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Thread Statistics | Show CCP posts - 1 post(s) |
Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 21:19:00 -
[1] - Quote
Bonuses towards stealth was nerfed, and cloak time was nerfed, making being a actual scout harder, while being a brick tank scout is still a thing. Pointless. If you want to fix a problem, do it right, and fix the actual problem (the brick tanked scouts, not the actual scout) instead of screwing people..........
Peace, Godin
click me
Blup Blub Bloop. Translation: Die -_-
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medomai grey
WarRavens Final Resolution.
802
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Posted - 2014.06.04 21:45:00 -
[2] - Quote
Godin Thekiller wrote:Bonuses towards stealth was nerfed, and cloak time was nerfed, making being a actual scout harder, while being a brick tank scout is still a thing. Pointless. If you want to fix a problem, do it right, and fix the actual problem (the brick tanked scouts, not the actual scout) instead of screwing people.......... Peace, Godin The idea was to force people to choose between stealth or brick-tanking. If people are choosing to brick tank their Gallente scouts, they'll be easier to detect now. If you want to fit your Gallente scout to be stealthy, you will be squishy. So, they didn't fail at what they were trying to achieve.
War, Putin
Medium frame EHP is not medium
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Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 22:00:00 -
[3] - Quote
medomai grey wrote:Godin Thekiller wrote:Bonuses towards stealth was nerfed, and cloak time was nerfed, making being a actual scout harder, while being a brick tank scout is still a thing. Pointless. If you want to fix a problem, do it right, and fix the actual problem (the brick tanked scouts, not the actual scout) instead of screwing people.......... Peace, Godin The idea was to force people to choose between stealth or brick-tanking. If people are choosing to brick tank their Gallente scouts, they'll be easier to detect now. If you want to fit your Gallente scout to be stealthy, you will be squishy. So, they didn't fail at what they were trying to achieve. War, Putin
So instead of making the bonus only work if you had damps on, and getting rid of the bonus on the cloak completely, nerf the bonus itself, and nerf the cloak time? Yea, that fixes a lot.
EDIT: Also, that was the wrong kind of peace you're thinking about. So you have in effect made yourself look like a idiot.
click me
Blup Blub Bloop. Translation: Die -_-
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ZDub 303
Escrow Removal and Acquisition Dirt Nap Squad.
3008
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Posted - 2014.06.04 22:15:00 -
[4] - Quote
It should always have been a module efficacy bonus. Same for the cal scout imo.
These passive suit bonuses just don't work. |
Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 22:31:00 -
[5] - Quote
ZDub 303 wrote:It should always have been a module efficacy bonus. Same for the cal scout imo.
These passive suit bonuses just don't work.
They should have.........
click me
Blup Blub Bloop. Translation: Die -_-
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CCP Logibro
C C P C C P Alliance
7912
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Posted - 2014.06.04 22:53:00 -
[6] - Quote
I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1819
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Posted - 2014.06.04 22:58:00 -
[7] - Quote
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. Thought: As much as I like it, (or did before the hotfix) do we really need the range enhancement bonus?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Korvin Lomont
United Pwnage Service RISE of LEGION
970
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Posted - 2014.06.04 23:05:00 -
[8] - Quote
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well.
wtf what module bonuses have the amarr or minmatar scout??? Sure the minni has the NK bonus but the hacking bonus goes to the suit not the module as well as both stamina bonuses on the amarr scout.
These statemets make e wonder If we are talking about different games...
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Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 23:06:00 -
[9] - Quote
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well.
LOL. Okay, that's good. I'm going to enjoy picturing that
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2521
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Posted - 2014.06.04 23:07:00 -
[10] - Quote
Spademan wrote:CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. Thought: As much as I like it, (or did before the hotfix) do we really need the range enhancement bonus?
Well, do you have an idea of what it should be otherwise?
click me
Blup Blub Bloop. Translation: Die -_-
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 23:09:00 -
[11] - Quote
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well.
yesssss......yesssss my preciousssss.
make the hacking module a high slot item.
Support Balancing scouts
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Zaria Min Deir
Escrow Removal and Acquisition Dirt Nap Squad.
