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201. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
CCP Remnant wrote: NK Scout wrote: Kain Spero wrote: CCP Saberwing wrote: Lonewolf Heavy wrote: How will cloaking work however? There will be more details to come - but after discussion with the CPM, CCP Remnant and Wolfman decide...
- by Vrain Matari - at 2014.01.22 13:39:00
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202. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Logibro wrote: So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted Recharge Delay is supposed to be 1. It is not a typo. The more you know! Thanks for checking. That is an interesting answer, fits the race and th...
- by Vrain Matari - at 2014.01.21 15:09:00
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203. [Request] More stuff - in Feedback/Requests [original thread]
CCP Blowout wrote: David Spd wrote: CCP Blowout wrote: can confirm devices, things that shoot things, doohickys and junk, but we can not comment on thingymabobs at this present time. Thurak1: can confirm this thread has a ton of useful ...
- by Vrain Matari - at 2013.12.18 13:41:00
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204. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Alrighty everyone, here's an idea I've been mulling over in the wake of the 1.7 changes, would love to hear what everyone thinks. Note that this is just my personal suggestion, I am not speaking for "The CPM" here (...
- by Vrain Matari - at 2013.12.17 13:26:00
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205. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Flix Keptick wrote: Atiim wrote: Cosgar wrote: Yeah, they need to bring back WP for damaging tanks. Why did they remove it in the first place? I think it's because some ******* exploiting mother******* were abusing the mechanic. But ...
- by Vrain Matari - at 2013.12.14 17:12:00
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206. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: KEROSIINI-TERO wrote: KAGEHOSHI Horned Wolf wrote: Often times I get killed by grenades I never even seen, usually because it landed behind me. The grenade indicators only work if the grenade is in your line o...
- by Vrain Matari - at 2013.11.26 13:55:00
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207. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Tiers aren't the cause of the pubstomping. If two full squads of good players Q-sync in a pub match, they will dominate the match regardless of gear. This. +1 Talos. Way too many peeps on the tiericide bandwagon, try...
- by Vrain Matari - at 2013.11.26 13:34:00
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208. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
An impressive and valuable video, Judge. Thanks for delivering such quality to us. +1. And a shout out to Reav Hannari for linking this thread in this thread . I'm not a DS pilot, come more from the rabid swarmer part of the DUST family ;) So ...
- by Vrain Matari - at 2013.11.17 15:58:00
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209. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Kilo Shells wrote: Some of these ideas are very good. But, I know it's an odd point but I could see new players getting SP faster than they grow in wisdom. In my eyes this would lead too new players spending millions of SP on "useless" skills a...
- by Vrain Matari - at 2013.11.15 19:09:00
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210. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Rasatsu wrote: I think it's important to separate the topic of SP pools and 'catching up' with vets. (the latter should never be implemented if you love the game and want to be playing it in 10 years time) When the SP pools/rollover thing was ...
- by Vrain Matari - at 2013.11.15 17:21:00
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211. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: ..valuable stuff... This thread has grown into a much more complicated discussion than the merits of a rollover mechanic. It did last time around too. We are now discussing the entire sp system and game design. Probab...
- by Vrain Matari - at 2013.11.15 16:23:00
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212. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Garth Mandra wrote: echo47 wrote: No skill point cap at all. Whats the point? If a player earns 2500 WPs he should get 2500 WPs. with no cap we may see player count rise. I think we would have fewr players playing just to cap out each week ...
- by Vrain Matari - at 2013.11.15 14:04:00
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213. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
George Moros wrote: Vrain Matari wrote: Absolutely not true and proven by many mercs in many instances. Peeps can & do perform very well in pubs running militia/standard gear. CCP has done a good job in that respect. The primary variab...
- by Vrain Matari - at 2013.11.14 19:52:00
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214. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
George Moros wrote: Vrain Matari wrote: Rasatsu wrote: There is no need for newbies to 'catch up' with vets in SP. Pretty soon they'll be vets and a new set of newbies need to catch up, what then? Do we suddenly give them 100M SP in the ...
- by Vrain Matari - at 2013.11.14 15:18:00
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215. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
lDocHollidayl wrote: Anything to help new players. No cap till 5 million sounds reasonable. Full rollover system too. The gap is bad and new players are rare. The fact that player count is so low that vets are always fighting noobs does not hel...
- by Vrain Matari - at 2013.11.14 14:54:00
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216. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Cass Caul wrote: I have capped out every week since the switch to weekly. Hell, I never missed a daily cap either. I usually cap out on Thursday or Friday at the latest. Anyone remember the thread posted on the first Wednesday? Mr Zitro capped...
- by Vrain Matari - at 2013.11.14 14:21:00
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217. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Rasatsu wrote: There is no need for newbies to 'catch up' with vets in SP. Pretty soon they'll be vets and a new set of newbies need to catch up, what then? Do we suddenly give them 100M SP in the first month so they'll not feel bad playing ag...
- by Vrain Matari - at 2013.11.14 14:05:00
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218. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
The attraction of a passive sp system is that it removes the OCD-like need to grind, which is an unpleasant game experience for many. Nobody wants this to feel like a second job. On top of that the step up players have to make to accommodate run...
- by Vrain Matari - at 2013.11.14 13:51:00
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219. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Just a little scratch-behind-the-ears to keep this purring along. This topic also has me thinking of the same principle applied to minjas and kincats.
- by Vrain Matari - at 2013.11.09 23:43:00
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220. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Good to have you back, Cat Merc. m' row =) And +1 for your proposal. I like the idea of equipment that leverages suit stats and native bonuses. Seems like this idea applied to different modules could go a long way with logis also.
- by Vrain Matari - at 2013.11.06 20:02:00
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