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Cross Atu
Conspiratus Immortalis Covert Intervention
1204
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Posted - 2013.06.24 21:17:00 -
[31] - Quote
I-Shayz-I did you ever see that link, want to make sure it didn't get lost on you
Cheers, Cross |
Vyzion Eyri
The Southern Legion RISE of LEGION
773
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Posted - 2013.06.24 21:32:00 -
[32] - Quote
This is probably one of the more elegant solutions to our dilemma as logibros.
Personally I'd spec into a basic scrambler pistol as a primary weapon just to make the suit valid, because I'd never use weapons again. Hell, I wouldn't mind if they made repair tools a weapon with this system.
On the flip side, if we do implement something like this we'll probably have to lower triage WP to +15 or +10 per instance, 'cause in some scenarios WP gain might be too fast. I've had games where my repairing gets me to the top of the leaderboard with half the average number of kills even with the current system. |
I-Shayz-I
ZionTCD
351
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Posted - 2013.06.25 05:17:00 -
[33] - Quote
Cross Atu wrote:I-Shayz-I did you ever see that link, want to make sure it didn't get lost on you Cheers, Cross
Whoops...
I just posted in there now. |
D34NOS MAZDA
Planetary Response Organization
11
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Posted - 2013.06.25 07:01:00 -
[34] - Quote
+1 good idea.
I am always repping people and sometimes never get my gun out in a battle, But due to the way it currently works i normally only receive about 500 - 600 WP a game, where as if i rep & gun i can get around 1800 - 2000. |
I-Shayz-I
ZionTCD
352
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Posted - 2013.06.25 07:50:00 -
[35] - Quote
D34NOS MAZDA wrote:...due to the way it currently works i normally only receive about 500 - 600 WP a game, where as if i rep & gun i can get around 1800 - 2000.
This is exactly what I would like to get rid of. In any other game you can be more helpful by using your repair tool more. In this game, using it more actually is less helpful...and killing the opponents faster is more helpful. |
First Prophet
Jaguar Empire
192
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Posted - 2013.06.25 08:26:00 -
[36] - Quote
J0LLY R0G3R wrote:Anything that will help the logis to continue repping me instead of running off once they hit that cap. Ha. I don't usually logi, but I've run off to chase kills half way through repping a heavy when I realized I had reached the WP cap. |
Wraith 2Logi
Ultramarine Corp
2
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Posted - 2013.06.25 12:38:00 -
[37] - Quote
Great idea Shayz ... +1 to you, shouldn't be hard to implement.
Solves issue of frontline repairing.
Now solve the 2-3 mins you spend repairing primary objects such as Supply Depo's to maintain tactical advantage. When the enemy has almost taken it out. (usually done once the area has been cleared).
Yes, yes it is all for the team and all for the win, which is why I have no problem in spending 2 mins sitting and repairing without getting any WP what so ever, but some form of acknowledgement would be appreciated. Make it a lower WP gain on installations. 5WP, 3WP whatever.
Tankers always go for the Supply Depo's, why... to prevent enemy team from being able to change to AV and then back once the threat is dealt with and return to dealing with the infantary.
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I-Shayz-I
ZionTCD
357
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Posted - 2013.06.25 21:38:00 -
[38] - Quote
Wraith 2Logi wrote:Now solve the 2-3 mins you spend repairing primary objects such as Supply Depo's to maintain tactical advantage. When the enemy has almost taken it out. (usually done once the area has been cleared).
Solution:
Make these installations able to be repaired after being destroyed.
What I mean is that you would go up to it with your repair tool and a circle icon like the hacking icon would show up on your screen. After it is complete, you get an "instalation repair" bonus and the installation is now at 3/4 health. If you get killed while doing this it would be the same as hacking. You only get the bonus if you complete it, and completing it helps the team out.
