Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
2404
|
Posted - 2014.06.09 17:45:00 -
[61] - Quote
Alright, I took CCP Rattati's Rifle Range chart with his DPS numbers for proto weapons, and then converted the DPS to what each weapon would output at their effective ranges.
Here's the new chart
I thought his chart was misleading because it was showing the optimal range DPS at effective range. I wish i could connect the slopes of the different rifle types here, but this is what I have at short notice. I also tried to race-color coordinate.
|
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1277
|
Posted - 2014.06.09 18:16:00 -
[62] - Quote
All Gallente rifles and variants need to have the highest DPS of their type, and the lowest range of ttype. All caldari rifles and their variants need to have the highest range and lowest DPS of their variants. The other two races should fall in the middle, as appropriate.
The reason is, the variants are a copy of another races rifle, but still with the racial flavor of the parent rifle. Thus, the breach AR should have the highest range and lowest DPS of the AR variants, but have the lowest range and highest DPS when compared to the other races breach variants (breach scrambler rifle, breach combat rifle, and regular rail rifle)
I will create a spreadsheet for this if someone can tell me how I can upload it. :/
That's what you get!! - DA Rick
|
Beren Hurin
Onslaught Inc RISE of LEGION
2404
|
Posted - 2014.06.09 18:23:00 -
[63] - Quote
Alena Ventrallis wrote:All Gallente rifles and variants need to have the highest DPS of their type, and the lowest range of ttype. All caldari rifles and their variants need to have the highest range and lowest DPS of their variants. The other two races should fall in the middle, as appropriate.
The reason is, the variants are a copy of another races rifle, but still with the racial flavor of the parent rifle. Thus, the breach AR should have the highest range and lowest DPS of the AR variants, but have the lowest range and highest DPS when compared to the other races breach variants (breach scrambler rifle, breach combat rifle, and regular rail rifle)
I will create a spreadsheet for this if someone can tell me how I can upload it. :/
Not necessarily. Damage isn't always the most significant factor in taking something down. When going against suits that are 750HP+ then, it is much more significant, but against <500 HP suits, things like RoF, reload speed, and other accuracy factors make a big difference. |
Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
58
|
Posted - 2014.06.09 19:08:00 -
[64] - Quote
KAGEHOSHI Horned Wolf wrote:Zaria Min Deir wrote:CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive. 1) This all fine in theory, but you might want to look at some other factors as well. I think there should be a progression between the tiers, if we have them at all. The minor increase in damage alone does not justify the dramatic cost increase going from std to proto level. So, eliminating range progression to make balancing easier may be a great idea, but I ask you to also look into compensating somewhat for that lack of progression in the prices of the weapons then. 2) Yes, YES, yes? Just make sure you don't overdo the TAR buff, we don't want anoter Uprising 1.0 ;) 3) YES! Though, looking at your suggested numbers, I think you are being a little conservative with that .... Don't fear the TAR, still less range, and less DPS compared to SCR, and SCR is alright. Also SCR has a charge shot which the TAR does not. Just keep the overheat of the ScR in mind if you start looking at tweaking it vs TAR. It does damage to you and renders you uuseless and vulnerable for that period of time. |
ZDub 303
Escrow Removal and Acquisition Dirt Nap Squad.
3040
|
Posted - 2014.06.09 19:37:00 -
[65] - Quote
So I haven't read this whole thread but..
Please Rattati think about fixing the variants across the board. Specifically, fix the assault and breach variants.
Assault - Shorter range, higher RoF - CQC oriented Tactical - Semi-Auto, High Range, High Damage, Low RoF Breach - Long range, low RoF - mid-long range oriented Burst - Semi-Auto, Mid-long range, mid RoF (or whatever)
Things like the assault SMG and the breach plasma rifle make zero sense. The design concept of each of those rifles fight against their intended purpose.
The Assault SMG is superior to the SMG in every way... its higher RoF AND long range and the breach version of anything in this game is horribly bad. Why? Because the low rof weapons do not make sense in CQC.
Fix the design concepts at a core and every weapon can have a variant that makes sense. It should go high rof, high damage, combined with low range and low rof, low damage combined with long range. |
Sir Dukey
SAM-MIK General Tso's Alliance
1001
|
Posted - 2014.06.09 20:19:00 -
[66] - Quote
CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive.
Buff ScR... Ever since nerf, you now have to take many, many more shots to down armor targets which leads to an overheat. |
AmlSeb
Molon Labe. General Tso's Alliance
84
|
Posted - 2014.06.09 21:30:00 -
[67] - Quote
CCP Rattati wrote:3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle.
