -
[47] - Quote
Skihids wrote:
The only other fix (no SP for time in match) has unwanted side effects.
You mention widening gap between newberries and vets. I agree, however, a more apt solution would be to increase the amount of SP gained through passive accumulation and leave WP = SP as is. |
Pombe Geek
Red Star. EoN.
59
|
Posted - 2013.04.18 15:33:00 -
[48] - Quote
Skihids wrote:Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store.
How does CCP go about prosecute AFK'ers after the fact? Do they remove SP from anyone that did really poorly in a match? Do they just target individuals with 0 kills in a match? I'm curious as to how you envision this would work.
Skihids wrote:People AFK because they want the rewards but do not want to pay CCP for them with their active participation.
What is the use of the rewards if they're not going to play? If someone is interested only in CB's that should be viable, but in the current build that is not the case, thus AFK to fund their preferred style of play. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 16:00:00 -
[49] - Quote
Pombe Geek wrote:Skihids wrote:Guys, my OP wasn't a request to implement the anti-idle system. CCP already stated they were working on one.
My post was a suggestion to CCP that they not try to play catchup with AFK players, but rather prosecute after the fact to keep their development costs down. So far I haven't read any arguments against that reasoning.
What I do read is a side argument about some folks feeling entitled to AFK because CCP knows about the problem. In my mind that's akin to claiming a store owner knows you can shoplift and doesn't put every bit of merchandise under lock and key, so you are entitled to walk off with it. The owner doesn't do that because it would be a pain in the ass for everyone. What he does do is install cameras to record theft so he can prosecute once you leave the store. How does CCP go about prosecute AFK'ers after the fact? Do they remove SP from anyone that did really poorly in a match? Do they just target individuals with 0 kills in a match? I'm curious as to how you envision this would work. Skihids wrote:People AFK because they want the rewards but do not want to pay CCP for them with their active participation. What is the use of the rewards if they're not going to play? If someone is interested only in CB's that should be viable, but in the current build that is not the case, thus AFK to fund their preferred style of play.
CCP would dock players SP payed for time not played. How that time would be defined is up to CCP, but I think we all have a good feeling for what it would look like.
My personal take on CCP's approach to SP awards is that they want to reward participation first, and proficiency second. To go back to my street performer analogy, they want to have a lot of activity on the streets and they aren't as concerned about how well you juggle compared to some other performer. They just want lots of color and action to attract more tourists.
Some performers feel the pay system should be based on the difficulty of their act and are opposed to the hourly rate that treats all acts basically the same (except for a minor bonus), so they sleep under a tree in the park in protest.
This of course is the opposite of what the town wants.
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ladwar
Dead Six Initiative
164
|
Posted - 2013.04.18 16:43:00 -
[50] - Quote
Pombe Geek wrote:Skihids wrote:
The only other fix (no SP for time in match) has unwanted side effects.
You mention widening gap between newberries and vets. I agree, however, a more apt solution would be to increase the amount of SP gained through passive accumulation and leave WP = SP as is.
thus the reward for breathing is what you want to make up 99% of all sp. I hate that and I hate games the enforce that, breathing should not have more rewards than actually doing something.
just look at every fps with skills system in them, CoD is a great example, yes you get exp per match but the amount of exp you get is about = to a 5 kills(last time I checked could be wrong). in skirmish you would have get over 5000 warpoints. just to give you an example 5,000 war point = 100 kills, that 2/3 of the enemy clone count. and that's to break even with the breathing sp you would get for just sitting there. I dunno about you but I very rarely see people break 3,000 warpoint mark in an match. there are plenty of CoD shooter who max out so that point is invalid. look at battlefield if you want another example, its per match reward is actually even smaller.
the massive chunk of sp should slowly go away from passive and go to active sp. sure give newer players help to the weekly cap, the vets shouldn't need the cookie for breathing a whole match like someone who just came to the game and if it stays the cookie will keep coming to those who want it which will drop off when they no longer want to play the game and there goes the player base. to go witch hunting would also cause a big drop in player base |
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semperfi1999
Internal Error. Negative-Feedback
409
|
Posted - 2013.04.18 17:17:00 -
[51] - Quote
ladwar wrote:Pombe Geek wrote:Skihids wrote:
The only other fix (no SP for time in match) has unwanted side effects.
