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Soraya Xel
Abandoned Privilege Top Men.
1910
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Posted - 2014.04.11 14:51:00 -
[151] - Quote
I think a drastic reduction in districts per planet, and a move to a much wider distribution of districts over multiple regions would help more groups get involved, as different ones will have dominant EVE support in different areas. It makes district ownership location-relevant, something that we're badly missing.
I'd like to be your CPM1 candidate
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3263
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Posted - 2014.04.11 14:54:00 -
[152] - Quote
As long as auto sale ISK goes away I see no problem with having a lot of districts. Also, while adding a region is a few lines of code I think monkeying with the number of districts per planet may be more resource intensive with not a huge benefit.
Also, I think the district model is fine for now, but long term you also need to add geography in how the districts link together when it comes to attacking and defending.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
734
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Posted - 2014.04.11 14:58:00 -
[153] - Quote
Soraya Xel wrote:Kain, how would you feel about pushing for the removal/replacement of districts with whole planets being a single district/combat area? It would allow CCP to spread DUST to more regions without rampantly increasing the district count.
I don't think the total number of districts should rise much, but given how much EVE participation is relevant to where EVE groups live, I think it'd be ideal to get DUST in as many regions as possible. Reducing or removing the district pile would allow region proliferation without district proliferation.
That sounds good but how would it work exactly? Would an entire planet be open to attack at anytime? Would the owners of the planet be able to go anywhere they wanted on the planet? And would the ps3 or even the ps4 be able to handle it?
Rage at Fanfest??
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
772
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Posted - 2014.04.11 15:14:00 -
[154] - Quote
Kain Spero wrote:Chance, when people are talking about a hotfix it means only server side changes are made not client side, and if you put in some kind of timer you would have to communicate that to the player in-game and thus it would require client side changes and likely UI elements. Also, I'm sorry but your ideas of putting completely artificial timers and barriers on how much PC players participate in is just plain bad and completely counter to the sandbox. Vet players will just resort to using their numerous 10 to 15m SP alts to bypass an arbitrary system like that. Simply, you would be adding an annoying logistical layer with no real benefit.
The solution here is not by creating some kind of corral but by adjusting the incentives. Eliminate auto sale and make fighting of much higher value than sitting on a district collecting clones and watch the sparks fly.
Dust is a lobby shooter and that isn't changing, so yes if someone has better players they will beat you. Long term one of the issues that needs to be resolved is the fact that every PC fight is for the ownership of the district. SInce it is such high stakes there is an expectation that you field your best or hire someone that can actually compete against your enemies.
Given what you said about hot fixes being server side I'm going to make a very valid assumption you know nothing about software releases. Hot fixes are NOT limited to server side unless CCP are complete idiots. This is why you see the client syncing, it's updating your client. How much they can update client side is debatable, but horfixes in all proper use of the term mean changing the code.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
772
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Posted - 2014.04.11 15:15:00 -
[155] - Quote
Django Quik wrote:FYI -
Hotfixing = changing numbers
Hotfixing =/= adding anything new whatsoever
Completely wrong. Even CCP is not this bad.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3341
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Posted - 2014.04.11 15:18:00 -
[156] - Quote
Odigos Ellinas wrote:Kain Spero wrote:Odigos Ellinas wrote:"Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even."
This should be temporary solution until player market is aded to the game.
And can i have a answer for my timer question.
Why not shorter timers ??? It will force corporations to recruits more players and send them to PC battles. This way a larger player base can participate in PC. The end goal is to have fights and "surprise" we're fighting now isn't really a great mechanic. People have real lives and should be given the chance to schedule out how to respond to starting a fight or setting up a defense. The other side of this is that the timers as they are give a chance for the organization needed to occur between both Eve and Dust. This would be especially true if Orbital Support is opened up beyond the chains of alliance membership. The curent timer alows a small part of the players to excile the majority of players. Opening new systems means giving the small elite more districts. All you need is a good A team. Reducing the timer a corporation will need more then 1 A team. Thats how it works in eve POS (main ISK producers) can be attacked any time. The 24hour timer for the ownership of the system starts after the POS are destroyed. Thats why in Eve small elite corps are working like pirates with random raids and not like large system owners. If you want to hold a system you need alot of members. That should be the same in dust. Now we have a 80% of players with protofittings playing in pubs against new players. Find a way to get protofitting players in to PC.
