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221. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Shotty GoBang wrote: Noc Tempre wrote: ... cite your sources. Not sure if Ghost's recent post/idea is original or not, but it bears some similarity: https://forums.dust514.com/default.aspx?g=posts&m=1374939 Not to take anthing away...
- by Vrain Matari - at 2013.10.18 18:57:00
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222. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
At first glance all this merc can say is: F*** YEAH!!!!
- by Vrain Matari - at 2013.10.18 17:47:00
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223. CCP: It is all or nothing for you now - in Feedback/Requests [original thread]
That is a good list of features, OP, i agree with a lot of them. The only big issue i'd add to it is render distance. Numbers have dropped since beta, that's an undeniable fact. But when you look at the evidence and argument presented by several ...
- by Vrain Matari - at 2013.09.25 23:39:00
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224. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
501st Headstrong wrote: Well, it would greatly help me if you identified the maps that we play on. I'm not angered, I just cannot identify the maps that you are referring to. However, in terms of the Underground A map connected by the long corr...
- by Vrain Matari - at 2013.09.05 04:55:00
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225. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Do it, CCP. We all know that no design will survive contact with the playerbase, so iteration and burning forums will be required. But i would say do the vehicle rebalance first, give yourselves a couple of months to tweak that, and then add t...
- by Vrain Matari - at 2013.09.01 14:25:00
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226. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I don't think it would be a game breaker. One merc with a levelled up Swarm La...
- by Vrain Matari - at 2013.08.30 14:04:00
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227. New Active SP reward system - in Feedback/Requests [original thread]
Zeylon Rho presents solid points, and he has helped me clarify my thinking on this. A skillpoint reward system has only one job, and that is to reward player behavior on the battlefield ideally this reward would be for how much a player contribut...
- by Vrain Matari - at 2013.08.24 02:51:00
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228. New Active SP reward system - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Just a little reply with my usual side of snark. No personal affronts intended although I would not complain if it happens. Why do others worry about AFK so much? I don't do it unless DUST itself forces me into it, like s...
- by Vrain Matari - at 2013.08.23 02:39:00
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229. New Active SP reward system - in Feedback/Requests [original thread]
Great work, OP. Imo passive sp gain in matches is one of the primary drivers of bad player experiences in DUST for both new players and vets. I like your proposed modifications. I voted for your option C, but would be just as happy with D. But t...
- by Vrain Matari - at 2013.08.23 00:14:00
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230. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
One other very-probably-goofy idea. What if the difference between being defender and attacker is a single anti-missile array(or control console for multiple installations. EDIT: the launcher installations themselves should be destructable)? Som...
- by Vrain Matari - at 2013.08.17 21:12:00
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231. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I'd like to see action above and below in order for Eve-side OB to take place, and for instant battles it would be nice if we could re-purpose the same mechanic: Eve pilot needs to earn OB via what ever mechanics works to make the gameplay in...
- by Vrain Matari - at 2013.08.17 20:44:00
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232. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
CCP Nothin wrote: Bling Blaine wrote: CCP Nothin wrote: The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-div...
- by Vrain Matari - at 2013.05.28 13:05:00
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233. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Sete Clifton wrote: I did a quick analysis of how stick deflection is related to rotation speed. Here are the results I found: https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdFlKbklqY1hQWnE4WVJIc1pCVHE4Smc#gid=0 Quick note: The bl...
- by Vrain Matari - at 2013.05.28 12:22:00
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234. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Just a heads up to peeps. Devs posted that the behaviour is unintended and will be fixed. It's in this week's updates: https://forums.dust514.com/default.aspx?g=posts&m=865744#post865744 Nice work CCP, fast catch.
- by Vrain Matari - at 2013.05.27 14:02:00
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235. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Geirskoegul wrote: I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a force behind enemy lines,...
- by Vrain Matari - at 2013.05.27 03:32:00
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236. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
CCP Blam! wrote: This is a great thread. Let me provide some background. We have discussed allowing players to directly salvage items - not just for vehicles, on the battlefield. I really like the proposal for the vehicle salvage, where hacked...
- by Vrain Matari - at 2013.05.20 11:18:00
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237. True active skill progression - in Feedback/Requests [original thread]
I'm glad you're addressing this Aighun. I think that if more peeps understood how warpoints were created and dispensed there would be a larger constituency on the forums looking for change. I just wanted to add that struggling players will have a...
- by Vrain Matari - at 2013.05.05 15:47:00
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238. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
0 Try Harder wrote: Vrain Matari wrote: It's too easy to confuse the various 'accelerations' we're talking about here. When we say controller response curve acceleration it's referring only to the shape of the controller response curve(...
- by Vrain Matari - at 2013.04.30 13:00:00
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239. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Just wanted to add on more thing here since Kagehoshi posted & linked this thread in Jenza's fanfest thread. Apologies ahead of time if this is too obvious, but it never hurts to be obvious :p It's too easy to confuse the various 'accelerati...
- by Vrain Matari - at 2013.04.29 16:30:00
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240. Better sights for regular assault rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Have no fear, the AR will have greatly improved sights in the next build. Sweetness abounds. That's good news. Filed iron front with small illuminated bead on top, skinny notch on the back is alway best ;)
- by Vrain Matari - at 2013.03.17 05:06:00
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