You mention widening gap between newberries and vets. I agree, however, a more apt solution would be to increase the amount of SP gained through passive accumulation and leave WP = SP as is. thus the reward for breathing is what you want to make up 99% of all sp. I hate that and I hate games the enforce that, breathing should not have more rewards than actually doing something. just look at every fps with skills system in them, CoD is a great example, yes you get exp per match but the amount of exp you get is about = to a 5 kills(last time I checked could be wrong). in skirmish you would have get over 5000 warpoints. just to give you an example 5,000 war point = 100 kills, that 2/3 of the enemy clone count. and that's to break even with the breathing sp you would get for just sitting there. I dunno about you but I very rarely see people break 3,000 warpoint mark in an match. there are plenty of CoD shooter who max out so that point is invalid. look at battlefield if you want another example, its per match reward is actually even smaller. the massive chunk of sp should slowly go away from passive and go to active sp. sure give newer players help to the weekly cap, the vets shouldn't need the cookie for breathing a whole match like someone who just came to the game and if it stays the cookie will keep coming to those who want it which will drop off when they no longer want to play the game and there goes the player base. to go witch hunting would also cause a big drop in player base
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 19:33:00 -
[52] - Quote
semperfi1999 wrote:
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is.
I suppose you could say that he contract only stipulates that the performer be downtown and only assumed he would be actively performing, but a judge in court might uphold that as a reasonable expectation. Especially if the town had stated they were putting measures in place to detect sleeping on the job. Either way it would be imprudent for said performer to live stream his nap for the benefit of the town council. Does someone really have to spell out that intention is that you actively perform? After all you already get another support payment for being a registered town resident.
I understand your indignation at being rewarded at nearly the same rate as a less accomplished performer. FPS players are a competitive lot and want to distinguish themselves in every way possible. That's not a problem in a standard FPS with no skill system and little difference in gear. There the rank beginners are segregated and everyone else is on an even footing.
However an MMOFPS presents true play differences at different skill levels. Each skill point matters and progression must be carefully managed to fall within an acceptable range. Too fast or too slow both cause problems. Thus CCP seeks a way to compress the range for those less personally skilled (not necessarily just beginners) and those elite players.
If you accept the basic premise that you have to limit the earnings gap for the long term health of the game you are immediately confronted with the difficulty of rewarding solely on performance. The range is simply too large.
You can play with the formula all you want, but if it serves to limit the range disparity it won't reward performance to the degree the competitive player desires. They not only want to win, they want all the loot too.
So what can you do? Well, you can offer other forms of recognition such as stats leader boards and content like PC that only reward performance and hope that it satisfies your elite players. |
Necrodermis
GunFall Mobilization Covert Intervention
481
|
Posted - 2013.04.18 19:36:00 -
[53] - Quote
how can they tell who is AFK and who isn't
i have AFKed numerious times. but because i killed a guy or a couple guys i end up better than 50% of the team who die numerious times.
i guess you are right we should remove all the new player's SP retroactively. that will teach them to try out a new game. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 19:50:00 -
[54] - Quote
Necrodermis wrote:how can they tell who is AFK and who isn't
i have AFKed numerious times. but because i killed a guy or a couple guys i end up better than 50% of the team who die numerious times.
i guess you are right we should remove all the new player's SP retroactively. that will teach them to try out a new game.
In that event you were active at least part of the time.
I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it."
They obviously want to give the players the most leeway possible and give them the benefit of the doubt. That's likely why they are being reluctantly pushed into building a detector. They wouldn't bother if the players didn't force their hand.
Would you sit by if you wrote a game and your players live streamed AFK? |
Necrodermis
GunFall Mobilization Covert Intervention
481
|
Posted - 2013.04.18 19:57:00 -
[55] - Quote
Skihids wrote: In that event you were active at least part of the time.
I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it."
They obviously want to give the players the most leeway possible and give them the benefit of the doubt. That's likely why they are being reluctantly pushed into building a detector. They wouldn't bother if the players didn't force their hand.
Would you sit by if you wrote a game and your players live streamed AFK?
they should probably fix the reason people do this. there isn't enough reward to actually go out and fight. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 20:14:00 -
[56] - Quote
Necrodermis wrote:Skihids wrote: In that event you were active at least part of the time.
I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it."
They obviously want to give the players the most leeway possible and give them the benefit of the doubt. That's likely why they are being reluctantly pushed into building a detector. They wouldn't bother if the players didn't force their hand.
Would you sit by if you wrote a game and your players live streamed AFK?
they should probably fix the reason people do this. there isn't enough reward to actually go out and fight.
How would you have them fix this without breaking the long term health of the game?
