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Haron Vathek
Urban Mining Corp Rising Phoenix Alliance
1
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Posted - 2013.05.08 07:26:00 -
[1] - Quote
Hi there.
I decided to go the logistics path in Dust, and as I like armor repair modules I chose Amarr because of the nice bonuses to it. After 2 days now of playing I begun to notice something - the Amarr Logisuit is quite subpar when looking another, flat out better dropsuit -> the Gallente Logisuit. Let me explain:
The T3 Amarr logisuit has 3x low slots, this results in one being able to carry 3x armor repairer modules at most. The T3 Gallente logisuit has the amazing number of 5x low suits, making one being able to use 5x armor repairer modules. Logistics Suit Bonus +1 HP to dropsuit armor repair rate per level. Amarr Logi Bonus +5% to efficacy of armor repairer modules per level. Amarr Repair Systems +5% to armor repair modules efficacy per level. Complex Armor Repairer 5,0 HP/s.
These values only count if one has lvl 5 in the following skills skills: Armor Repair Systems Amarr Logistics Dropsuit / Gallente Logistics Dropsuit
Amarr Suit:
25%+25% = 50% 50% / 100 = growth factor 1,50
5 HP/s x growth factor 1,5 = 7,5 HP/s 7,5 HP/s x 3 low slots = 22,5 HP/s 22,5 HP/s + 5 HP/s = 27,5 HP/s
Gallente Suit:
25% / 100 = growth factor 1,25
5 HP/s x growth factor 1,25 = 6,25 HP/s 6,25 HP/s x 4 lowslots = 25 HP/s 25HP/s + 5 HP/s = 30 HP/s
6,25 HP/s x 5 lowslots = 31,25 HP/s 31,25 HP/s + 5HP/s = 36,25 HP/s
As you can see, the gallente dropsuit is superior in armor repairing because of its extra low slots.
I think it would be nice if the T3 Amarr Logisuit had one more low slot to make its suitbonus more useful for those (like me) who stack up on armor repair modules.
Need to end this thread now as I need to leave, but I will continue later about another amarr dropsuit topic that I have in mind.
- Haron Vathek
(sorry for any grammar / speling mistakes, english is not my native language)
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Haron Vathek
Urban Mining Corp Rising Phoenix Alliance
1
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Posted - 2013.05.08 07:27:00 -
[2] - Quote
Reserved. |
Aquinarius Zoltanus
The Tritan Industries RISE of LEGION
7
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Posted - 2013.05.08 07:48:00 -
[3] - Quote
Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
544
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Posted - 2013.05.08 07:52:00 -
[4] - Quote
Sidearm is a huge bonus for a logi. I'd probably give up an equipment slot on my MK.0 for one.... .... .... .... ....not really, but you get the point. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
98
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Posted - 2013.05.08 07:53:00 -
[5] - Quote
The Amarr gets more mileage out of his armor reppers than the Gallente, who is ALSO meant to be an armor tanker. The Amarr is more than an armor tank though, he's also assault oriented (sidearm) has more shields and they recharge faster.
The Gallente has two extra low slots, true. The Amarr trades those two slots for a higher bonus on armor repping, a sidearm, and better shields.
Not sure if that's an "even" trade. But I get the impression the Gallente is supposed to be the best at straight armor-tanking by the slot and stat allotment (weighted towards armor and low). The Gallente has to use more slots to beat the Amarr's effect though (that means both using the slots to do so, and using up PG/CPU).
A more interesting build is adding armor plates and reppers to the Gallente. Three slots with reppers and two with plates would make a beefy guy. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
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Posted - 2013.05.08 08:39:00 -
[6] - Quote
you think gallente is best? try with caldari...LOL |
Llan Heindell
One-Armed Bandits Atrocitas
53
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Posted - 2013.05.08 08:46:00 -
[7] - Quote
Aquinarius Zoltanus wrote:Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment.