*Looks at this*
*Looks at the graph/diagram thing*
The tactical variant still has the highest DPS despite having the best range I-¦d be fine if you had to reload more often during a fight 1v1 but you don-¦t have to
First day veteran, Logi and Commander
Soon a Legionnaire
AmlSeb on Twitter
|
emtbraincase
Savage Bullet
179
|
Posted - 2014.06.09 21:43:00 -
[68] - Quote
CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive. I've been quite the pessimistic bastard since fanfest on these forums, but this is something that I don't find any fault with, yet. Non-constructive, but civil AND positive for a change. Thanks for this, I think. |
The Black Jackal
The Southern Legion Final Resolution.
1226
|
Posted - 2014.06.09 22:32:00 -
[69] - Quote
Buffing or nerfing based on pure Range Vs. DPS can only work if recoil, dispersion, and other factors are all the same. Which I don't see being the case.
The numbers look nice on paper, but on the ground, recoil and dispersion quickly make up the deficiencies. Great DPS is wasted if you can't land more than a couple of shots at a time.
We need more data. Everything we can get from recoil, and dispersion, to rate of fire, and rate at switch dispersion increases / decreases based on length of fire.
Let's run all these numbers and see what we get, as opposed to a simple DPS / Range Graph please.
The Black Jackal for CPM1
|
Arkena Wyrnspire
Fatal Absolution
14331
|
Posted - 2014.06.09 22:36:00 -
[70] - Quote
The Black Jackal wrote:The numbers look nice on paper, but on the ground, recoil and dispersion quickly make up the deficiencies. Great DPS is wasted if you can't land more than a couple of shots at a time.
Dispersion and recoil is pretty similar on all the rifles, though. The TAR is the only one which really deviates from a fairly tight hipfire spread, and recoil is negligible on pretty much all of them.
You have long since made your choice. What you make now is a mistake.
|
|
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1281
|
Posted - 2014.06.10 01:06:00 -
[71] - Quote
If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well.
Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Caldari are about .making every shot count, and the tactical rifles are all about making every shot count. Breach is more about spraying an area. Less so than the assault versions, but in any case Caldari are better served with a tactical.
That's what you get!! - DA Rick
|
voidfaction
Void of Faction
267
|
Posted - 2014.06.10 01:29:00 -
[72] - Quote
Alena Ventrallis wrote:If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well.
Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Caldari are about .making every shot count, and the tactical rifles are all about making every shot count. Breach is more about spraying an area. Less so than the assault versions, but in any case Caldari are better served with a tactical.
high dispersion/kick low accuracy hipfire. make it tactical but make it suck if you dont aim down sites so its not a CqC rifle. |
Talon Paetznick II
Gallente Federation Resistance
7
|
Posted - 2014.06.10 01:36:00 -
[73] - Quote
improve scrambler rifle optics you just cant see very far with it I would love to see some magnification that makes it a viable mid-long range sub-sniper everything else with it is fine hell half the clip size and double range and zoom while keeping damage and I would be more than happy or just make a long range sharpshooter variant with these concepts applied maybe a breach variant but more range,zoom, and accuracy instead of damage
or sharpshooter variants across the board for CR, SnR, ScR, RR,and AR
I wouldn't expect this for a hot-fix but maybe for 1.9
getting killed by ion pistol = dropping the soap
|
Adipem Nothi
Nos Nothi
1571
|
Posted - 2014.06.10 02:04:00 -
[74] - Quote
The Black Jackal wrote: We need more data. Everything we can get from recoil, and dispersion, to rate of fire, and rate at switch dispersion increases / decreases based on length of fire.
Analyze all that data? Not my job, bro. How 'bout we let Rattati do his job, bro?
Our job's to find out what gun works best, then tattle on each other for spamming it. We can't do our job effectively until the guns are in our hands.
So, I say we get out-of-the-way and let 'em shake things up! RoF and DMG are readily fine-tuned; if something gets broken, it won't stay broken for long.
Shoot scout with yes...
- Ripley Riley
|
Llast 326
An Arkhos
3533
|
Posted - 2014.06.10 02:16:00 -
[75] - Quote
Adipem Nothi wrote: Our job's to find out what gun works best, then tattle on each other for spamming it. We can't do our job effectively until the guns are in our hands.
LMAO It's so true
Adipem Nothi wrote:I fully intend stab and teabag each and every one of you who moans for an ScR buff. There isn't a Scout alive that gun can't insta-gib. If it doesn't work on 1500HP gallente heavies, then don't shoot it at 1500HP gallente heavies. There are other ways to kill heavies ... like asking Rattati nerf them. * hint *
Knives are sharp and ready, If you need a Hand you know where to find me
KRRROOOOOOM
|
The Black Jackal
The Southern Legion Final Resolution.
