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stlcarlos989
SVER True Blood Unclaimed.
14
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Posted - 2013.05.30 02:21:00 -
[1] - Quote
You hold the X button then release it drains all of your stamina but you jump like 10 feet with it scaled for the different suit types. It would be really fun getting down the timing and jumping over LAVs. |
PEW JACKSON
L.O.T.I.S. RISE of LEGION
4
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Posted - 2013.05.30 02:48:00 -
[2] - Quote
stlcarlos989 wrote:You hold the X button then release it drains all of your stamina but you jump like 10 feet with it scaled for the different suit types. It would be really fun getting down the timing and jumping over LAVs.
I'd love to see lavs getting rained on
+1 for new method of av |
Starne
Planetary Response Organization
11
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Posted - 2013.05.30 03:37:00 -
[3] - Quote
hell ya bump^ |
stlcarlos989
SVER True Blood Unclaimed.
22
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Posted - 2013.05.30 20:05:00 -
[4] - Quote
PEW JACKSON wrote:stlcarlos989 wrote:You hold the X button then release it drains all of your stamina but you jump like 10 feet with it scaled for the different suit types. It would be really fun getting down the timing and jumping over LAVs. I'd love to see lavs getting rained on +1 for new method of av
Yeah I think it would be cool and It shouldn't change the gameplay too much. |
Artificer Ghost
Bojo's School of the Trades
70
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Posted - 2013.05.30 20:19:00 -
[5] - Quote
+1
I'm sick of being having a heavy that can't jump over a 1/2 foot ledge, so I can climb a building to kill a sniper... |
Mobius Wyvern
BetaMax. CRONOS.
1698
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Posted - 2013.05.30 20:21:00 -
[6] - Quote
I always liked the ability to do that in Crysis. +1 |
XV1
Challenger 4
16
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Posted - 2013.05.30 21:08:00 -
[7] - Quote
Maybe they could add a module to allow this, or even a module for a super charged jump to hop up to low ledges and such. Would be cool to jump 15-20 ft. in the air. I would spend SP for this module, just to get the jump on snipers(no pun intended). |
Vermaak Doe
SVER True Blood Unclaimed.
770
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Posted - 2013.05.30 21:17:00 -
[8] - Quote
I'd pefer it would be standard, people can avoid lavs, lavs can avoid a nerf, and heavies can finally go up hill. Everyone wins. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
65
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Posted - 2013.05.30 22:36:00 -
[9] - Quote
Excellent idea. I can get behind this |
stlcarlos989
SVER True Blood Unclaimed.
27
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Posted - 2013.05.31 20:30:00 -
[10] - Quote
It would be an awesome addition to the game but I doubt CCP would be able to implement it without making something else worse. |
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Dale Templar
Regime Of Shadow Marines Alpha Wolf Pack
55
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Posted - 2013.05.31 23:50:00 -
[11] - Quote
Yes, coming from a Crysis 2 and 3 background myself, I had a hard time playing shooters that didn't have this, that and a slide function. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
2
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Posted - 2013.06.01 18:48:00 -
[12] - Quote
+1 but the super jump would need something to counter fall damage (up to a point), like a watered down inertial dampener. |
Arkena Wyrnspire
Turalyon Plus
600
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Posted - 2013.06.01 18:53:00 -
[13] - Quote
I'd quite like to see something like this on scouts. Opens up tactical play for them, and gives them something noteworthy. |
Geirskoegul
Soul-Strike
218
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Posted - 2013.06.01 19:00:00 -
[14] - Quote
Short version: no.
Long version: this is a tactical, squad-based shooter that emphasises use of cover and strategy. Not only would this make no in-lore sense, but it would serve only to diminish the usefulness of the environment in strategy by allowing it to be more easily bypassed. The current vaulting mechanic works just fine. |
Geirskoegul
Soul-Strike
218
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Posted - 2013.06.01 19:04:00 -
[15] - Quote
Vermaak Doe wrote:I'd pefer it would be standard, people can avoid lavs, lavs can avoid a nerf, and heavies can finally go up hill. Everyone wins. You can already avoid LAVs easily with simple situational awareness, forethought, and the CURRENT jump. The only time I have any trouble is either on a flat, open plain (and you should be ****** then, it was dumb as **** for you to wander out there without paying attention) or in a heavy (again, exercise some forethought and situational awareness). There's no nerf needed, except a mild one to max-skilled, proto-fit LAVs' (the other 98% are just fine) tank. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
2
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Posted - 2013.06.01 19:07:00 -
[16] - Quote
We have boosters to increase sprint speed and melee damage which would likely be done by enhancing muscle strength, this same tech could be applied to jumping capability.
Also, there is really very little we can't access currently with the default jump anyways. The super jump would most likely only open up shortcuts, such as jumping up a ledge instead of taking the stairs that were 10 meters away. |
Geirskoegul
Soul-Strike
219
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Posted - 2013.06.01 19:21:00 -
[17] - Quote
Krom Ganesh wrote:Geirskoegul wrote:Short version: no.
Long version: this is a tactical, squad-based shooter that emphasises use of cover and strategy. Not only would this make no in-lore sense, but it would serve only to diminish the usefulness of the environment in strategy by allowing it to be more easily bypassed. The current vaulting mechanic works just fine. We have boosters to increase sprint speed and melee damage which would likely be done by enhancing muscle strength, this same tech could be applied to jumping capability. Also, there is really very little we can't access currently with the default jump anyways. The super jump would most likely only open up shortcuts, such as jumping up a ledge instead of taking the stairs that were 10 meters away. Thus making all areas like that tactically useless, not to mention running longer (endurance, not raw strength) being a hell of a lot different than magically getting hundreds of kilos of armour and equipment farther into the air.