I understand that the sidearm is good, but really, 3 low slots against 5 from the Gallente? It's a little too much, And the gallente actually gets more Infantry slots. lol
I'm having a hard time being a medic with my amarr suit because I can't use naniteinjector/nanohives/repair tools. Having one less infantry slot is enough of a penalty for the sidearm. That's a fact.
Llan Heindell. |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 08:47:00 -
[8] - Quote
amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking capabilities due to their slots. |
Llan Heindell
One-Armed Bandits Atrocitas
54
|
Posted - 2013.05.08 09:06:00 -
[9] - Quote
Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults.
That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us.
Llan Heindell. |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 09:20:00 -
[10] - Quote
Llan Heindell wrote:Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults. That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us. Llan Heindell. oh really? how do you want to support the assaults when you slowboat behind them? you need the slots for biotic modules to be able to keep up with the flow of the battle (which is controlled be the assaults, assaults are faster and the majority of mercs run assaults) and when you keep up with the assaults then you also need slots for tanking because someone will sooner or later start to shoot you.
full tank logis are useless, they arrive into the battle when it is already over and then get killed like everyone else. |
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Llan Heindell
One-Armed Bandits Atrocitas
54
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Posted - 2013.05.08 09:23:00 -
[11] - Quote
Jack McReady wrote:Llan Heindell wrote:Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults. That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us. Llan Heindell. oh really? how do you want to support the assaults when you slowboat behind them? you need the slots for biotic modules to be able to keep up with the flow of the battle (which is controlled be the assaults, assaults are faster and the majority of mercs run assaults) and when you keep up with the assaults then you also need slots for tanking because someone will sooner or later start to shoot you. full tank logis are useless, they arrive into the battle when it is already over and then get killed like everyone else.
You silly creature. I don't need to keep up with assaults. I have 21m range. I can be really far from them in a very good and safe location.
My point is, they need to be better then us.
Llan Heindell. |
Haron Vathek
Urban Mining Corp Rising Phoenix Alliance
1
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Posted - 2013.05.08 09:26:00 -
[12] - Quote
Maybe I have looked on this matter from the wrong angle. Instead of the Amarr suit being subpar, its the other suits that are too powerful. I am aware that the Amarr logisuit has a sidearm. Though this is good and all, I wouldnt say it justifies how big of a gap it is between the Amarr logisuit and the other suits.
- Haron Vathek
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
545
|
Posted - 2013.05.08 09:28:00 -
[13] - Quote
KING CHECKMATE wrote:you think gallente is best? try with caldari...LOL Let's see you say that after the 14th |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 10:00:00 -
[14] - Quote
Llan Heindell wrote:Jack McReady wrote:Llan Heindell wrote:Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults. That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us. Llan Heindell. oh really? how do you want to support the assaults when you slowboat behind them? you need the slots for biotic modules to be able to keep up with the flow of the battle (which is controlled be the assaults, assaults are faster and the majority of mercs run assaults) and when you keep up with the assaults then you also need slots for tanking because someone will sooner or later start to shoot you. full tank logis are useless, they arrive into the battle when it is already over and then get killed like everyone else. You silly creature. I don't need to keep up with assaults. I have 21m range. I can be really far from them in a very good and safe location. My point is, they need to be better then us. Llan Heindell. cool 21m range. SMG or pistol range (scrambler can one shot you in your bright yellow head if you are not heavy tanked) or 1.5s for a scout with a shotty to sprint up to you (becase the shotty has ~6m optimal there is only 16m between you and a one shot kill). my laser rifle hits up to 80m range... additionally logis are bright an yellow thus will most likely get shot first. logistic has to be durable during fights and be able to mvoe fast between objectives to be able to walk right beside heavies and keep up with assaults and to achieve this you need slots. they are already slower during forward movement, have less base hp and are significantly slower during STRAFING. there is no module which increases strafe speed thus you need health to compensate.