720
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Posted - 2014.06.04 23:15:00 -
[12] - Quote
Korvin Lomont wrote:CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well. wtf what module bonuses have the amarr or minmatar scout??? Sure the minni has the NK bonus but the hacking bonus goes to the suit not the module as well as both stamina bonuses on the amarr scout. These statemets make e wonder If we are talking about different games... That's how I often feel when I see devs' comments about the game and balance therein...
Also, module efficacy bonuses are ****** in the sense that they try to pidgeonhole people into filling very narrow roles... which is fine, if that is absolutely what you guys want from the game (no matter how limiting it is)... but if you do it, then you please get that you HAVE to make all the racial variants in the role have equally narrow and focused bonuses.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
Escrow Removal and Acquisition Dirt Nap Squad.
720
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Posted - 2014.06.04 23:19:00 -
[13] - Quote
Korvin Lomont wrote:
I would suggest a damage bonus for gal (maybe 2% to sidearms or plasma weapons) + profile dampener bonus Minni could really use a fitting reduction on biotics alongside the NK bonus Amarr could use a fitting reduction to plates and a bonus to laser weaponry Cal of course a bonus to precision enhancers and range amplifiers...
I doubt they would go for damage bonuses, as that would be too "assaulty"... though I have stated previously that I think it would be epically funny if they gave the galscout a bonus to shotguns...
However, this bullshit with the galscout not even having 1 proper bonus is plain silly. Take away the pathetic remains of the range bonus and give it something useful, please?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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The dark cloud
The Rainbow Effect
3197
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Posted - 2014.06.04 23:21:00 -
[14] - Quote
bricktanking a gallente scout is less effective then brick tanking a assault,logi or heavy. Its a option but a very silly one. You give up speed and the ability to hide from scans. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 23:21:00 -
[15] - Quote
well the module skills themselves do apply a bonus to modules used, rather than a suit. :\
Support Balancing scouts
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 23:26:00 -
[16] - Quote
Zaria Min Deir wrote:Korvin Lomont wrote:
I would suggest a damage bonus for gal (maybe 2% to sidearms or plasma weapons) + profile dampener bonus Minni could really use a fitting reduction on biotics alongside the NK bonus Amarr could use a fitting reduction to plates and a bonus to laser weaponry Cal of course a bonus to precision enhancers and range amplifiers...
I doubt they would go for damage bonuses, as that would be too "assaulty"... though I have stated previously that I think it would be epically funny if they gave the galscout a bonus to shotguns... However, this bullshit with the galscout not even having 1 proper bonus is plain silly. Take away the pathetic remains of the range bonus and give it something useful, please?
I'd rather have my original 5% range back. It's rather silly trying to sneak up on a group of people with a shotgun without it.
Cal scans ShortRange High Precision. Gall scans LongRange Low Precision.
Gall can't scan cal with 2 complex prec enhancers equiped (if cal has 2 dampeners/cloak) Cal can't scan gal with 4 complex prec, (if gall has 2 dampeners/cloak. )
sad face
Support Balancing scouts
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ZDub 303
Escrow Removal and Acquisition Dirt Nap Squad.
3010
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Posted - 2014.06.04 23:30:00 -
[17] - Quote
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well.
There aren't any module bonuses on Amarr/Min scouts (excluding the Nova Knife as a 'module')... but it would be a fantastic idea to change them imo.
Just an idea here: Caldari: Increase Precision and Range Enhancer modules efficacy Gallente: Increase Dampener and Range Enhancer module efficacy Amarr: Reduction to Armor Plate speed penalty and Cardiac Regulator efficacy Minmatar: Increase Nova Knife and... Codebreaker(?) or Kin Cat(?) efficacy while bumping up their base hacking speed by 0.05 perhaps.
Every scout gets two bonuses that have very different play styles and are quite unique. Amarr really needs a plate reduction imo... they are meant to be the EHP kings but scouts are also meant to be fast... it just makes too much sense to me. |
medomai grey
WarRavens Final Resolution.