1228
|
Posted - 2014.06.10 03:17:00 -
[76] - Quote
Adipem Nothi wrote:The Black Jackal wrote: We need more data. Everything we can get from recoil, and dispersion, to rate of fire, and rate at switch dispersion increases / decreases based on length of fire.
Analyze all that data? Not my job, bro. How 'bout we let Rattati do his job, bro? Our job's to find out what gun works best, then tattle on each other for spamming it. We can't do our job effectively until the guns are in our hands. So I say we stop the hand-wringing, get out-of-the-way and let Rattati shake things up! RoF and DMG are readily fine-tuned; if something gets broken, it won't stay broken for long. PS: I fully intend stab and teabag each and every one of you who moans for an ScR buff. There isn't a Scout alive that gun can't insta-gib. If it doesn't work on 1500HP gallente heavies, then don't shoot it at 1500HP gallente heavies. There are other ways to kill heavies ... like asking Rattati nerf them. * hint *
Not asking for a ScR buff, jic you were prone to stab me for that.
But Rattati is here asking for community input. The community can't really 'input' to the best of it's ability without all the relevant numbers. And dispersion, kick, accuracy etc are all balancing tools beyond DPS / Range.
I don't want every tool to be a hammer. it makes everything look like it needs to be bashed the crap out of. If there are ways to inspire balance without ONLY affecting DPS / Range, I would like the opportunity to present them to rattati with hard figures behind it.
The Black Jackal for CPM1
|
bogeyman m
Krusual Covert Operators Minmatar Republic
242
|
Posted - 2014.06.10 05:51:00 -
[77] - Quote
The-Errorist wrote:Beren Hurin wrote:I'm a little confused. Isn't this showing the dps of your optimal range but the listed ranges are effective ranges? The listed DPS corresponds to the distance in CM on the bottom. What I would like: DPS ranking: SR > TAR > BAR > CR > AR > ACR > ASR> ARR > BRAR > RR Sustained DPS (charge time, heat, & reload speed factored in): BRAR > RR > AR > ACR > ASR > ARR > BAR > CR > TAR > SR CRAdding a firing delay between bursts, so there won't be a burst weapon that doesn't have a firing delay, and Increase reload speed, so it'll a lower sustained DPS as a trade-off for it's high DPS. [Clear roles for infantry weapon types:] Tactical, Burst, Assault, Breach Breach weaponsHas 2nd lowest magazine size, 2nd lowest recoil, lower RoF and lower DPS in return for 2nd highest damage per shot, higher accuracy & higher precision (lower dispersion), fastest reload speed, and higher sustained DPS. AssaultHas lowest recoil, 2nd highest sustained DPS & reload speed, highest RoF and magazine size, at the cost of lowest accuracy. BurstFires in a burst, 2nd highest DPS & accuracy, best precision, and 3rd highest damage per shot, at the cost of having the 2nd highest recoil, 3rd lowest magazine size, 2nd lowest reload speed and sustained DPS. TacticalHighest DPS, accuracy, and damage per shot, at the cost of having the highest recoil, lowest magazine size, precision (higher dispersion), reload speed (high heat cost per shot), and sustained DPS. We also need the other racial variants of the main rifles.
I'm looking forward to the Breach Combat Rifle.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
|
bogeyman m
Krusual Covert Operators Minmatar Republic
242
|
Posted - 2014.06.10 06:01:00 -
[78] - Quote
voidfaction wrote:Alena Ventrallis wrote:If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well.
Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Caldari are about .making every shot count, and the tactical rifles are all about making every shot count. Breach is more about spraying an area. Less so than the assault versions, but in any case Caldari are better served with a tactical. high dispersion/kick low accuracy hipfire. make it tactical but make it suck if you dont aim down sites so its not a CqC rifle.
THIS
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
|
bogeyman m
Krusual Covert Operators Minmatar Republic
243
|
Posted - 2014.06.10 06:09:00 -
[79] - Quote
CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive.
I like the direction this is going, but I still feel that the RR family range is still too long...
Any thought on introducing a racial advantage for each Rifle when paired to the appropriate suit? (ie AR with Gallente, CR with Minmatar, etc) Maybe make the weapon perform 5% 'better' somehow... +5% range maybe?
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
Appia Vibbia for CPM1
|
AmlSeb
Molon Labe. General Tso's Alliance
84
|
Posted - 2014.06.10 06:14:00 -
[80] - Quote
bogeyman m wrote:voidfaction wrote:Alena Ventrallis wrote:If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well.
Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Caldari are about .making every shot count, and the tactical rifles are all about making every shot count. Breach is more about spraying an area. Less so than the assault versions, but in any case Caldari are better served with a tactical. high dispersion/kick low accuracy hipfire. make it tactical but make it suck if you dont aim down sites so its not a CqC rifle. THIS Caldari: Get the best out of your weapon Gallente: Rush in and shoot Minmatar: Get in empty your mag, get out Amarr: Get in and shoot and shoot and shoot...
