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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
low genius
The Sound Of Freedom Renegade Alliance
101
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Posted - 2013.05.26 06:56:00 -
[31] - Quote
Croned wrote:Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market.
the district wouldn't have the resources available to make all that stuff. you need resources from all the planet types just to be a well balanced machine. |
low genius
The Sound Of Freedom Renegade Alliance
101
|
Posted - 2013.05.26 07:02:00 -
[32] - Quote
Ulysses Knapse wrote:Dust 514 doesn't have an economy. It has an omnipotent vendor that sells whatever you need at unchanging prices, but never has to buy anything from anyone. Where does this omnipotent vendor find materials? How does it create the products? No one ones, not even the almighty space pigeons up there.
why don't they just put in buy prices at 10% less so we can fund our pursuits on the salvage we pull? |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.26 16:10:00 -
[33] - Quote
Croned wrote:Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market.
I completely agree with this. Maybe the industry skills should carry over from EVE in some part? I think DUST mercenaries who are organized and successful in Planetary Conquest should also be able to produce items for the EVE market from the station, but that's a pretty big endeavor. |
Topher Mellen
Kang Lo Directorate Gallente Federation
6
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Posted - 2013.05.26 17:47:00 -
[34] - Quote
low genius wrote:why don't they just put in buy prices at 10% less so we can fund our pursuits on the salvage we pull?
An economy through a random loot/salvage system could be an easy fix to this simple problem. DUST players getting good gear for winning a match in the top half of war points and then putting those products up for sale on the market. Could work. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2013.05.26 18:33:00 -
[35] - Quote
It needs to happen sooner rather than later. However, there are a ton of things to tackle and it really needs to be eased into. I just want Dust to Dust trading / isk transfer (character, not corp) and I'd be happy for now. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
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Posted - 2013.05.26 19:05:00 -
[36] - Quote
KEQ Harbinger wrote:It needs to happen sooner rather than later. However, there are a ton of things to tackle and it really needs to be eased into. I just want Dust to Dust trading / isk transfer (character, not corp) and I'd be happy for now.
^ This. Dust needs its own economy to begin with, but the game's out, and what was promised isn't here. I know that's CCP's style, but with DUST I feel it's a much bigger deal. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.26 20:18:00 -
[37] - Quote
low genius wrote:Croned wrote:Ulysses Knapse wrote:I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too! I completely agree with this. If a corp is based entirely in Dust with no EVE connections, yet it has been successful in planetary conquest, it should be able to gather resources from the districts owned and produce products for at least the Dust market. the district wouldn't have the resources available to make all that stuff. you need resources from all the planet types just to be a well balanced machine.
I agree that you would have to have multiple planets and districts to pull this off, but I still think a well managed DUST corporation should be able to make its own gear. |
Mobius Wyvern
BetaMax. CRONOS.
1633
|
Posted - 2013.05.26 20:23:00 -
[38] - Quote
Topher Mellen wrote:I've played EVE online for two months now. I started because I heard of this FPS that would have the same economy as this intense meta game known as EVE. I loved the idea of using the spaceship markets to fuel the cost of my Boba Fett style dropsuits. Sure I'd lose money playing this way, but it would be my reward for coordinating with my EVE mercenaries to protect my barge in low security space. I loved the idea so much I subscribed to EVE and bought a PS3. Now the game has been released and the beta officially over. Strangely when I began to investigate more closely after getting my bearings in both games I found an impenetrable investment wall between my two characters. Having prototype gear every time I spawn should be my reward for playing both games. When is DUST 514 actually actually going to be a part of the EVE universe, and when can I implement my perfectly fair strategy to have fun in this FPS? Everyone is terrified of it because of one thing: Codex on Singularity, the EVE test server.
A loophole was found to this iron wall. I remember logging in and helping one of our Directors one-shot freighters on a station undock with a Dreadnaught in Siege-Mode, because all assets on Singularity are 100 ISK, but the insurance code is untouched, so you get the full insurance payout.
Every member of BetaMax received 1 billion ISK at least, and some got more just because they asked and we felt like it. Pretty much every Dust corp with an EVE presence did this because there was no reason not to.