not to mention the huge amount of SP you need to get everything. |
SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.08 10:04:00 -
[15] - Quote
Weirdness of amarr logi strikes even if you compare it with amarr assault. And Gal logi as bonus compare. ..............Amarr Logi...................Amarr Assault..................Gallente Logi PG...............66..................................70.......................................78 CPU...........390.................................350......................................390 High.............3.....................................3..........................................3 Low..............3....................................3..........................................5 Eq.................3....................................1..........................................4 Shield.........120...............................180.........................................90 Armor..........180..............................180.......................................180 Run..............4.5................................4.8........................................4.7 Sprint...........6.4................................6.7........................................6.6
Amarr logi for some reason have less PG then amarr assault (and much less then any other logi), but with same High/Low and +2 equipment slots. And logi need huge PG supply to fit all those extra equipment. Which is hard with lacking PG.
So comparing to Gallente logi, again HUGE lack of PG. Gallente have -30EHP with +2Low and +12PG (+4 from skills 30%*12) and -25% PG/CPU on all equipment, which is HUGE for logi. And with that all extra PG/CPU that Gallente have from suit itself or skill for equipment he can just actually fit one free* rep module into extra low slot to compensate for amarr's repair bonus from skill.
For me side arm just not worth the PG/Low drawbacks. |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 10:08:00 -
[16] - Quote
SatBee wrote:Weirdness of amarr logi strikes even if you compare it with amarr assault. And Gal logi as bonus compare. ..............Amarr Logi...................Amarr Assault..................Gallente Logi PG...............66..................................70.......................................78 CPU...........390.................................350......................................390 High.............3.....................................3..........................................3 Low..............3....................................3..........................................5 Eq.................3....................................1..........................................4 Shield.........120...............................180.........................................90 Armor..........180..............................180.......................................180 Run..............4.5................................4.8........................................4.7 Sprint...........6.4................................6.7........................................6.6
Amarr logi for some reason have less PG then amarr assault (and much less then any other logi), but with same High/Low and +2 equipment slots. And logi need huge PG supply to fit all those extra equipment. Which is hard with lacking PG.
So comparing to Gallente logi, again HUGE lack of PG. Gallente have -30EHP with +2Low and +12PG (+4 from skills 30%*12) and -25% PG/CPU on all equipment, which is HUGE for logi. And with that all extra PG/CPU that Gallente have from suit itself or skill for equipment he can just actually fit one free* rep module into extra low slot to compensate for amarr's repair bonus from skill.
For me side arm just not worth the PG/Low drawbacks. amarr logi have less PG because he has less slots than other logis.
why logis have less PG than assault? I can only assume this is because equipment is more CPU demanding and to make the logi do compromises. |
SatBee
BetaMax Beta CRONOS.
1
|
Posted - 2013.05.08 10:14:00 -
[17] - Quote
Jack McReady wrote: amarr logi have less PG because he has less slots than other logis.
why logis have less PG than assault? I can only assume this is because equipment is more CPU demanding and to make the logi do compromises.
Again i don't think that sidearm is worth of -12PG and -2Fiting slots and -1Eqipment |
Kereth Hardeen
Goonfeet
0
|
Posted - 2013.05.08 10:37:00 -
[18] - Quote
SatBee wrote:Jack McReady wrote: amarr logi have less PG because he has less slots than other logis.
why logis have less PG than assault? I can only assume this is because equipment is more CPU demanding and to make the logi do compromises.
Again i don't think that sidearm is worth -12PG and -2Fiting slots and -1Equipment
Tank fited you get stats like this:
Gallente 200 hp more and 4 Equipmentslot Caldar has 90 more hp and 3 Equipmentslot Minmatar 120 and 4 Equipmentslot
so tell me how is this balanced? |
Acturus Galaxy
Horizons' Edge
11
|
Posted - 2013.05.08 10:58:00 -
[19] - Quote
Jack McReady wrote:Llan Heindell wrote:Jack McReady wrote:amarr logi is fine. the suit has higher base hp and also receives a sidearm slot at proto levels.
the caldari and minmatar are actually out of place with huge tanking (if that is what you want) capabilities due to their slots but the purpose is actually to have a balanced fit to be able to keep up with assaults. That's not true. We should not be able to fight 1v1 against an assault. It's stupid to be able to be even better. They are the ******* killing machines not us. Llan Heindell. oh really? how do you want to support the assaults when you slowboat behind them? you need the slots for biotic modules to be able to keep up with the flow of the battle (which is controlled be the assaults, assaults are faster and the majority of mercs run assaults) and when you keep up with the assaults then you also need slots for tanking because someone will sooner or later start to shoot you. full tank logis are useless, they arrive into the battle when it is already over and then get killed like everyone else.
