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341. Finding a solution to revival WP farming - in Feedback/Requests [original thread]
Medic 1879 wrote: Vyzion Eyri wrote: Templis Card wrote: Disagree personally, you'd have idiot s running round looking for corpses to shoot Which adds another layer of tactics and strategy to the game. If a friendly goes down, for exam...
- by Vyzion Eyri - at 2013.07.04 02:08:00
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342. Finding a solution to revival WP farming - in Feedback/Requests [original thread]
Templis Card wrote: Disagree personally, you'd have idiot s running round looking for corpses to shoot Which adds another layer of tactics and strategy to the game. If a friendly goes down, for example, and you know these aforementioned idio...
- by Vyzion Eyri - at 2013.07.04 00:18:00
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343. Finding a solution to revival WP farming - in Feedback/Requests [original thread]
I'm loving the new revival mechanics, yes, but its also true that revive farming that was so prominent in Chromosome (I was part of it, and my inner logibro shrivels up with guilt every time I remember it) is now back in U1.2. What shouldn't happ...
- by Vyzion Eyri - at 2013.07.03 23:19:00
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344. The new revival mechanics - in Feedback/Requests [original thread]
10/10 Bravo, CCP. I love it. I don't care if some dead bodies are still standing upright when I jab them. At least they're alive again when I do. And the Call For Help blinking indication? Awesome. I now have my motivation to hit the weekly cap.
- by Vyzion Eyri - at 2013.07.03 10:57:00
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345. Squad Orders - in Feedback/Requests [original thread]
If the Overview Map loaded faster and Squad Orders could be issued more intuitively from it, I'd never use the wheel selection again unless I need to throw up a defend order on a point right in front of me. The general hassle currently for both ...
- by Vyzion Eyri - at 2013.07.02 22:33:00
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346. That screen with information of your killer that no-one looks at - in Feedback/Requests [original thread]
In PC especially, I ignore it completely. I can see what suit the enemy is wearing and I can see what weapon they're using from the kill feed. As for HP they have left, I'm not going to sit about whining about how they only had 150 armour left. ...
- by Vyzion Eyri - at 2013.06.30 23:14:00
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347. An elegant solution to many problems - in Feedback/Requests [original thread]
Daedric Lothar wrote: That is a serious wall of fixes and having to scroll down then back up then down then back up... sucks. But some of these ideas look good, some I don't like so much. Alright, 1. I like unlocking gear, it gives me somet...
- by Vyzion Eyri - at 2013.06.27 22:35:00
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348. An elegant solution to many problems - in Feedback/Requests [original thread]
Problems being brought up on these forums: 1. P2W (applies to boosters, fused locus nades, etc.) 2. SP gap 3. Pubstomping due to SP gap 4. Pubstomping due to bad matchmaking (if any) 5. Respeccing and whether or not CCP needs to constantly supply...
- by Vyzion Eyri - at 2013.06.27 12:28:00
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349. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I personally, would say flip it around. Have Proto Suits cost the same as HAVs. I think that'd be a better solution. Now we're talking. Imagine if proto AV was so expensive, and the suits to equip it were so expensive, ...
- by Vyzion Eyri - at 2013.06.25 11:28:00
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350. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
This is probably one of the more elegant solutions to our dilemma as logibros. Personally I'd spec into a basic scrambler pistol as a primary weapon just to make the suit valid, because I'd never use weapons again. Hell, I wouldn't mind if they m...
- by Vyzion Eyri - at 2013.06.24 21:32:00
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351. [Request] Environmental effects - in Feedback/Requests [original thread]
Storms which could disrupt our TACNET. Heavy clouds, overcast weather which could prevent accurate OB? (I doubt OB accuracy depends on physical visibility though, so I suppose this won't work) Acid rain which burns through armour if shields are ...
- by Vyzion Eyri - at 2013.06.22 05:05:00
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352. Improving New Player Survivability - in Feedback/Requests [original thread]
Meeko Fent wrote: Or, you could do the obvious and simple thing and seperate the Protobears and the Newberries Trust me, my friend. Start hard-separating players with the current playerbase and you'll find yourself up against the same people...
- by Vyzion Eyri - at 2013.06.22 04:55:00
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353. Improving New Player Survivability - in Feedback/Requests [original thread]
Or increase the pricing of prototype and even advanced equipment by such a degree that it would be insane to use it in public matches because one death would set you back ten or more games. In addition to that, increase the payouts of PC battles,...
- by Vyzion Eyri - at 2013.06.22 04:11:00
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354. Request: a word other than "prototype" - in Feedback/Requests [original thread]
Simple solution: swap officer and prototype. Now, officer gear is the most expensive, only affordable by those who've worked bloody hard for it, and prototype gear is found on the battlefield, is extremely limited in amount, and has incredibly b...
- by Vyzion Eyri - at 2013.06.11 07:58:00
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355. Some small errors, perhaps? - in Feedback/Requests [original thread]
I figured these issues, if they are actual errors and not simply placeholders for changes, were so minute that they didn't deserve a single thread for each one.
- by Vyzion Eyri - at 2013.06.06 09:55:00
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356. Some small errors, perhaps? - in Feedback/Requests [original thread]
1. Militia Power Diagnostic System description says bonus of 5%, but actual bonus is 3%. 2. Militia Vehicle Armor Plating doesn't have movement speed penalty listed in module attributes. 3. Militia Active Scanner has exactly the same stats as th...
- by Vyzion Eyri - at 2013.06.05 10:09:00
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357. [Request] A Charged Jump - in Feedback/Requests [original thread]
+1 I want to see ultimate leaps of faith into dropships. Leaps over LAVs. Leaps over tanks. Hell, why not make it only possible on a light dropsuit variant. God knows the light dropsuits need a selling point.
- by Vyzion Eyri - at 2013.06.02 10:09:00
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358. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Talos Alomar wrote: No it doesn't. When the tax system gets put up and/or the economies are linked there will be nothing out there stopping TEST, or Goonfleet, or Gentleman's Agreement, or any other established EVE entity from dumping piles o...
- by Vyzion Eyri - at 2013.06.02 01:36:00
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359. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Wojciak wrote: The biggest flaw that you idea has is that EVE and Dust will never be connected. IF you ideas is made real the Corps with the best way to make money will win every time, EVE will flood Dust with ISK and it will come down to whoev...
- by Vyzion Eyri - at 2013.06.01 13:13:00
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360. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
RINON114 wrote: But now it's just changing the fundamentals of the game to suit what is a flawed viewpoint. We should work on changing the viewpoint to fit with the game in order to stand a better chance at getting changes to happen. What ...
- by Vyzion Eyri - at 2013.06.01 10:35:00
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