He doesn't want to hear that, but It's honestly a nobrainer for CCP to implement this because it opens up PC to so many more players.
If you were able to set a window of downtime for a district (let's say 8 hours) this would give a corporation the ability to cover a timeframe that they aren't likely to have people on for battles. Outside of that window, it's game time. You either have people on or you don't.
But like I said, they don't want this. It would require them to recruit and maintain more players. God forbid they have to add a player with a KDR under 4.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3263
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Posted - 2014.04.11 15:21:00 -
[157] - Quote
Ares 514 wrote: Given what you said about hot fixes being server side I'm going to make a very valid assumption you know nothing about software releases. Hot fixes are NOT limited to server side unless CCP are complete idiots. This is why you see the client syncing, it's updating your client. How much they can update client side is debatable, but horfixes in all proper use of the term mean changing the code.
Of course you have to touch code to make any changes. It's a matter if that code is being handled by the server or the client. Example: changing a clone pack from 120 to 150 doesn't require any code changes on the client running on the PS3 and thus you don't have to download a patch for it. I'm by no means a programming wizard, but I do understand how CCP is able to handle updates and hotfixes.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3263
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Posted - 2014.04.11 15:37:00 -
[158] - Quote
Thor Odinson42 wrote: He doesn't want to hear that, but It's honestly a nobrainer for CCP to implement this because it opens up PC to so many more players.
If you were able to set a window of downtime for a district (let's say 8 hours) this would give a corporation the ability to cover a timeframe that they aren't likely to have people on for battles. Outside of that window, it's game time. You either have people on or you don't.
But like I said, they don't want this. It would require them to recruit and maintain more players. God forbid they have to add a player with a KDR under 4.
Eh, not really. We actually had a case where I was sick and wasn't able to distribute the fight card, so folks weren't ready or expecting matches. I logged in and two of those matches were right on top of each other and we only had minutes to prep. We assembled two teams and dealt with both with one actually being a district attack, which resulted in us flipping the district.
I'm sure attack windows could be handled just fine by DNS, but honestly this ends up turning the game into a job. You MUST be on every day to defend districts over these X hours is just not a good way to do it. Dust 514 is still a lobby shooter and that is best experience when you have two full teams facing off against each other.
Now I could see it where you combine a timer and a window with the window fight allowing the attackers to make money and if they press the attack it triggers the timer and then it becomes a fight for the district.
Again, I'm not sure I like the attack windows idea, but I'll try to poke around and see how much that could be implemented in a hot fix.
Owner of Spero Escrow Services
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Thor Odinson42
Molon Labe. General Tso's Alliance
3341
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Posted - 2014.04.11 15:52:00 -
[159] - Quote
Kain Spero wrote:Thor Odinson42 wrote: He doesn't want to hear that, but It's honestly a nobrainer for CCP to implement this because it opens up PC to so many more players.
If you were able to set a window of downtime for a district (let's say 8 hours) this would give a corporation the ability to cover a timeframe that they aren't likely to have people on for battles. Outside of that window, it's game time. You either have people on or you don't.
But like I said, they don't want this. It would require them to recruit and maintain more players. God forbid they have to add a player with a KDR under 4. Eh, not really. We actually had a case where I was sick and wasn't able to distribute the fight card, so folks weren't ready or expecting matches. I logged in and two of those matches were right on top of each other and we only had minutes to prep. We assembled two teams and dealt with both with one actually being a district attack, which resulted in us flipping the district. I'm sure attack windows could be handled just fine by DNS, but honestly this ends up turning the game into a job. You MUST be on every day to defend districts over these X hours is just not a good way to do it. Dust 514 is still a lobby shooter and that is best experience when you have two full teams facing off against each other. Now I could see it where you combine a timer and a window with the window fight allowing the attackers to make money and if they press the attack it triggers the timer and then it becomes a fight for the district. Again, I'm not sure I like the attack windows idea, but I'll try to poke around and see how much that could be implemented in a hot fix.
