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681. [Feedback - Caldari Logi Nerf] - in Feedback/Requests [original thread]
The passive nerf was needed, though I think just lowering it would've been fine? At any rate, while a CPU nerf sort of makes sense in the context of the C-Logi having more slots than any other suit in the game... I think they might've overdone it ...
- by Zeylon Rho - at 2013.08.01 06:20:00
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682. [feedback] Please improve performance of in-match score UI - in Feedback/Requests [original thread]
On the other hand, my DS3 issue is wiffing randomly from the R3 melee while aiming.
- by Zeylon Rho - at 2013.08.01 06:14:00
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683. Logistic Role Bonus Change - in Feedback/Requests [original thread]
Someone had suggested at some point that you could put hard restrictions on equipment by role. It goes against the free-form do-whatever approach, but there's some merit to the idea. I wouldn't restrict any current equipment though. I recall devs...
- by Zeylon Rho - at 2013.08.01 06:01:00
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684. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Nobody likes those.
- by Zeylon Rho - at 2013.08.01 04:42:00
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685. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
You'd think basic parity would have more traction.
- by Zeylon Rho - at 2013.08.01 04:40:00
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686. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I'm wondering if the AR models (Burst/Breach) will be adjusted in some way after the other two rifles are released. Right now, the TAR is still superior in range to the Scrambler. If the Burst is better than the Combat Rifle, what then? I'd ask ab...
- by Zeylon Rho - at 2013.08.01 04:39:00
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687. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Reaper Skordeman wrote: I can't believe I was trying to pass this off as a perk to my recruits. I thought it'd be like the AR and that little bit better than a Std. It definitely puts some question marks on the rest of those recruit "rewards".
- by Zeylon Rho - at 2013.07.31 23:06:00
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688. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: You're just rage-y about the skill system in general? They both need addressing. The secondary weapon skill thing is about completely worthless skills though. The skills have no unlocks, just passives, and the passi...
- by Zeylon Rho - at 2013.07.31 22:40:00
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689. Logistic Role Bonus Change - in Feedback/Requests [original thread]
The repair bonus makes sense in context of Logis repairing other people (and not themselves), so it's a "Physican, heal thyself" sort of thing. A dead medic revives no one. The Amarr bonus makes further sense in context of them being the "Assault...
- by Zeylon Rho - at 2013.07.31 21:48:00
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690. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
D legendary hero wrote: if you use a militia caldar meduim frame (610isk), with 2 x militia sheild extenders (600isk), and 1 basic armor plate (610isk) you get circa the same ehp with a markedly lower cost (210 + 44 = 250 shield; 120 + 68= 188...
- by Zeylon Rho - at 2013.07.31 21:21:00
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691. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
We've all been there. You look at a skill that certainly "sounds impressive", but on closer examination you find its load of benefits is shot well before the end of the line. Most of us have already skilled into one such skill: Dropsuit Comman...
- by Zeylon Rho - at 2013.07.31 21:19:00
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692. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: Zeylon Rho wrote: Cyrille Fodeux wrote: My R*pe Suit is a Commando and I get a lot of Kills with it and a lot of hate mails so it does it's work properly This logic is like: Player A: My gun X is underpowered com...
- by Zeylon Rho - at 2013.07.31 20:12:00
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693. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: My R*pe Suit is a Commando and I get a lot of Kills with it and a lot of hate mails so it does it's work properly This logic is like: Player A: My gun X is underpowered compared to gun Y. Here is the math (read: facts)...
- by Zeylon Rho - at 2013.07.31 19:58:00
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694. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
This could be adjusted in 1.4, I don't get the impression that that patch is "fixed" for content yet, but I'd think a hotfix would be possible as well.
- by Zeylon Rho - at 2013.07.31 05:06:00
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695. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Stefan Stahl wrote: It's always nice to see how CCP has this very firm vision of what Dust 514 is supposed to be like. And then it's disheartening to see that the game as it is being played on the servers right now runs directly against that v...
- by Zeylon Rho - at 2013.07.31 05:01:00
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696. NO-FAIR!!! *Epic Pout* - in Feedback/Requests [original thread]
This deals with the secondary weapon skills to some degree, which has been sort of mentioned by devs after this post. Oddly, 1.3 adjusted some of the skills for the Flaylock, but left the others untouched. The fact that the Swarm Launcher works...
- by Zeylon Rho - at 2013.07.31 05:00:00
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697. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I would even be okay with both of them having the longer range. Well, I'm primarily concerned with the fact that the blaster OUTRANGES the pulse laser. While I'd prefer the reverse were true, just... for logic's sake, ...
- by Zeylon Rho - at 2013.07.30 08:19:00
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698. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Rynx Sinfar wrote: True but his response implied everything was just militia level, don't like misconceptions You can't handle the truth.
- by Zeylon Rho - at 2013.07.29 20:53:00
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699. Scrambler rifles - in Feedback/Requests [original thread]
Alternatively, you could also add a sharpshooter skill like with the AR and adjust dispersion.
- by Zeylon Rho - at 2013.07.29 20:50:00
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700. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Something more similar to the pre-uprising where hiding them and such mattered would be good. I figure they should only show up if you have eyes on them or if someone hits it with an active scanner. It makes scanners useful, and removes the brute-...
- by Zeylon Rho - at 2013.07.29 20:05:00
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