802
|
Posted - 2014.06.04 23:49:00 -
[18] - Quote
Godin Thekiller wrote:So instead of making the bonus only work if you had damps on, and getting rid of the bonus on the cloak completely, nerf the bonus itself, and nerf the cloak time? Yea, that fixes a lot. There are multiple solutions to a problem. Changing the bonus so that it affects modules is another possible solution; if not an arguably better one.
The reduction of cloak duration was done to encourage "specialization into cloaks", which means CCP want people to use proto cloaks. My personal opinion is that the reduction to cloak duration is good because it discourages camping and encourages more skilled use of the cloak by forcing players to really choose when they should use their cloak in order to be effective. For what reasons do you think that the cloak duration reduction was a bad idea?
Blame the mass of vocal scout players who feel they should have the ability to be un-detectable to everything for the return of cloak bonus. They managed to make a good argument or peer pressured CCP into not removing the cloak bonus; I'm still debating which of the two occurred.
Point still stands that the changes made were not done solely to discourage brick tanking. So, regarding this matter, you are still wrong.
Godin Thekiller wrote:EDIT: Also, that was the wrong kind of peace you're thinking about. So you have in effect made yourself look like a idiot. Face it Godin, you got trolled by political joke in which you weren't even the main target being made fun of. Hell, your even name calling.
Medium frame EHP is not medium
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
463
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Posted - 2014.06.04 23:54:00 -
[19] - Quote
medomai grey wrote:Godin Thekiller wrote:So instead of making the bonus only work if you had damps on, and getting rid of the bonus on the cloak completely, nerf the bonus itself, and nerf the cloak time? Yea, that fixes a lot. There are multiple solutions to a problem. Changing the bonus so that it affects modules is another possible solution; if not an arguably better one. The reduction of cloak duration was done to encourage "specialization into cloaks", which means CCP want people to use proto cloaks. My personal opinion is that the reduction to cloak duration is good because it discourages camping and encourages more skilled use of the cloak by forcing players to really choose when they should use their cloak in order to be effective. For what reasons do you think that the cloak duration reduction was a bad idea? Blame the mass of vocal scout players who feel they should have the ability to be un-detectable to everything for the return of cloak bonus. They managed to make a good argument or peer pressured CCP into not removing the cloak bonus; I'm still debating which of the two occurred. Godin Thekiller wrote:EDIT: Also, that was the wrong kind of peace you're thinking about. So you have in effect made yourself look like a idiot. Face it Godin, you got trolled by political joke in which you weren't even the main target being made fun of. Hell, your even name calling.
The proto cloak still isn't worth using over the adv. 10 seconds difference, and a dampening boost that's barely noticeable? I'd rather upgrade another module than this.
Support Balancing scouts
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medomai grey
WarRavens Final Resolution.
802
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Posted - 2014.06.05 00:07:00 -
[20] - Quote
Spartan MK420 wrote:The proto cloak still isn't worth using over the adv. 10 seconds difference, and a dampening boost that's barely noticeable? I'd rather upgrade another module than this. 10 seconds in game can greatly change an outcome. It's fine if you feel 10 seconds isn't worth much, but to me it's a big deal.
It's what the mass of vocal scout players who feel they should have the ability to be un-detectable to everything asked for. Don't look at me, I don't even agree with them.
Medium frame EHP is not medium
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Joseph Ridgeson
WarRavens Final Resolution.
1971
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Posted - 2014.06.05 00:10:00 -
[21] - Quote
How about also making it a flat 75% for Cloak Reduction? At the moment, a Basic Cloak is harder to fit at Scout level 3 than a Prototype Cloak at Scout 5. With the nerf, you have seriously screwed low SP players.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Adipem Nothi
Nos Nothi
1399
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Posted - 2014.06.05 00:37:00 -
[22] - Quote
o/ Logibro
Not sure where you guys are going with this. Or why.
GalScouts getting better damp bonuses via modules won't solve anything. Presently, I have to run two damps on my Gal to beat competitive scans. If I could get away with one, nothing would prevent me from doing so, then stacking 3 plates.
It'd be Invisible Monster allover again; the impetus behind the Alpha nerf package.
Unless, what they're trying to say is that the GalScout nerf was insufficient. Its too early to tell whether or not that's the case, but I've observed a decline in their prevalence.