However, the forums were then drowned in threads of EVE integration being game breaking, threats of entire clans leaving the game en-masse if the games EVER integrated, and CCP nothin spent over a day panicking as Dust players stacked tens and even hundreds of thousands of assets on the very small database Singularity runs on, giving him a major headache to sort out.
It will happen, but all the over-reaction of that one event on a server where ISK was worthless has a lot of people unduly worried. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.26 20:48:00 -
[39] - Quote
Mobius Wyvern wrote:It will happen, but all the over-reaction of that one event on a server where ISK was worthless has a lot of people unduly worried.
I can understand a poor history, but if that's the case keep the game in beta. CCP should be using their SOONtm trick all over the place with DUST. As it is it's a pretend finished game. I bough my PS3 thinking it was about to be released. |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.27 02:36:00 -
[40] - Quote
To get to the market stage, which is most certainly required for a cross game economy, we'll need a much better inventory system. It's so hard to manage gear as it is. |
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Topher Mellen
Kang Lo Directorate Gallente Federation
7
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Posted - 2013.05.27 17:40:00 -
[41] - Quote
Mobius Wyvern wrote:A loophole was found to this iron wall.
I think it's pretty obvious that loophole is closed. What's with the hold up? |
Topher Mellen
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.05.28 00:11:00 -
[42] - Quote
Why does CCP think it's okay to ship an unfinished game? I get that Peter Molyneux thinks he can do that, but CCP knows better. |
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CCP Nothin
C C P C C P Alliance
236
|
Posted - 2013.05.28 04:07:00 -
[43] - Quote
The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies.
Link: http://www.youtube.com/watch?v=-pzODp6-hO8
In a nutshell, the long term plan has always been to eventually merge the two economies fully and to have a player-driven manufacturing economy with free trading, but the process of getting there resembles a marathon more than a sprint. The EVE economy originally started just like the DUST economy did with NPCs seeding significant portions of the market and has grown to its current state through ten years of development. While it probably will be much faster to get DUST in a similar state, getting there still requires a lot of design, feature development and careful cycles of observation and iteration.
Having a measured approach to developing the DUST economy and its connection to EVE is necessary for several reasons. It reduces the risk of introducing too much volatility at once. Some volatility is always good as it creates opportunities for people to exploit, but on the other hand we want to avoid shocks that have the potential to break the economy. One example for a potential source for such a shock would be fully opening currency transactions without searching for evidence of a balance first. Similarly, proceeding carefully reduces the risk of introducing economy-wrecking bugs or exploits by allowing more time for design, programming and testing.
As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. |
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Bling Blaine
FrontLine-Coalition
135
|
Posted - 2013.05.28 04:21:00 -
[44] - Quote
CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features.
I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it?
Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? |
Abu Stij
Goonfeet
116
|
Posted - 2013.05.28 04:49:00 -
[45] - Quote
Bling Blaine wrote:
I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it?
Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it?
You're underestimating a lot of variables the economics team have to take into account. One such thing would be the utter shitstorm that would occur should CCP mess up the economy in EVE. The players would make the Jita Riots look very tame.
As both an EVE player and a DUST player, I would very much prefer the most cautious and well planned steps to be taken when dealing with the economies in both games. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
823
|
Posted - 2013.05.28 04:59:00 -
[46] - Quote
Bling Blaine wrote: I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it?
Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it?
Economies are very delicate creatures. I'd rather they take their time rolling it out so they don't eff up the EVE economy. |
WOLF T
The Exemplars Gentlemen's Agreement
8
|
Posted - 2013.05.28 05:40:00 -
[47] - Quote
for those that dont play eve or have just started getting into eve.
The eve economy is just as in depth and delicate as the real world economy. there is probably 1,000 times more isk in eve than there is in dust actually even more than that. I have a 5 year old account in eve that if allowed to just transfer isk to this toon in dust i could send 300 mil or more a day from eve to dust, and that is on a daily basis as i can make at least that much by just ratting or running anomaly sites in eve for only a couple hours a day.