To be quite honest it's the only way for the vast majority of Dust players and corps to deal with you guys. At some point I'd hope that more players would be skilled enough to win a straight up match against you.
But honestly, you play in pubs. And you've played against a lot of corps in PC. It's like JV vs the Pro Bowl team right now and without team deploy or some way to practice and repair that is something not likely to change for a LONG time.
Think of it as a buffer between a low skilled playerbase and tournament champ teams in the hope that the skill level can increase by the time some real Eve/Dust mechanics are introduced.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3341
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Posted - 2014.04.11 16:14:00 -
[160] - Quote
I don't mind being the guy asking to noob up PC. It has to happen at some point. Something has to be done for the MASSIVE mistake of releasing PC without some way to practice for it.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3263
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Posted - 2014.04.11 16:17:00 -
[161] - Quote
The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good.
I put out some pokes about the window issue and I'm also in the process of getting a meeting set with CCP so these issues can be discussed. When I hear something back about how much the timers can be manipulated I'll let you know. We just need to be careful we don't swing the pendulum so far one direction that it becomes the blob always wins or Planetary Conquest becomes something you MUST do every day to keep your district.
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Ku Shala
The Generals General Tso's Alliance
924
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Posted - 2014.04.11 16:19:00 -
[162] - Quote
corps that dont own districts should be able to passively gain enough clones to make an attack with out having to spend isk on a clone pack. this could be something that is assosiated with corporation skills tree. so for example a corporation that did not own any districts with max corp skills could gain 20 clones per day up to 120(or what ever 1 clone pack is )clones. this would enable smaller corporations to participate in PC once per week ( with max skills of course, less skills would = less participation). I would also like to stress that only corporations without districts could gain clones passivley. this could help more corps into PC and cost corporations holding districts more isk.
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Closed Beta ¦¦V¦¦e¦¦t ¦¦ H8R
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3263
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Posted - 2014.04.11 16:21:00 -
[163] - Quote
Problem is alt corps would be created to take advantage and use that kind of system to lock districts from attack for free.
Owner of Spero Escrow Services
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
772
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Posted - 2014.04.11 16:27:00 -
[164] - Quote
Kain Spero wrote:Ares 514 wrote: Given what you said about hot fixes being server side I'm going to make a very valid assumption you know nothing about software releases. Hot fixes are NOT limited to server side unless CCP are complete idiots. This is why you see the client syncing, it's updating your client. How much they can update client side is debatable, but horfixes in all proper use of the term mean changing the code. Of course you have to touch code to make any changes. It's a matter if that code is being handled by the server or the client. Example: changing a clone pack from 120 to 150 doesn't require any code changes on the client running on the PS3 and thus you don't have to download a patch for it. I'm by no means a programming wizard, but I do understand how CCP is able to handle updates and hotfixes.
I just don't want you to limit what you think they can achieve on a hotfix. I know a lot about software development and from what I have seen they have a fairly robust hotfix system. Obviously configuring server numbers SHOULD be easiest but small changes to the client side should be relatively easy to.
If we can push them to tweak a few items PC 1.0 could be much improved even if it still really needs a complete new version to make it what it should have been.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
772
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Posted - 2014.04.11 16:34:00 -
[165] - Quote
Kain Spero wrote:The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good.
I put out some pokes about the window issue and I'm also in the process of getting a meeting set with CCP so these issues can be discussed. When I hear something back about how much the timers can be manipulated I'll let you know. We just need to be careful we don't swing the pendulum so far one direction that it becomes the blob always wins or Planetary Conquest becomes something you MUST do every day to keep your district.
I really agree with Thor on these attack windows. The key is surprise and not always having the same guys on. You will still be able to arrange your best guys for when you launch offensives, but people will have a chance to catch you off guard and you might have to struggle the next few days to come back from their offensive.
Let's have 30 min pre battle timers during the attack window, this would create a lot more attacks and allow you to know exactly when a battle is so you could stack timers properly. This enabling 2,3 or more 16 man teams to deploy all at once creating a much more intensive organizational opportunity then the random times. Currently stacking timers is fairly ineffective since one could end up at 10 after and one at 50 after (seemed to happen to us a lot such that we gave it up).