Haha, I agree to some extent, my Gallente logi in Uprising with 5 armor plates or even just 3 armor plates is slow as hell and I am exactly as you say arriving late at the battlefields each time. However when I do catch up to the assaults the heavy armor is a big plus keeping me alive when reviving and repairing in the middle of the fight.
And do not forget the yellow color, not being funny, it attracts the attention very quickly and even if I stay behind with my repaid tool in my hands they are still shooting at me. This helps when reviving fallen team mates, they start shooting at me instead of the newly revived teammate who can get up and run to cover while I with half armor left takes cover.
This would not be a problem if we kept Gallente on one side all being armor tanked and slow instead of having a few gallente armor tanked players trailing behind the quicker shield tanked Caldari. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
182
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Posted - 2013.05.09 21:20:00 -
[20] - Quote
I agree. The Amarr logi or Captain Mediocre as I call him, cannot compete against the other logis. To do so he would have to proto two weapons on top of all the logi skills he must have and decide between his equipment slots on what to sacrifice to stay in the game. Don't assault suits get two equipment slots at proto level? Meaning that an ASSAULT caldari would be a better logi than and AMARR logi - or at least on par with him as the caldari has more slots. That shouldn't happen.
If his bonus applied to ALL armor restoring equipment the skill may be worth the sacrifice. As in the bonus applying to his repair tool, nanite injectors, and armor reppers. One would sacrifice the medium stats for an advanced repping skill. That I could go for, but as is he is sad. |
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Llan Heindell
One-Armed Bandits Heretic Initiative
78
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Posted - 2013.05.10 01:08:00 -
[21] - Quote
RedBleach LeSanglant wrote:I agree. The Amarr logi or Captain Mediocre as I call him, cannot compete against the other logis. To do so he would have to proto two weapons on top of all the logi skills he must have and decide between his equipment slots on what to sacrifice to stay in the game. Don't assault suits get two equipment slots at proto level? Meaning that an ASSAULT caldari would be a better logi than and AMARR logi - or at least on par with him as the caldari has more slots. That shouldn't happen.
If his bonus applied to ALL armor restoring equipment the skill may be worth the sacrifice. As in the bonus applying to his repair tool, nanite injectors, and armor reppers. One would sacrifice the medium stats for an advanced repping skill. That I could go for, but as is he is sad.
That's a good idea. It would be nice if the bonus applied to all repairer equipment.
Llan Heindell. |
Haron Vathek
Urban Mining Corp Rising Phoenix Alliance
3
|
Posted - 2013.05.11 02:20:00 -
[22] - Quote
Added second topic about the Advanced Amarr logistics suit.
RedBleach LeSanglant wrote:I agree. The Amarr logi or Captain Mediocre as I call him, cannot compete against the other logis. To do so he would have to proto two weapons on top of all the logi skills he must have and decide between his equipment slots on what to sacrifice to stay in the game. Don't assault suits get two equipment slots at proto level? Meaning that an ASSAULT caldari would be a better logi than and AMARR logi - or at least on par with him as the caldari has more slots. That shouldn't happen.
If his bonus applied to ALL armor restoring equipment the skill may be worth the sacrifice. As in the bonus applying to his repair tool, nanite injectors, and armor reppers. One would sacrifice the medium stats for an advanced repping skill. That I could go for, but as is he is sad.