It sounds neat, it would be fun to be capable of, but in terms of actual, desirable gameplay impact, it's a horrible idea.
EDIT: And think about once the clipping and other general movement issues are fixed, and all the little annoyances that make this even more desirable go away. It's not an idea with any real merit of desirable gameplay impact, and it doesn't fit well with the lore; EVE leans toward hard sci-fi for its explanations when it can, with the only big exceptions being the light speed limit and cloning tech itself, so what is proposed here is hard to justify in-lore. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
68
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Posted - 2013.06.02 08:32:00 -
[18] - Quote
Geirskoegul wrote:Short version: no.
Long version: this is a tactical, squad-based shooter that emphasises use of cover and strategy. Not only would this make no in-lore sense, but it would serve only to diminish the usefulness of the environment in strategy by allowing it to be more easily bypassed. The current vaulting mechanic works just fine. Vaulting mechanic???? LOLZ My clone can barely jump up a 6 inch ledge half of the time never mind being able to jump over a waist height rail. Unless you run scout the only time it's worth jumping is the CQC tango of death.
A charged jump would keep the flow off the game going rather than finding out its not going to let you vault that rail so you have to backtrack to find a nice way down. Perhaps they are enforcing good health and safety eh?
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Haerr
DUST University Ivy League
7
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Posted - 2013.06.02 09:06:00 -
[19] - Quote
Charged jump. +1 |
THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
0
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Posted - 2013.06.02 09:46:00 -
[20] - Quote
I like it u know youre in a futuristic battle suit but u cant jump higher for extra stamina cost the weird but the only problem is the scout ik I had a proto minmitar scout suit I bunny hopped a heavy |
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Vyzion Eyri
The Southern Legion RISE of LEGION
723
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Posted - 2013.06.02 10:09:00 -
[21] - Quote
+1
I want to see ultimate leaps of faith into dropships.
Leaps over LAVs.
Leaps over tanks.
Hell, why not make it only possible on a light dropsuit variant. God knows the light dropsuits need a selling point. |
Geirskoegul
Soul-Strike
226
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Posted - 2013.06.02 10:14:00 -
[22] - Quote
Vyzion Eyri wrote:+1
I want to see ultimate leaps of faith into dropships.
Leaps over LAVs.
Leaps over tanks.
Hell, why not make it only possible on a light dropsuit variant. God knows the light dropsuits need a selling point. Running circles around the heavy complaining he can't vault isn't enough? |
Novawolf McDustingham The514th
Amarr Templars Amarr Empire
141
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Posted - 2013.06.02 10:29:00 -
[23] - Quote
Geirskoegul wrote:Short version: no.
Long version: this is a tactical, squad-based shooter that emphasises use of cover and strategy. Not only would this make no in-lore sense, but it would serve only to diminish the usefulness of the environment in strategy by allowing it to be more easily bypassed. The current vaulting mechanic works just fine.
Tactical shooter? More like Craptical shooter, AMIRITE?
SUPER JUMP, HO! |
Wallaby1
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.02 13:18:00 -
[24] - Quote
stlcarlos989 wrote:You hold the X button then release it drains all of your stamina but you jump like 10 feet with it scaled for the different suit types. It would be really fun getting down the timing and jumping over LAVs. awwwww hell no!! imagine that 16 red dots leaping over the compound walls HELLS NO i says. |
Silas Swakhammer
GamersForChrist Orion Empire
12
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Posted - 2013.06.03 23:07:00 -
[25] - Quote
If this were to ever happen it will never be standard. Would require a module or possibly a specialized suit. And besides, this is a pretty terrible idea. |
Rachoi
HavoK Core RISE of LEGION
82
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Posted - 2013.06.03 23:50:00 -
[26] - Quote
dont think so.
there would be absolutely no reason for most of these compounds to have walls then, because if you can leap over a freaking wall, then why hold the compound in most of these Skirmish maps? what use would there be of any kind of cover other than to inconvenience vehicles? not happening |
stlcarlos989
SVER True Blood Public Disorder.
140
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Posted - 2013.06.19 09:20:00 -
[27] - Quote
Rachoi wrote:dont think so.
there would be absolutely no reason for most of these compounds to have walls then, because if you can leap over a freaking wall, then why hold the compound in most of these Skirmish maps? what use would there be of any kind of cover other than to inconvenience vehicles? not happening
A charged jump would drain all of your stamina maybe even cause a delay before it recharges so you have to use it strategically. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
932
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Posted - 2013.06.19 09:31:00 -
[28] - Quote
It should leave your legs spinning and have you hang in the air and slowly fall like Luigi in Super Mario Bros 2. 'Cause screw physics. |
stlcarlos989
SVER True Blood Public Disorder.
140
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Posted - 2013.06.19 09:32:00 -
[29] - Quote
Wallaby1 wrote:awwwww hell no!! imagine that 16 red dots leaping over the compound walls HELLS NO i says.
Dude that sounds awesome why wouldn't you want that? |
stlcarlos989
SVER True Blood Public Disorder.
146
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Posted - 2013.06.19 17:20:00 -
[30] - Quote
Silas Swakhammer wrote:If this were to ever happen it will never be standard. Would require a module or possibly a specialized suit. And besides, this is a pretty terrible idea.
why is it a terrible idea? Its not unlimited, you have to have full stamina to use it and it completely drains your stamina making it a very tactical technique especially if it creates a delay before your stamina begins recharging. |
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