The stacked timers that some corps, say call it corp N do then could be really punished since they would have to be ready every day for an attack at their ohhh, lets say 3am window. This would prevent corps from overextending and encourage more corps into PC.
Allowing 24+ hours notice for battles is crazy and I think what ruins the dynamics of this version of PC. With that much warning you are always prepared for an attack, something that is unrealistic and prevents many players from getting their chance to help the corp by being on during an attack window and filling an important spot.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3264
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Posted - 2014.04.11 16:37:00 -
[166] - Quote
Ares 514 wrote:[quote=Kain Spero][quote=Ares 514]
I just don't want you to limit what you think they can achieve on a hotfix. I know a lot about software development and from what I have seen they have a fairly robust hotfix system. Obviously configuring server numbers SHOULD be easiest but small changes to the client side should be relatively easy to.
If we can push them to tweak a few items PC 1.0 could be much improved even if it still really needs a complete new version to make it what it should have been.
Agreed. The most important thing for these suggestions that they be low bandwidth.
Owner of Spero Escrow Services
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
772
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Posted - 2014.04.11 16:39:00 -
[167] - Quote
Kain Spero wrote:Ares 514 wrote:[quote=Kain Spero][quote=Ares 514]
I just don't want you to limit what you think they can achieve on a hotfix. I know a lot about software development and from what I have seen they have a fairly robust hotfix system. Obviously configuring server numbers SHOULD be easiest but small changes to the client side should be relatively easy to.
If we can push them to tweak a few items PC 1.0 could be much improved even if it still really needs a complete new version to make it what it should have been. Agreed. The most important thing for these suggestions that they be low bandwidth.
I completely agree. Adjusting the ISK payouts in all honesty should take almost no effort on their part. Just remember that we need to keep clone costs low so that corps that don't own districts can afford to launch attacks. Even at 36 million it's just not worth it to do many attacks.
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The Robot Devil
Brave Bunnies Brave Collective
2300
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Posted - 2014.04.11 16:40:00 -
[168] - Quote
Kain Spero wrote:1st Lieutenant Tiberius wrote:Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol
+1 120 Clones it utter crap and a waste of ISK. It has to get changed.
Have multiple clone packs that offer different amounts of clones for a different price. That way a small number of clones could be bought to just add to the count for just a small amount of ISK. A corp may have limited funds but think they could win with 50 more clones.
I also think dropping the time down to around 18 hours may help also.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
773
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Posted - 2014.04.11 16:43:00 -
[169] - Quote
The Robot Devil wrote:Kain Spero wrote:1st Lieutenant Tiberius wrote:Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol
+1 120 Clones it utter crap and a waste of ISK. It has to get changed. Have multiple clone packs that offer different amounts of clones for a different price. That way a small number of clones could be bought to just add to the count for just a small amount of ISK. A corp may have limited funds but think they could win with 50 more clones. I also think dropping the time down to around 18 hours may help also.
Although having multiple clone packs is probably a good idea, i think adjusting the numbers on one is much easier and something they would actually do. I support 150 clone packs for 10 million ISK :)
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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
234
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Posted - 2014.04.11 16:52:00 -
[170] - Quote
After reading all this, I'm thinking that three hotfixes, implemented together, might do the trick. Obviously, I'd love to see industry replace passive ISK generation, but that is definitely not a hotfix:
1. No clonepacks for corporations that hold districts. By allowing corporations to buy clonepacks, CCP has bypassed the clone-loss mechanic, which was a natural limiter in the ability for a corporation to hold and reenforce a far-flung empire. It wasn't part of the original design, and it's causing problems. You can buy a clonepack to get into the game, but not once you're in.
2. Limit the number of districts a corporation can hold. This could be done with a hard limit, but I think a scaled increase in upkeep costs as the number of districts grows might work better. That way, a corp can exceed their limit if strategy dictates it, but only at a cost. Allied corporations will allow people to get around this, but that means trusting more people with money and power. Sooner or later, that will end in tears.