Now look at how bad the proto pub stomping has been since they did the respec and everyone got, say an average of 100 mil back from the assets they had accumulated since dust came over to the tq server. I personally still have the same amount i had right after the respec even with running higher end suits. So what do u think would happen if all the sudden i could start sending over at least 300 mil a day to my dust toon? I could single-handed fund my entire corp for months on end running the highest gear possible and doing multiple pc matches everyday with one eve toon for a few hours of npcing in nulsec for a couple days. It would completely turn away any new gamers from dust and ruin any sense of achievement in the game.
Now i am not a rich person in eve, i only have a couple billion isk in my wallet and about 20 billion in assets. There are ppl in eve that have way more assets and isk siting in their wallet than i do. and for alot of alliance and corps they have trillions in their wallets.
Opening up everything in one go would only cripple the dust economy as there is so much in eve that its just a drop of water in an ocean, so trust me when i say that ccp is doing the right thing by taking their time to make sure this does not happen and doing things the right way.
I honestly think that it will be at least a year or 2 before we see a good bit of things combined like this but it is coming we just have to be patient and have fun in the mean time.
I also wouldn't mind and actually think that the ccp devs should take a 2 to 4 week break from working on bringing any new content into dust and instead put all hands on deck with fixing and balancing everything that is currently in the game before introducing new stuff that is undoubtedly gonna have its own issues that needs attention as that's just |
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CCP Nothin
C C P C C P Alliance
238
|
Posted - 2013.05.28 05:50:00 -
[48] - Quote
Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it?
Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer
When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward.
The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful. |
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Bling Blaine
FrontLine-Coalition
135
|
Posted - 2013.05.28 06:22:00 -
[49] - Quote
Im cool with that. Player trading would be nice, but I see your big picture. |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
3
|
Posted - 2013.05.28 08:46:00 -
[50] - Quote
CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8In a nutshell, the long term plan has always been to eventually merge the two economies fully and to have a player-driven manufacturing economy with free trading, but the process of getting there resembles a marathon more than a sprint. The EVE economy originally started just like the DUST economy did with NPCs seeding significant portions of the market and has grown to its current state through ten years of development. While it probably will be much faster to get DUST in a similar state, getting there still requires a lot of design, feature development and careful cycles of observation and iteration. Having a measured approach to developing the DUST economy and its connection to EVE is necessary for several reasons. It reduces the risk of introducing too much volatility at once. Some volatility is always good as it creates opportunities for people to exploit, but on the other hand we want to avoid shocks that have the potential to break the economy. One example for a potential source for such a shock would be fully opening currency transactions without searching for evidence of a balance first. Similarly, proceeding carefully reduces the risk of introducing economy-wrecking bugs or exploits by allowing more time for design, programming and testing. As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. Nice
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The Robot Devil
BetaMax. CRONOS.
293
|
Posted - 2013.05.28 09:07:00 -
[51] - Quote
Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water.
Maybe not 15-20 M ISK but we should be paying more, there should also be a limited supply to make the market feel more real or at least have only a certain amount of proto gear made per hour, the unlimited supply is junk and I think hurts us more than people realize. I can't even imagine the amount of tears if when we logged on after DT that the TAR was very expensive and in limited supply. I would laugh and hold out my drinking cup. |
Sebrone Jamleux
Namtar Elite Gallente Federation
16
|
Posted - 2013.05.28 09:14:00 -
[52] - Quote
The Robot Devil wrote:Alaika Arbosa wrote:Personally, I think Proto gear is way too cheap as it is right now. IMHO, it should cost roughly 15-20m for a full proto fit (dropsuit, mods and weapons). It would then be given the gravity that I believe CCP was hoping it would have rather than people just running around pubs tossing Proto around like it was water. Maybe not 15-20 M ISK but we should be paying more, there should also be a limited supply to make the market feel more real or at least have only a certain amount of proto gear made per hour, the unlimited supply is junk and I think hurts us more than people realize. I can't even imagine the amount of tears if when we logged on after DT that the TAR was very expensive and in limited supply. I would laugh and hold out my drinking cup.