I like this idea, in fact what made me want to go the Amarr logistics path in the first place was because I thought the racial bonus applied to both remote armor repairers and armor reparing modules.
- Haron Vathek
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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
1
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Posted - 2013.05.11 03:48:00 -
[23] - Quote
Llan Heindell wrote:Aquinarius Zoltanus wrote:Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment. I understand that the sidearm is good, but really, 3 low slots against 5 from the Gallente? It's a little too much, And the gallente actually gets more Infantry slots. lol I'm having a hard time being a medic with my amarr suit because I can't use naniteinjector/nanohives/repair tools. Having one less infantry slot is enough of a penalty for the sidearm. That's a fact. Llan Heindell.
THANK ALL OF YOU AMARR PROTO LOGI USERS WHO SPOKE UP...
The Amerr proto has been made too weak... It's Really Just the Logi suit for me(aside from the fact it doesn't look like a Minmatar), however, the fact that it has a side arm slot - Just A Side Arm Slot - should NOT mean that it should loose a High Powered slot AND a Low Powered slot, AND an Equipment slot(it actually only lost 2 slots but......)... GUYS - THREE SLOTS lost for supposedly gaining ONE? THAT'S A BIT HARSH(don't you think?)... =\ The Proto Amarr should have say, simply exchanged a low powered slot(which it can fairly spare due to it's armor repair boost), for the sidearm slot & keep 4 high powered & 4 equipment slots(or at least kept 4 high powered slots - at least)... Having a side arm slot does not give any sort of advantage - it simply makes the already versatile Logi even more versatile - so I don't see why, Especially since it seems that y'all did simple rotations of slots with the other proto logis & because even though the Amarr Logi has a sidearm slot, it's CPU & PG is still limited & one can't just go into overkill with one's weapons - right?
So I'm Officially starting some sort of petition thing for the Amarr Logi Proto to at least get an additional High Powered slot...
GIVE THE AMARR PROTO LOGIS AN EQUAL AMOUNT OF SLOTS(or-at-least-another-high-powered-slot) - WHO'S WITH ME!!! O.O (=])
(For Your - the developers - consideration...) |
BL4CKST4R
WarRavens Orion Empire
46
|
Posted - 2013.05.11 04:28:00 -
[24] - Quote
Haron Vathek wrote:Hi there.
I decided to go the logistics path in Dust, and as I like armor repair modules I chose Amarr because of the nice bonuses to it. After 2 days now of playing I begun to notice something - the Amarr Logisuit is quite subpar when looking another, flat out better dropsuit -> the Gallente Logisuit. Let me explain:
The T3 Amarr logisuit has 3x low slots, this results in one being able to carry 3x armor repairer modules at most. The T3 Gallente logisuit has the amazing number of 5x low suits, making one being able to use 5x armor repairer modules. Logistics Suit Bonus +1 HP to dropsuit armor repair rate per level. Amarr Logi Bonus +5% to efficacy of armor repairer modules per level. Amarr Repair Systems +5% to armor repair modules efficacy per level. Complex Armor Repairer 5,0 HP/s.
These values only count if one has lvl 5 in the following skills skills: Armor Repair Systems Amarr Logistics Dropsuit / Gallente Logistics Dropsuit
Amarr Suit:
25%+25% = 50% 50% + 100% = 150% 150% / 100 = growth factor 1,50
5 HP/s x growth factor 1,5 = 7,5 HP/s 7,5 HP/s x 3 low slots = 22,5 HP/s 22,5 HP/s + 5 HP/s = 27,5 HP/s
Gallente Suit:
25% + 100% = 125% 125% / 100 = growth factor 1,25
5 HP/s x growth factor 1,25 = 6,25 HP/s 6,25 HP/s x 4 lowslots = 25 HP/s 25HP/s + 5 HP/s = 30 HP/s
6,25 HP/s x 5 lowslots = 31,25 HP/s 31,25 HP/s + 5HP/s = 36,25 HP/s
As you can see, the gallente dropsuit is superior in armor repairing because of its extra low slots.
