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Vrain Matari
ZionTCD Unclaimed.
542
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Posted - 2013.05.27 03:32:00 -
[31] - Quote
Geirskoegul wrote: I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a force behind enemy lines, very difficult to detect, and cause trouble by back-hacking them or boobytrapping their ****. BLOPS used well in EVE can be amazing, and it'd be cool to see something similar in Dust.
I was getting ready to argue with you from a gameplay pespective, but then you went and proposed a very cool, and very balanced idea - BLOPS uplinks/BLOPS scouts. Maybe BLOPS uplinks should be composed of a sender unit and a receiver unit?
What i liked most in Chromo was having to infer/hunt/destroy uplinks. It was good gamplay. Placing uplinks while redlined was interesting and rewarding gameplay also.
With uplinks as they are now in Uprising, they will not be a redline-breaking tool in pub matches, which leaves pubbies with virtually no options in a redline situation.
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Geirskoegul
Soul-Strike
158
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Posted - 2013.05.27 08:39:00 -
[32] - Quote
Vrain Matari wrote:Geirskoegul wrote: I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a force behind enemy lines, very difficult to detect, and cause trouble by back-hacking them or boobytrapping their ****. BLOPS used well in EVE can be amazing, and it'd be cool to see something similar in Dust.
I was getting ready to argue with you from a gameplay pespective, but then you went and proposed a very cool, and very balanced idea - BLOPS uplinks/BLOPS scouts. Maybe BLOPS uplinks should be composed of a sender unit and a receiver unit? What i liked most in Chromo was having to infer/hunt/destroy uplinks. It was good gamplay. Placing uplinks while redlined was interesting and rewarding gameplay also. With uplinks as they are now in Uprising, they will not be a redline-breaking tool in pub matches, which leaves pubbies with virtually no options in a redline situation. You'll have to excuse me, because while i've been in since the first wave of closed beta, I've not really been very active until more recently. What you describe with redlined uplinks sounds like an exploit to me; did it somehow negate the timer if you spawned at one? If not, not too big a deal, it just lets you get a little deeper for a bit, but if it does, that is very clearly a bug being exploited and would need to be fixed. |
Geirskoegul
Soul-Strike
159
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Posted - 2013.05.27 10:16:00 -
[33] - Quote
Vrain Matari wrote:Geirskoegul wrote: I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a force behind enemy lines, very difficult to detect, and cause trouble by back-hacking them or boobytrapping their ****. BLOPS used well in EVE can be amazing, and it'd be cool to see something similar in Dust.
I was getting ready to argue with you from a gameplay pespective, but then you went and proposed a very cool, and very balanced idea - BLOPS uplinks/BLOPS scouts. Maybe BLOPS uplinks should be composed of a sender unit and a receiver unit? What i liked most in Chromo was having to infer/hunt/destroy uplinks. It was good gamplay. Placing uplinks while redlined was interesting and rewarding gameplay also. With uplinks as they are now in Uprising, they will not be a redline-breaking tool in pub matches, which leaves pubbies with virtually no options in a redline situation. The original planetside added a vehicle that acted like that in the first expansion, so maybe do exactly that. I for one would like to see more mobile equipment, vs just modules (think the spawn trucks from planetside, rather than spawning in mobile vehicles; this would also be more in keeping with the game's lore, based on Templar One).
You deploy the sender unit, and then someone can place the receiving link somewhere useful; instant corridor until the link or the vehicle is destroyed (you would, of course, need a range limit, so you couldn't just park it at your base withon the red line.)
Two versions, one for BLOPS that would have extremely low scan profile and can only be used by the covert suits, and a regular one that broadcasts its position as normal that anyone can pass through (and obviously appropriate skill requirements to unlock the relevant vehicles and beacons.) |
Otoky
DIOS EX. Gentlemen's Agreement
103
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Posted - 2013.05.27 10:49:00 -
[34] - Quote
Omg, a threat where everyone agrees?!?!?! CCP should listen |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
36
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Posted - 2013.05.27 11:21:00 -
[35] - Quote
Geirskoegul wrote:EXASTRA INVICTAS wrote:What if CCP just implements a low-spawn, stealthy drop uplink? Scout suit sneaks into enemy base, drops stealth uplink. Only lasts for 5+ spawns, but it's enough to get a full squad behind enemy lines to hit them from both sides. I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a force behind enemy lines, very difficult to detect, and cause trouble by back-hacking them or boobytrapping their ****. BLOPS used well in EVE can be amazing, and it'd be cool to see something similar in Dust. I think Black Ops HAVs are/were planned, right? That'd make for some really interesting gameplay scenarios. Middle of a firefight, enemy has upperhand and bigger numbers, you're losing ground. Suddenly, black ops squad + stealth HAV. Because **** you. |
Otoky
DIOS EX. Gentlemen's Agreement
104
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Posted - 2013.05.27 13:06:00 -
[36] - Quote
Bump |
Draco Cerberus
Purgatorium of the Damned League of Infamy
64
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Posted - 2013.05.27 13:10:00 -
[37] - Quote
Right now the drop uplinks are functioning like a diesel sub running its engines as hard as possible on a sonar scan. You see them even if you are blind. If they only "pinged" like this when deploying a merc they would be much more functional.
Sneaking into an objective from a hidden uplink is something not possible anymore. If you deploy an uplink beside an objective surrounded by an enemy because you expect that there will be one possibly two clone deaths from your squad then attack you are likely to lose the uplink before the first death. |
Vrain Matari
ZionTCD Unclaimed.
543
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Posted - 2013.05.27 14:02:00 -
[38] - Quote
Just a heads up to peeps. Devs posted that the behaviour is unintended and will be fixed.
It's in this week's updates: https://forums.dust514.com/default.aspx?g=posts&m=865744#post865744
Nice work CCP, fast catch. |
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