That will probably be fixed when player market is added and EVE players can produce our stuff.
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The Robot Devil
BetaMax. CRONOS.
293
|
Posted - 2013.05.28 09:27:00 -
[53] - Quote
CCP Nothin, I would love to see some DUST economic reports and graphs like the nano hive chart. In your opinion, do you think that prices and availability of items encourage the use of lower tier items or does it just create a sore spot among players who can't afford the item? With the release respec, where all mercs received a refund on skill books, SP and purchased items, everyone's wallet should have increased by millions. Did this change how items were purchased or used and does it help predict how EVE side ISK will act when introduced to DUST. I am not an economist but I think that the economy is one of the most interesting things about New Eden an any type of charts, graphs and reports would be very interesting. If you have time, any posts about the economy would be a fun read, even if it is short and doesn't change gameplay. |
Grenadez Rollack
ZionTCD Unclaimed.
16
|
Posted - 2013.05.28 11:15:00 -
[54] - Quote
I dont think now is a good time to merge the two economies. Before even thinking about it CCP has to establish a market on dust. And they also need to finish fixing dust game play. Right now you only have one way to make isk and that is doing very well in a match on a broken game. Even then you dont even make much more than what your suit costs. So imagine being in a 10 mill heavy and then getting killed because you get yo the top of the steps and get stuck from a bug that still hasnt been fixed yet. In eve you can make a whole lot more isk in varuous ways. Ratting alone can bring in millions. Ppl sex plex, trade, manufactor, mine, gatecamp and ccollect nice bounties and loot. Even scamming is encouraged. In dust its only one way to make isk and its not gauranteed you gone make alot. So no way they should merge markets. |
Vrain Matari
ZionTCD Unclaimed.
545
|
Posted - 2013.05.28 13:05:00 -
[55] - Quote
CCP Nothin wrote:Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward. The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful. It's a very interesting task you have here, CCP Nothin - Overseer of galactic economic mergers ;)
As I understand things right now, the current thinking is that manufacturing of DUST equipment will be done EVE-side, at least at the beginning.
It seems like the most natural, but still safe, way to address the unification of the economies is to set the mineral and other input reqirements(blueprints, salvage, datacores, etc,) for the manufacture of all DUST items and then un-fix prices in DUST without opening the ISK/materials wall you've put in place.
This would mean that prices in DUST would become dynamic and a mirror of the EVE economy. It would give DUST players time to adapt to a real economy, allow DUST players to speculate within DUST, and generate a lot of useful data on player behaviour for you peeps at CCP looking at this issue.
Because the economies would still be closed, you could scale the value of DUSTISK to EVEISK so mercs would not experience price shock at the beginning and then adjust the relative value of DUSTISK later until relative values in the economies dovetailed.
This way, when you slowly open up the ISK faucet you will hopefully get a smoother transition to a coupled and eventually unified economy.
TL;DR The only rational way to set prices in DUST is by instituting EVE-based cost of manufacture for each item. The next step would be allowing DUST pricing to mirror EVE market pricing while still keeping the economies decoupled.
P.S. Wouldn't you love to have a magic economy reset button and just pull the pin on unification to see what happens? I'm betting a few interesting research papers would come out of that excercise ;) |
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 14:52:00 -
[56] - Quote
CCP Nothin wrote:Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward. The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful.
So wait another year before trading? Come on guys, this is not near future this is still far future and as such we will all have gobs of assets we can't use sitting in our hangers. Please give us a way to turn these items into ISK or at least trade them to other players for isk.
The main selling point of the game is the inter-connectivity with the Eve universe and what we see is that currently there is only one way they are connected, precision strike in PC battles. I don't care if it is just Dust to Dust trading or a combination of Dust to Eve to Dust trading but something needs to happen in the next 6 months.