That's the question nobody is addressing. There is easily an order of magnitude performance difference between a average or lower skilled player and an elite player. Some folks average 200 WP per match and others average 2000 WP. If you reward primarily based on WP you have some players progressing at a rate ten times that of others.
If you scale rewards such that your Elite player needs three days to make his weekly cap you force the other to play for a month to make his weekly cap. If you scale it so the one can make his weekly cap the other is done in less than a day.
Either way someone is unhappy. |
semperfi1999
Internal Error. Negative-Feedback
411
|
Posted - 2013.04.18 20:20:00 -
[57] - Quote
Skihids wrote:semperfi1999 wrote:
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is.
I suppose you could say that he contract only stipulates that the performer be downtown and only assumed he would be actively performing, but a judge in court might uphold that as a reasonable expectation. Especially if the town had stated they were putting measures in place to detect sleeping on the job. Either way it would be imprudent for said performer to live stream his nap for the benefit of the town council. Does someone really have to spell out that intention is that you actively perform? After all you already get another support payment for being a registered town resident. I understand your indignation at being rewarded at nearly the same rate as a less accomplished performer. FPS players are a competitive lot and want to distinguish themselves in every way possible. That's not a problem in a standard FPS with no skill system and little difference in gear. There the rank beginners are segregated and everyone else is on an even footing. However an MMOFPS presents true play differences at different skill levels. Each skill point matters and progression must be carefully managed to fall within an acceptable range. Too fast or too slow both cause problems. Thus CCP seeks a way to compress the range for those less personally skilled (not necessarily just beginners) and those elite players. If you accept the basic premise that you have to limit the earnings gap for the long term health of the game you are immediately confronted with the difficulty of rewarding solely on performance. The range is simply too large. You can play with the formula all you want, but if it serves to limit the range disparity it won't reward performance to the degree the competitive player desires. They not only want to win, they want all the loot too. So what can you do? Well, you can offer other forms of recognition such as stats leader boards and content like PC that only reward performance and hope that it satisfies your elite players.
OK a quick reminder regarding what you said with the judge and everything.......you gotta remember with hypotheticals eventually they fail. You could give all kinds of contract law but we arent in a contract with CCP when we play the game. There is no contractual obligation for us to play the game to the best of our abilities. Heck AFKers very often play the game better than some others who are playing the game.
Regarding the skill earnings the weekly cap would keep that running. If you are no lifing enough to get a ton of SP from the 1000 WP soft cap then more power to you but those players will be few and far between. If CCP rewarded good players appropriately then the good player would stop playing and running over noobs sooner and start working on CBs (or the upcoming PC). I never realy care about stat recognition but being recognized at the end of the match by getting alot of SP/ISK is where its at for me. Carrying the team on my back by going 40-0 in a skirmish and getting only maybe 1000 or so more SP than the person who barely did anything is hardly rewarding enough to make it worthwhile. Kinda goes back to the risk/reward gap. |
Skihids
The Tritan Industries RISE of LEGION
1200
|
Posted - 2013.04.18 20:45:00 -
[58] - Quote
semperfi1999 wrote:Skihids wrote:semperfi1999 wrote:
Thats why I gave my thought on what the SP system should look like if we are still going to be so concerned with newer players not earning enough SP at the beginning.
Regarding the entertainer example. The problem is that CCP has not really made any statements regarding AFKing. They are looking into it and making some kind of anti afk system. This would be like the town upon realizing the performer is not performing checks their contract and realizes that the contract itself does not specify that the performer has to perform only that the performer be downtown. By the performer being downtown he is fulfilling his duty set out by the contract. The only way to change this is if the contract is changed to state that the performer must perform or they will have certain punishments as described in the contract. If CCP comes back and says yes we are going to consider AFKing as improper and bann people for afking (assuming they can even do something like this without getting it wrong at least 15-20% of the time) then people will know that AFKing is now allowed. Right now AFKing is allowed because CCP wants to reward time in game more than performance in game. This leads to top performers not performing as well as they could because the risk vs reward is too great for them. Bad players have low risk and high reward but good player have high risk and low reward. Who in their right mind accepts a high risk investment knowing that your reward is going to be very low in comparison. Noone.....at least noone with any money sense that is.