Godin is moaning about a brick-tanked GalScouts. Again, fix Assault Frames and solve the problem.
These should be the go-to slayer suit. Not the GalScout + Brick. Not the Heavy + Fine Rifle.
Shoot scout with yes...
- Ripley Riley
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RAIDER 04
The Exemplars Top Men.
7
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Posted - 2014.06.05 00:47:00 -
[23] - Quote
Adipem Nothi wrote:o/ Logibro
Not sure where you guys are going with this. Or why.
GalScouts getting better damp bonuses via modules? Presently, I have to run two damps on my Gal to beat competitive scans. This is good. If I could get away with one, nothing would prevent me from doing so, then stacking 3 plates.
I'd be an Invisible Monster allover again; which was impetus behind the Alpha nerf package.
Unless, of course, what Godin is trying to say is that the GalScout nerf package was insufficient. Its too early to tell whether or not that's the case; I've personally observed a decline in their prevalence.
If I understand correctly, Godin is concerned about a brick-tanked GalScouts. Once again, if we fix Assault Frames we will solve this problem.
Assault Frames should be the go-to slayer suit.
Not the Slayer Logi. Not the brick-tanked GalScout. Not the fine-rifle-toting Heavy.
The Assault Frame. What do you run? if you run gal scout then you have to face the shittiest logi's scans or an cal scout who has scarified a large amount to scan you down.
The Corporate Raiders PAC Endorses this Survey
Nixon for CPM
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Godin Thekiller
shadows of 514
2523
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Posted - 2014.06.05 01:42:00 -
[24] - Quote
medomai grey wrote:Godin Thekiller wrote:So instead of making the bonus only work if you had damps on, and getting rid of the bonus on the cloak completely, nerf the bonus itself, and nerf the cloak time? Yea, that fixes a lot. There are multiple solutions to a problem. Changing the bonus so that it affects modules is another possible solution; if not an arguably better one. The reduction of cloak duration was done to encourage "specialization into cloaks", which means CCP want people to use proto cloaks. My personal opinion is that the reduction to cloak duration is good because it discourages camping and encourages more skilled use of the cloak by forcing players to really choose when they should use their cloak in order to be effective. For what reasons do you think that the cloak duration reduction was a bad idea? Blame the mass of vocal scout players who feel they should have the ability to be un-detectable to everything for the return of cloak bonus. They managed to make a good argument or peer pressured CCP into not removing the cloak bonus; I'm still debating which of the two occurred. Point still stands that the changes made were not done solely to discourage brick tanking. So, regarding this matter, you are still wrong. Godin Thekiller wrote:EDIT: Also, that was the wrong kind of peace you're thinking about. So you have in effect made yourself look like a idiot. Face it Godin, you got trolled by political joke in which you weren't even the main target being made fun of. Hell, your even name calling.
You can't cross a field in 45 seconds on a large map while still moving stealthily (as in not in the middle of everything where you can be spotted), and there's no stopping points in said fields where you can still cover yourself while you wait for it to recharge. and hiding yourself while scouting is silly, as that means you don't see anything either. The new cloaks are built to be in and out cloaks, so combat cloaks. They are not for scouting.
If you want to have it like that, fine; just give me a cloak that I can use that has a long duration, and has a long weapons penalty on it.
Oh, and by the way, the main problem with scouts WAS that they were brick tanking so well and at the same time keeping stealth that they were doing better than assaults. And don't try and say that's the same thing that you said, because it isn't at all. I'm not wrong at all.
EDIT: I'm not angry, so I have not been trolled. I was just pointing out that you used the wrong kind of peace, so the joke (which I saw, because you know, not an idiot like yourself) made 0 sense.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2523
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Posted - 2014.06.05 01:43:00 -
[25] - Quote
Adipem Nothi wrote:o/ Logibro
Not sure where you guys are going with this. Or why.
GalScouts getting better damp bonuses via modules? Presently, I have to run two damps on my Gal to beat competitive scans. This is good. If I could get away with one, nothing would prevent me from doing so, then stacking 3 plates.
I'd be an Invisible Monster allover again; which was impetus behind the Alpha nerf package.