After the Open beta (6 months long) I personally had more than 250 million isk worth of assets that were just sitting in my hanger. I know that many other players had even larger amounts of gear in their assets. Marketing items would help war efforts in a universe constantly at war. The only corporation getting rich from the war efforts currently is Genoloution. |
Maken Tosch
DUST University Ivy League
2506
|
Posted - 2013.06.01 15:17:00 -
[57] - Quote
@Draco
Just be patient for god sake. If you can't wait a stupid year for the economy then how do you expect to wait for content that is probably going to take 5-10 years? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 15:28:00 -
[58] - Quote
@ Maken
I'm a patient person, I've asked for a 6 month implementation rather than today or tomorrow. This is a big deal to me and maybe I just need to go shoot some red dots to clear my head about the issue but they have said soon about this since closed beta, I don't want this to be like Missile Turret actuation on Drakes.
I understand that there is a 5 year road map for Dust. I also feel that the rewards players receive for battle payouts is sub-par but instead of asking for more isk from pub matches I just want to be able to sell the other 50% of the rewards gained from battles. Eve player interaction is motivated by isk, shouldn't Dust be the same way? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1059
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Posted - 2013.06.01 19:49:00 -
[59] - Quote
CCP Nothin wrote:Bling Blaine wrote:CCP Nothin wrote:The presentation we gave with Dr. EyjoG at Fanfest this year has 48 minutes worth of informational goodness regarding this very topic. Check it out if you're interested in a deep-dive on our thinking in terms of merging the economies. Link: http://www.youtube.com/watch?v=-pzODp6-hO8As far as the short term plans go, we are looking to enable taxed currency transactions between EVE and DUST (and perhaps player-to-player trading of items within DUST). This is coming as soon as we have the necessary features in place to support it and have a good feel how the economy is balancing out within DUST. Then, we'll carefully observe what happens, analyze the results and determine the next steps forward. Having full-on secondary market are high on the list of priorities for the subsequent economy features. I appreciate your longwinded report but, a player to player trade feature Can't be that difficult to design and implement can it? Also Eve to Dust isk transfers wouldn't hurt the economy? Are you thinking ok? Your affraid you might hurt the economy with any wrong moves yet your willing to let eve give billions to dust mercs? I dont get it? Implementing player-to-player trading isn't a trivial, but definitely doable in the short term. We are working on it and hoping to get it in if not for the next release, then the one after that. I would love to help speed up the process, but I don't think you want me touching the code unless you are willing to risk universe-shattering dupe bugs and the like. I'm an economist after all, not a programmer When it comes to managing the EVE-DUST ISK transfers, there are several different factors that play into the meaningfulness of the ISK flows from EVE towards DUST. One of the important ones is the NPC price level in DUST. By adjusting the DUST prices, we can increase or decrease the value of EVE ISK towards DUST. Such price adjustments don't have long term effects on the internal DUST economy, either. While initially devaluing savings (i.e. the ISK in your wallet), long term effects would be limited since the instant battle rewards are essentially a interlinked cycle of consumption and rewards. When the prices go up, so do the rewards. In other words, when HAVs worth 50M get destroyed in battles, a similar amount of ISK is given out as a reward. The overall goal is to find a meaningful balance before we fully open up ISK transactions. People should be able to sponsor their DUST characters with EVE ISK, but the cost of doing so should neither be trivial nor prohibitively expensive. But it should be meaningful.
Thanks for the update, it's nice to get more info about both the plans and the time frame. I'll be crossing my fingers for these features making it in with the next build
Cheers, Cross
EDIT: @Draco Cerberus Last I heard builds like the one being talked about were slated for 3-6 month cycles counting essentially from the release of the prior build so "next build" could be as soon as three months from the start of Uprising (granted it might be almost 12 months out but with the priory being put in it the only reason it would take that long is if something in the system is broken so I find it unlikely that will be the case.) |
Draco Cerberus
Purgatorium of the Damned League of Infamy
84
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Posted - 2013.06.01 20:44:00 -
[60] - Quote
@ Cross
Yeah, I think we can expect some pretty cool stuff in the next 3-6 months from CCP. Dev blogs are always appreciated as they let us know what they have decided is most important on the agenda. It would be nice to have a ranking system for the requests to see what they feel is most important and what they've decided to focus on. |
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