I suppose you could say that he contract only stipulates that the performer be downtown and only assumed he would be actively performing, but a judge in court might uphold that as a reasonable expectation. Especially if the town had stated they were putting measures in place to detect sleeping on the job. Either way it would be imprudent for said performer to live stream his nap for the benefit of the town council. Does someone really have to spell out that intention is that you actively perform? After all you already get another support payment for being a registered town resident. I understand your indignation at being rewarded at nearly the same rate as a less accomplished performer. FPS players are a competitive lot and want to distinguish themselves in every way possible. That's not a problem in a standard FPS with no skill system and little difference in gear. There the rank beginners are segregated and everyone else is on an even footing. However an MMOFPS presents true play differences at different skill levels. Each skill point matters and progression must be carefully managed to fall within an acceptable range. Too fast or too slow both cause problems. Thus CCP seeks a way to compress the range for those less personally skilled (not necessarily just beginners) and those elite players. If you accept the basic premise that you have to limit the earnings gap for the long term health of the game you are immediately confronted with the difficulty of rewarding solely on performance. The range is simply too large. You can play with the formula all you want, but if it serves to limit the range disparity it won't reward performance to the degree the competitive player desires. They not only want to win, they want all the loot too. So what can you do? Well, you can offer other forms of recognition such as stats leader boards and content like PC that only reward performance and hope that it satisfies your elite players. OK a quick reminder regarding what you said with the judge and everything.......you gotta remember with hypotheticals eventually they fail. You could give all kinds of contract law but we arent in a contract with CCP when we play the game. There is no contractual obligation for us to play the game to the best of our abilities. Heck AFKers very often play the game better than some others who are playing the game. Regarding the skill earnings the weekly cap would keep that running. If you are no lifing enough to get a ton of SP from the 1000 WP soft cap then more power to you but those players will be few and far between. If CCP rewarded good players appropriately then the good player would stop playing and running over noobs sooner and start working on CBs (or the upcoming PC). I never realy care about stat recognition but being recognized at the end of the match by getting alot of SP/ISK is where its at for me. Carrying the team on my back by going 40-0 in a skirmish and getting only maybe 1000 or so more SP than the person who barely did anything is hardly rewarding enough to make it worthwhile. Kinda goes back to the risk/reward gap.
I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward.
If you get ten times the SP for 2000 WP than the other guy who managed 200 WP you will progress your character at a rate ten times faster.
If it takes you a mere two months to max out a character for one role it will take the other guy nearly two years.
He's not likely to stick around long enough to get competitive.
If CCP scales rewards so the other guy can get competitive in one role in six months, you run through the entire skill tree in a year.
You simply can't reward progression on a pure performance based measure and not break something.
|
Necrodermis
GunFall Mobilization Covert Intervention
481
|
Posted - 2013.04.18 21:19:00 -
[59] - Quote
Skihids wrote:[quote=semperfi1999] I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward.
If you get ten times the SP for 2000 WP than the other guy who managed 200 WP you will progress your character at a rate ten times faster.
If it takes you a mere two months to max out a character for one role it will take the other guy nearly two years.
He's not likely to stick around long enough to get competitive.
If CCP scales rewards so the other guy can get competitive in one role in six months, you run through the entire skill tree in a year.
You simply can't reward progression on a pure performance based measure and not break something.
you could just give passive SP. or make the sit and spin SP for grinding missions faster so rather than AFKing for 25 missions you only AFK for 5.
the grind of the game is why people AFK. i hate being forced to go through a bunch of dumb pointless matches when i could be earning loads of isk doing missions in EVE. |
Skihids
The Tritan Industries RISE of LEGION
1201
|
Posted - 2013.04.18 21:58:00 -
[60] - Quote
Necrodermis wrote:Skihids wrote:[quote=semperfi1999] I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward.
If you get ten times the SP for 2000 WP than the other guy who managed 200 WP you will progress your character at a rate ten times faster.
If it takes you a mere two months to max out a character for one role it will take the other guy nearly two years.
He's not likely to stick around long enough to get competitive.
If CCP scales rewards so the other guy can get competitive in one role in six months, you run through the entire skill tree in a year.
You simply can't reward progression on a pure performance based measure and not break something.
you could just give passive SP. or make the sit and spin SP for grinding missions faster so rather than AFKing for 25 missions you only AFK for 5. the grind of the game is why people AFK. i hate being forced to go through a bunch of dumb pointless matches when i could be earning loads of isk doing missions in EVE.
And now you see the dilemma and a workaround.
Make the game enjoyable enough so that the elite don't care so much that their rate of progression is being throttled to remain in line with the rest of the unwashed masses.
I think improved FW and PC will go a long way to realizing that goal. It's much better to use a carrot, but the stick is there for those who refuse to play along. |
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