:P |
Cross Atu
Conspiratus Immortalis Covert Intervention
1232
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Posted - 2013.06.30 17:10:00 -
[39] - Quote
I'd like this thread to get a bit more exposure. |
I-Shayz-I
ZionTCD
360
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Posted - 2013.07.02 23:12:00 -
[40] - Quote
A bit more? I'm surprised it hasn't blown up by now.
I'm at almost 40 likes and not a single DEV or CPM has replied on the topic. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1265
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Posted - 2013.07.02 23:17:00 -
[41] - Quote
I-Shayz-I wrote:A bit more? I'm surprised it hasn't blown up by now.
I'm at almost 40 likes and not a single DEV or CPM has replied on the topic. Some times it takes awhile, my equipment balance thread took three builds before it got a blue tag |
I-Shayz-I
ZionTCD
376
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Posted - 2013.07.09 07:02:00 -
[42] - Quote
Time for another bump |
I-Shayz-I
ZionTCD
377
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Posted - 2013.07.09 14:44:00 -
[43] - Quote
I'm not letting this die. |
Stalken Pathfinder
Shadow Company HQ
24
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Posted - 2013.07.09 17:12:00 -
[44] - Quote
That makes two of us! ;) |
I-Shayz-I
ZionTCD
386
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Posted - 2013.07.10 21:14:00 -
[45] - Quote
Everyday I'm bumpin' this. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
205
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Posted - 2013.07.10 21:36:00 -
[46] - Quote
Great idea!! |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
124
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Posted - 2013.07.10 21:48:00 -
[47] - Quote
Yes, yes and yes. Rep tool needs lovin. A reset of the timer after kill, kill assist, guardian, etc would fix the tool. |
I-Shayz-I
ZionTCD
389
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Posted - 2013.07.11 10:05:00 -
[48] - Quote
I don't know if I've mentioned this or not, but if this was changed, The 25 bonus should be changed to something less like 15 or 20. |
Stalken Pathfinder
Shadow Company HQ
24
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Posted - 2013.07.11 15:07:00 -
[49] - Quote
I-Shayz-I wrote:I don't know if I've mentioned this or not, but if this was changed, The 25 bonus should be changed to something less like 15 or 20.
Ehh.. I could live with 20, 15 is a little low. Yes we will be getting a lot of points but we are earning them running around a darn FPS wih a rep tool instead of a weapon. |
Lynn Beck
Tank Bros. DARKSTAR ARMY
79
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Posted - 2013.07.11 15:15:00 -
[50] - Quote
On another note, i've been hearing a bit too much about the lock on feature being a trouble. Should we discuss that in this thread as well? |
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I-Shayz-I
ZionTCD
389
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Posted - 2013.07.11 20:10:00 -
[51] - Quote
Lynn Beck wrote:On another note, i've been hearing a bit too much about the lock on feature being a trouble. Should we discuss that in this thread as well?
This thread is more about the wp issue than fixing the repair tool functionality. So far it works better for me since 1.2 now that the effect is updated, but I'm so used to how the thing works I don't really mind the lock on feature not working 100% of the time.
For me, I hold down the button and then aim at someone and it locks on quite well. Pointing and then pressing it has a slight delay and doesn't work all the time.
As for the Triage gains, didn't it used to only be 15 per rep a long time ago in previous builds? Back then I was able to get over 2k wp per match simply by repping people and vehicles. If it stayed where it is now I'd be able to get at least 3k per match and 4k in a good match, which seems a bit too much. |
I-Shayz-I
ZionTCD
390
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Posted - 2013.07.12 00:01:00 -
[52] - Quote
Bumping cause I now have 40 likes :D
You can't tell me this isn't a good idea. |
Vyzion Eyri
The Southern Legion RISE of LEGION
912
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Posted - 2013.07.12 00:30:00 -
[53] - Quote
Also, perhaps we could apply Mechanic WP when we repair vehicles or installations? Could be much less, like +5, but it'd be something. Right now I've only seen people repair vehicles rarely, and installations even less. Could make it so the vehicle or installation had to have been damaged or done some damage 30 seconds prior to being repaired, similar to the infantry system. Don't mind if there was a cap on mechanical repair either. Anything right now is better than nothing. |
I-Shayz-I
ZionTCD
390
|
Posted - 2013.07.12 02:16:00 -
[54] - Quote
Vyzion Eyri wrote:Right now I've only seen people repair vehicles rarely, and installations even less. Could make it so the vehicle or installation had to have been damaged or done some damage 30 seconds prior...