Caldari should have the tactical, best range, lowest dps (but keep the charge function) Gallente should have the one with the best DPS and lowest range, preferably the breach as the name fits more Minmatar is fine with burst but they need faster rof, smaller mags and longer reload time Amarr should have one for longer fights with low rof, high damage and a large magazine almost LMG like, Assault as the name fits more
Assault for sustained fire Breach for high dps cqc Burst for hit'n'run Tactical for long range high precision fights
I posted the link to the post earlier
First day veteran, Logi and Commander
Soon a Legionnaire
AmlSeb on Twitter
|
|
|
CCP Rattati
C C P C C P Alliance
2390
|
Posted - 2014.06.10 07:50:00 -
[81] - Quote
Proposed numbers in a separate tab here:
Numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Rabbit C515
Die Valkyrja General Tso's Alliance
17
|
Posted - 2014.06.10 08:08:00 -
[82] - Quote
why nerf the rof of scrambler rifle?
from pervious discussion rattari you said
Quote: Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield.
|
|
CCP Rattati
C C P C C P Alliance
2390
|
Posted - 2014.06.10 08:39:00 -
[83] - Quote
Rabbit C515 wrote:why nerf the rof of scrambler rifle? from pervious discussion rattari you said Quote: Data says that Scramblers are either considerably worse or inhabit a radically different role on the battlefield.
Just number of digits shown in the spreadsheet, 0.085 rounded up to 0.09. Sorry about that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1284
|
Posted - 2014.06.10 08:44:00 -
[84] - Quote
voidfaction wrote:Alena Ventrallis wrote:If rail rifle DPs is being lowered (which I'm fine with) then recoil needs to be lowered as well.
Honestly, the rail rifle needs to be the tactical rifle, and the scrambler needs to be breach. Caldari are about .making every shot count, and the tactical rifles are all about making every shot count. Breach is more about spraying an area. Less so than the assault versions, but in any case Caldari are better served with a tactical. high dispersion/kick low accuracy hipfire. make it tactical but make it suck if you dont aim down sites so its not a CqC rifle. I'm down for that. Then use the MAgsec as your cqc weapon.
That's what you get!! - DA Rick
|
shaman oga
Nexus Balusa Horizon
2262
|
Posted - 2014.06.10 08:47:00 -
[85] - Quote
What is exactly fire interval? Is it ROF?
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
|
Rabbit C515
Die Valkyrja General Tso's Alliance
18
|
Posted - 2014.06.10 08:48:00 -
[86] - Quote
CCP Rattati wrote:
Just number of digits shown in the spreadsheet, 0.085 rounded up to 0.09. Sorry about that.
as i have posted before after eliminate range progression, does it worth to invest so much more CPU/PG to use prototype weapon that only give you a small DPS increase?
|
Rabbit C515
Die Valkyrja General Tso's Alliance
18
|
Posted - 2014.06.10 08:51:00 -
[87] - Quote
shaman oga wrote:What is exactly fire interval? Is it ROF?
yes, the unit is "second per shot"
you may see some data said assault rifle have rof of 750, the unit is "rounds per minute" |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1284
|
Posted - 2014.06.10 08:53:00 -
[88] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: Numbers So far they're looking better. Again, all Gallente rifles should be highest DPS, lowest range in comparison to the other races variants. So the breach AR should have the highest DPS, lowest range out of all racial breach rifles, while the same breach AR should have the highest range and lowest DPS of all the AR variants.
So, given a particular variant type (breach, tactical, burst, assault) The order should always be:
High DPS Low DPS Short Range Long Range
Gallente - - - - - - - - - -Minmatar - - - - - - - - - - Amarr - - - - - - - - - - Caldari
In this way, each race can mimic the performance of the other races, while still retaining the original races flavor.
That's what you get!! - DA Rick
|
AmlSeb
Molon Labe. General Tso's Alliance
84
|
Posted - 2014.06.10 11:03:00 -
[89] - Quote
shaman oga wrote:What is exactly fire interval? Is it ROF?
Minimum time between two shots. it-¦s easier to calculate with it as DPS is now damage/fire interval
First day veteran, Logi and Commander
Soon a Legionnaire
AmlSeb on Twitter
|
Beren Hurin
Onslaught Inc RISE of LEGION
2404
|
Posted - 2014.06.10 11:04:00 -
[90] - Quote
Just so long as we all get the 'effective range' reduces this listed damage to 30% of what's up there. Nobody is getting that damage at that range. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |