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Wojciak
Soldiers Of One Network Orion Empire
30
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Posted - 2013.06.01 12:08:00 -
[31] - Quote
The biggest flaw that you idea has is that EVE and Dust will never be connected. IF you ideas is made real the Corps with the best way to make money will win every time, EVE will flood Dust with ISK and it will come down to whoever has more ISK will win.
what we need is to make this a MMORPG and not cripple it by making it a FPS only. |
Treablo James Howard
WarRavens
21
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Posted - 2013.06.01 12:13:00 -
[32] - Quote
Wojciak wrote:The biggest flaw that you idea has is that EVE and Dust will never be connected. IF you ideas is made real the Corps with the best way to make money will win every time, EVE will flood Dust with ISK and it will come down to whoever has more ISK will win.
what we need is to make this a MMORPG and not cripple it by making it a FPS only.
I think you're missing the point of Dust. We now affect a 10 year old game population. Where people could use certain skills to easily farm 500 million isk a month. We now are fighting over their planets that give them bonuses. Their "free" money is now in our hands. They'll have to take into consideration what corps may do now to invade systems. Dust is taking baby steps for what it can become. Just sit down and enjoy the uphill climb to what may be an awesome ride. |
Vyzion Eyri
The Southern Legion RISE of LEGION
716
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Posted - 2013.06.01 13:13:00 -
[33] - Quote
Wojciak wrote:The biggest flaw that you idea has is that EVE and Dust will never be connected. IF you ideas is made real the Corps with the best way to make money will win every time, EVE will flood Dust with ISK and it will come down to whoever has more ISK will win.
what we need is to make this a MMORPG and not cripple it by making it a FPS only.
So you're saying if EVE floods DUST with ISK now, it won't have the same impact?
I'm suggesting we make prices so damn high that EVE will HAVE to pour ISK into DUST for mercenaries to sustain their perpetual war.
What does this mean? Even greater interconnectedness. Even more player interaction between games.
DUST becomes another everhungry hole that EVE players constantly fill with ISK, but it never gets full. Why? Because ISK is all-important, is needed to purchase skill books and weapons and especially prototype gear. But EVE pilots aren't going to put their money on the people who don't know how to use their ISK, will they? Of course, whoever has the most ISK will win. That is never going to change.
I'm for greater DUST/EVE integration, not against it, and this promotes integration. |
Wojciak
Soldiers Of One Network Orion Empire
30
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Posted - 2013.06.01 13:44:00 -
[34] - Quote
your idea is not bad for any other game, but it would cripple dust to be just a expansion of EVE not its own game. What we need are more Milt items, matchmaking, and MMO elements not a game overhaul. |
Django Quik
R.I.f.t
606
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Posted - 2013.06.01 13:56:00 -
[35] - Quote
At the moment you use SP to unlock access to better items (weapons, suits, modules, etc.). That's not really much different from only having access to a single 'base' item of each type and increasing its efficacy like the OP suggests.
Also, one of the reasons you see so many people running proto stuff constantly since uprising is that the whole game got flooded with ridiculous amounts of isk when we all got our salvage liquidated into hundreds of millions of isk. Okay, so this helped many corps fund their planetary conquest efforts but there are an enormous majority of players who never even tried to get into PC, so still have that 100million+ isk. This was a hugely foolish move for the general gameplay of Dust514 because there is nothing to spend masses of isk on if you don't do PC.
Furthermore, the entire premise of the OP is that SP and the grind is all that is and will always be important in this game - this is not true. Ok, so it's true for now but that's because a lot of gameplay content isn't out yet. We don't need to change the SP/skill system; we need to give the general population more stuff to do and give meaning to playing beyond the grind. This is why I continue to push for PVE and try to convince people that more gameplay is the single most important addition this game needs (beyond the core FPS fixes that are also needed). |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
67
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Posted - 2013.06.01 14:49:00 -
[36] - Quote
Something needs to be done about balance.
I am good at FPS games, very good. I rank very highly on MAG and BF3, and I play those with blue dots, not elite clans. On DUST I have almost 4mil SP. I have to compete with proto people in PC battles with my advanced gear. Everyone has proto everything in my PC battles, but to say i'm just advanced, I do really well. This is because I have enough skill to overcome much of the SP disadvantage I have.
I try not to brag, but most people aren't as good at FPS games as I am. I have genuine skill, and a lot of people don't. They rely on SP. For these players, starting new, they aren't going to stick around for long. Even if I was starting now, I don't think I would even stay. I would just go back to BF3, where the playing field is fair, and I can win.
In BF3, you don't need to spend months working to increase the damage of your weapon, or to increase its accuracy. Everyone has the same options, it all comes down to your skill. This is not the case on DUST and it never will be, but the situation here can be improved.
People want to win, they don't like to lose. So something needs to change. Personally I think you should be able to spend a little SP to get most of everything you need, and a lot to get a small advantage after that. Someone already pointed this out with AR proficiency, and the same should be applied to most other skills, if not all of them.
This should make it much easier on newer players, and newer players is what you need. |
RINON114
B.S.A.A. General Tso's Alliance
186
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Posted - 2013.06.02 01:23:00 -
[37] - Quote
Vyzion Eyri wrote:RINON114 wrote: But now it's just changing the fundamentals of the game to suit what is a flawed viewpoint. We should work on changing the viewpoint to fit with the game in order to stand a better chance at getting changes to happen.
What are the flaws? THE WOOKIE 72 wrote:nah guys with militia ar's can kill my proto heavy with a descent amount of ease I disagree with youre point of view This isn't a suggestion simply to reduce pubstomping. It's questioning whether or not the SP system will work in the long term, for a game like DUST. The flaws are that you want to change something that will change several core aspects to how this game functions. If there were no flaws, there would be no discussion, no? |
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