I mentioned this earlier but here's my solution for installations:
Make installations able to be repaired after being destroyed just like you can hack them. As it is repaired a progress circle appears just as if it were being hacked. The better the repair tool the faster it would be repaired.
Solution for vehicles:
The only way you should be able to get wp for vehicle repair is if you are in a vehicle yourself. Make it the same capped system that we have now for dropsuits except it only resets if you get guardian points. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
39
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Posted - 2013.07.12 09:59:00 -
[55] - Quote
I love it, if your getting guardian points your not in the MCC ruining the game your team!
I could only see it being a problem if some one left triage nanohives in the MCC or back lines and had a (goth)friend or two back there hurting them selves and the logi stayed with a heavy or a couple assaults to get the guardian bonus and just stacked WP like mad for orbies. I know its horrible and sleazy, but I figured I would bring it up before it becomes broken and we get hit with an even harder nerf hammer.
p.s. post a link to the thread in your corp forum, if you dont have a corp forum beat your CEO/directors until you get one! |
Soldiersaint
Deepspace Digital
98
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Posted - 2013.07.12 13:56:00 -
[56] - Quote
I-Shayz-I wrote:Right now, you can only earn a certain amount of WP from triage bonuses with the repair tool over a certain amount of time. Basically, once you've earned your first bonus, an invisible timer starts. You can only earn a few more bonuses afterwards until you "cap" off. Once the timer ends, you can start earning bonuses again.
This is to prevent previous exploits where players would damage themselves, then have someone repair them for an endless cycle of WP gain without having to participate in combat. With this system in place, it restricts the ability for support players to earn wp for their team.
BUT
What if this timer automatically ended whenever you scored a kill, or an assist, or a guardian bonus?
So as long as you stay in combat and help support your teammates, you can keep earning wp, without ever having to worry about it being exploited! Heres an even better idea for repair tool...just make it so the only time you get points is when your teammate is hurt by an enemy.any other forms of damage wont count. why is this so hard for you guys to think of? If we are going to be forced into direct combat we might as well just become assault players. Bf3 and many other war games do this and they work perfectly fine. to try and force the medic class to play for kills just so he can keep scoring while healing defeats the whole purpose of who we are. Now *sigh* this is just my opinion nothing more. |
I-Shayz-I
ZionTCD
393
|
Posted - 2013.07.12 15:18:00 -
[57] - Quote
Soldiersaint wrote: Heres an even better idea for repair tool...just make it so the only time you get points is when your teammate is hurt by an enemy.any other forms of damage wont count.
Unfortunately, this would be a rather difficult thing to implement in the game. It's not that we haven't thought of it, it's that we know what the limits are of the developers. Besides, how would this fix the repair tool?
The way it needs to be fixed is to make it give you points no matter how much health you are healing. The problem is we don't want players to abuse this mechanic by not having to participate in battle.
Getting a kill, or an assist, or even guardian points should be easy to register in the game's code. Their code also includes the timer and restrictions for the repair tool. All they would need to do is set it up so that when a player gets one of these point bonuses, the timer resets and the player is allowed to get more bonuses again.
