Pages: 1 2 3 4 5 6 7 8 9 10 20 |
321. [Feedback] Depth of the Game - the one thing that made it rule the rest of the g... - in Feedback/Requests [original thread]
What I would give for a dev blog simply on what CCP's own dream for the game is. Are the trailers an accurate depiction? What do they think the SP system will look like in a year or two? The market? The gameplay? Planetary Conquest? Items, custom...
- by Vyzion Eyri - at 2013.07.17 09:48:00
|
322. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
You know... for some reason, this thread made me consider the viability of having lasers be able to totally ignore shields, and directly impact armour. Lets say we weakened damage even further, but implemented the damage scaling based on how long...
- by Vyzion Eyri - at 2013.07.14 09:39:00
|
323. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
I agree with increasing shield tanks' basic passive regeneration rates. Would certainly make missiles more worthwhile as they're still very effective outside blaster range, which means they can easily stay behind the frontline, but can't hide in t...
- by Vyzion Eyri - at 2013.07.14 09:29:00
|
324. [Feedback] 4 things that will improve the competitive side. - in Feedback/Requests [original thread]
I think a more pronounced arc on the Mass Driver would make it actually useful for firing from behind cover, but still increase skill required to use it. Currently the projectile fires fairly straight at short-medium range, and that's what makes i...
- by Vyzion Eyri - at 2013.07.14 08:58:00
|
325. [Request] Change game name from "DUST 514" to "Explosives 24/7" - in Feedback/Requests [original thread]
I use mass drivers and I find it hard to argue against the OP.
- by Vyzion Eyri - at 2013.07.14 05:06:00
|
326. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
Kane Fyea wrote: Also I like the WP limit. It gives a sense of accomplishment instead of just giving you one for just being in the game. I like to feel accomplished when I send down a strike upon the enemies that can one hit kill anyone in it....
- by Vyzion Eyri - at 2013.07.14 03:26:00
|
327. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
I actually like the sound of this idea. In public matches, perhaps mercenaries need to carry a piece of equipment to send a signal up to the war barge, to denote that spot to call in an orbital strike? Once it's placed, the squad leader of that ...
- by Vyzion Eyri - at 2013.07.14 00:14:00
|
328. [request]breaking inertia dampened falls with rolls - in Feedback/Requests [original thread]
RuckingFetard wrote: It's called pressing L3 in the direction you want to move your troop after landing/getting revived Oh. Is that mechanic implemented on purpose? I've never realised the power slide worked for dampeners too.
- by Vyzion Eyri - at 2013.07.12 15:07:00
|
329. [request]breaking inertia dampened falls with rolls - in Feedback/Requests [original thread]
The worst thing about piloting a DS is the guilt I feel when I drop my squad in a position where they're simply decimated, or unstrategic. This could happen because I'm simply not looking at where my dropship is in relation to the objectives and e...
- by Vyzion Eyri - at 2013.07.12 14:54:00
|
330. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Raist Soulforge wrote: Vyzion Eyri wrote: Or we could reduce the importance of SP by not having it unlock anything. Instead, SP can be applied specifically the groups of weapons (based on variants, perhaps) to enhance that specific group's e...
- by Vyzion Eyri - at 2013.07.12 01:32:00
|
331. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Or we could reduce the importance of SP by not having it unlock anything. Instead, SP can be applied specifically the groups of weapons (based on variants, perhaps) to enhance that specific group's effectiveness. For example, triage repair tools h...
- by Vyzion Eyri - at 2013.07.12 00:41:00
|
332. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
Also, perhaps we could apply Mechanic WP when we repair vehicles or installations? Could be much less, like +5, but it'd be something. Right now I've only seen people repair vehicles rarely, and installations even less. Could make it so the vehicl...
- by Vyzion Eyri - at 2013.07.12 00:30:00
|
333. Dropship Flaylock Knockback - in Feedback/Requests [original thread]
Simply put, flaylock rounds send my dropship staggering like I was hit by a tornado. It's persuaded me to refer to those weapons as gaylocks, and this problem has reached the point where I'm not even slightly embarassed that I've resorted to such ...
- by Vyzion Eyri - at 2013.07.11 11:26:00
|
334. Logistics Dropship - CRU - in Feedback/Requests [original thread]
I've been flying the Prometheus, so I'm not sure whether or not the Eryx or the Mobile CRU module experiences this problem. I've decided to place this issue in Feedback because I'm not sure if it's a bug; this mechanic may have been intentional. ...
- by Vyzion Eyri - at 2013.07.11 11:19:00
|
335. Shield Transporters - in Feedback/Requests [original thread]
^ Fair enough, but I still would like to see some form of max. shield boost on the transporters. They're used scarcely enough as they are now.
- by Vyzion Eyri - at 2013.07.06 03:43:00
|
336. Shield Transporters - in Feedback/Requests [original thread]
I was staring at the name Shield Boosters for a minute and I was thinking... why call it booster if it doesn't really 'boost'? Shield Restorer or Shield Refiller might be a more accurate name for those modules. But why not have shield boosters? B...
- by Vyzion Eyri - at 2013.07.06 00:46:00
|
337. Applying mechanics to weapons to make weapons take player skill to use? - in Feedback/Requests [original thread]
Because developing armour is limited by the human body. How do we fit something around a soldier to maximise protection and still have decent mobility? How do we protect the head, yet still allow those functions such as hearing, speech, sight an...
- by Vyzion Eyri - at 2013.07.05 23:37:00
|
338. Vehicle assist revamp - in Feedback/Requests [original thread]
Team Spawn WP is +25.
- by Vyzion Eyri - at 2013.07.05 22:55:00
|
339. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
I wouldn't want to see either. Too many injectors and medics fight for points, ending up bumping into each other and blocking each other from reviving someone and becoming a tangled mess of free WP for the other team. On the surface, uplink spam ...
- by Vyzion Eyri - at 2013.07.04 15:09:00
|
340. Finding a solution to revival WP farming - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: My Clan leader suggested this to me... How about a capture system where you would have to run over to the downed red dot and perform a timed circle action to capture the enemy. This could lead to the increased chance of ...
- by Vyzion Eyri - at 2013.07.04 08:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |