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361. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Wojciak wrote: You do know that they increased the SP requirements because the skill tree we had in beta was so people could use as much as they could, and now it is going to be where it is ( more or less for the life of the game). Ghis game wi...
- by Vyzion Eyri - at 2013.06.01 08:27:00
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362. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
RINON114 wrote: The problem here is that the battle payout comes from gear lost, so with all the money people have or will have, proto gear will get fielded all the same. Protostomping will still happen but this time for the same reason people...
- by Vyzion Eyri - at 2013.06.01 08:20:00
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363. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Maken Tosch wrote: Quote: Complete Skill system overhaul 1. Skills do not unlock any items. 1.1. All items are already unlocked. WARNING: If CCP were to do this, then Eve Online players will start demanding the same thing and ultimately ...
- by Vyzion Eyri - at 2013.06.01 03:22:00
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364. An alternate SP and ISK system. - in Feedback/Requests [original thread]
More thoughts?
- by Vyzion Eyri - at 2013.06.01 01:26:00
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365. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Daedric Lothar wrote: Maybe its just me, but I have trouble reading this. So basically you want to be able to use any item, even proto items without having any skills. Then have all those items, except militia grade, have bonuses built into t...
- by Vyzion Eyri - at 2013.05.31 13:52:00
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366. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Continuing on from this thread, https://forums.dust514.com/default.aspx?g=posts&t=83186&find=unread Instead of waffling on about reasons as to why we should have a system like this, I will present my ideas and the discussion about it be...
- by Vyzion Eyri - at 2013.05.31 11:38:00
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367. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
RINON114 wrote: I agree that the ISK loss of a proto suit should be heavier, but what will it solve? Big corps now will be big corps in the future and they get tens of millions every day from the selling of clones across multiple districts. The...
- by Vyzion Eyri - at 2013.05.31 07:43:00
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368. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Thor McStrut wrote: Part of the problem here is that you see this game as IT. That there isn't anymore to be had, to add, to do. If you are looking 5-10 years down the road, then you'd see 50-60 new skills, 30 or so new dropsuits, 100 or more n...
- by Vyzion Eyri - at 2013.05.31 04:09:00
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369. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
KING ZUMA wrote: but then you will have so little to skill for Yes, and no. With a skill system where there are unique skills for each and every item, right now there'd only be reason to upgrade certain skills for items you use most of the...
- by Vyzion Eyri - at 2013.05.30 13:34:00
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370. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Cosgar's Alt wrote: SP isn't an "I win button." You'll never see buleberry (10,000,00 SP) redberry on the kill feed. What SP does, is let you customize your character more than the 4 starter BPO kits we all start with. You're talking about chan...
- by Vyzion Eyri - at 2013.05.30 11:36:00
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371. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
GLiMPSE X wrote: This game might not be fore you. There isn't an 'obscene' advantage to be had after investing a bit of time in the game. 5 mil, specialized sp, can compete just fine with 10-15 mil. Things curve very hard towards the upper end...
- by Vyzion Eyri - at 2013.05.30 11:31:00
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372. The Relationship between ISK, SP and Gameplay - in Feedback/Requests [original thread]
Currently, the life of a new mercenary will begin as follows: Play lots of Academy games. Acquire ISK. Purchase skill books, and spend SP on skill books. Purchase new equipment which is now unlocked. Down the track, the life of the mercenary alt...
- by Vyzion Eyri - at 2013.05.30 09:56:00
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373. Trophy List Ideas - in Feedback/Requests [original thread]
Compiled OP's list into one I already had and added some more. Result : http://sdrv.ms/12ep22W Feel free to edit if you wish; I think I enabled editing.
- by Vyzion Eyri - at 2013.05.28 08:37:00
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374. [Feedback] PC wiki - in Feedback/Requests [original thread]
Try this: http://wiki.dust514.info/index.php?title=Planetary_Conquest We're slowly updating the wiki to reflect Uprising; not everything's up to scratch yet. However, the PC page should be accurate.
- by Vyzion Eyri - at 2013.05.17 06:10:00
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375. The forum's new look - in Feedback/Requests [original thread]
The new starry background and avatars look awesome! Thanks for this, CCP, I was getting a little tired of the previous background. :D Know that you made one person's day better when he logged on in the wee hours of the morning to check out the l...
- by Vyzion Eyri - at 2013.05.15 12:55:00
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376. [PETITION] CCP Advertising in Oceanic Countries - in Feedback/Requests [original thread]
Yeah, I mean seriously, at this rate the only people that will be awake during our reinforcement windows is ourselves. And to attack the majority of players in Europe and the U.S. would most likely mean staying up at ungodly hours staying juiced u...
- by Vyzion Eyri - at 2013.05.06 06:26:00
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377. More Tank Less Gank - in Feedback/Requests [original thread]
Let's start throwing in numbers. Goals: -Increasing the survivability and support capacity of HAVs -Decreasing the incredible damage output of large turrets My suggestions: -Per meta level, increase both resistances of shield and armour for HA...
- by Vyzion Eyri - at 2013.05.04 12:57:00
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378. Dropship Rebalance First Look - in Feedback/Requests [original thread]
Flying dropships at fanfest, what was the handling like compared to the current Chromosome build? And WP? Anything on WP for dropships?
- by Vyzion Eyri - at 2013.04.28 13:20:00
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379. My own team orbitalled my tank! - in Feedback/Requests [original thread]
Did something change? Because a week ago I recall vividly driving straight through a friendly OB to try grab some assists.
- by Vyzion Eyri - at 2013.04.20 01:22:00
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380. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
When opening the overview map, perhaps the minimap from the HUD should appear to expand across the whole screen? Or a little boot-up clip for the map, like Overview Map initiating... during the black screen, so more people actually use it witho...
- by Vyzion Eyri - at 2013.04.17 13:00:00
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