3. Open up other regions. Even with the low participation PC is currently getting, the districts are full. There needs to be more space than the current big players can reasonably hold. By opening up the adjacent regions, CCP will allow other corporations to get into the game with a lower risk of obliteration.
If we get all that and the strategic gameplay settles into a dynamic balance, or even a slow growth, then we can look at some of the bigger issues.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3265
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Posted - 2014.04.11 16:54:00 -
[171] - Quote
I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go into and win to get the ISK from your auto sale. The match spawns in other contracts for the attacker side where anyone can join. Attackers win they get ISK from the clone sale instead. Each side gets 40 clones.
The effect would be a way for corps without land to siphon ISK from the big boys and potentially use that ISK to fund effective clone packs rather the relying on just taxes and donations. (My concern is this idea would require too much bandwidth)
I'm fine with entertaining the idea of smaller clone packs I just think you won't solve PC 1.0 self attacking with clone packs unless the packs exceed the ISK you get from killing it combined with the passive ISK. Although with the above idea or turning off passive clone sales that problem would be largely eliminated.
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Ku Shala
The Generals General Tso's Alliance
925
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Posted - 2014.04.11 16:56:00 -
[172] - Quote
you would have to invest alot of sp in an alt corp to take advantage of locking a district for 1 day or have a huge number of alt corps. That is why the amout of clones gained passively would have to reflect the level of your corp, maybe only 1 or 2 clones a day for corporation control or maybe even no clones until megacorp control and only receive 2 clones per day per level. game mechanics will always be abused. it would cost 2798280 sp to lock a distict for 1 day once a week @ 2 clones per day with level 5 transteller empire control.
there needs to be a way for corps with small member numbers not in control of districts to participate in pc. pc district owners have endless isk and can afford clone packs easily.
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Cyrius Li-Moody
0uter.Heaven
4687
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Posted - 2014.04.11 17:06:00 -
[173] - Quote
Personally I think it's silly that the same 16 people can instantly teleport all over MH and defend as many districts that they want at literally the same time.
While this game should not be about zerging. 3 or 4 A-Teams should not be able to defend an entire region.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
773
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Posted - 2014.04.11 17:08:00 -
[174] - Quote
Kain Spero wrote:I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go into and win to get the ISK from your auto sale. The match spawns in other contracts for the attacker side where anyone can join. Attackers win they get ISK from the clone sale instead. Each side gets 40 clones.
The effect would be a way for corps without land to siphon ISK from the big boys and potentially use that ISK to fund effective clone packs rather the relying on just taxes and donations. (My concern is this idea would require too much bandwidth)
I'm fine with entertaining the idea of smaller clone packs I just think you won't solve PC 1.0 self attacking with clone packs unless the packs exceed the ISK you get from killing it combined with the passive ISK. Although with the above idea or turning off passive clone sales that problem would be largely eliminated.
Potentially a cool idea, probably to much work. I think to start we need to just make Passive ISK gain a thing of the past. Make it 0. You get nothing for doing nothing. In the long run they can give the proper rewards for owning districts but right now it's to much to address in a hotfix so lets just put an end to it since it causes a lot of issues.
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Django Quik
Dust2Dust.
2837
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Posted - 2014.04.11 17:39:00 -
[175] - Quote
Ares 514 wrote:Django Quik wrote:FYI -
Hotfixing = changing numbers
Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad. When have CCP ever added something new in a hotfix? They fiddle with numbers and fix bugs but anything even remotely new they leave for the big updates, even a lot of the bug fixes!
Changing numbers of clone packs or removing passive isk I can see as doable in one of these hotfixes without too much bother but do you really believe that they'll be able to manage anything grander than that with PC1.0 without a proper update and before PC2.0 comes out? Do you really think they'll bother to monkey with the mechanics when they're going to tear it all down and replace it in a few months anyway?