I think it would be nice if the T3 Amarr Logisuit had one more low slot to make its suitbonus more useful for those (like me) who stack up on armor repair modules.
Need to end this thread now as I need to leave, but I will continue later about another amarr dropsuit topic that I have in mind.
- Haron Vathek
(sorry for any grammar / speling mistakes, english is not my native language)
Edit1: Fixed some wrong numbers
I haven't studied the Logi suits, at least not the Amarr or Gallente to give you a exact answer but I am sure the Amarr has a higher base Shield/HP than the Gellante, and the Amarr probably has either an extra High Power slot, or an extra Equipment slot.
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Doshneil Antaro
SVER True Blood Unclaimed.
41
|
Posted - 2013.05.11 04:30:00 -
[25] - Quote
Haron Vathek wrote:Late on writing this, but I guess its better late than never.
My second topic about the Amarr Logistics Suit is primarily focused around the Advanced(T2) one, more spesificly named the Logistics A/1-Series. The logistic class rely on its vast amount of equipment slots, in fact its what defines us as a logistic (other than the banana suits). Therefore it has come to my attention that the Logistics A/1-Series only have 2 equipment slots like its Standard (T1) version, the Logistics A-I, this is something that severly weakens the suits supportive capabilites. I know that the suit has 3 High and 3 Low slots which are not bad for a Advanced(T2) suit, but I still feel as a logistics player its lacking on the supportive side rather than the defensive / offensive one. Right now I am only able to carry one remote armor repairer and one nanite injector, even in the Advanced(T2) suit and this gimps my capabilities bigtime.
Therefore I suggest having 1 High slot replaced with 1 equipment slot on the Advanced(T2) Amarr logistics suit.
This would make it easier for Amarr logistics to support their team better at earlier levels and even though it might look similar to the Advanced(T2) Gallente logistics suit since its layout is 2 High, 3 Low and 3 equipment slots. There would still be the CPU and PG difference, making the Gallente one more viable for more resource heavy modules.
- Haron Vathek
(sorry or any grammar / spelling mistakes, english is not my native language) Sounds like your mad because you dumped sp before looking at all the suits. The amar is better suited imo for demolistions and front line slaying. That is why as a medic, my only two real choices were minmataur and gallente which both have 4 equipement slots. The bonus to the racial gallente doesnt look to great from the get go compared to shields or armor, but endgame it is the clear winner over all the other suits. |
Cross Atu
Conspiratus Immortalis League of Infamy
947
|
Posted - 2013.05.11 05:08:00 -
[26] - Quote
SatBee wrote:Weirdness of amarr logi strikes even if you compare it with amarr assault. And Gal logi as bonus compare. ..............Amarr Logi...................Amarr Assault..................Gallente Logi PG...............66..................................70.......................................78 CPU...........390.................................350......................................390 High.............3.....................................3..........................................3 Low..............3....................................3..........................................5 Eq.................3....................................1..........................................4 Shield.........120...............................180.........................................90 Armor..........180..............................180.......................................180 Run..............4.5................................4.8........................................4.7 Sprint...........6.4................................6.7........................................6.6
Amarr logi for some reason have less PG then amarr assault (and much less then any other logi), but with same High/Low and +2 equipment slots. And logi need huge PG supply to fit all those extra equipment. Which is hard with lacking PG.
So comparing to Gallente logi, again HUGE lack of PG. Gallente have -30EHP with +2Low and +12PG (+4 from skills 30%*12) and -25% PG/CPU on all equipment, which is HUGE for logi. And with that all extra PG/CPU that Gallente have from suit itself or skill for equipment he can just actually fit one free* rep module into extra low slot to compensate for amarr's repair bonus from skill.
For me side arm just not worth the PG/Low drawbacks.
Yeah the current state of things seems off. An armor tanked suit thrives on Low Power slots and PG. An armor tanked Amarr with full PG related fitting skills cannot run Proto equipment and a side arm.
