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P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
22
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Posted - 2013.07.31 04:26:00 -
[1] - Quote
Having spent about 350SP to lvl 5 my Swarm Launcher(SL)skill & then some, I notices that with the increase of clip size, the magazine size is reduced... >.>
Is this deliberate? O.O
Anyways - why is this so?
If a player can carry 3 SL rounds - 4, in the case of the Militia variant - apart from what's in his clip when he begins using a SL, he should still carry that amount on their person even though the weapon's clip size has increased... O.O
I don't know what's the case with the other weapons, but my feelings are the same regarding them...
Will you guys please consider this?
Thank you... |
Text Grant
Planetary Response Organization
50
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Posted - 2013.07.31 04:38:00 -
[2] - Quote
Although I agree mildly... This might screw up the ammo capacity upgrade |
TheEnd762
Algintal Core Gallente Federation
114
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Posted - 2013.07.31 04:51:00 -
[3] - Quote
Wait... what? Swarm Launchers don't have clips... O_o |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1420
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Posted - 2013.07.31 05:00:00 -
[4] - Quote
This deals with the secondary weapon skills to some degree, which has been sort of mentioned by devs after this post.
Oddly, 1.3 adjusted some of the skills for the Flaylock, but left the others untouched. The fact that the Swarm Launcher works off a percentage with it's ammo is one of the issues though (as far as how many more swarms you get out the skill).
I mention it because the dev response specifically mentions Swarm Launcher skills in that post:
Quote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using percentage bonuses instead of single round bonuses for weapons with smaller capacities like the Swarm Launcher, for instance).
So, the max ammo skill may be a good investment for you... down the road. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
23
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Posted - 2013.08.10 07:57:00 -
[5] - Quote
Zeylon Rho wrote:This deals with the secondary weapon skills to some degree, which has been sort of mentioned by devs after this post.Oddly, 1.3 adjusted some of the skills for the Flaylock, but left the others untouched. The fact that the Swarm Launcher works off a percentage with it's ammo is one of the issues though (as far as how many more swarms you get out the skill). I mention it because the dev response specifically mentions Swarm Launcher skills in that post: Quote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using percentage bonuses instead of single round bonuses for weapons with smaller capacities like the Swarm Launcher, for instance).
So, the max ammo skill may be a good investment for you... down the road.
Yeah-but-still... O.O
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Ulysses Knapse
Bojo's School of the Trades
465
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Posted - 2013.08.10 08:04:00 -
[6] - Quote
P-A-R-A-D-O-X wrote:I notices that with the increase of clip size, the magazine size is reduced... >.> Now you're just speaking gibberish, boy. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
23
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Posted - 2013.08.10 08:10:00 -
[7] - Quote
Ulysses Knapse wrote:P-A-R-A-D-O-X wrote:I notices that with the increase of clip size, the magazine size is reduced... >.> Now you're just speaking gibberish, boy.
It is not 'gibberish'...
I'm not a 'boy'...
Don't be an 'idiot'...
I know what I'm saying... -_- |
Ulysses Knapse
Bojo's School of the Trades
465
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Posted - 2013.08.10 08:16:00 -
[8] - Quote
P-A-R-A-D-O-X wrote:It is not 'gibberish'... It's pretty damn close. If you haven't been able to tell, clip size and magazine size are one in the same.
P-A-R-A-D-O-X wrote:I'm not a 'boy'... Well pardon me, ma'am.
P-A-R-A-D-O-X wrote:Don't be an 'idiot'... Now you're just trying to be insulting.
P-A-R-A-D-O-X wrote:I know what I'm saying... -_- Good. That means you can fix your mistakes without my help. |
J Lav
Opus Arcana Covert Intervention
170
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Posted - 2013.08.10 13:00:00 -
[9] - Quote
You may know what you're saying, but I still don't.
Are you saying the amount of ammunition you can fire before reloading increases, but the total amount of ammo you carry does not?
If so, that sounds like a pretty good skill to me. |
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