Unless, of course, what Godin is trying to say is that the GalScout nerf package was insufficient. Its too early to tell whether or not that's the case; I've personally observed a decline in their prevalence.
If I understand correctly, Godin is concerned about a brick-tanked GalScouts. Once again, if we fix Assault Frames we will solve this problem.
Assault Frames should be the go-to slayer suit.
Not the Slayer Logi. Not the brick-tanked GalScout. Not the fine-rifle-toting Heavy.
The Assault Frame.
To completely hide yourself, you now have to use 3 proto damps. wtf are you talking about?
click me
Blup Blub Bloop. Translation: Die -_-
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Appia Vibbia
Molon Labe. General Tso's Alliance
2800
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Posted - 2014.06.05 02:31:00 -
[26] - Quote
Godin Thekiller wrote:To completely hide yourself, you now have to use 3 proto damps. wtf are you talking about?
An active proto cloak and 2 complex dampeners works as well. 3 proto damps without cloak ***
*** CCP Logibro or any other DEV reading this. Precision, Dampening, and Range Amplifying modues have an issue with order of stacking penality. Basic prioritizes as 100%, then Advance Modules, then Prototype modules. Making what should only take a basic mod on the Gallente take a complex modules.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Godin Thekiller
shadows of 514
2528
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Posted - 2014.06.05 02:36:00 -
[27] - Quote
Appia Vibbia wrote:Godin Thekiller wrote:To completely hide yourself, you now have to use 3 proto damps. wtf are you talking about? An active proto cloak and 2 complex dampeners works as well. 3 proto damps without cloak *** *** CCP Logibro or any other DEV reading this. Precision, Dampening, and Range Amplifying modues have an issue with order of stacking penality. Basic prioritizes as 100%, then Advance Modules, then Prototype modules. Making what should only take a basic mod on the Gallente take a complex modules.
To forever be hidden takes 3.
click me
Blup Blub Bloop. Translation: Die -_-
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Adipem Nothi
Nos Nothi
1408
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Posted - 2014.06.05 02:37:00 -
[28] - Quote
RAIDER 04 wrote: What do you run? if you run gal scout then you have to face the shittiest logi's scans or an cal scout who has scarified a large amount to scan you down.
Scout gk.0? 2 Damps + 2 Kincats Switch to 3 Damps if/when the enemy is picking me up.
Godin Thekiller wrote: To completely hide yourself, you now have to use 3 proto damps. wtf are you talking about?
Maths - May they not burn your tanker eyes. Still trying to figure out WTF you're talking about. You're upset that GalScouts still stack plates? So you want to rework the GalScout bonus?
Either I'm not understanding you, or you aren't making sense.
Shoot scout with yes...
- Ripley Riley
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Godin Thekiller
shadows of 514
2528
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Posted - 2014.06.05 02:38:00 -
[29] - Quote
Adipem Nothi wrote:RAIDER 04 wrote: What do you run? if you run gal scout then you have to face the shittiest logi's scans or an cal scout who has scarified a large amount to scan you down.
Scout gk.0? 2 Damps + 2 Kincats or 3 Damps if/when the enemy is picking me up. Godin Thekiller wrote: To completely hide yourself, you now have to use 3 proto damps. wtf are you talking about?
Still trying to figure out WTF you're talking about. You're upset that GalScouts still stack plates? So you want to rework the GalScout bonus? Either I'm not understanding you, or you aren't making sense.
No, I'm upset that CCP decided to instead of fixing the ******* problem break the actual role.
click me
Blup Blub Bloop. Translation: Die -_-
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Sir Dukey
SAM-MIK General Tso's Alliance
988
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Posted - 2014.06.05 02:40:00 -
[30] - Quote
CCP Logibro wrote:I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm
(Apologies to anyone that actually did suggest it earlier that we may have missed.)
I'll have a chat with CCP Ratatti and we can some numbers. That might actually work better, not to mention it would be closer to the Amarr and Minmatar scouts which also have module/weapon efficacy bonuses as well.
https://forums.dust514.com/default.aspx?g=posts&t=163361&find=unread |
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