The Amarr suits gains
- A side arm slot
- 30Shield HP (which doesn't synergize with the on board suit bonuses)
The Amarr suit loses
- 12 base PG (a key element of fitting an armor tank)
- 2 Low Power slots (a key element of fitting an armor tank)
- 1 Equipment slot (the central element of being a support Logi)
- 0.2 Base run speed
- 0.2 Base sprint speed
And all of that is compared to the other armor tanking Logi in the game. Ideally the PG should be brought in line with the Gal suit and a single low power slot added. Under this reformat the Gal suit maintains it's greater fitting flexibility in both slots and CPU/PG (due to skill effects) as well as being more mobile on base. The Amarr suit gains the ability to either mitigate it's slow rate of movement or promote a more healthy tank. The Amarr suit is more active tanked but without a sufficient buffer the active reps accomplish far less. Granted even with this reconfiguration the the SP required will be higher (presuming an all proto fit, because investment into a sidearm would be required) but that's more a matter of user choice than a balance problem.
These changes would maintain role diversity within the Gal and Amarr suits but create more parity between then. 0.02 ISK Cross
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
491
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Posted - 2013.05.11 05:33:00 -
[27] - Quote
The amarr logi is not suited to front line combat at all. I've rarely ever lived long enough after taking fire for my repair modules to do anything to help. Generally I'm dead before I can blink. This is with around 430 or so total hp. May as well run a skinweave logi suit, which survives just as long and doesn't cost SP or isk.
It seemed like a great suit for a couple days, then the average dps put out by players jumped through the roof. Now the suit is about as resilient as a wet piece of toilet paper. |
I-X-I
Kinsho Swords Caldari State
3
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Posted - 2013.05.11 16:40:00 -
[28] - Quote
Aquinarius Zoltanus wrote:Sorry, not trying to sound like a ****, but well you mentioned that you're new to logistics. So, do you realize that the Amarr Logistics is the only one that gets a sidearm? Where every other Logi suit only has one gun, you have two. That it why the others are more powerful in terms of high slots, low slots and equipment.
For a true Logistics the side arm is not needed. CCP had intended for the Amarr to work as the "assault" Logi but we see how that worked out. |
I-X-I
Kinsho Swords Caldari State
3
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Posted - 2013.05.11 16:42:00 -
[29] - Quote
Kristoff Atruin wrote:The amarr logi is not suited to front line combat at all. I've rarely ever lived long enough after taking fire for my repair modules to do anything to help. Generally I'm dead before I can blink. This is with around 430 or so total hp. May as well run a skinweave logi suit, which survives just as long and doesn't cost SP or isk.
It seemed like a great suit for a couple days, then the average dps put out by players jumped through the roof. Now the suit is about as resilient as a wet piece of toilet paper.
Agreed.
I have been a longtime Logi since I strated Dust. It is very frustrating to say the least. With that yellow color all the Douvale Tac rifes pick you off first before you can even see them. I started an alt and have put my main Logi on hold. I went Amarr because of my toons faction and regret it. |
Django Quik
R.I.f.t Orion Empire
451
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Posted - 2013.05.11 17:11:00 -
[30] - Quote
RedBleach LeSanglant wrote:I agree. The Amarr logi or Captain Mediocre as I call him, cannot compete against the other logis. To do so he would have to proto two weapons on top of all the logi skills he must have and decide between his equipment slots on what to sacrifice to stay in the game. Don't assault suits get two equipment slots at proto level? Meaning that an ASSAULT caldari would be a better logi than and AMARR logi - or at least on par with him as the caldari has more slots. That shouldn't happen.
If his bonus applied to ALL armor restoring equipment the skill may be worth the sacrifice. As in the bonus applying to his repair tool, nanite injectors, and armor reppers. One would sacrifice the medium stats for an advanced repping skill. That I could go for, but as is he is sad. I don't have much to add to this discussion but just wanted to point out - no assault (even proto) has more than 1 equipment slot. In fact only logi suits have more than 1 equipment slot in the entire game. |
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