The problem with the timer is that it stops you from earning points once you have it a cap. This cap means that for a short period of time, using the repair tool is worthless and there's nothing you can do about it. Players aren't restricted from getting points from kills, yet we have to suffer because it's possible for us to earn points outside of battle. By adding in this fix, we get more points by staying in battle and helping our team. |
M3DIC 2U
Hellstorm Inc League of Infamy
76
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Posted - 2013.07.12 15:22:00 -
[58] - Quote
1. Love the idea of a counter reset s/p kill assist, guardian points, kill. Believe this would allow for more repping by folks and more points earned.
2. Agree that if so the triage bonus would need to be reduced a touch to prevent the good old days of 3k WP by a logi.
3. Perhaps introduce it +15 if healing a squadmate +10 if healing a randumb in pub matches? Invites folks to squad up, work together and stay together more than blueberry swarms everywhere. In PC just set it at a level since entire team is together and supposedly one mercinary force.
4. Vehicle repairs: some bonus should exist but think should be tied to how many points you heal. Expensive vehicles are worth pulling back and repping, problem is that these are often outfitted well enough to survive without me. Cheap ones are just that, cheap and not worth risking a clone death over to try and heal it. Better to bail, recall the vehicle and then call back in similar to a suit swap at a supply depot. Not sure if there exists as strong a way to modify the vehicle repair mechanic as I don't see it a viable force multiplier like dropsuit repair at this time.
5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
Solid ideas though |
I-Shayz-I
ZionTCD
393
|
Posted - 2013.07.12 15:30:00 -
[59] - Quote
Bettie Boop 2100190003 wrote:I could only see it being a problem if some one left triage nanohives in the MCC or back lines and had a (goth)friend or two back there hurting them selves and the logi stayed with a heavy or a couple assaults to get the guardian bonus and just stacked WP like mad for orbies. I know its horrible and sleazy, but I figured I would bring it up before it becomes broken and we get hit with an even harder nerf hammer.
While this is possible, this would require that someone would be sitting in the match getting no points whatsoever. Even if the logi was getting more points, the team member would actually get the team more wp if he/she was down on the ground with the logi.
Even so, I doubt that someone would really take the time to do all of this. The reason that the repair tool was exploited was because of how easy it was to damage a vehicle and repair it again. This could even be done by itself. It could also be shared, as two logistics could take turns doing this...but thankfully CCP stopped this. Vehicles shouldn't give you points for repairing them as the repair tools do hardly anything for them now.
The one thing I saw as a possible exploit to the new system would be to have someone damaging themselves, while the logi snipes and gets kills. The problem with all of these scenarios is that you can only get about 6 bonuses before you cap, which means that you need to constantly be in battle to get the full rewards for this system. That is my goal for this. |
I-Shayz-I
ZionTCD
394
|
Posted - 2013.07.12 15:48:00 -
[60] - Quote
M3DIC 2U wrote: 5. I've gone many games with 0 kills 14 assists and snagged 800-900 WP through heals, hacks, ammo, and spawns. As a support player, I shouldn't be rocking 1.5k-2k and getting my own OB... I should require a squad to gain those numbers.
This is the only point of yours I'm going to disagree on.
Any player, no matter what role they are, should be able to get wp unrestricted if they are being an effective player in combat. Back in Chromosome I set a record in Zion for the most wp earned in a match with another player (aside from tanks). This was still while the cap for wp gains was in place.
I think I went something like 17/2 with 4186 wp I had a heavy squadded with me that went 63/7 and 3817 wp
The primary reason I was able to get that score was because I stuck with my squadmate and kept him healed while getting as many kills as I could. Back then there wasn't random LAV's everywhere, the HMG actually worked, flaylocks didn't exsist, and I didn't have to worry about someone randomly killing me.
Recently I was able to get about 3.1k wp in a match by myself doing a similar thing but it was much harder. The key here is that you need to be effective as both a slayer AND a support class if you want to max out your wp gain. Still, players should at least be rewarded substantially if they are able to keep the team healed and alive, even if they aren't the best FPS player. Dust should have this freedom. |
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