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
774
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Posted - 2014.04.11 18:28:00 -
[176] - Quote
Django Quik wrote:Ares 514 wrote:Django Quik wrote:FYI -
Hotfixing = changing numbers
Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad. When have CCP ever added something new in a hotfix? They fiddle with numbers and fix bugs but anything even remotely new they leave for the big updates, even a lot of the bug fixes! Changing numbers of clone packs or removing passive isk I can see as doable in one of these hotfixes without too much bother but do you really believe that they'll be able to manage anything grander than that with PC1.0 without a proper update and before PC2.0 comes out? Do you really think they'll bother to monkey with the mechanics when they're going to tear it all down and replace it in a few months anyway?
Your quote saying hotfixing = changing numbers is completely wrong. Hotfixes often are used to fix bugs but they can also be used to add in content that you couldn't complete in time or to resolve something that ends up not working as intended. This can often mean adding new code, although for hotfixes it would usually be smaller changes.
I agree that they should only be making smaller changes; however, you're incorrect in thinking those changes can only be adjusting numbers.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3266
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Posted - 2014.04.11 19:41:00 -
[177] - Quote
Cyrius Li-Moody wrote:Personally I think it's silly that the same 16 people can instantly teleport all over MH and defend as many districts that they want at literally the same time.
While this game should not be about zerging. 3 or 4 A-Teams should not be able to defend an entire region. More importantly it should not cost billions of isk to just try to overwhelm 30 people.
We have 4 A-teams just under Escrow via FA, Teamplayers, Imperfects and The Rainbow Effect, so try not to exaggerate the numbers too much.
Instant travel via the sleeper implants is actually one of the things that makes Dust unique compared to Eve and it is honestly a good thing. Trying to arbitrarily limit how much PC someone can play in a given period or where then can play is just a silly idea that will end up benefiting vets anyways (more likely to have high SP alts that are still PC ready).
Also, something everyone should read: http://outofcake.wordpress.com/2012/12/10/malcanis-law/
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Thor Odinson42
Molon Labe. General Tso's Alliance
3341
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Posted - 2014.04.11 19:47:00 -
[178] - Quote
Kain Spero wrote:The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good.
I put out some pokes about the window issue and I'm also in the process of getting a meeting set with CCP so these issues can be discussed. When I hear something back about how much the timers can be manipulated I'll let you know. We just need to be careful we don't swing the pendulum so far one direction that it becomes the blob always wins or Planetary Conquest becomes something you MUST do every day to keep your district. Agreed, but that pendulum is steered in the opposite direction of blob.
I don't think there's a finer example than the donut.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1956
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Posted - 2014.04.11 20:06:00 -
[179] - Quote
Kain Spero wrote:The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good.
I put out some pokes about the window issue and I'm also in the process of getting a meeting set with CCP so these issues can be discussed. When I hear something back about how much the timers can be manipulated I'll let you know. We just need to be careful we don't swing the pendulum so far one direction that it becomes the blob always wins or Planetary Conquest becomes something you MUST do every day to keep your district. What if we tie the 'clone export window' to the 'attack vulnerability window', and adjust the clone production rate such that if a corp wanted to extract maximum passive ISK from a district it would have to be vulnerable/export several times a day.
Conversely, if a corp wanted to play as defensively as possible, perhaps their district would be vulnerable to attack only once per week, but at that point they would be making virtually no passive ISK.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1956
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Posted - 2014.04.11 20:11:00 -
[180] - Quote
Kain Spero wrote:I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go into and win to get the ISK from your auto sale. The match spawns in other contracts for the attacker side where anyone can join. Attackers win they get ISK from the clone sale instead. Each side gets 40 clones.
The effect would be a way for corps without land to siphon ISK from the big boys and potentially use that ISK to fund effective clone packs rather the relying on just taxes and donations. (My concern is this idea would require too much bandwidth)
I'm fine with entertaining the idea of smaller clone packs I just think you won't solve PC 1.0 self attacking with clone packs unless the packs exceed the ISK you get from killing it combined with the passive ISK. Although with the above idea or turning off passive clone sales that problem would be largely eliminated. Like this a lot - generates PC-quality battles for corps who may not have the resources/connections to hold a district. Provides limited risk but great experience for PC noobies, increases community mixing. allows more peeps to have valid PC experince so they can add to the conversation.
Battle could even be an ambush ^^
I support SP rollover.
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